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heygen-com

22 skills across 21 repos1.6M repo starsGitHub

heygen-com / changelog-video

76.6k

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions)

📄 SKILL.mduniversal
skill
100
Updated 7d ago

heygen-com / hyperframes-cli

76.6k

The HyperFrames CLI by job - scaffold, check, look at frames, edit the timeline, preview, render locally or in the cloud, publish, project history - plus reading its JSON and recovering from build or render failures.

📄 SKILL.mduniversal
skillreview
100
Updated 7d ago

heygen-com / slideshow

76.6k

Build a HyperFrames slideshow to present live - slides, fragment reveals, branching hotspots and presenter mode with speaker notes, served by `hyperframes present` - or turn an existing page into one

📄 SKILL.mduniversal
skill
100
Updated 7d ago

heygen-com / hyperframes-registry

76.6k

About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves.

📄 SKILL.mduniversal
skill
99
Updated 7d ago

heygen-com / figma

76.6k

Bring Figma into a HyperFrames video - rendered assets, brand tokens, components, storyboard frames as reconstructed motion (frames read as states, not slides), shaders and connector-assisted motion

📄 SKILL.mduniversal
skilldesign
98
Updated 7d ago

heygen-com / hyperframes

76.6k

Read first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.

📄 SKILL.mduniversal
skill
98
Updated 7d ago

heygen-com / oversized-cursor

76.6k

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yi…

📄 SKILL.mdcursorzed
skill
97
Updated 7d ago

heygen-com / remotion-to-hyperframes

76.6k

Bring existing video code or footage into HyperFrames and verify it frame by frame against the original - Remotion first, also Motion Canvas, Lottie, Three.js, p5.js, canvas or plain HTML/CSS animation, or renders from Manim, After Effects or Blender.

📄 SKILL.mduniversal
skill
97
Updated 7d ago

heygen-com / frost-sequence-camera-orbit

76.6k

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

📄 SKILL.mduniversal
skill
96
Updated 7d ago

heygen-com / cuboid-carousel

76.6k

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

📄 SKILL.mduniversal
skill
95
Updated 7d ago

heygen-com / motion-doctrine

76.6k

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl.

📄 SKILL.mduniversal
skill
95
Updated 7d ago

heygen-com / hyperframes

81.0k

Write HTML. Render video. Built for agents.

🤖 CLAUDE.mdclaude code
claudemcptypescript
93
Updated 7h ago

heygen-com / cut-the-curve

76.6k

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase…

📄 SKILL.mduniversal
skill
93
Updated 7d ago

heygen-com / media-use

76.6k

Get or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio.

📄 SKILL.mdzed
skillvoiceimage
93
Updated 7d ago

heygen-com / code-slice-hero

76.6k

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

📄 SKILL.mdcursor
skill
92
Updated 7d ago

heygen-com / glass-shard-title

76.6k

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

📄 SKILL.mduniversal
skill
92
Updated 7d ago

heygen-com / orbit-card

76.6k

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

📄 SKILL.mduniversal
skill
92
Updated 7d ago

heygen-com / wireframe-portal-title

76.6k

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

📄 SKILL.mduniversal
skill
92
Updated 7d ago

heygen-com / captions-overlay

76.6k

Overlay doctrine for captions in HyperFrames videos — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid.

📄 SKILL.mduniversal
skill
90
Updated 7d ago

heygen-com / canopy-part-title

76.6k

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

📄 SKILL.mduniversal
skill
89
Updated 7d ago

heygen-com / reverse-any-video

76.6k

Rebuild any video file as an editable HyperFrames project - motion graphics, talking heads, live action or AI-generated footage. Measure and watch it, rebuild every layer, then check the render against the original frame by frame. Use to reverse, recreate, replicate or copy a video.

📄 SKILL.mduniversal
skill
84
Updated 7d ago

heygen-com / seam-craft

76.6k

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline.

📄 SKILL.mduniversal
skill
84
Updated 7d ago