frost-sequence-camera-orbit
An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.
Install / Use
npx skills add heygen-com/hyperframes --skill frost-sequence-camera-orbitInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Tags
Our assessment of frost-sequence-camera-orbit
frost-sequence-camera-orbit scores 90/100 on our quality scale, 143rd of 1,630 Development & Engineering skills we index (top 9%).
Its SKILL.md is 38 KB long, split into 6 sections with 2 code examples: a thorough specification that gives an agent plenty to work with.
With 52,778 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated today, so frost-sequence-camera-orbit is actively maintained.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
frost-sequence-camera-orbit compared with similar skills
All 4 of these similar skills score higher than frost-sequence-camera-orbit; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| frost-sequence-camera-orbit (this skill)by heygen-com | 90 | 52.8k | today | SKILL.md |
| ai-job-searchby MadsLorentzen | 100 | 43.9k | 3d ago | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 41.7k | 5d ago | CLAUDE.md |
| algorithmic-artby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
Frequently asked questions
- How do I install frost-sequence-camera-orbit?
- Run
npx skills add heygen-com/hyperframes --skill frost-sequence-camera-orbit. The install tabs above show the steps for each supported agent. - Which AI agents does frost-sequence-camera-orbit work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is frost-sequence-camera-orbit safe to use?
- It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is frost-sequence-camera-orbit still maintained?
- The repository was last updated today, so frost-sequence-camera-orbit is actively maintained.
Skill content
View source on GitHubname: frost-sequence-camera-orbit description: An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.
Frost Sequence Camera Orbit
A complete 22.5-second ice sequence: logo, first text, second text, breakup, and fade. The camera orbits the fixed objects with slower front-facing passes for reading. The same particle field carries each transition. Customize the two text moments and SVG logo; the source includes editable camera and assembly timing.
Composition id: frost-sequence-rig. Duration 22.5 s at 30 fps, 1920×1080.
Files
frost-sequence-camera-orbit.html(131 KB)assets/example-logo.svg(1 KB)assets/fonts/Geist-Bold.ttf(65 KB)assets/fonts/Geist-OFL.txt(4 KB)assets/fonts/Geist-Regular.ttf(65 KB)assets/fonts/Geist-SemiBold.ttf(65 KB)assets/frost.js(1.5 MB)assets/Three-LICENSE.txt(1 KB)assets/ThreeMeshBVH-LICENSE.txt(1 KB)assets/OpentypeJS-LICENSE.txt(1 KB)assets/Clipper-LICENSE.txt(3 KB)assets/gsap-3.14.2.min.js(128 KB)assets/GSAP-NOTICE.txt(1 KB)assets/logo.svg(1 KB)assets/shards-atlas.png(fetched from the CDN at install)assets/test-mark.svg(1 KB)assets/textures/bluenoise64.png(12 KB)assets/textures/ice-inclusions-generated.png(fetched from the CDN at install)
Install
Install with npx hyperframes add frost-sequence-camera-orbit; by default the files above land under compositions/frost-sequence-camera-orbit/. Then mount the block from the host index.html:
<div
data-composition-id="frost-sequence-rig"
data-composition-src="compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html"
data-start="0"
data-duration="22.5"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html' --variables '{"headline1":"Hard to|break.","headline2":"Easy to|remember."}'
Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
| --------------------------- | ------- | ------------------- | --------------------------------------------------------------------------------------------- | ------------- | -------------------------- | ------- | ------- |
