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UnityTerrain

This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.

Install / Use

/learn @tjbaron/UnityTerrain
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Unity Planetary Terrains

This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together. Heightmaps can be imported or created directly in Unity using a custom brush tool. A level of detail system was implemented and GPU accelerated algorithms (via Compute Shaders) are in development. The usage of noise algorithms allow the planets to appear extremely detailed while using very little storage (a seed is used).

Screenshot

Panel

View on GitHub
GitHub Stars39
CategoryDevelopment
Updated2mo ago
Forks5

Languages

C#

Security Score

90/100

Audited on Dec 30, 2025

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