12,164 skills found · Page 224 of 406
0xsline / openchatcut-plugin-basicsUse for video editing or video creation work that should be editable in OpenChatCut, even when the user does not explicitly mention OpenChatCut.
0xsline / musicMusic generation via Mureka, MiniMax, Atlas Cloud, and Sonilo. Use for instrumentals, songs, soundtracks, track/stem generation, covers, or video-conditioned scoring of the finished cut through `submit_music`.
0xsline / image-genAI image generation via Fal.ai, gpt-image-2, nano-banana, MiniMax image-01, xAI Grok Imagine, and Agnes Image
0xsline / news-rough-cut新闻素材智能粗剪——把新闻素材粗剪为一条内容完整、逻辑清晰、节奏紧凑的新闻短视频。Use when the user asks to 粗剪新闻、新闻剪辑、把新闻素材剪成短视频、智能粗剪、news rough cut、编辑新闻视频, or provides news footage (发布会/采访/现场/监控素材) to be cut into a factual news short. Never add music, voiceover, or sound effects.
0xsline / storyboard-shot-breakdownBreak down each shot and turn the analysis into a storyboard reference
0xsline / asset-importUse when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between import_media, download_media, or manual…
0xsline / batch-montage-variantsTurn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different versions of the same…
0xsline / beat-sync-montagePlan and build a finished beat-synced montage where cut placement serves the content, not just the metronome. Use for 卡点混剪, 卡点剪辑, 踩点视频, beat-sync montage, rhythm edit, 节奏剪辑, 音乐驱动剪辑, or when the user wants cuts that land on the beat.
0xsline / ecommerce-product-montageAssemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.
0xsline / explainer-videoCreate finished explainer videos from a topic, script, outline, voiceover, product logic, data, technical concept, course material, or reference assets
0xsline / music-intelligenceRun or inspect local music analysis and plan or apply beat-, downbeat-, or section-synced video cuts or photo placements. Use for BGM beat edits, rhythm cuts, 卡点剪辑, musical structure, BPM, mood, genre, or instrument questions.
composio-community / senior-frontendFrontend development skill for React, Next.js, TypeScript, and Tailwind CSS applications
arjun988 / blender-directorUse when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
arjun988 / blender-modelerCore Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
arjun988 / animationGame-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
arjun988 / asset-optimizationValidates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
arjun988 / camera-cinematographyCinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
arjun988 / character-artistAAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
arjun988 / collision-proxyCollision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
arjun988 / archvizArchitectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
arjun988 / cloth-simGarment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
mcollina / nodejs-coreContributes to and debugs Node.js core, including nodejs/node commit and PR tone, contribution workflows, native crashes, V8 performance, node-gyp builds, N-API bindings, and libuv issues
mcollina / oauthImplements OAuth 2.0/2.1 authorization flows in Fastify applications — configures authorization code with PKCE, client credentials, device flow, refresh token rotation, JWT validation, and token introspection/revocation endpoints
mcollina / nodeProvides domain-specific best practices for Node.js development with TypeScript, covering type stripping, async patterns, error handling, streams, modules, testing, performance, caching, logging, and more
mcollina / typescript-magicianDesigns complex generic types, refactors `any` types to strict alternatives, creates type guards and utility types, and resolves TypeScript compiler errors
mcollina / linting-neostandard-eslint9Configures ESLint v9 flat config and neostandard for JavaScript and TypeScript projects, including migrating from legacy `.eslintrc*` files or the `standard` package
mcollina / snipgrapherConfigures and uses snipgrapher to generate polished code snippet images, including syntax-highlighted PNGs, SVGs, and WebP exports with custom themes, profiles, and styling options
mcollina / octocatUse this skill whenever the prompt contains any `github.com` URL, even if the user only pastes a link and gives no GitHub-specific keywords. Handles git and GitHub operations using the gh CLI.
mcollina / documentationCreates, structures, and reviews technical documentation following the Diátaxis framework (tutorials, how-to guides, reference, and explanation pages)
mcollina / initCreates, updates, or optimizes an AGENTS.md file for a repository with minimal, high-signal instructions covering non-discoverable coding conventions, tooling quirks, workflow preferences, and project-specific rules that agents cannot infer from reading the codebase