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WorleyNoise

Implementation of Worley Noise algorithm for Unity URP. Can generate procedural, tiled 2D and 3D Worley Noise textures using a seed.

Install / Use

/learn @jushii/WorleyNoise
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Worley Noise for Unity

Implementation of Worley Noise algorithm based on Steven Worley's noise function. Can generate procedural (tiled) 2D and 3D Worley Noise textures with a specified seed.

Includes:

  • A noise generator component for adjusting the noise generation parameters
  • Two compute shaders for generating the noise textures (2D and 3D)
  • Universal Render Pipeline (URP) -friendly shaders for displaying the noise textures

The compute shaders are based on Sebastian Lague's Coding Adventure: Clouds video. The cell feature point distance calculation is slightly different. Also, note that the resulted noise value is inverted in the compute shaders.

Example GIFs

XY offset

Z offset

View on GitHub
GitHub Stars17
CategoryDevelopment
Updated25d ago
Forks1

Languages

C#

Security Score

75/100

Audited on Feb 27, 2026

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