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glass-shard-title

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

Install / Use

npx skills add heygen-com/hyperframes --skill glass-shard-title

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

92/100

Supported Platforms

Universal

Tags

Our assessment of glass-shard-title

glass-shard-title scores 92/100 on our quality scale, 801st of 4,648 Development & Engineering skills we index (top 18%).

Its SKILL.md is 5.2 KB long, split into 6 sections with 2 code examples: a solid amount of guidance for an agent.

With 76,633 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
26/30
Structure
16/20
Description
15/15
Adoption
20/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 7 days ago, so glass-shard-title is actively maintained.
  • Our last check on 2026-10-27 found the source still online.
  • It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.

AI review by kimi-k2.7-code on 2026-09-25. Automated pattern scan on 2026-09-25. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

glass-shard-title compared with similar skills

All 4 of these similar skills score higher than glass-shard-title; compare them before choosing.

SkillScoreStarsUpdatedFormat
glass-shard-title (this skill)by heygen-com9276.6k7d agoSKILL.md
taste-skillby Leonxlnx100112.0k1d agoCLAUDE.md
ai-job-searchby ai-job-search-dev10070.5ktodayCLAUDE.md
claude-howtoby luongnv8910046.7k5d agoCLAUDE.md
lobehubby lobehub10084.4ktodayMCP Server

Frequently asked questions

How do I install glass-shard-title?
Run npx skills add heygen-com/hyperframes --skill glass-shard-title. The install tabs above show the steps for each supported agent.
Which AI agents does glass-shard-title work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is glass-shard-title safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is glass-shard-title still maintained?
The repository was last updated 7 days ago, so glass-shard-title is actively maintained.

name: glass-shard-title description: Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

Glass Shard Title

Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane.

Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080.

Files

  • glass-shard-title.html (16 KB)
  • assets/ferndale_studio_01_1k.hdr (1.6 MB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)
  • assets/fonts/cormorant-garamond.woff2 (37 KB)
  • assets/fonts/CormorantGaramond-OFL.txt (4 KB)
  • assets/glass-main.js (549 KB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/matcap-1.png (fetched from the CDN at install)

Install

Install with npx hyperframes add glass-shard-title; by default the files above land under compositions/glass-shard-title/. Then mount the block from the host index.html:

<div
  data-composition-id="glass-shard-title"
  data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
  data-start="0"
  data-duration="12.16"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

npx --yes hyperframes@0.8.12 render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

| id | type | default | label / range | | ---------------- | ------ | --------------------- | --------------------------------------------- | | headline | string | "Designed in glass" | Headline max 40 chars | | tileCount | number | 8 | Tiles 1–400 step 1 | | roundness | number | 0.4 | Roundness (0-1) 0–1 step 0.01 | | bevel | number | 0.35 | Bevel (0-1) 0–1 step 0.01 | | meshSmooth | number | 0.6 | Surface smoothness (0-1) 0–1 step 0.01 | | flyInTime | number | 2.3 | Fly-in time (s) 0.2–6 step 0.05 | | flyOutTime | number | 2.4 | Fly-out time (s) 0.2–6 step 0.05 | | stagger | number | 0.27 | Stagger (0-1) 0–1 step 0.01 | | flyInRotation | number | 5 | Fly-in rotation (0-60) 0–60 step 0.1 | | flyOutRotation | number | 6 | Fly-out rotation (0-6) 0–6 step 0.1 | | chaos | number | 0.25 | Outline chaos (0-1) 0–1 step 0.01 | | padding | number | 1 | Edge padding (0-1) 0–1 step 0.01 | | sizeVariance | number | 0.35 | Size variance (0-1) 0–1 step 0.01 | | gap | number | 0.03 | Tile gap 0–0.3 step 0.002 | | easePow | number | 10 | Fly-in position ease (1-10) 1–10 step 0.1 | | sideDist | number | 3 | Side fly distance 0–60 step 0.5 | | zDist | number | -42 | Z fly-from (negative) -400–0 step 2 | | zOut | number | 14 | Z fly-out to (+ = past camera) -400–60 step 2 | | fog | number | 36 | Fog distance (0 = off) 0–400 step 2 |

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["glass-shard-title"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: three.js 0.181.2 (bundled), GSAP 3.14.2, Canvas 2D, GLSL shaders, HDR environment, Matcap, Seeded PRNG, d3-delaunay, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
  • External runtime dependencies: https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js, https://cdn.jsdelivr.net/npm/d3-delaunay@6.0.4/dist/d3-delaunay.min.js.
  • Local fonts: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.
  • Bundled code is inlined into the composition (assets/glass-main.js); rebuild with esbuild and re-inline after editing the .mjs source.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

Related Skills

View on GitHub
GitHub Stars76.6k
CategoryDevelopment
Updated7d ago
Forks7.0k

Languages

TypeScript

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions