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cloth-sim

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

Install / Use

npx skills add arjun988/blender-skills --skill cloth-sim

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

80/100

Category

Automation

Supported Platforms

Universal

Our assessment of cloth-sim

cloth-sim scores 80/100 on our quality scale, 2533rd of 2,883 Automation skills we index.

Its SKILL.md is 2.4 KB long, well organised into 11 sections with 1 code example: moderately detailed.

With 1,976 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
20/30
Structure
17/20
Description
15/15
Adoption
14/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated yesterday, so cloth-sim is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

cloth-sim compared with similar skills

All 4 of these similar skills score higher than cloth-sim; compare them before choosing.

SkillScoreStarsUpdatedFormat
cloth-sim (this skill)by arjun988802.0k1d agoSKILL.md
Agent-Reachby Panniantong100109.8k1d agoCLAUDE.md
headroomby headroomlabs-ai10079.1ktodayCLAUDE.md
CowAgentby zhayujie10047.8ktodayCLAUDE.md
Scraplingby D4Vinci10099.1k2d agoMCP Server

Frequently asked questions

How do I install cloth-sim?
Run npx skills add arjun988/blender-skills --skill cloth-sim. The install tabs above show the steps for each supported agent.
Which AI agents does cloth-sim work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is cloth-sim safe to use?
It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is cloth-sim still maintained?
The repository was last updated yesterday, so cloth-sim is actively maintained.

name: cloth-sim description: Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: cloth, garment, clothing sim, fabric sim, pin group, shape key bake, cloth bake, dress, cape, soft clothing related-skills: character-artist, physics-sim, materials, animation, export-pipeline

Cloth Sim

Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys.

When to Use

  • Dresses, capes, coats, flags, banners
  • Character clothing that needs drape
  • Baking sim to shape keys or Alembic/USD caches
  • Pre-roll settling before animation export

Workflow

Garment mesh (quad-friendly) → Vertex groups (pin/collide)
  → Cloth modifier settings → Collision objects
  → Pre-roll settle → Sim pass → Art-direct fixes
  → Bake shape keys / cache → Cleanup → Export

Mesh Prep

  • Quads preferred; even density on deforming areas
  • Avoid long skinny triangles on folds
  • Apply scale before sim
  • Separate garment from body collider

Vertex Groups

| Group | Purpose | |-------|---------| | PIN_Cloth | Anchors (waist, shoulders, collar) | | COL_Ignore | Optional non-colliding regions | | STIFF_High | Belts, seams that should resist stretch |

Settings Starters

| Look | Quality | Speed | Bending | |------|---------|-------|---------| | Soft dress | 8–12 | 1.0 | Low | | Stiff coat | 5–8 | 1.0 | Higher | | Flag/cape | 8–10 | 1.0–1.5 | Low–mid |

Tune mass and air viscosity for scale. Always run a settle pre-roll.

Bake Targets

| Target | Use | |--------|-----| | Shape keys | Game poses / few frames | | Alembic/USD | Cinematic caches | | Armature weights | If converting to deform-only |

Constraints

MUST DO

  • Apply scale; define pin groups before long sims
  • Collide against simplified body capsule/mesh
  • Art-direct after sim (sculpt/corrective keys)

MUST NOT DO

  • Sim hero cloth on ultra-dense sculpt meshes
  • Skip pre-roll (starts mid-air / exploding)
  • Export raw unstable caches

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Cloth Settings Presets | references/cloth-settings-presets.md | When needed | | Pin And Collide | references/pin-and-collide.md | When needed | | Bake Targets | references/bake-targets.md | When needed |

Related Skills

View on GitHub
GitHub Stars2.0k
CategoryAutomation
Updated1d ago
Forks168

Languages

TypeScript

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions