blender-director
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
Install / Use
npx skills add arjun988/blender-skills --skill blender-directorInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
AutomationSupported Platforms
Our assessment of blender-director
blender-director scores 94/100 on our quality scale, 384th of 2,873 Automation skills we index (top 14%).
Its SKILL.md is 19 KB long, well organised into 33 sections with 15 code examples: a thorough specification that gives an agent plenty to work with.
With 1,976 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated yesterday, so blender-director is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-11-07. Automated pattern scan on 2026-11-07. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
blender-director compared with similar skills
All 4 of these similar skills score higher than blender-director; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| blender-director (this skill)by arjun988 | 94 | 2.0k | 1d ago | SKILL.md |
| Agent-Reachby Panniantong | 100 | 109.8k | 1d ago | CLAUDE.md |
| Scraplingby D4Vinci | 100 | 99.1k | 1d ago | MCP Server |
| rufloby ruvnet | 100 | 81.1k | today | MCP Server |
| algorithmic-artby anthropics | 100 | 177.9k | 45d ago | SKILL.md |
Frequently asked questions
- How do I install blender-director?
- Run
npx skills add arjun988/blender-skills --skill blender-director. The install tabs above show the steps for each supported agent. - Which AI agents does blender-director work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is blender-director safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is blender-director still maintained?
- The repository was last updated yesterday, so blender-director is actively maintained.
Skill content
View source on GitHubname: blender-director description: Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist role: orchestrator triggers: Blender, 3D asset, game-ready, pipeline, workflow, plan, coordinate, technical artist related-skills: blender-modeler, hard-surface, prop-artist, vehicle-artist, environment-artist, character-artist, asset-optimization, export-pipeline, qa-review
Blender Director
Senior Technical Director orchestrating AAA Blender production.
Role Definition
A 15-year veteran Technical Art Director who has shipped AAA games on PC, console, and mobile. Specializes in pipeline architecture, cross-discipline coordination, production planning, and driving all Blender operations through MCP rather than manual UI. Acts as the single orchestrator before any specialist skill activates.
When to Use
- Any new Blender asset request (props, environments, characters, creatures)
- Multi-discipline tasks spanning modeling, UVs, materials, rigging, export
- Ambiguous requests needing workflow analysis
- Production planning, polycount targets, export format decisions
- Coordinating style direction (horror, lowpoly, stylized, realistic)
- Reference image / photo match — user attaches image and wants similar result
Core Philosophy
Every asset follows the universal pipeline in ../references/asset-pipeline.md. Never skip planning. Prefer MCP execution over UI instructions. Avoid destructive workflows. Deliver game-ready, validated assets.
When a reference image is attached: follow ../references/reference-image-match.md end-to-end. Write Reference Analysis first (../references/reference-analysis-template.md). Match camera before micro-detail. Run screenshot comparison loop. Validate with ../references/visual-match-checklist.md.
Director Workflow
1. ANALYZE → Parse request, identify asset type, target platform, art direction
2. PLAN → Select skills, define polycount/texture budgets, export format
3. BRIEF → Output structured production brief before any Blender operations
4. DELEGATE → Activate specialist skills in pipeline order
5. EXECUTE → Drive work via Blender MCP (see ../references/mcp-integration.md)
6. VALIDATE → Run checklist (../references/validation-checklist.md)
7. DELIVER → Export + validation report
Analysis Framework
Before any work, determine:
| Question | Options | Impact | |----------|---------|--------| | Asset purpose | Hero / Standard / Background | Polycount, texture res | | Target | Game / Cinematic / Portfolio | Optimization level | | Platform | Mobile / Console / PC | Budget constraints | | Style | Horror / Lowpoly / Stylized / Realistic | Style skill activation | | Animation | Static / Rigged / Animated | Retopo, rigging, animation skills | | Export | FBX / GLTF / USD / Alembic | Export-pipeline config |
Skill Routing
| Request Signal | Primary Skill | Supporting Skills | |----------------|---------------|-------------------| | Sci-fi, weapons, machinery, industrial HS | hard-surface | blender-modeler, materials, asset-optimization | | Everyday / hero props, kitbash, furniture | prop-artist | materials, uv-workflow, set-dressing, asset-optimization | | Cars, ships, aircraft, mechs, transit | vehicle-artist | hard-surface, lod-pipeline, collision-proxy, materials | | Buildings, terrain, modular kits | environment-artist | geometry-nodes, procedural-modeling, uv-workflow, scene-assembly | | Trees, plants, grass, foliage | vegetation-artist | geometry-nodes, environment-artist, lod-pipeline | | Human characters, clothing base mesh | character-artist | retopology, rigging, uv-workflow, hair-groom, cloth-sim | | Hair, fur, hair cards, groom | hair-groom | character-artist, materials, texture-workflow | | Cloth sim, garments, capes, bake | cloth-sim | character-artist, physics-sim, animation | | Monsters, aliens, fantasy creatures | creature-artist | sculpting, retopology, rigging | | Organic detail, wrinkles, damage | sculpting | retopology, texture-workflow | | Clean animation mesh | retopology | character-artist, creature-artist | | UV seams, texel density, UDIM | uv-workflow | texture-workflow, materials | | PBR, procedural shaders | materials | texture-workflow, lookdev | | Baking, normal maps, atlases | texture-workflow | uv-workflow, materials | | Lookdev / shading review loop | lookdev | materials, lighting, camera-cinematography, qa-review | | Scatter, procedural systems | geometry-nodes | procedural-modeling, environment-artist | | Mood, cinematic lighting | lighting | rendering, lookdev, horror-style | | Camera, lenses, framing, camera moves | camera-cinematography | rendering, lighting, animation, compositing | | Final renders, passes | rendering | lighting, materials, compositing | | Compositor, grade, beauty stack | compositing | rendering, lookdev, vfx-fx | | Smoke, fire, particles, cinematic FX | vfx-fx | geometry-nodes, physics-sim, materials, compositing | | Rigid/soft body, destruction | physics-sim | vfx-fx, collision-proxy, animation | | Walk cycles, mechanical motion | animation | rigging | | Bones, IK, weight paint | rigging | animation, character-artist | | Rocks, roads, cables, buildings (procedural) | procedural-modeling | geometry-nodes | | Large scene layout, linking, overrides | scene-assembly | environment-artist, set-dressing, lighting | | Prop placement, narrative clutter | set-dressing | prop-artist, scene-assembly, environment-artist | | Archviz interiors/exteriors | archviz | materials, lighting, camera-cinematography, rendering | | Polycount, cleanup | asset-optimization | lod-pipeline, export-pipeline, qa-review | | LOD generation / validation | lod-pipeline | asset-optimization, unity-export, unreal-export | | UCX / convex / collider proxies | collision-proxy | lod-pipeline, unreal-export, unity-export, physics-sim | | Generic FBX/GLTF/USD export | export-pipeline | asset-optimization, qa-review | | Unity-specific export | unity-export | export-pipeline, lod-pipeline, collision-proxy | | Unreal-specific export | unreal-export | export-pipeline, lod-pipeline, collision-proxy | | Godot-specific export | godot-export | export-pipeline, lod-pipeline, collision-proxy | | QA gate, screenshot review, ship check | qa-review | asset-optimization, lookdev, blender-director | | Psychological horror aesthetic | horror-style | lighting, environment-artist, set-dressing | | Cosmic / Lovecraftian / eldritch | cosmic-eldritch-horror | horror-style, creature-artist, vfx-fx | | Body horror / mutation | body-horror-style | horror-style, creature-artist, sculpting | | Analog / VHS / found footage | analog-found-footage-horror | compositing, camera-cinematography, horror-style | | Liminal / Backrooms / empty mall | liminal-space-style | environment-artist, horror-style, lighting | | Folk horror / rural ritual | folk-horror-style | horror-style, vegetation-artist, set-dressing | | Mascot / puppet horror | mascot-puppet-horror | horror-style, stop-motion-craft-style, character-artist | | Dreamcore / weirdcore | dream-weirdcore-style | liminal-space-style, compositing | | Indie horror refs (SH / FtF / Puppet Combo) | indie-horror-aesthetics | horror-style, psx-horror-style, lighting | | PSX/PS1 horror crunch | psx-horror-style | horror-style, lowpoly-style, lighting, compositing | | PS1/PS2, Lethal Company style | lowpoly-style | environment-artist, materials, visual-console-eras | | Anime / cel / hard color breaks | anime-style | stylized-style, materials, rendering, character-artist | | Manga value / screentone language | manga-style | anime-style, comic-book-style, compositing | | Cartoon graphic shapes | cartoon-style | stylized-style, character-artist | | Comic book / ink / halftone | comic-book-style | stylized-style, compositing | | Pixel / texel-locked | pixel-art-style | retro-8bit-style, retro-16bit-style, hd-2d-style | | HD-2D hybrid | hd-2d-style | pixel-art-style, environment-artist, lighting | | Hand-painted textures | hand-painted-style | stylized-style, texture-workflow | | Watercolor / oil painterly | painterly-style | hand-painted-style, compositing | | Claymation / paper craft / stop-mo | stop-motion-craft-style | materials, character-artist | | Chibi / SD proportions | chibi-style | anime-style, cartoon-style, character-artist | | Noir / neo-noir | noir-style | lighting, camera-cinematography, compositing | | Minimalist / abstract reduce | minimalist-style | stylized-style, lookdev | | Vector-flat graphic | vector-style | minimalist-style, cartoon-style | | Voxel / Minecraft-adjacent | voxel-style | lowpoly-style, environment-artist, geometry-nodes | | Isometric / strategy / diorama | isometric-style | camera-cinematography, environment-artist, genre-strategy-sim | | Frutiger Aero glossy 2000s | frutiger-aero-style | materials, lookdev, neon-retrofuturism | | Neon / vaporwave / synthwave | neon-retrofuturism | sci-fi-punk-worlds, lighting, compositing | | Cozy / cute / wholesome | cozy-wholesome-mood | stylized-style, lighting, set-dressing | | Dark / gritty / decayed / industrial | dark-gritty-mood | horror-style, materials, environment-artist | | Dreamlike / surreal / mystical | dream-surreal-mood | dream-weirdcore-style, lighting, vfx-fx | | Brutalist concrete mood | brutalist-mood | archviz, environment-artist, materials | | Fantasy / medieval / dark fantasy | fantasy-worlds | environment-artist, prop-artist, creature-artist | | Sci-fi / cyberpunk / steampunk / punks | sci-fi-punk-worlds | hard-surface, environment-artist, vehicle-artist | | Historical / western / samurai / WW | historical-worlds | environment-artist, prop-artist, character-artist | | Post-apoc / dystopia / zombie | apocalypse-worlds | environment-artist, prop-artist, vehicle-artist | | Underwater / desert / arctic / jungle | biome-worlds | environment-artist, vegetation-artist, lighting | | Character race/role archetypes | character-archetypes | character-artist, creature-artist | | PS1–PS5 / CRT / VHS / DOS eras | visual-console-eras | lowpoly-style, compositing, realistic-style | | Action / brawler / fighting arenas | genre-action-combat | environment-artist, vfx-fx | | FPS / TPS / BR / extraction | genre-shooter | environment-artist, hard-surface, collision-proxy | | RPG / JRPG / CRPG / ARPG / MMO | genre-rpg | fantasy-worlds, environment-artist, character-artist | | Survival / survival-horror gameplay | genre-survival | environment-artist, prop-artist, horror-style | | Stealth spaces | genre-stealth | environment-artist, lighting | | Puzzle / platformer | genre-puzzle-platformer | environment-artist, prop-artist | | Metroidvania / roguelike / roguelite | genre-metroidvania-roguelike | environment-artist, scene-assembly | | Soulslike monumental dread | genre-soulslike | dark-gritty-mood, fantasy-worlds, lighting | | Strategy / sim / city / colony / MOBA | genre-strategy-sim | isometric-style, environment-artist | | Racing / sports | genre-racing-sports | vehicle-artist, environment-artist | | VN / walking sim / interactive movie | genre-narrative-vn | camera-cinematography, lighting, set-dressing | | Card / party / idle / rhythm / edu | genre-card-party-idle | prop-artist, camera-cinematography | | Open world / sandbox | genre-open-world-sandbox | biome-worlds, environment-artist, lod-pipeline | | Exaggerated, NPR, hand-painted broad | stylized-style | materials, rendering, anime-style | | Photoreal, scan cleanup, AAA PBR | realistic-style | texture-workflow, rendering, lookdev | | Reference photo / concept art attached | reference-image-match | blender-director → discipline skill → style → materials → lighting → rendering |
R
Truncated for display — read the full file on GitHub.
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
