cloth-sim
Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
Install / Use
npx skills add arjun988/blender-skills --skill cloth-simInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
AutomationSupported Platforms
Our assessment of cloth-sim
cloth-sim scores 80/100 on our quality scale, 2533rd of 2,883 Automation skills we index.
Its SKILL.md is 2.4 KB long, well organised into 11 sections with 1 code example: moderately detailed.
With 1,976 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated yesterday, so cloth-sim is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
cloth-sim compared with similar skills
All 4 of these similar skills score higher than cloth-sim; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| cloth-sim (this skill)by arjun988 | 80 | 2.0k | 1d ago | SKILL.md |
| Agent-Reachby Panniantong | 100 | 109.8k | 1d ago | CLAUDE.md |
| headroomby headroomlabs-ai | 100 | 79.1k | today | CLAUDE.md |
| CowAgentby zhayujie | 100 | 47.8k | today | CLAUDE.md |
| Scraplingby D4Vinci | 100 | 99.1k | 2d ago | MCP Server |
Frequently asked questions
- How do I install cloth-sim?
- Run
npx skills add arjun988/blender-skills --skill cloth-sim. The install tabs above show the steps for each supported agent. - Which AI agents does cloth-sim work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is cloth-sim safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is cloth-sim still maintained?
- The repository was last updated yesterday, so cloth-sim is actively maintained.
Skill content
View source on GitHubname: cloth-sim description: Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: cloth, garment, clothing sim, fabric sim, pin group, shape key bake, cloth bake, dress, cape, soft clothing related-skills: character-artist, physics-sim, materials, animation, export-pipeline
Cloth Sim
Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys.
When to Use
- Dresses, capes, coats, flags, banners
- Character clothing that needs drape
- Baking sim to shape keys or Alembic/USD caches
- Pre-roll settling before animation export
Workflow
Garment mesh (quad-friendly) → Vertex groups (pin/collide)
→ Cloth modifier settings → Collision objects
→ Pre-roll settle → Sim pass → Art-direct fixes
→ Bake shape keys / cache → Cleanup → Export
Mesh Prep
- Quads preferred; even density on deforming areas
- Avoid long skinny triangles on folds
- Apply scale before sim
- Separate garment from body collider
Vertex Groups
| Group | Purpose |
|-------|---------|
| PIN_Cloth | Anchors (waist, shoulders, collar) |
| COL_Ignore | Optional non-colliding regions |
| STIFF_High | Belts, seams that should resist stretch |
Settings Starters
| Look | Quality | Speed | Bending | |------|---------|-------|---------| | Soft dress | 8–12 | 1.0 | Low | | Stiff coat | 5–8 | 1.0 | Higher | | Flag/cape | 8–10 | 1.0–1.5 | Low–mid |
Tune mass and air viscosity for scale. Always run a settle pre-roll.
Bake Targets
| Target | Use | |--------|-----| | Shape keys | Game poses / few frames | | Alembic/USD | Cinematic caches | | Armature weights | If converting to deform-only |
Constraints
MUST DO
- Apply scale; define pin groups before long sims
- Collide against simplified body capsule/mesh
- Art-direct after sim (sculpt/corrective keys)
MUST NOT DO
- Sim hero cloth on ultra-dense sculpt meshes
- Skip pre-roll (starts mid-air / exploding)
- Export raw unstable caches
Reference Guide
| Topic | Reference | Load When |
|-------|-----------|----------|
| Cloth Settings Presets | references/cloth-settings-presets.md | When needed |
| Pin And Collide | references/pin-and-collide.md | When needed |
| Bake Targets | references/bake-targets.md | When needed |
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
