seam-craft
Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline.
Install / Use
npx skills add heygen-com/hyperframes --skill seam-craftInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Tags
Our assessment of seam-craft
seam-craft scores 90/100 on our quality scale, 140th of 1,630 Development & Engineering skills we index (top 9%).
Its SKILL.md is 4.7 KB long, split into 4 sections and no code examples: a solid amount of guidance for an agent.
With 52,778 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated today, so seam-craft is actively maintained.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
seam-craft compared with similar skills
All 4 of these similar skills score higher than seam-craft; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| seam-craft (this skill)by heygen-com | 90 | 52.8k | today | SKILL.md |
| ai-job-searchby MadsLorentzen | 100 | 43.9k | 3d ago | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 41.7k | 5d ago | CLAUDE.md |
| algorithmic-artby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
Frequently asked questions
- How do I install seam-craft?
- Run
npx skills add heygen-com/hyperframes --skill seam-craft. The install tabs above show the steps for each supported agent. - Which AI agents does seam-craft work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is seam-craft safe to use?
- It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is seam-craft still maintained?
- The repository was last updated today, so seam-craft is actively maintained.
Skill content
View source on GitHubname: seam-craft description: Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries. metadata: internal: true
Seam Craft — render prerequisites for scene-to-scene transitions
This is the render-correctness doctrine for PLV scene-to-scene seams: the prerequisites and master-timeline mechanics that make any transition composite correctly, independent of which specific transition is chosen. The per-transition catalog (crossfade, push-slide, zoom-through, cut-the-curve, …) lives in the transition registry — this page is the doctrine that sits underneath all of them.
The transitions this doctrine governs are Tier-B-ready: pure transform / opacity /
filter on the two scene clip wrappers (#el-<sid>), no injected overlay DOM, no
per-scene cooperation. Overlay families (staggered blocks, blinds, light leak, grid
dissolve, page burn) and shader transitions are deferred to later phases.
Stage ground prerequisite (white-flash guard)
Several templates open a window where the two wrappers' summed opacity < 1 (the
cut-the-curve mid-window cut, zoom-through's 0.15 floor, plain crossfade's
power-curve dip). Whatever is BEHIND the wrappers shows through during that
window. If the assembled index.html #root has no opaque background, the
renderer composites the dip over its default white page → a white flash at
every seam, glaring on dark films (observed on two Spotify runs before the fix).
The assembler must paint the stage: #root { background: var(--canvas-deep, var(--canvas, #000)) } — assemble-index.mjs now emits this;
any other consumer of these templates owns the same guarantee.
How the injector applies a transition
At a break boundary between scene i (from) and scene i+1 (to), the
injector:
- Extends
#el-<from>wrapperdata-durationbyduration_s(holds its final frame — verified:core/src/runtime/init.ts:1393-1410external-slot branch). - Pulls
#el-<to>wrapperdata-startearlier byduration_s(creates the overlap window). - Reassigns all clip
data-track-indexas a 0/1 ping-pong so the two overlapping wrappers never share a track (same-track overlap is illegal —core/src/lint/rules/composition.ts). Higher track composites on top. - Stamps the
gsap_templateintowindow.__timelines["main"]atT = overlap-start.
Verified by prototype render (2026-05-31): the master-timeline wrapper tween is seeked and rendered (no double-seek with the sub-comp's own paused timeline — the runtime drives them independently), the extended wrapper holds scene i's final frame, and the higher-track incoming wrapper composites over + blends with the outgoing one.
Template placeholders
The injector substitutes these tokens in each gsap_template line:
| Token | Meaning |
| ---------------------------------- | ------------------------------------------------------------------------ |
| __OLD__ | "#el-<from>" — outgoing clip wrapper selector (quoted) |
| __NEW__ | "#el-<to>" — incoming clip wrapper selector (quoted) |
| __T__ | overlap-start time in seconds (master clock) |
| __DUR__ | duration_s for this boundary |
| __DX__ | horizontal travel for directional types: -1920 (LEFT) / 1920 (RIGHT) |
| __DY__ | vertical travel: -1080 (UP) / 1080 (DOWN) |
| __ORIGIN_OUT__ / __ORIGIN_IN__ | transformOrigin pair for squeeze |
filter / scaleX / transformOrigin are lint-clean on the master timeline
(verified: core/src/lint/rules/gsap.ts has no per-property whitelist and scopes
its checks to data-composition-id ranges; the x/y/scale/rotation/opacity
whitelist is a scene-worker prompt rule only — it does not bind index.html).
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
