15 skills found
PatrickJS / gamemaker-gmlGameMaker Language (GML) rules for scripts, objects, events, rooms, data structures, and performance-minded game code
img2threejs / img2threejsRebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
kimsungwhee / apple-docs-mcpMCP server for Apple Developer Documentation - Search iOS/macOS/SwiftUI/UIKit docs, WWDC videos, Swift/Objective-C APIs & code examples in Claude, Cursor & AI assistants
AnkleBreaker-Studio / unity-mcp-serverUnity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more.
backblaze-labs / claude-skill-b2-cloud-storageClaude Skill for Backblaze B2 Cloud Storage management from the terminal. Manage buckets, list and search files, audit storage usage, detect stale or large objects, review security posture, and safely clean up data using natural language.
itsmostafa / s3AWS S3 object storage for bucket management, object operations, and access control
actboy168 / luamakeLuamake 构建系统指南——用于当前项目的 `luamake` / `make.lua` / Ninja 生成流程。当用户需要编写、修改、排查或理解 `make.lua`、目标定义、`lm:conf`、`deps` / `objdeps`、代码生成、Lua C 模块、Bee 运行时集成,或需要解决当前项目中由 `luamake` 驱动的构建问题时,使用此 skill。即使用户没有明确提到 `luamake`,但上下文明显是在处理本项目的构建脚本、构建目录、目标依赖或 `luamake` 生成的 Ninja 流程,也应使用此 skill。不要把它用于纯通用的 C/C++ 编译知识、与本项目无…
tjl8787 / s3AWS S3 object storage for bucket management, object operations, and access control
PlaiPin / pick-objectROS2 meets OpenClaw 💗
contentstack / iosObjective-C standards and Contentstack iOS SDK layout for CDA sources
zhywwyzh / pick-objectUse this skill when the user wants the robot to pick up or manipulate an object: - "Pick up the red block" - "Grab the cup from the table"
Huaizz-shawen / pick-objectOpenclaw + rosclaw + visual feedback
middle-chunjie / dse-loopAutonomous design space exploration loop for computer architecture and EDA. Runs a program, analyzes results, tunes parameters, and iterates until objective is met or timeout
i2mint / explain-storeData Object Layer
jMetal / new-validationEvolver is a tool based on the formulation of the automatic configuration and design of multi-objective metaheuristics as a multi-objective optimization problem.