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illustration-flat-with-black

Draws flat vector spot illustrations of tall, long-legged people doing design and coding things, with solid black as a main colour.

Install / Use

npx skills add MengTo/Skills --skill illustration-flat-with-black

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

93/100

Category

Marketing

Supported Platforms

Universal

Our assessment of illustration-flat-with-black

illustration-flat-with-black scores 93/100 on our quality scale, 113th of 597 Marketing skills we index (top 19%).

Its SKILL.md is 20 KB long, well organised into 12 sections with 1 code example: a thorough specification that gives an agent plenty to work with.

With 6,252 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
30/30
Structure
17/20
Description
15/15
Adoption
16/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 16 days ago, so illustration-flat-with-black is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

illustration-flat-with-black compared with similar skills

All 4 of these similar skills score higher than illustration-flat-with-black; compare them before choosing.

SkillScoreStarsUpdatedFormat
illustration-flat-with-black (this skill)by MengTo936.3k16d agoSKILL.md
algorithmic-artby anthropics100177.9k16d agoSKILL.md
pptxby anthropics100177.9k16d agoSKILL.md
designby nextlevelbuilder100133.6k5d agoSKILL.md
ui-ux-pro-maxby nextlevelbuilder100133.6k5d agoSKILL.md

Frequently asked questions

How do I install illustration-flat-with-black?
Run npx skills add MengTo/Skills --skill illustration-flat-with-black. The install tabs above show the steps for each supported agent.
Which AI agents does illustration-flat-with-black work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is illustration-flat-with-black safe to use?
It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is illustration-flat-with-black still maintained?
The repository was last updated 16 days ago, so illustration-flat-with-black is actively maintained.

name: illustration-flat-with-black description: Draws flat vector spot illustrations of tall, long-legged people doing design and coding things, with solid black as a main colour. Traits: no outlines on coloured fills; black as big solid shapes (hair, trousers, shoes, devices) and as thin detail lines; denim blue, leaf green, sun yellow and tomato red on cream skin; dot eyes, round glasses and blush; big shoes on one thin black ground line; two stars and two plus-sparkles as the only decor. Covers palette, line weights, characters, heads, hands, props, composition and a parts helper for limbs, shoes, heads, hands and paper props. Use when someone asks for flat illustration with black, flat people or character illustration, friendly product or SaaS illustration, or art for empty states, onboarding, 404 and error pages, blog headers, feature spots, marketing cards or app screens in this style.

Illustration: Flat with black

Flat-colour scenes of one or two lanky, expressive people acting out a design or coding moment: running from a pile of messages, hovering over a deploy button, a stand-up at a sticky-note board. Colour areas carry the drawing with no outline; solid black does the heavy lifting as hair, trousers, shoes and devices, and as thin detail lines. It suits product empty states, onboarding, error pages and marketing cards that need a person with some personality.

Boundary: use illustration-flat for the outline-free style with a navy-and-lavender palette and floating confetti; use illustration-outlined-cartoon when every shape should carry an inked outline and the heads are big; use illustration-line-interior for thin indigo outlines on white fills. This skill is the one where black is a fill colour.

Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards.

The look in one sentence

Flat, outline-free colour shapes in four saturated mid-tones, anchored by large solid black masses (20–40% of all painted area), with black reused as thin 0.75–1.6 detail lines and white reused as thin seams on the black.

Palette

| Role | Hex | Where it goes | |---|---|---| | Card background | #ffffff | No background rect; the card is white | | Ink (the black) | #15202f | Hair, trousers, shoes, phones, laptops, cats, mouths, glasses, every thin dark line, ground line | | Ink in shadow | #26313f | The far trouser leg or far shoe when the near one is #15202f; paws | | Slate | #4b5662 | Cuff bands on black trousers, laptop deck, far table legs, inner ears of a black cat | | Skin | #fadfb9 | Every face, neck and hand: one skin tone per figure, never a second skin colour | | Skin shade | #efc9a0 | Ear inner curve, the hidden side of a hand; lines only or a small shaded wedge | | Blush | #f3ad8f | Cheek ellipse rx 3.6 ry 2.2 | | Nose | #e29771 | One 1.1 stroke at the nose tip | | Mouth in beard | #f0a58c | Open mouth inside a black beard (no blush on bearded faces) | | Denim | #65aacb | Jeans, beanies, desk tops, mugs, wall clocks, blue star | | Denim shade | #5b9bb6 | Far jeans leg, the underside of a desk top | | Denim deep / fold | #4a8bab, #3f7894 | Knee folds on near / far jeans, beanie ribs | | Pale denim | #97c8df | Rolled jeans cuffs, sweat drops | | Sky | #a5d1e1 | Envelopes, sticky notes, phone screens, underline rules | | Leaf green | #a6cf6e | Tees and shirts, envelopes, chat bubbles, done notes | | Green shade / light | #8fbb57, #c6e1a0 | Far sleeve and fold lines / hem and collar highlights | | Sun yellow | #f9db74 | Hoodies, envelopes, notes, yellow star, sparkles, cat eyes, code badges | | Yellow mid / shade | #eec55a, #d9ab3c | Hood and far sleeve / hem band, folds, loafer soles | | Tomato | #e56355 | Tops, chat bubbles, badges, calendar header, tongues, buttons | | Tomato shade | #c94d42 | Far sleeve, hem band, the lit-from-above dome underside | | Coffee | #6b4a3a | Coffee surface in a mug only | | Rule grey | #d9dde2 | Hairline dividers on a white board only |

  • Use at least three of the four mid-tones (denim, green, yellow, tomato) plus black; the deploy card has no green at all. Give the figure's top one hue, the trousers black or denim, and let the props carry the rest.
  • Shades are the same hue one step darker, never grey or a gradient. Never use opacity, gradients, filters, patterns or shadows.
  • Don't put tomato shoes next to a tomato hero prop: a red shoe pair pulled the eye off the deploy button in an early round. Black shoes are the default.

Line and fill

Numbers at 480 wide, before the scene group's 0.94–0.95 scale.

  • Coloured fills have no outline. The only outlined shapes are white ones that would vanish on the white card: a calendar or board (#15202f 1.2–1.3), a sneaker sole (1.0), gritted teeth (1.2).
  • Ink detail lines: finger separations 0.73–0.85; envelope flaps 1.05; brows 1.3–1.6; glasses rims 1.5; closed eyes 1.3; motion, alarm and nod ticks 1.3; speed lines 1.3; ground line 1.2–1.25.
  • White detail lines on black and denim: trouser side seam 0.9, shoe welt 0.85–0.9, laces 1.0, cat whiskers 0.6.
  • Fold lines in the garment's shade colour: torso and armpit folds 1.0, knee folds 1.15. Two to four per garment.
  • Bars and legs: table legs 2–2.6 (near in ink, far in slate), a board stand 2.4, code lines on a dark screen 2.2 in palette colours.
  • Every stroke uses stroke-linecap="round" stroke-linejoin="round". Write the root as <svg ... fill="none"> and give every path its own fill.
  • Shading: one flat darker band, never a gradient. Hem bands 3–4 tall in the shade colour; collars and hems in the light colour; the far limb in the shade colour.

Characters

  • Proportions: 5.2–5.5 heads tall, head 42–45 units; legs are half the height (hip about 118 above the ground in a 235-tall figure). Thighs 25–32 wide, knees 22–25, ankles 19–22. Upper arm about 30 to the elbow, forearm 25. Upper sleeves 15–21, skin forearms 9–13, wrists about 9.
  • Torso: draw it by hand as one closed path, never a tube() (a tube torso reads as a sausage): back hem, up the back, shoulder, neckline, chest, belly, front hem, then a hem curve that bows down 3–5. About 40 wide at the hem, 24 at the neckline. Lay a 4–5 tall hem band in the shade colour over its bottom edge.
  • Neck and collar: draw the neck tube (width 11–12) before the torso so its base hides under the neckline (or after it, with its bottom edge cut to the neckline curve as in s5c-a-neck), then the collar (a 2.4 stroke in the shade colour) along the neckline. Drawn after the torso, the collar floats on the neck like a necklace. Keep 8–12 units of neck visible.
  • Hips: where the legs part, fill the crotch with a small seat patch in the near trouser colour, tucked under the hem (about 30 x 15). A large one shows below the hem as a bulge, worst over a #26313f far leg.
  • Heads: 3/4 view, rounded jaw, a single nose bump on the profile edge, no nose drawn on the face. Ear as a skin oval with one #efc9a0 curve. Eyes are ink dots r 1.6–1.8 (far eye slightly smaller and higher), or closed arcs when laughing. Round glasses: near lens r 6–6.3, far lens r 4.6–5 (perspective), a short bridge and a temple arm to the ear. Open mouth is an ink shape with a tomato tongue. Use head() in scripts/parts.mjs (hair bun, curly, short, beanie; optional beard, glasses, earring). Brows worried sit high and only clear the hairline under curly or beanie; under bun or short they merge into the fringe, so use angry (determined), up or soft. Extra hair such as a ponytail goes in its own group with the head's transform, drawn before the head.
  • Hair and beards are solid black masses: buns r 8.5, curly clouds of arcs, beards that swallow the jaw. Black hair is part of the black budget.
  • Hands: skin silhouettes with no outline. Separate fingers with short ink ticks 0.73–0.85, 2.4–5 long: in from the fingertip gaps on an open hand, across the curled knuckles on a fist. Never full-length lines. The thumb is its own lobe overlapping the palm, closed with one ink crease. Hand length about 25 units (chin to brow). Every hand ends in a cuff band in the sleeve's shade colour, then a narrower skin wrist. Templates in scripts/parts.mjs, each with its handedness as authored: hand('palm') left, palm visible; hand('point') right, back visible; hand('fist') left, palm side; hand('push') right, back visible, fingers up (pressing a surface). flip: true mirrors to the other hand with the same side showing; proof: true gives the red-thumb, blue-index version of push and fist. The mug grip is in examples/stand-up.svg (s5c-a-cup), the desk brace in examples/friday-deploy.svg (s5b-hand-far). New fingers are easiest as capsules: <rect rx="1.75" width="3.5"> on a palm shape.
  • Shoulders: a set-in sleeve (sleeve()) puts a round cap at the shoulder point. Keep the far shoulder point 4 or more units inside the torso outline, or the cap pokes out as a hump.
  • Feet: big shoes, 52–62 units long (1.2–1.4 heads). Black loafers or sneakers with white welts, or a coloured loafer with a darker sole band. The sole sits exactly on the ground line; a back foot may lift its heel about the ball (sneakerMap(..., lift) with lift 20–26°; past 26° the laces and stripe distort).
  • Clothes: tee, hoodie or jumper with a hem band and 2–4 fold lines; jeans or black trousers with one white side seam curving through the knee, a short knee crease and a rolled cuff (#97c8df on denim, #4b5662 on black).
  • Poses that work: a running stride with a glance back; a deep lean over a desk with one arm braced; two people turned 3/4 toward each other, one gesturing with an open palm; a lunge pushing a big object, back leg straight with the heel up, front knee bent, elbows slightly bent. Torsos lean 10–35°, one knee always bent.

Decor and props

  • Fixed decor per card: exactly two five-point stars (one #f9db74 r 7–7.5, one #65aacb r 6) and two plus-sparkles (#f9db74, 1.2 stroke, open centre). Put them in empty corners, at least 20 units from any figure.
  • Effect marks, only when the subject needs them: sweat drops #97c8df, three alarm ticks over a head, two jitter ticks by a finger, nod arcs, horizontal speed lines. All ink 1.3 except drops.
  • Prop vocabulary: envelopes and chat bubbles with slightly bowed edges, a red count badge with a bold white number, a wall clock, a hanging calendar, a desk on stick legs, a big red button, a laptop in black, mugs, a sticky-note board, a black cat with yellow eyes. Props are flat colour with ink detail lines, 30–70 units across.
  • Text: at most one short word or number, ui-sans-serif, system-ui, sans-serif, weight 800 (FRI 21, DEPLOY 9.6 with letter-spacing 1.1, a badge number 14).
  • Never: background blobs, plants for filler, confetti, drop shadows, floor patches, outlines around coloured shapes, gradients.

Composition

  • White card, no background rect. Wrap everything in one group: <g id="xx-scene" transform="translate(240 178) scale(0.95) translate(-cx -cy)">, where (cx, cy) is the centre of what you drew.
  • After that scale the ink box is 296–307 wide and 255–261 tall: margins left and right 86–92, top 46–50, bottom 52–54. The ground line is the widest element (300–320 units at authoring scale, centred under the group) and sets the side margins. In every example the topmost mark is a sparkle, bubble or wall prop at authoring y 34–52; without one the top margin drifts to 70.
  • Ground: one ink line at authoring y 302–308. No floor fill.
  • Ink covers 12–16% of the card. One figure plus one hero prop, or two figures plus one shared prop. Wall props (clock, calendar, bubble) float in the upper third, clear of heads by 20 or more; put one in whichever upper quadrant the figure and hero leave empty.
  • Focal point: the hand–prop contact (fing

Truncated for display — read the full file on GitHub.

Related Skills

View on GitHub
GitHub Stars6.3k
CategoryMarketing
Updated16d ago
Forks741

Languages

HTML

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions