frost-sequence-camera-orbit
An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.
Install / Use
npx skills add heygen-com/hyperframes --skill frost-sequence-camera-orbitInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Tags
Our assessment of frost-sequence-camera-orbit
frost-sequence-camera-orbit scores 96/100 on our quality scale, 174th of 4,648 Development & Engineering skills we index (top 4%).
Its SKILL.md is 38 KB long, split into 6 sections with 2 code examples: a thorough specification that gives an agent plenty to work with.
With 76,633 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 7 days ago, so frost-sequence-camera-orbit is actively maintained.
- Our last check on 2026-10-23 found the source still online.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-09-25. Automated pattern scan on 2026-09-25. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
frost-sequence-camera-orbit compared with similar skills
All 4 of these similar skills score higher than frost-sequence-camera-orbit; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| frost-sequence-camera-orbit (this skill)by heygen-com | 96 | 76.6k | 7d ago | SKILL.md |
| taste-skillby Leonxlnx | 100 | 112.0k | 1d ago | CLAUDE.md |
| ai-job-searchby ai-job-search-dev | 100 | 70.5k | today | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 46.7k | 5d ago | CLAUDE.md |
| lobehubby lobehub | 100 | 84.4k | today | MCP Server |
Frequently asked questions
- How do I install frost-sequence-camera-orbit?
- Run
npx skills add heygen-com/hyperframes --skill frost-sequence-camera-orbit. The install tabs above show the steps for each supported agent. - Which AI agents does frost-sequence-camera-orbit work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is frost-sequence-camera-orbit safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is frost-sequence-camera-orbit still maintained?
- The repository was last updated 7 days ago, so frost-sequence-camera-orbit is actively maintained.
Skill content
View source on GitHubname: frost-sequence-camera-orbit description: An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.
Frost Sequence Camera Orbit
A complete 22.5-second ice sequence: logo, first text, second text, breakup, and fade. The camera orbits the fixed objects with slower front-facing passes for reading. The same particle field carries each transition. Customize the two text moments and SVG logo; the source includes editable camera and assembly timing.
Composition id: frost-sequence-rig. Duration 22.5 s at 30 fps, 1920×1080.
Files
frost-sequence-camera-orbit.html(131 KB)assets/example-logo.svg(1 KB)assets/fonts/Geist-Bold.ttf(65 KB)assets/fonts/Geist-OFL.txt(4 KB)assets/fonts/Geist-Regular.ttf(65 KB)assets/fonts/Geist-SemiBold.ttf(65 KB)assets/frost.js(1.5 MB)assets/Three-LICENSE.txt(1 KB)assets/ThreeMeshBVH-LICENSE.txt(1 KB)assets/OpentypeJS-LICENSE.txt(1 KB)assets/Clipper-LICENSE.txt(3 KB)assets/gsap-3.14.2.min.js(128 KB)assets/GSAP-NOTICE.txt(1 KB)assets/logo.svg(1 KB)assets/shards-atlas.png(fetched from the CDN at install)assets/test-mark.svg(1 KB)assets/textures/bluenoise64.png(12 KB)assets/textures/ice-inclusions-generated.png(fetched from the CDN at install)
Install
Install with npx hyperframes add frost-sequence-camera-orbit; by default the files above land under compositions/frost-sequence-camera-orbit/. Then mount the block from the host index.html:
<div
data-composition-id="frost-sequence-rig"
data-composition-src="compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html"
data-start="0"
data-duration="22.5"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html' --variables '{"headline1":"Hard to|break.","headline2":"Easy to|remember."}'
Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
| --------------------------- | ------- | ------------------- | --------------------------------------------------------------------------------------------- | ------------- | -------------------------- | ------- | ------- |
