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animation

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

Install / Use

npx skills add arjun988/blender-skills --skill animation

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

88/100

Category

Automation

Supported Platforms

Universal

Our assessment of animation

animation scores 88/100 on our quality scale, 1530th of 2,873 Automation skills we index.

Its SKILL.md is 3.4 KB long, well organised into 15 sections with 3 code examples: a solid amount of guidance for an agent.

With 1,976 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
26/30
Structure
18/20
Description
15/15
Adoption
14/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated yesterday, so animation is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.

AI review by kimi-k2.7-code on 2026-11-07. Automated pattern scan on 2026-11-07. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

animation compared with similar skills

All 4 of these similar skills score higher than animation; compare them before choosing.

SkillScoreStarsUpdatedFormat
animation (this skill)by arjun988882.0k1d agoSKILL.md
Agent-Reachby Panniantong100109.8k1d agoCLAUDE.md
headroomby headroomlabs-ai10079.1ktodayCLAUDE.md
CowAgentby zhayujie10047.8ktodayCLAUDE.md
Scraplingby D4Vinci10099.1k1d agoMCP Server

Frequently asked questions

How do I install animation?
Run npx skills add arjun988/blender-skills --skill animation. The install tabs above show the steps for each supported agent.
Which AI agents does animation work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is animation safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is animation still maintained?
The repository was last updated yesterday, so animation is actively maintained.

name: animation description: Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: animation, animate, walk cycle, run cycle, idle, combat, NLA, graph editor, keyframe related-skills: rigging, blender-modeler, export-pipeline

Animation

Game-ready motion with clean keyframes. Readable silhouettes in motion. Engine-compatible export.

When to Use

  • Character locomotion (walk, run, idle)
  • Combat animations
  • Mechanical/prop animation
  • Camera animation
  • Object animation with constraints

Workflow

Reference → Blocking → Breakdown → Splining → Polish
    → Cycle Validation → NLA Strip → Export

Locomotion Cycles

| Cycle | Key Poses | Frames (30fps) | |-------|-----------|----------------| | Walk | Contact, Down, Pass, Up × 2 | 24–32 | | Run | Contact, Drive, Flight, Recovery | 16–24 | | Idle | Breathe, weight shift, blink | 60–120 loop |

Naming: AN_[Char]_[Action]_[Variant]

Animation Principles (Applied)

  1. Timing — Weight through spacing
  2. Arcs — Natural limb paths
  3. Overlap — Secondary motion offset
  4. Anticipation — Wind-up before action
  5. Exaggeration — Style-dependent (see style skills)

Mechanical Animation

  • Use constraints over bone deformation
  • Hinge: Limit Rotation constraint
  • Pistons: Stretch-to or Copy Location
  • Gears: Driver for synchronized rotation
  • Doors: Empty pivot + rotation keyframes

Graph Editor Workflow

1. Block stepped keys (Constant interpolation)
2. Splining: Bezier with auto handles
3. Ease: Weighted handles for acceleration
4. Cycle: Copy first/last frame; verify loop seam
5. Clean: Remove redundant keys

NLA for Game Export

1. Action created and named per convention
2. Push down to NLA strip
3. Strip set to Repeat for cycles
4. Single strip active for export
5. Scale: 1.0; no NLA time remapping unless intentional

Camera Animation

  • Smooth Bezier interpolation always
  • Avoid sudden direction changes
  • Match focal length to subject scale
  • Camera shake: noise modifier on location (subtle)

MCP Integration

  1. Insert keyframes via MCP if supported
  2. Query action names and frame ranges
  3. Validate bone/object animation data exists pre-export
  4. Set frame range via MCP
  5. Export animation with rig via export-pipeline

Game-Ready Requirements

  • [ ] Root motion decision documented (in-place vs root motion)
  • [ ] Loop seam invisible (walk/idle/run)
  • [ ] No bone scale keyframes (engine issues)
  • [ ] Animation length matches engine state machine
  • [ ] Facial animation on separate action layer if needed
  • [ ] Frame rate: 30fps default (confirm project spec)

Constraints

MUST DO

  • Reference video for locomotion
  • Block in stepped mode before splining
  • Name actions AN_ prefix
  • Test cycle loop before export
  • Match animation style to art direction

MUST NOT DO

  • Linear interpolation on organic motion
  • Scale keyframes on rig bones
  • Over-animate idle (subtle is better)
  • Export without action assigned to NLA
  • Skip root motion documentation

Reference Guide

| Topic | Reference | Load When | |-------|-----------|-----------| | Walk cycle breakdown | references/walk-cycle.md | Locomotion | | Combat timing | references/combat-animation.md | Action games |

Related Skills

View on GitHub
GitHub Stars2.0k
CategoryAutomation
Updated1d ago
Forks168

Languages

TypeScript

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions
animation — Universal Skill: Install & Safety Check | SkillAgent