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illustration-framed-panel

Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style. Identifying traits are a soft pastel card with a periwinkle-violet panel framed in thin navy, outline-only clouds and a pale lavender floor band with dashes inside it; L-shaped corner brackets outside two…

Install / Use

npx skills add MengTo/Skills --skill illustration-framed-panel

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

89/100

Supported Platforms

Universal

Our assessment of illustration-framed-panel

illustration-framed-panel scores 89/100 on our quality scale, 1695th of 4,588 Development & Engineering skills we index (top 37%).

Its SKILL.md is 22 KB long, well organised into 12 sections and no code examples: a thorough specification that gives an agent plenty to work with.

With 6,252 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
30/30
Structure
13/20
Description
15/15
Adoption
16/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 16 days ago, so illustration-framed-panel is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

illustration-framed-panel compared with similar skills

All 4 of these similar skills score higher than illustration-framed-panel; compare them before choosing.

SkillScoreStarsUpdatedFormat
illustration-framed-panel (this skill)by MengTo896.3k16d agoSKILL.md
ai-job-searchby MadsLorentzen10045.4ktodayCLAUDE.md
claude-howtoby luongnv8910041.8k9d agoCLAUDE.md
algorithmic-artby anthropics100177.9k16d agoSKILL.md
pptxby anthropics100177.9k16d agoSKILL.md

Frequently asked questions

How do I install illustration-framed-panel?
Run npx skills add MengTo/Skills --skill illustration-framed-panel. The install tabs above show the steps for each supported agent.
Which AI agents does illustration-framed-panel work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is illustration-framed-panel safe to use?
It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is illustration-framed-panel still maintained?
The repository was last updated 16 days ago, so illustration-framed-panel is actively maintained.

name: illustration-framed-panel description: Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style. Identifying traits are a soft pastel card with a periwinkle-violet panel framed in thin navy, outline-only clouds and a pale lavender floor band with dashes inside it; L-shaped corner brackets outside two corners; white speech bubbles, UI cards and bushes that break out over the frame edge; and a semi-real character with a thin navy outline (1.25 px), muted flat fills, navy hair with violet highlights, blush and short paired hatch marks. Covers people working with laptops, screens, UI parts and devices. Use when someone asks for a framed panel, window-frame or picture-frame illustration, pastel violet cartoon, outlined flat character scene, empty-state, onboarding or 404 art, a blog header, a feature spot, a support, about or team page illustration, or a marketing card with a person.

Illustration: Framed panel

A cartoon person at work inside a violet "window", painted on a pastel card. The panel gives the scene a stage, and the UI bubbles and bushes that spill over its edge make it feel lively rather than boxed. Use it for friendly product and team moments: support, live streams, design work, onboarding.

Boundary: for people without a frame on a plain white background with inked outlines and big heads, use illustration-outlined-cartoon. For flat shapes with no outlines and floating confetti, use illustration-flat. For a single object with no person, use illustration-teal-spot.

Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards.

The look in one sentence

A fixed violet panel with a thin navy frame sits on a pastel card, with outline clouds and a dashed lavender floor inside it, and the scene's white bubbles, UI cards and leaves break out across its edge.

Palette

Measured from the examples. Every card uses the navy line, the panel set and the bubble set; pick one card pastel.