| headline1 | string | "Hard to | break." | First text ( | = line break) max 60 chars |
| headline2 | string | "Easy to | remember." | Second text ( | = line break) max 60 chars |
| logoUrl | string | "assets/logo.svg" | Logo SVG asset path (upload in Assets, then paste path) max 200 chars |
| assemblyMode | enum | "hybrid" | Assembly response (physical | directed | hybrid) |
| materialBaseColor | color | "#ffffff" | Base color |
| baseRoughness | number | 0.31 | Base roughness 0–0.5 step 0.005 |
| materialTransmission | boolean | true | Transmission |
| materialBacklight | number | 0.27 | Backlight through ice 0–2 step 0.01 |
| ior | number | 1.675 | Index of refraction 1–2 step 0.005 |
| thicknessScale | number | 2.04 | Thickness scale 0.1–3 step 0.01 |
| materialAbsorption | boolean | true | Absorption / tint |
| attenuationColor | color | "#d5f4ff" | Attenuation colour (white = no absorption, clear glass) |
| attenuationDistance | number | 6.54 | Attenuation distance 0.05–12 step 0.01 |
| materialDispersion | boolean | false | Dispersion |
| dispersion | number | 0.12 | Dispersion (0 = off; on/off reloads) 0–0.3 step 0.005 |
| materialReflections | boolean | true | Reflections |
| envIntensity | number | 2.04 | Environment intensity 0–3 step 0.01 |
| specularIntensity | number | 1.44 | Specular intensity 0–2 step 0.01 |
| materialFrost | boolean | true | Frost |
| materialInteriorFrost | number | 0 | Uniform frost 0–1 step 0.01 |
| frostScale | number | 0.7 | Scale 0.2–6 step 0.05 |
| frostThreshold | number | 0.62 | Threshold (1 = no frost, clear glass) 0–1 step 0.01 |
| frostSoftness | number | 0.24 | Softness 0.01–1 step 0.01 |
| frostRoughness | number | 0.73 | Roughness 0–1 step 0.01 |
| frostDiffuse | number | 0.11 | Diffuse (how much light frosted areas catch) 0–1 step 0.01 |
| materialSurfaceBumps | boolean | false | Object surface bumps / crack notches |
| materialCrystals | boolean | true | Crystal bumps |
| crystalBump | number | 0.01 | Crystal bump 0–1 step 0.01 |
| crystalScale | number | 4 | Crystal scale 4–80 step 1 |
| materialGrain | boolean | true | Grain bumps |
| materialGrainAmount | number | 0.47 | Grain strength 0–2 step 0.01 |
| materialGrainScale | number | 150 | Grain scale 1–150 step 1 |
| materialCutNormals | boolean | true | Fracture normals |
| materialMicro | boolean | true | Micro bumps |
| microBump | number | 0.445 | Micro bump 0–1 step 0.005 |
| microScale | number | 10 | Micro scale 10–200 step 1 |
| microCoverage | number | 0.25 | Micro coverage 0–1 step 0.01 |
| bumpMaskScale | number | 1.45 | Mask scale 0.1–6 step 0.05 |
| materialRipples | boolean | true | Ripples |
| rippleBump | number | 0.22 | Ripple bump 0–1 step 0.01 |
| rippleScale | number | 23 | Ripple scale 2–30 step 0.5 |
| materialSmudges | boolean | true | Smudges |
| smudgeAmount | number | 0.78 | Amount 0–1 step 0.01 |
| smudgeCoverage | number | 0.58 | Coverage 0–1 step 0.01 |
| smudgeMaskScale | number | 1.85 | Mask scale 0.1–6 step 0.05 |
| smudgeAnisotropy | number | 16.5 | Anisotropy 1–20 step 0.5 |
| smudgeRoughness | number | 0.75 | Roughness 0–1 step 0.01 |
| smudgeWhiteness | number | 0.035 | Whiteness 0–0.5 step 0.005 |
| smudgeScale | number | 1.3 | Scale 0.5–10 step 0.1 |
| materialCracks | boolean | true | Cracks |
| crackLargeScale | number | 2.45 | Large scale 0.3–8 step 0.05 |
| crackWarp | number | 0.22 | Warp 0–1.5 step 0.01 |
| crackCoverage | number | 0.19 | Coverage 0–1 step 0.01 |
| crackRegionScale | number | 1.8 | Region scale 0.1–4 step 0.05 |
| crackRegionCoverage | number | 0.6 | Region coverage 0–1 step 0.01 |
| veinScale | number | 8 | Vein scale 1–20 step 0.25 |
| veinContrast | number | 0.55 | Vein contrast 0–1 step 0.01 |
| crackWidth
Truncated for display — read the full file on GitHub.
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
