14,559 skills found Β· Page 126 of 486
MengTo / illustration-halftone-lineDraws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. Identifying traits are a confident black line with a slight hand wobble and contours left open, grey tones made only of fine halftone dots clipped to shapes, a few solid black masses (hair, leaves, a baβ¦
MengTo / illustration-teal-spotDraws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing top, front and right faces; white main faces with teal only on side faces and accents; thin dark-teal outlines on every edgβ¦
MengTo / beautiful-shadowsApply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation
MengTo / container-linesAdd vertical container-size guide lines with mini corner squares for precise, structured web layouts
MengTo / corner-diagonalsApply diagonal-cut corners and chamfered edges to buttons, cards, panels, and container shells
MengTo / css-border-gradientApply subtle gradient-border treatments for premium web surfaces
MengTo / horizontal-scroll-scenesBuild scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input.
MengTo / masked-revealCreate masked staggered word reveals on scroll with GSAP ScrollTrigger
MengTo / 3d-four-seasonsAdd coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.
MengTo / 3d-orbit-inspect-demoMake a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button.
MengTo / 3d-paper-materialBuild a paper sheet in Three.js that reads as paper up close β washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact shaβ¦
MengTo / 3d-virtual-tourBuild guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading.
MengTo / 3d-wood-lighting-scorecardLight carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reachesβ¦
MengTo / audit-reference-originalityAudit a website or digital experience against its supplied source references for originality and plagiarism risk
MengTo / implement-fog-of-warImplement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seamβ¦
MengTo / iterate-until-verifiedApply a prompt-agnostic execution and verification loop to any substantial task while preserving the original request
MengTo / stitched-full-page-captureCapture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages
MengTo / build-game-changelogDesign, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI
MengTo / no-ai-design-slopPrevent and remove generic AI-generated design defaults, incoherent visual choices, and established UI defects while creating, revising, or reviewing websites, apps, screenshots, mockups, and design code.
MengTo / ambient-section-particlesAdd a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks.
MengTo / build-awwwards-quality-sitesArt-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, andβ¦
MengTo / fire-paper-loaderBuild a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page.
MengTo / scroll-world-storytellingTurn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography
MengTo / html-to-interaction-promptsConvert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts
MengTo / animation-on-scrollCreate an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes
MengTo / 3d-cloth-materialBuild convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric.
MengTo / 3d-falling-leavesBuild recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.
MengTo / 3d-metal-materialBuild hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefilterβ¦
MengTo / 3d-sky-raysAdd sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and golden-hour architectural scenes.
MengTo / 3d-wood-materialBuild convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures.