14,559 skills found Β· Page 125 of 486
MengTo / illustration-bold-popDraws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step down-right, saturated flat fills (hot pink, lemon, aqua, violet, mint, lime) textured with navy hatchβ¦
MengTo / illustration-flat-with-blackDraws flat vector spot illustrations of tall, long-legged people doing design and coding things, with solid black as a main colour.
MengTo / illustration-line-interiorDraws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. A thin uniform indigo outline (1.4 px at 480 wide) runs around mostly white fills.
MengTo / illustration-one-lineDraws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work. One continuous uniform black line (2.3 px at 480 wide) loops and doubles back to draw the whole figure.
MengTo / build-interactive-particle-trailBuild a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts.
MengTo / build-wireframe-scan-revealReveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.
MengTo / html-demoShow an app working on a web page by drawing it live in HTML instead of recording it. A Mac-style window plays the app step by step, and every frame is a pure function of one clock, View(t), drawn on a fixed 1200 Γ 750 stage that one CSS scale fits to any width.
MengTo / liquid-metal-borderAdd and tune animated liquid-metal WebGL borders with the React `metal-fx` package
MengTo / reveal-hover-effectBuild cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treaβ¦
MengTo / add-mouse-driven-orbitAdd restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations.
MengTo / framed-grid-layoutCreate minimal framed grid layouts with thin visible boundary lines, L-shaped corner brackets, subtle diagonal line texture, and strict section alignment
MengTo / glass-dark-uiBuild dark-mode glassmorphism interfaces with readable contrast, frosted surfaces, and gradient borders using a pseudo-element mask
MengTo / 3d-ultra-realistic-waterBuild an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and planar reflections, subsurface light through the crests, HDR sun glitter, Jacobian lace foam, a Kelvinβ¦
MengTo / 3d-underwater-god-raysAdd volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through theβ¦
MengTo / build-daily-inspiration-sitesTurn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites
MengTo / codex-gpt-image-2-5-flareGenerate or edit artwork with built-in Codex image gen, especially transparent PNG ornaments, game sprites, emblems, and UI graphics
MengTo / optimize-web-animationsProfile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers
MengTo / aura-asset-imagesUse when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots.
MengTo / audit-ai-design-slopAudit websites, apps, screenshots, mockups, and design code for harmful AI-design clichΓ©s, generic generated defaults, and established UI defects
MengTo / paper-cinder-transitionChange between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it, written as one WebGL composite pass over a frozen frame and a scissored live scene.
MengTo / performance-profilingGuide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit
MengTo / design-first-ui-promptingUse when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.
MengTo / dither-backgroundCreate a dark monochrome procedural background with enlarged square pixels and visible Bayer-style ordered dithering
MengTo / gsapUse when you need to add or debug professional web animations with GSAP (timelines, ScrollTrigger, stagger, transforms) in HTML/CSS/JS/React. Includes patterns for smooth motion, performance, and common pitfalls.
MengTo / progressive-blurCreate a layered CSS progressive blur (top or bottom) using multiple backdrop-filter masks for depth and softness
MengTo / scroll-progress-timelineTurn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior.
MengTo / scroll-scrubbed-visual-sequenceBuild reversible scroll-controlled visual transformations with a pinned or sticky stage, normalized progress, and video, image-sequence, canvas, SVG, or DOM renderers.
MengTo / scroll-scrubbed-word-revealReveal marked-up text word by word as scroll progress advances, while preserving semantic inline links, emphasis, responsive line wrapping, and reduced-motion readability.
MengTo / 3d-retina-resolutionRender a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks.
MengTo / illustration-framed-panelDraws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style. Identifying traits are a soft pastel card with a periwinkle-violet panel framed in thin navy, outline-only clouds and a pale lavender floor band with dashes inside it; L-shaped corner brackets outside twoβ¦