collision-proxy
Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
Install / Use
npx skills add arjun988/blender-skills --skill collision-proxyInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
AutomationSupported Platforms
Our assessment of collision-proxy
collision-proxy scores 82/100 on our quality scale, 2314th of 2,873 Automation skills we index.
Its SKILL.md is 2.2 KB long, well organised into 12 sections with 2 code examples: moderately detailed.
With 1,976 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated yesterday, so collision-proxy is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-11-07. Automated pattern scan on 2026-11-07. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
collision-proxy compared with similar skills
All 4 of these similar skills score higher than collision-proxy; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| collision-proxy (this skill)by arjun988 | 82 | 2.0k | 1d ago | SKILL.md |
| Agent-Reachby Panniantong | 100 | 109.8k | 1d ago | CLAUDE.md |
| headroomby headroomlabs-ai | 100 | 79.1k | today | CLAUDE.md |
| CowAgentby zhayujie | 100 | 47.8k | today | CLAUDE.md |
| Scraplingby D4Vinci | 100 | 99.1k | 1d ago | MCP Server |
Frequently asked questions
- How do I install collision-proxy?
- Run
npx skills add arjun988/blender-skills --skill collision-proxy. The install tabs above show the steps for each supported agent. - Which AI agents does collision-proxy work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is collision-proxy safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is collision-proxy still maintained?
- The repository was last updated yesterday, so collision-proxy is actively maintained.
Skill content
View source on GitHubname: collision-proxy description: Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: collision, collider, UCX, UHX, convex hull, physics proxy, hitbox, blocking volume related-skills: lod-pipeline, unity-export, unreal-export, asset-optimization, physics-sim
Collision Proxy
Simple, stable colliders. Prefer primitives and convex pieces over render mesh.
When to Use
- Game physics / blocking volumes
- Unreal UCX export
- Unity mesh or primitive colliders
- Hitboxes for interactables
Workflow
Identify collision needs → Build proxies → Name correctly
→ Test overlaps → Export with render mesh
Collider Types
| Type | Use | |------|-----| | Box | Crates, walls, simple props | | Capsule | Characters, poles | | Sphere | Balls, soft approximates | | Convex hull | Organic / irregular single body | | Multiple convex (UCX) | Vehicles, complex props |
Unreal Naming
UCX_SM_Asset_01
UCX_SM_Asset_02
- Must match associated mesh naming rules for auto-association
- Convex only for UCX
Unity Notes
- Prefer engine primitives when possible
- Mesh colliders: convex toggle for dynamic rigidbodies
- Keep proxy collection exportable
Authoring Rules
- Slightly smaller than visual mesh to reduce snagging (project-dependent)
- No holes; watertight convex pieces
- Apply scale
- Origin aligned with render mesh
- Collection:
COL_Collision_[Asset]
Validation
- [ ] Player cannot fall through intended blockers
- [ ] No huge invisible walls beyond mesh
- [ ] Wheel/character capsules oriented correctly
- [ ] Named for target engine
Constraints
MUST DO
- Prefer few simple shapes over one complex mesh
- Match engine naming conventions
- Keep proxies in dedicated collection
MUST NOT DO
- Use render LOD0 as physics mesh by default
- Non-convex UCX for Unreal auto-convex workflows
Reference Guide
| Topic | Reference | Load When |
|-------|-----------|----------|
| Collider Recipes | references/collider-recipes.md | When needed |
| Engine Naming | references/engine-naming.md | When needed |
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
