glass-shard-title
Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
Install / Use
npx skills add heygen-com/hyperframes --skill glass-shard-titleInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Tags
Our assessment of glass-shard-title
glass-shard-title scores 90/100 on our quality scale, 144th of 1,630 Development & Engineering skills we index (top 9%).
Its SKILL.md is 5.2 KB long, split into 6 sections with 2 code examples: a solid amount of guidance for an agent.
With 52,778 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated today, so glass-shard-title is actively maintained.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
glass-shard-title compared with similar skills
All 4 of these similar skills score higher than glass-shard-title; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| glass-shard-title (this skill)by heygen-com | 90 | 52.8k | today | SKILL.md |
| ai-job-searchby MadsLorentzen | 100 | 43.9k | 3d ago | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 41.7k | 5d ago | CLAUDE.md |
| algorithmic-artby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
Frequently asked questions
- How do I install glass-shard-title?
- Run
npx skills add heygen-com/hyperframes --skill glass-shard-title. The install tabs above show the steps for each supported agent. - Which AI agents does glass-shard-title work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is glass-shard-title safe to use?
- It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is glass-shard-title still maintained?
- The repository was last updated today, so glass-shard-title is actively maintained.
Skill content
View source on GitHubname: glass-shard-title description: Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
Glass Shard Title
Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane.
Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080.
Files
glass-shard-title.html(16 KB)assets/ferndale_studio_01_1k.hdr(1.6 MB)assets/fonts/Geist-Bold.ttf(65 KB)assets/fonts/Geist-Regular.ttf(65 KB)assets/fonts/Geist-SemiBold.ttf(65 KB)assets/fonts/Geist-OFL.txt(4 KB)assets/fonts/cormorant-garamond.woff2(37 KB)assets/fonts/CormorantGaramond-OFL.txt(4 KB)assets/glass-main.js(549 KB)assets/Three-LICENSE.txt(1 KB)assets/matcap-1.png(fetched from the CDN at install)
Install
Install with npx hyperframes add glass-shard-title; by default the files above land under compositions/glass-shard-title/. Then mount the block from the host index.html:
<div
data-composition-id="glass-shard-title"
data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
data-start="0"
data-duration="12.16"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'
Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
| ---------------- | ------ | --------------------- | --------------------------------------------- |
| headline | string | "Designed in glass" | Headline max 40 chars |
| tileCount | number | 8 | Tiles 1–400 step 1 |
| roundness | number | 0.4 | Roundness (0-1) 0–1 step 0.01 |
| bevel | number | 0.35 | Bevel (0-1) 0–1 step 0.01 |
| meshSmooth | number | 0.6 | Surface smoothness (0-1) 0–1 step 0.01 |
| flyInTime | number | 2.3 | Fly-in time (s) 0.2–6 step 0.05 |
| flyOutTime | number | 2.4 | Fly-out time (s) 0.2–6 step 0.05 |
| stagger | number | 0.27 | Stagger (0-1) 0–1 step 0.01 |
| flyInRotation | number | 5 | Fly-in rotation (0-60) 0–60 step 0.1 |
| flyOutRotation | number | 6 | Fly-out rotation (0-6) 0–6 step 0.1 |
| chaos | number | 0.25 | Outline chaos (0-1) 0–1 step 0.01 |
| padding | number | 1 | Edge padding (0-1) 0–1 step 0.01 |
| sizeVariance | number | 0.35 | Size variance (0-1) 0–1 step 0.01 |
| gap | number | 0.03 | Tile gap 0–0.3 step 0.002 |
| easePow | number | 10 | Fly-in position ease (1-10) 1–10 step 0.1 |
| sideDist | number | 3 | Side fly distance 0–60 step 0.5 |
| zDist | number | -42 | Z fly-from (negative) -400–0 step 2 |
| zOut | number | 14 | Z fly-out to (+ = past camera) -400–60 step 2 |
| fog | number | 36 | Fog distance (0 = off) 0–400 step 2 |
Runtime contract
- One paused GSAP timeline registered as
window.__timelines["glass-shard-title"]. - Re-syncs on the
hf-seekCustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now). - Renderer: three.js 0.181.2 (bundled), GSAP 3.14.2, Canvas 2D, GLSL shaders, HDR environment, Matcap, Seeded PRNG, d3-delaunay, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
- External runtime dependencies:
https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js,https://cdn.jsdelivr.net/npm/d3-delaunay@6.0.4/dist/d3-delaunay.min.js. - Local fonts: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.
- Bundled code is inlined into the composition (assets/glass-main.js); rebuild with esbuild and re-inline after editing the .mjs source.
Editing rules (from the source project)
- Keep
data-composition-variablesa single-quoted attribute with plain"JSON. Never save it through Studio's Design panel. - Do not put
<canvas>in static markup; create it at runtime. - Keep every visual state a function of t; seek-safety is what makes the block renderable.
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