| Role | Hex | Where it goes | |---|---|---| | Card: peach / orchid / sky cyan | #F7D8B5 / #DFA5D4 / #A7E0ED | full-bleed card, one per card | | Bracket and outside marks | #9C878C / #A3739B / #6E9FAD | brackets on the matching pastel | | Navy line | #2E2A5C | every outline, clouds, hatch marks, eyes, bold UI text | | Panel | #8A80EA | panel fill (also a UI accent: slider, swatch) | | Floor band / floor dashes | #D0CCF4 / #8F88D6 | floor rect y 256–312, its short dashes | | Contact shadow | #B5AEEA | flat ellipses under feet, chairs, beanbags | | Bushes | #BACCA6, #A9C094 front layer | scalloped bushes on the floor line | | Hair / hair highlight | #433D71 / #7C74C4 | all hair; highlight strokes; folds on dark fabric | | Skin (three tones) | #EDB0A2, #F0BFA4, #D49A80 | face, neck, hands | | Blush | #E8878A at opacity 0.5–0.6 (on #D49A80 skin: #C46A5C at 0.55) | cheek ellipses, tongue line | | Mouth | #9A3E52 (#8A3A48 on tan skin) | open smile | | Tops | mustard #EDB24F (cuff #E0A23E), mint #95D1B3 (shade #79BC9C), orange #EE8A6E (shade #D9735A) | sweaters, hoodies, cardigans | | Trousers | #6A63B0 (folds #A29DDA), #4A4488 (folds #7C74C4) | jeans | | Cream / white | #FCF6EA, #FCFAF3 / #FFFFFF | tees, socks, shoe uppers, code windows / bubbles and UI cards | | Red accent / its shadow | #E35D5B / #B8434A | shoe soles, tags, buttons, heart, errors | | Pale red, pink | #E9A3A0, #F8CCC8, #F4E0E8, #F29CA0 | secondary UI lines, error rows, drop slots, code tokens | | Green / dark green / pale green | #5FA77A / #3E8E5E / #CDEBD6 | check badges, toggles, success rows | | Mint, sage | #8FD0B0, #6FB585, #79C2A8 | icon chips, image placeholders, avatar shirts | | Yellow, orange | #EDB24F, #F09A5E | swatches, earrings, highlighted code | | UI greys | #BDB8D6 lines, #6E6A8E / #7D79A0 dark lines, #C9C5DE raised-shadow, #CFCBE0 line numbers | text placeholders inside bubbles | | Devices | #C9C7DA body, #9F9CB8 / #B7B5CC / #A9A7C0 edges, #DCDAE8 keyboard, #A9A6C2 keys, #3A3570 screen, #524C98 active line, #6E68AA, #E8E6F8, #BDB8F0 code on dark | laptops, monitors | | Furniture | #C9C5E8 + #A9A4D8 seams, #B9B4DE, #D8D3F0 grid, desk #F6E7D2 top / #E3B98E edge, #FFF4D6 lamp glow | chairs, drawers, boards, desks | | One-off prop tint | e.g. plum #B2679E (the Support beanbag) | one large prop per card may take its own muted tint; lint will WARN on it | | Avatars | #FBE3CC background, #F1B9A2 skin, #D9774E ginger hair | small faces inside bubbles |

  • No gradients, filters or patterns. Opacity only on blush ellipses (0.5–0.6) and on glasses lenses (fill-opacity 0.18).
  • Never put the panel violet behind a violet top or violet trousers without a navy outline between them; the figure has to separate from the panel by value (mustard, mint, orange, cream all do).
  • The card pastel never appears inside the panel, and the panel violet never fills the card.

Line and fill

  • One outline colour, navy #2E2A5C, always a stroke over a flat fill, round caps and joins.
  • Widths at 480 wide: panel outline 1.35; body, clothes, furniture, bubbles 1.25; hands, shoes, bushes, neck 1.05–1.15; clouds and floor line 1.2; fold curves 0.9–1.1; hatch pairs and inner ear 0.85–0.9; finger separations 0.75–0.8; corner brackets 1.25 in the bracket colour.
  • Texture is drawn, never filtered: pairs of short parallel slashes (each 3–4 long, the second 1 right and 5 lower, slanting up-right, navy 0.9) scattered 2–4 pairs per garment; a few longer fold curves; on dark trousers and hair, folds and highlights in the lighter tint (#A29DDA, #7C74C4) at 1.0–1.2.
  • Shading is a flat darker tone with no outline, laid inside a shape along one side (#D9735A panels inside an #EE8A6E hoodie; #79BC9C cuffs on a mint sweater).
  • Raised UI parts (buttons, toggles, tags, chips) have a darker copy 3 px straight below (#B8434A under red, #3E8E5E under green, #C9C5DE under white).
  • Every white bubble and card gets one short inner corner tick (Q curve, 1.0) 5–7 px inside a top corner: the "sketchy" hand.
  • Text: ui-sans-serif, system-ui, sans-serif, weight 700–800, 10–16 px, navy or white. At most three words per card ("Fixed it!", "+1", "LIVE", "Aa").

