12,429 skills found · Page 19 of 415
heygen-com / changelog-videoTurn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions)
heygen-com / hyperframes-registryAbout 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves.
heygen-com / figmaBring Figma into a HyperFrames video - rendered assets, brand tokens, components, storyboard frames as reconstructed motion (frames read as states, not slides), shaders and connector-assisted motion
heygen-com / hyperframesRead first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.
heygen-com / remotion-to-hyperframesBring existing video code or footage into HyperFrames and verify it frame by frame against the original - Remotion first, also Motion Canvas, Lottie, Three.js, p5.js, canvas or plain HTML/CSS animation, or renders from Manim, After Effects or Blender.
heygen-com / oversized-cursorHouse-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yi…
heygen-com / frost-sequence-camera-orbitAn orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.
heygen-com / motion-doctrineGATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl.
heygen-com / cuboid-carouselA chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.
heygen-com / media-useGet or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio.
heygen-com / cut-the-curveThe technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase…
heygen-com / code-slice-heroA tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.
heygen-com / glass-shard-titleGlass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
heygen-com / orbit-cardA single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.
heygen-com / wireframe-portal-titleA wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.
heygen-com / captions-overlayOverlay doctrine for captions in HyperFrames videos — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid.
heygen-com / canopy-part-titleLeaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.
heygen-com / reverse-any-videoRebuild any video file as an editable HyperFrames project - motion graphics, talking heads, live action or AI-generated footage. Measure and watch it, rebuild every layer, then check the render against the original frame by frame. Use to reverse, recreate, replicate or copy a video.
heygen-com / seam-craftRender-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline.
pbakaus / impeccableUse when the user wants to design, redesign, shape, critique, audit, polish, simplify, harden, animate, or otherwise improve a frontend interface: websites, landing pages, dashboards, product UI, components, forms, settings, onboarding, empty states, and native iOS or Android screens.
code-yeongyu / github-triageRead-only GitHub triage for issues AND PRs. 1 item = 1 background task (category: quick). Analyzes all open items and writes evidence-backed reports to /tmp/{datetime}/. Every claim requires a GitHub permalink as proof.
code-yeongyu / hyperplanAdversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `pl…
code-yeongyu / pre-publish-reviewNuclear-grade 12-agent pre-publish release gate. Runs /get-unpublished-changes to detect all changes since last npm release, spawns up to 10 ultrabrain agents for deep per-change analysis, invokes /review-work (orchestrator manual QA plus one gate reviewer) for holistic review, and 1 oracle for over…
code-yeongyu / publishPublish oh-my-opencode to npm by triggering the GitHub Actions publish workflow and verifying its artifacts. Ship-only: never runs pre-publish-review or re-reviews merged code unless the user explicitly asks. Argument: <patch|minor|major|explicit-semver>.
code-yeongyu / work-with-prFull PR lifecycle in a fresh task-owned git worktree: implement via the ulw-loop skill with mandatory evidence-bound manual QA → reviewer-readable English PR → verification loop (CI + Cubic, where Cubic is skipped only when its quota is exhausted) → merge by default → worktree cleanup.
code-yeongyu / remove-ai-slopsRemoves AI-generated code smells from branch changes or an explicit file list behind regression tests, including junk tests (prose pins, source greps, copied inventories, mock echoes), each proven by its class's rule before a cut
code-yeongyu / visual-qaRuns rigorous visual QA across web, terminal, and paginated surfaces: an Apple HIG-based checklist, paired light/dark captures at phone and desktop widths, screenshot evidence, and a per-item PASS/FAIL verdict.
code-yeongyu / lcx-report-bugCreate a high-signal bug issue or PR in the repo that owns the defect. Use this whenever the user asks to report, file, open, or triage a LazyCodex, lazycodex-ai, omo-codex, Codex plugin, or upstream Codex CLI bug, especially when they need source-backed root cause, reproduction steps, fix guidance,…
code-yeongyu / opencode-qaQA opencode itself, per case: verify the CLI/terminal (opencode run, db, serve, export), prove a specific plugin hook/action/event fired via the SSE event stream, smoke-test the TUI under tmux, and investigate sessions in opencode's SQLite DB by id, title/name, or message text.
code-yeongyu / remove-deadcodeRemove unused code from this project with ultrawork mode, LSP-verified safety, atomic commits. Triggers: remove dead code, dead code, cleanup, remove unused.