oversized-cursor
House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yi…
Install / Use
npx skills add heygen-com/hyperframes --skill oversized-cursorInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
MarketingSupported Platforms
Tags
Our assessment of oversized-cursor
oversized-cursor scores 90/100 on our quality scale, 16th of 111 Marketing skills we index (top 15%).
Its SKILL.md is 6.4 KB long, split into 7 sections with 4 code examples: a thorough specification that gives an agent plenty to work with.
With 52,778 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated today, so oversized-cursor is actively maintained.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
oversized-cursor compared with similar skills
All 4 of these similar skills score higher than oversized-cursor; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| oversized-cursor (this skill)by heygen-com | 90 | 52.8k | today | SKILL.md |
| algorithmic-artby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 130.2k | 3d ago | SKILL.md |
| ui-ux-pro-maxby nextlevelbuilder | 100 | 130.2k | 3d ago | SKILL.md |
Frequently asked questions
- How do I install oversized-cursor?
- Run
npx skills add heygen-com/hyperframes --skill oversized-cursor. The install tabs above show the steps for each supported agent. - Which AI agents does oversized-cursor work with?
- It is written for Cursor and Zed, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is oversized-cursor safe to use?
- It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is oversized-cursor still maintained?
- The repository was last updated today, so oversized-cursor is actively maintained.
Skill content
View source on GitHubname: oversized-cursor description: House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff. metadata: internal: true
Oversized Cursor — the eye-carrier
A deliberately oversized macOS-style pointer that travels the frame as a visible protagonist: it enters from off-screen, walks the viewer's eye to the next point of interest, clicks to cause the next thing that happens, and leaves. Production-proven across multiple launch films.
Why it exists. Big cursor movement is one of the cheapest high-yield motion sources in a launch video: one element, transform-only tweens, and it (1) brings the eye across the screen on scenes that would otherwise read as dead, (2) gives causal ignition to morphs/transitions ("the click did that"), and (3) segments the eye out of a stale state when kicking off a new scene or a complex animation sequence. Bigger is better — an actual-size cursor disappears at video scale.
Size & look (house convention)
- Full-frame scenes:
7cqw(≈134px at 1920). In-mock / small-frame variants:4.6–5.5cqw. Never smaller. - One SVG arrow geometry everywhere. Two proven fills — white body + black stroke, or
black body (
#1c1c1c) + white stroke (1.4px). Pick per scene contrast, keep it constant per film. - Brand-motif cursors (the power play). The macOS arrow is the DEFAULT, not a mandate. When the subject brand has a recognizable cursor identity — a collaborative design tool's colored multiplayer arrow with a name tag (Figma-style), a creative suite's precision crosshair, a distinctive product pointer — use THAT cursor instead: instantly legible brand language for anyone who knows the product. Same laws apply unchanged (oversized scale, physical entry/exit, tip-targeting, click-ignition), and a name-tag variant travels as one rigid unit (tag trailing the arrow). Reach for it only when the motif is genuinely referenceable; a cursor nobody recognizes is just a weird arrow — default back to macOS.
filter: drop-shadow(0 4px 6px rgba(0,0,0,.3)),pointer-events: none,z-indexabove all scene content,will-change: transform.
#root .cursor {
position: absolute;
left: 48%;
top: 115%; /* off-screen below — the resting pose IS off-screen */
width: 7cqw;
height: 7cqw;
z-index: 20;
filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.3));
pointer-events: none;
will-change: transform;
}
Entry law — physical, never revealed
The cursor always enters from off-screen (canonical: from below, top:115–120%)
and travels to its first target in one decelerating glide. It must feel like it
entered the room. Never opacity-fade it in at a resting position, never mask-reveal
it — that reads as a glitch (a real, repeatedly observed failure mode).
- Default path: straight up the y-axis to the target — no fragmented diagonals. A diagonal is fine when it IS the story (entering toward an off-axis target), but it is one continuous vector either way.
duration: 0.4–0.92s,ease: power3.out,immediateRender: falseon the fromTo.
tl.fromTo(
cursor,
{ left: "48.6%", top: "115%" },
{ left: "48.6%", top: "55%", duration: 0.85, ease: "power3.out", immediateRender: false },
0.25,
);
Tip-targeting & the click tap
The hot-spot is the arrow TIP, not the box center. Land the tip on the target's
center, and pivot all press scaling on the tip: transformOrigin: '21% 14%' (for the
house arrow path in a 24-unit viewBox).
Click = asymmetric compress/expand (1:2 ratio reads as a real tap):
tl.to(cursor, { scale: 0.84, duration: 0.1, ease: "power2.in", transformOrigin: "21% 14%" }, t);
tl.to(
cursor,
{ scale: 1, duration: 0.22, ease: "power2.out", transformOrigin: "21% 14%" },
t + 0.1,
);
The target's reaction is a separate, parallel tween (button: scale: 0.94 + press
color/shadow, starting at the same t). Cursor-only taps (e.g. focusing a text input)
get NO target reaction. Pair with cursor-click-ripple / press-release-spring for
the target side.
The click IGNITES the next beat
Never let a morph, typing run, window transform, or scene-defining animation simply start. Park the cursor on the trigger and let the click cause it, same-frame:
- click ▸ menu/submenu cascade, toggle flip
- click ▸ typing kickoff into an input
- click ▸ composer morph-down / window shrink
- click ▸ logo ignition / flight launch
- click ▸ play-state flip + UI-life wake in a product mock
During long beats it doesn't own (typing, narration), the cursor drifts aside
(0.5–0.9s, power2.out) — never sits frozen on top of the action, never wobbles idly.
Exit law & cross-scene handoff
Two sanctioned exits — both physical, never an opacity fade in place:
- Leave the frame: accelerate off the nearest edge with
power2.in(left:'118%',left:'-12%', ortop:'116%'), 0.5–0.7s. - Cut-the-curve handoff: in the final ~0.3s before a hard cut, the cursor starts
accelerating (
power2.in) toward the NEXT scene's first click point, covering the first ~1/3 of that path; the next compositiongsap.sets the cursor at the handoff pose and continues withpower2.outat matched velocity. The cursor itself becomes the carrier element that stitches the seam:
// scene A, last 0.3s — start the journey:
tl.to(cursor, { left: "40.7%", top: "63.7%", duration: 0.3, ease: "power2.in" }, CUT - 0.3);
// scene B, t=0 — finish it at matched velocity:
gsap.set(cursorB, { left: "40.7%", top: "63.7%" });
tl.to(cursorB, { left: "22%", top: "45%", duration: 0.6, ease: "power2.out" }, 0);
Checklist
- [ ] ≥ 7cqw full-frame (4.6–5.5cqw inside a mock) — when unsure, bigger
- [ ] enters from off-screen on one continuous vector (no fade/mask reveal)
- [ ] tip lands on the target center; press pivots on
transformOrigin: '21% 14%' - [ ] every click causes something, same-frame
- [ ] drifts aside during beats it doesn't own; zero idle wobble
- [ ] exits physically (off-frame or cut-the-curve handoff) — no fade-in-place
Related Skills
algorithmic-art
177.9kCreating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems.
pptx
177.9kUse this skill any time a .pptx or .potx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks, or presentations; reading, parsing, or extracting text from any .pptx or .potx file (even if the extracted content will be used elsewhere, like in an em…
design
130.2kComprehensive design skill: brand identity, design tokens, UI styling, logo generation (55 styles, Gemini, Atlas Cloud, or MuAPI AI), corporate identity program (50 deliverables, CIP mockups), HTML presentations (Chart.js), banner design (22 styles, social/ads/web/print), icon design (15 styles, SVG…
ui-ux-pro-max
130.2kUI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation.
Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
