25 skills found
JustinSDK / DotSCADReduce the burden of mathematics when playing OpenSCAD
lorenSchmidt / Fractal Cell Noisea fractal noise algorithm most closely related to cellular noise algorithms such as worley noise
Scrawk / Procedural NoiseSimple examples of noise algorithms in Unity
tayloraswift / Swift NoiseGenerate and compose commonly-used procedural noises and distributions, in pure Swift
Fewes / CloudNoiseGenA static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
Erkaman / Glsl WorleyWorley noise implementation for WebGL shaders
Articdive / JNoiseA Library that allows you to generate noise using different algorithms.
zsoltc / Worley NoiseWorley noise in JavaScript.
tjbaron / UnityTerrainThis system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.
bhickey / Worleyworley noise
BastiaanOlij / Godot Worley ShaderExample of a shader that creates a worley noise texture and then uses that for some raymarching..
noobdawn / NoiseCreatorA Unity Editor tool to create noise textures easily, support White Noise, Perlin Noise, Value Noise, Simplex Noise, Worley Noise and Worley-Perlin Noise(for 2d cloud)
superfluke / WorleyCavescave generation using worley noise
spleennooname / Sparksl Noiseminimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
jushii / WorleyNoiseImplementation of Worley Noise algorithm for Unity URP. Can generate procedural, tiled 2D and 3D Worley Noise textures using a seed.
Sokkero / NoiseTesting TechDemoShowcasing perlin noise, blue noise, worley (voronoi) noise and noise layering
CodingTrain / WorleyNoiseRepo for Code from Worley Noise live stream
ChristopherWMM / TerraA (very work in progress) 2D noise API and Terrain Generator.
MagicStones23 / Unity Shader Tutorial Seamless 2D 3D Worley NoiseNo description available
sixthsurge / Volume Noise GeneratorProduces 3D textures containing perlin noise, worley noise, perlin-worley noise, curl noise or blue noise. I put this together in a weekend to generate noise textures for the volumetric clouds in Photon