Characters

  • One figure per card, seated or kneeling: the panel interior is 266 tall and every example figure spans 195–215 px from hair top to floor. A standing adult (about 5.5 heads) does not fit; crouch, sit, kneel or crop at a desk.
  • Head: use face() from scripts/panel-kit.mjs; it is the same face in all three examples. 3/4 view, 36 wide and 46 tall (brow to chin), chin at (232, 166.5) before your transform. Near eye a navy ellipse rx 1.8 ry 2.1 with an upper-lid arc and a lash flick to the outside; far eye smaller (rx 1.5 ry 1.9); arched brows 1.2; a single hook nose on the far side of the face; an open smile filled #9A3E52 with a pink tongue line; blush ellipse 7.6 × 4.2 under the near eye and a small one at the far cheek edge; ear with one inner curve; a gold earring.
  • Placing the head: wrap face, neck and hair in one <g transform="translate(dx dy) rotate(a 232 166)">; tilt 4–8° into the action. Mirror with scale(-1 1) to look left. Never scale the head: the line weight would change.
  • Hair: navy-violet #433D71 masses with 1.25 outline: a back mass drawn before the face and a fringe or cap after it. Add 3–5 highlight strokes #7C74C4 (1.1–1.2) following the hair direction and 1–2 navy inner strokes (0.9–1.0). The examples show a bob with a side fringe, a high bun with a scrunchie, and a curly crop.
  • Body: torso 60–70 wide, soft trapezoid, sleeves as separate shapes overlapping the torso. Necklines and hems drawn as a second line 3–4 px inside (ribbed hem: a line plus short vertical ticks every 6–7 px). Cardigans have 2 buttons (r 1.5); hoodies have cream drawstrings (1.6) with tiny rectangular tips.
  • Hands: about 22–26 px long, a little shorter than the face. Built as cuff band (the sleeve's shade tone, 5–6 wide, one centre line at 0.8) → forearm in skin → wrist → palm → fingers separated by short inner curves at 0.75–1.0, knuckle bumps on the outline. Thumbs are a separate small shape. Templates: typeHand() (flat or typing, back of hand), pointHand() + pointCuff() (index extended, others curled, thumb across), gripHand() (a right fist round a handle, back to the viewer, thumb over the top on the business end) and kneeHand() (the far arm of a right-facing seated figure, hand palm-down over a knee). Before placing any of them, decide left or right, palm or back, finger direction, and check the thumb side with the table in references/craft.md; mirror the template with scale(1 -1) when the table says the thumb belongs on the other edge.
  • Legs and feet: jeans taper from hip to ankle with a knee bend; when both legs overlap, give the far leg the darker jean #4A4488 (folds #7C74C4) behind a #6A63B0 near leg; hems as a single line; a sock or bare ankle 2–3 px; white sneakers with a 3-px red sole (sneaker()), a toes-tucked shoe for kneeling (tuckedShoe()). Shoes always touch the floor band or a footrest, with a contact ellipse under them.
  • Poses that work: cross-legged on a beanbag leaning into a laptop (the body rotated −5° about the hips), kneeling on one knee while pressing a button into a board, seated on a chair pointing at a monitor while looking back at the viewer. Each has a lean, a twist or a bent knee.

Decor and props

  • Inside the panel: 2 cloud doodles (a big one ~50 wide and a mid one ~44 wide, each with a 3-px dash to its right), optionally a small one (~17 wide), plus 2–4 tiny single-arc ticks (~9 wide), all outline only, in the sky area and never behind the head; one wall prop at most (a code window, a ring light, a grid board).
  • Floor: the band from y 256 to 312 with a navy line at 256 and 6–7 dashes (10–26 long, some followed by a 4-px dash after a 5-px gap) near its top corners and bottom edge.
  • Bushes: 1–2, standing on the floor line at a bottom corner; at least one crosses the panel's side edge.
  • Breakouts: exactly 2 white UI pieces (speech bubble, UI card, type specimen) that cross the frame: one upper-left across the left edge (x about 62–166, y 58–134), one on the right across the right edge (x about 336–436, y 150–250). Optional third: a small red tag across the top-left corner. Each holds an icon or avatar plus 2–4 text lines; no paragraphs.
  • Outside the panel: the two corner brackets (top-right and bottom-left, fixed coordinates) and 2–3 parenthesis marks: a double arc beside one side, a single arc beside the other, in the bracket colour. 0–2 navy sparkle ticks (three short radiating strokes, ticks()) beside a breakout.
  • Never: confetti, stars, gradients, drop shadows, a second figure, a frame in any colour other than navy, decor in the card margins beyond the brackets and marks.

Composition

  • Card: square full-bleed rect, no rx. Panel: x 110 y 46 w 262 h 266 (55 % of the width, 74 % of the height), fill #8A80EA, navy outline 1.35, identical in every card.
  • Draw order: card → brackets and marks → panel fill → clouds → wall props → floor band, line, dashes → props wholly inside the panel → panel outline → bushes that cross the edge → furniture and figure → breakout bubbles and cards → sparkle ticks. Anything that crosses the frame is drawn after the outline so it sits on top of it.
  • The figure's centre line sits at x 205–235, slightly left of the panel centre (241), facing the prop on the right; the head is in the upper half of the panel with 30–60 px of sky above the hair.
  • Weight: the left breakout high, the right breakout at mid height, the bushes low at the corners, so the three non-figure masses form a loose

Truncated for display — read the full file on GitHub.

Related Skills

View on GitHub
GitHub Stars6.3k
CategoryDevelopment
Updated16d ago
Forks741

Languages

HTML

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions