animation
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
Install / Use
npx skills add arjun988/blender-skills --skill animationInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
AutomationSupported Platforms
Our assessment of animation
animation scores 88/100 on our quality scale, 1530th of 2,873 Automation skills we index.
Its SKILL.md is 3.4 KB long, well organised into 15 sections with 3 code examples: a solid amount of guidance for an agent.
With 1,976 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated yesterday, so animation is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-11-07. Automated pattern scan on 2026-11-07. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
animation compared with similar skills
All 4 of these similar skills score higher than animation; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| animation (this skill)by arjun988 | 88 | 2.0k | 1d ago | SKILL.md |
| Agent-Reachby Panniantong | 100 | 109.8k | 1d ago | CLAUDE.md |
| headroomby headroomlabs-ai | 100 | 79.1k | today | CLAUDE.md |
| CowAgentby zhayujie | 100 | 47.8k | today | CLAUDE.md |
| Scraplingby D4Vinci | 100 | 99.1k | 1d ago | MCP Server |
Frequently asked questions
- How do I install animation?
- Run
npx skills add arjun988/blender-skills --skill animation. The install tabs above show the steps for each supported agent. - Which AI agents does animation work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is animation safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is animation still maintained?
- The repository was last updated yesterday, so animation is actively maintained.
Skill content
View source on GitHubname: animation description: Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: animation, animate, walk cycle, run cycle, idle, combat, NLA, graph editor, keyframe related-skills: rigging, blender-modeler, export-pipeline
Animation
Game-ready motion with clean keyframes. Readable silhouettes in motion. Engine-compatible export.
When to Use
- Character locomotion (walk, run, idle)
- Combat animations
- Mechanical/prop animation
- Camera animation
- Object animation with constraints
Workflow
Reference → Blocking → Breakdown → Splining → Polish
→ Cycle Validation → NLA Strip → Export
Locomotion Cycles
| Cycle | Key Poses | Frames (30fps) | |-------|-----------|----------------| | Walk | Contact, Down, Pass, Up × 2 | 24–32 | | Run | Contact, Drive, Flight, Recovery | 16–24 | | Idle | Breathe, weight shift, blink | 60–120 loop |
Naming: AN_[Char]_[Action]_[Variant]
Animation Principles (Applied)
- Timing — Weight through spacing
- Arcs — Natural limb paths
- Overlap — Secondary motion offset
- Anticipation — Wind-up before action
- Exaggeration — Style-dependent (see style skills)
Mechanical Animation
- Use constraints over bone deformation
- Hinge: Limit Rotation constraint
- Pistons: Stretch-to or Copy Location
- Gears: Driver for synchronized rotation
- Doors: Empty pivot + rotation keyframes
Graph Editor Workflow
1. Block stepped keys (Constant interpolation)
2. Splining: Bezier with auto handles
3. Ease: Weighted handles for acceleration
4. Cycle: Copy first/last frame; verify loop seam
5. Clean: Remove redundant keys
NLA for Game Export
1. Action created and named per convention
2. Push down to NLA strip
3. Strip set to Repeat for cycles
4. Single strip active for export
5. Scale: 1.0; no NLA time remapping unless intentional
Camera Animation
- Smooth Bezier interpolation always
- Avoid sudden direction changes
- Match focal length to subject scale
- Camera shake: noise modifier on location (subtle)
MCP Integration
- Insert keyframes via MCP if supported
- Query action names and frame ranges
- Validate bone/object animation data exists pre-export
- Set frame range via MCP
- Export animation with rig via export-pipeline
Game-Ready Requirements
- [ ] Root motion decision documented (in-place vs root motion)
- [ ] Loop seam invisible (walk/idle/run)
- [ ] No bone scale keyframes (engine issues)
- [ ] Animation length matches engine state machine
- [ ] Facial animation on separate action layer if needed
- [ ] Frame rate: 30fps default (confirm project spec)
Constraints
MUST DO
- Reference video for locomotion
- Block in stepped mode before splining
- Name actions
AN_prefix - Test cycle loop before export
- Match animation style to art direction
MUST NOT DO
- Linear interpolation on organic motion
- Scale keyframes on rig bones
- Over-animate idle (subtle is better)
- Export without action assigned to NLA
- Skip root motion documentation
Reference Guide
| Topic | Reference | Load When |
|-------|-----------|-----------|
| Walk cycle breakdown | references/walk-cycle.md | Locomotion |
| Combat timing | references/combat-animation.md | Action games |
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
