media-use
Get or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio.
Install / Use
npx skills add heygen-com/hyperframes --skill media-useInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
OtherSupported Platforms
Our assessment of media-use
media-use scores 93/100 on our quality scale, 34th of 291 Other skills we index (top 12%).
Its SKILL.md is 7.7 KB long, split into 5 sections with 1 code example: a thorough specification that gives an agent plenty to work with.
With 76,633 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 7 days ago, so media-use is actively maintained.
- Our last check on 2026-10-25 found the source still online.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-09-25. Automated pattern scan on 2026-09-25. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
media-use compared with similar skills
All 4 of these similar skills score higher than media-use; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| media-use (this skill)by heygen-com | 93 | 76.6k | 7d ago | SKILL.md |
| taste-skillby Leonxlnx | 100 | 112.0k | 1d ago | CLAUDE.md |
| LocalAIby mudler | 100 | 50.3k | today | MCP Server |
| algorithmic-artby anthropics | 100 | 177.9k | 47d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 47d ago | SKILL.md |
Frequently asked questions
- How do I install media-use?
- Run
npx skills add heygen-com/hyperframes --skill media-use. The install tabs above show the steps for each supported agent. - Which AI agents does media-use work with?
- It is written for Zed, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is media-use safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is media-use still maintained?
- The repository was last updated 7 days ago, so media-use is actively maintained.
Skill content
View source on GitHubname: media-use
description: Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, resolve); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
media-use
The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.
First run: install and sign in to the heygen CLI (the free-usage path), then verify with npx hyperframes media-use resolve --doctor. Setup and providers: references/setup-providers.md.
Resolve — the one verb
npx hyperframes media-use resolve --type <type> --intent "<description>" --project <dir>
Returns one line: resolved <id> → <path> (<type>, <metadata>). All search noise stays on disk.
| Type | One-line intent |
| ------- | -------------------------------------------------------------------------------- |
| bgm | background music (HeyGen catalog, 10k+ tracks) |
| sfx | sound effects (bundled 19-file library + catalog) |
| image | photos, backgrounds (HeyGen asset search, 75k+ vectors) |
| icon | icons, symbols (transparent) |
| logo | official brand marks (theSVG → GitHub avatar → favicon; never redrawn) |
| voice | TTS voiceover (HeyGen free-usage path; optional local Kokoro) |
| grade | measured correction candidate; broad polish/stylization follows Media Treatments |
| lut | user-provided or explicitly chosen reusable validated .cube file |
Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest (--from), and adopt are in references/resolve.md.
Treat broad visual feedback as media intent
When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or
reveal photographic media, read references/media-treatments.md even if they
do not name color grading or an effect. Inspect the real <img>/<video>,
choose one primary intent, then use deterministic persistence and verification.
Use a matching recipe as an optional tested seed, or inspect
hyperframes media-treatment --capabilities --json, then request one relevant
family/effect with --capability <id> and assemble a custom treatment from
canonical controls. Never load --all for ordinary authoring. A treatment may
compose correction, a preset, finishing, compatible shader effects, supported
keyframes, and optional Registry overlays. Add only source-justified bounded
tuning and compatible parts, never effects merely to make the result look more
sophisticated. Persist the final combined payload with
hyperframes media-treatment.
Use one progressively escalating workflow. For video, inspect one labeled early/middle/late contact sheet rather than reading frames separately. Apply one candidate and inspect one after-sheet for ordinary correction or polish. Escalate to individual frames or moving draft evidence only when the result is ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or brand-critical.
For ordinary correction or polish, persist the final treatment's
preset/adjustment JSON.
Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or
warmth. Use a LUT only when the user supplies one or the selected treatment
explicitly owns one. resolve --type grade --for ... --analyze is measurement
evidence, not permission to replace the chosen treatment with a generated LUT.
Do not recreate supported vignette, grain, blur, pixelate, color, or treatment
effects with CSS/SVG overlays; that bypasses Studio controls and the canonical
preview/render shader path.
Be proactive — run a media opportunity pass
The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do one grounded scan and then ask once — don't silently add, and don't nag per asset.
Surface an opportunity only when a concrete signal is present:
| Signal detected | Offer |
| -------------------------------------------------------- | ------------------------------------------------------------------------------------------------------ |
| On-screen text / a script with no voiceover | TTS voiceover (audio engine) |
| Emoji or a <div> styled as an icon | resolve real icons |
| Image that is a placeholder, tiny, or upscaled-looking | a better image (and/or upscale — see references/operations.md) |
| Hard scene cuts / transitions with no sound | transition sfx |
| A piece over ~10s with no music bed | bgm |
| Footage that reads under/over-exposed or color-cast | a corrective grade (inspect it with hyperframes media-treatment --selector '#hero' --analyze --json) |
| Photographic media that feels visually flat or off-topic | one specific source-appropriate preset or custom treatment, with the intended target named |
| A meaningful media entrance/reveal that feels static | one supported seek-safe treatment animation; preserve color unless the request also justifies a preset |
Rules that keep this a help, not nagware: grounded, not generic (no signal → no suggestion); opinionated + concrete (propose the specific fix with defaults chosen — the human approves all / some / none); once per project (one consolidated ask; respect "leave it"); surface, never silently mutate (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look).
Where to look — read only the file your task needs
| Task | Read |
| ------------------------------------------------------------------------- | -------------------------------- |
| resolve / reuse / adopt / ingest, flags, cascade, inventory | references/resolve.md |
| color grading, LUTs, smart grade (--for), grade-compare | references/grading.md |
| voiceover / TTS, music, SFX, captions, transcription (audio engine) | references/audio.md |
| cut / reframe / transform existing media, exact error diffusion, HEVC | references/operations.md |
| source-aware creative treatments, realtime effects, overlays, reveals | references/media-treatments.md |
| install + auth, provider table, RAM ladders, --local-only, --provider | references/setup-providers.md |
| remembered preferences + frozen recipes (user memory) | references/memory.md |
| ownership matrix, usage stats, telemetry, privacy (maintainer-facing) | references/meta.md |
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
