seam-craft
Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline.
Install / Use
npx skills add heygen-com/hyperframes --skill seam-craftInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Tags
Our assessment of seam-craft
seam-craft scores 84/100 on our quality scale, 2804th of 4,648 Development & Engineering skills we index.
Its SKILL.md is 4.7 KB long, split into 4 sections and no code examples: a solid amount of guidance for an agent.
With 76,633 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 7 days ago, so seam-craft is actively maintained.
- Our last check on 2026-11-05 found the source still online.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-09-25. Automated pattern scan on 2026-09-25. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
seam-craft compared with similar skills
All 4 of these similar skills score higher than seam-craft; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| seam-craft (this skill)by heygen-com | 84 | 76.6k | 7d ago | SKILL.md |
| taste-skillby Leonxlnx | 100 | 112.0k | 1d ago | CLAUDE.md |
| ai-job-searchby ai-job-search-dev | 100 | 70.5k | today | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 46.7k | 5d ago | CLAUDE.md |
| lobehubby lobehub | 100 | 84.4k | today | MCP Server |
Frequently asked questions
- How do I install seam-craft?
- Run
npx skills add heygen-com/hyperframes --skill seam-craft. The install tabs above show the steps for each supported agent. - Which AI agents does seam-craft work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is seam-craft safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is seam-craft still maintained?
- The repository was last updated 7 days ago, so seam-craft is actively maintained.
Skill content
View source on GitHubname: seam-craft description: Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries. metadata: internal: true
Seam Craft — render prerequisites for scene-to-scene transitions
This is the render-correctness doctrine for PLV scene-to-scene seams: the prerequisites and master-timeline mechanics that make any transition composite correctly, independent of which specific transition is chosen. The per-transition catalog (crossfade, push-slide, zoom-through, cut-the-curve, …) lives in the transition registry — this page is the doctrine that sits underneath all of them.
The transitions this doctrine governs are Tier-B-ready: pure transform / opacity /
filter on the two scene clip wrappers (#el-<sid>), no injected overlay DOM, no
per-scene cooperation. Overlay families (staggered blocks, blinds, light leak, grid
dissolve, page burn) and shader transitions are deferred to later phases.
Stage ground prerequisite (white-flash guard)
Several templates open a window where the two wrappers' summed opacity < 1 (the
cut-the-curve mid-window cut, zoom-through's 0.15 floor, plain crossfade's
power-curve dip). Whatever is BEHIND the wrappers shows through during that
window. If the assembled index.html #root has no opaque background, the
renderer composites the dip over its default white page → a white flash at
every seam, glaring on dark films (observed on two Spotify runs before the fix).
The assembler must paint the stage: #root { background: var(--canvas-deep, var(--canvas, #000)) } — assemble-index.mjs now emits this;
any other consumer of these templates owns the same guarantee.
How the injector applies a transition
At a break boundary between scene i (from) and scene i+1 (to), the
injector:
- Extends
#el-<from>wrapperdata-durationbyduration_s(holds its final frame — verified:core/src/runtime/init.ts:1393-1410external-slot branch). - Pulls
#el-<to>wrapperdata-startearlier byduration_s(creates the overlap window). - Reassigns all clip
data-track-indexas a 0/1 ping-pong so the two overlapping wrappers never share a track (same-track overlap is illegal —core/src/lint/rules/composition.ts). Higher track composites on top. - Stamps the
gsap_templateintowindow.__timelines["main"]atT = overlap-start.
Verified by prototype render (2026-05-31): the master-timeline wrapper tween is seeked and rendered (no double-seek with the sub-comp's own paused timeline — the runtime drives them independently), the extended wrapper holds scene i's final frame, and the higher-track incoming wrapper composites over + blends with the outgoing one.
Template placeholders
The injector substitutes these tokens in each gsap_template line:
| Token | Meaning |
| ---------------------------------- | ------------------------------------------------------------------------ |
| __OLD__ | "#el-<from>" — outgoing clip wrapper selector (quoted) |
| __NEW__ | "#el-<to>" — incoming clip wrapper selector (quoted) |
| __T__ | overlap-start time in seconds (master clock) |
| __DUR__ | duration_s for this boundary |
| __DX__ | horizontal travel for directional types: -1920 (LEFT) / 1920 (RIGHT) |
| __DY__ | vertical travel: -1080 (UP) / 1080 (DOWN) |
| __ORIGIN_OUT__ / __ORIGIN_IN__ | transformOrigin pair for squeeze |
filter / scaleX / transformOrigin are lint-clean on the master timeline
(verified: core/src/lint/rules/gsap.ts has no per-property whitelist and scopes
its checks to data-composition-id ranges; the x/y/scale/rotation/opacity
whitelist is a scene-worker prompt rule only — it does not bind index.html).
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