| headline1 | string | "Hard to | break." | First text ( | = line break) max 60 chars |
| headline2 | string | "Easy to | remember." | Second text ( | = line break) max 60 chars |
| logoUrl | string | "assets/logo.svg" | Logo SVG asset path (upload in Assets, then paste path) max 200 chars |
| assemblyMode | enum | "hybrid" | Assembly response (physical | directed | hybrid) |
| materialBaseColor | color | "#ffffff" | Base color |
| baseRoughness | number | 0.31 | Base roughness 0–0.5 step 0.005 |
| materialTransmission | boolean | true | Transmission |
| materialBacklight | number | 0.27 | Backlight through ice 0–2 step 0.01 |
| ior | number | 1.675 | Index of refraction 1–2 step 0.005 |
| thicknessScale | number | 2.04 | Thickness scale 0.1–3 step 0.01 |
| materialAbsorption | boolean | true | Absorption / tint |
| attenuationColor | color | "#d5f4ff" | Attenuation colour (white = no absorption, clear glass) |
| attenuationDistance | number | 6.54 | Attenuation distance 0.05–12 step 0.01 |
| materialDispersion | boolean | false | Dispersion |
| dispersion | number | 0.12 | Dispersion (0 = off; on/off reloads) 0–0.3 step 0.005 |
| materialReflections | boolean | true | Reflections |
| envIntensity | number | 2.04 | Environment intensity 0–3 step 0.01 |
| specularIntensity | number | 1.44 | Specular intensity 0–2 step 0.01 |
| materialFrost | boolean | true | Frost |
| materialInteriorFrost | number | 0 | Uniform frost 0–1 step 0.01 |
| frostScale | number | 0.7 | Scale 0.2–6 step 0.05 |
| frostThreshold | number | 0.62 | Threshold (1 = no frost, clear glass) 0–1 step 0.01 |
| frostSoftness | number | 0.24 | Softness 0.01–1 step 0.01 |
| frostRoughness | number | 0.73 | Roughness 0–1 step 0.01 |
| frostDiffuse | number | 0.11 | Diffuse (how much light frosted areas catch) 0–1 step 0.01 |
| materialSurfaceBumps | boolean | false | Object surface bumps / crack notches |
| materialCrystals | boolean | true | Crystal bumps |
| crystalBump | number | 0.01 | Crystal bump 0–1 step 0.01 |
| crystalScale | number | 4 | Crystal scale 4–80 step 1 |
| materialGrain | boolean | true | Grain bumps |
| materialGrainAmount | number | 0.47 | Grain strength 0–2 step 0.01 |
| materialGrainScale | number | 150 | Grain scale 1–150 step 1 |
| materialCutNormals | boolean | true | Fracture normals |
| materialMicro | boolean | true | Micro bumps |
| microBump | number | 0.445 | Micro bump 0–1 step 0.005 |
| microScale | number | 10 | Micro scale 10–200 step 1 |
| microCoverage | number | 0.25 | Micro coverage 0–1 step 0.01 |
| bumpMaskScale | number | 1.45 | Mask scale 0.1–6 step 0.05 |
| materialRipples | boolean | true | Ripples |
| rippleBump | number | 0.22 | Ripple bump 0–1 step 0.01 |
| rippleScale | number | 23 | Ripple scale 2–30 step 0.5 |
| materialSmudges | boolean | true | Smudges |
| smudgeAmount | number | 0.78 | Amount 0–1 step 0.01 |
| smudgeCoverage | number | 0.58 | Coverage 0–1 step 0.01 |
| smudgeMaskScale | number | 1.85 | Mask scale 0.1–6 step 0.05 |
| smudgeAnisotropy | number | 16.5 | Anisotropy 1–20 step 0.5 |
| smudgeRoughness | number | 0.75 | Roughness 0–1 step 0.01 |
| smudgeWhiteness | number | 0.035 | Whiteness 0–0.5 step 0.005 |
| smudgeScale | number | 1.3 | Scale 0.5–10 step 0.1 |
| materialCracks | boolean | true | Cracks |
| crackLargeScale | number | 2.45 | Large scale 0.3–8 step 0.05 |
| crackWarp | number | 0.22 | Warp 0–1.5 step 0.01 |
| crackCoverage | number | 0.19 | Coverage 0–1 step 0.01 |
| crackRegionScale | number | 1.8 | Region scale 0.1–4 step 0.05 |
| crackRegionCoverage | number | 0.6 | Region coverage 0–1 step 0.01 |
| veinScale | number | 8 | Vein scale 1–20 step 0.25 |
| veinContrast | number | 0.55 | Vein contrast 0–1 step 0.01 |
| crackWidth
Truncated for display — read the full file on GitHub.
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
