12 skills found
SilverAzide / GadgetsGadgets for Rainmeter
sosy-lab / Cpu Energy MeterA tool for measuring energy consumption of Intel CPUs
deater / Vmw MeterCode to drive alphanumeric LED CPU meter
markfickett / DeskmetersController for analog meters representing CPU, RAM, etc usage on a desktop machine; and for an LED strip.
SilverAzide / AlienSystem monitoring skin for Rainmeter
TheProjectAurora / Energy MeterConcept of Energy Meter for Robot Framework. It is a custom listener for the Robot Framework, for Energy Consumption Testing (EC Testing). It is designed to monitor and calculate the energy consumption of specific processes during test execution. It focuses on tracking CPU and memory usage, as well as network I/O.
muhrifqii / Tmux Vim ConfigA simple example of tmux configuration and vim configuration with battery meter, cpu load, network status, and easy load
takke / CompactMeterCompact CPU & Network Meter for Windows
parasyte / KwcpuAn unobtrusive CPU meter that fits in the default Windows 11 taskbar. Supports up to 32 cores.
Trip12 / Chris Fps// [2011-04-05] Major issues reported on some (NOT all) PCs when specifying mat_antialias directly. Try removing it if you have problems. // As an alternative, you can try adding +mat_antialias 1 to your launch options. // NOTE: If you experience crashes out of the blue, put all of the cvars in the threading section to "0". // --------------------------------------------------------------------------------------------------------------------------------- // Chris' maxframes config, designed to get you a large performance boost // v1.083 | 22 May 2011 | fakkelbrigade.eu/chris/configs/ // --------------------------------------------------------------------------------------------------------------------------------- // Problems or questions? Contact me at #christf2 on QuakeNet. // --------------------------------------------------------------------------------------------------------------------------------- // Some of the commands in here are redundant to others, they are failsafes for server-side variable locks. // // Launch options: // FOR FULLSCREEN: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd // FOR WINDOWED MODE: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd // // --------------------------------------------------------------------------------------------------------------------------------- // CONFIG BEGINS // --------------------------------------------------------------------------------------------------------------------------------- sv_cheats "1" // To change vars that require a sv_cheats enabled server without error // --------------------------------------------------------------------------------------------------------------------------------- // SETTINGS THAT YOU MAY WISH TO CUSTOMISE // --------------------------------------------------------------------------------------------------------------------------------- // To uncomment a section, remove the // from all but the description line. // ------- // FPS CAP // ------- fps_max "121" // Caps fps to improve performance. The best value for this is freq * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues. // ------------ // NET SETTINGS // ------------ // Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS //cl_cmdrate "66" //cl_interp "0.016" // Change to 0.024 for hitscan //cl_interp_ratio "1" //cl_lagcompensation "1" //cl_pred_optimize "2" //cl_smooth "0" //cl_smoothtime "0.01" //cl_updaterate "66" //rate "60000" // Net settings for moderate or bad internet connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS //cl_cmdrate "40" //cl_interp "0.025" // Change to 0.0375 for hitscan //cl_interp_ratio "1" //cl_lagcompensation "1" //cl_pred_optimize "2" //cl_smooth "0" //cl_smoothtime "0.01" //cl_updaterate "40" //rate "35000" // ------ // SPRAYS // ------ // Enable sprays -- not enabled by default cl_playerspraydisable "0" r_decals "200" r_spray_lifetime "2" // Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED cl_playerspraydisable "1" r_decals "0" r_spray_lifetime "0" // ------- // SHADOWS // ------- // Enable shadows -- not enabled by default mat_shadowstate "1" r_shadowmaxrendered "11" r_shadowrendertotexture "0" // Set this to 1 for high definition shadows r_shadows "1" // Disable shadows -- DELETE THIS SECTION IF YOU WANT SHADOWS ENABLED mat_shadowstate "0" r_shadowmaxrendered "0" r_shadowrendertotexture "0" r_shadows "0" // --------------- // FACIAL FEATURES // --------------- // Enable facial features -- not enabled by default blink_duration "0.2" r_eyes "1" r_flex "1" r_lod "1" r_rootlod "1" r_teeth "1" flex_rules "1" flex_smooth "1" // Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED blink_duration "0" r_eyes "0" r_flex "0" r_lod "2" r_rootlod "2" r_teeth "0" flex_rules "0" flex_smooth "0" // -------- // RAGDOLLS // -------- // Enable ragdolls -- not enabled by default cl_ragdoll_fade_time "15" cl_ragdoll_forcefade "0" cl_ragdoll_physics_enable "1" g_ragdoll_fadespeed "600" g_ragdoll_lvfadespeed "100" ragdoll_sleepaftertime "5.0f" // Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED cl_ragdoll_fade_time "0" cl_ragdoll_forcefade "1" cl_ragdoll_physics_enable "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" ragdoll_sleepaftertime "0" // ---- // GIBS // ---- // Enable gibs -- not enabled by default cl_phys_props_enable "1" cl_phys_props_max "128" props_break_max_pieces "-1" r_propsmaxdist "1000" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED cl_phys_props_enable "0" cl_phys_props_max "0" props_break_max_pieces "0" r_propsmaxdist "1" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" // --------------------------------------------------------------------------------------------------------------------------------- // END OF CUSTOMISATION // --------------------------------------------------------------------------------------------------------------------------------- // Cleaning up and stopping debug flooding adsp_debug "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_rumblescale "0" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_debug_postprocessing_effects "0" // Graphical cl_burninggibs "0" cl_detaildist "0" cl_detailfade "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_muzzleflash_dlight_1st "0" cl_ragdoll_collide "0" cl_show_splashes "0" func_break_max_pieces "0" glow_outline_effect_enable "0" lod_transitiondist "0" mat_aaquality "0" mat_alphacoverage "0" mat_antialias "1" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bloom_scalefactor_scalar "0" mat_bumpmap "0" mat_colcorrection_disableentities "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_excludetextures "1" mat_fastnobump "0" mat_fastspecular "1" mat_filterlightmaps "0" mat_filtertextures "0" mat_forceaniso "0" mat_hdr_level "0" mat_max_worldmesh_vertices "0" mat_mipmaptextures "1" mat_monitorgamma "2.0" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen. mat_motion_blur_enabled "0" mat_non_hdr_bloom_scalefactor "0" mat_parallaxmap "0" mat_picmip "2" mat_postprocess_x "0" mat_postprocess_y "0" mat_reducefillrate "1" mat_reduceparticles "1" mat_softwarelighting "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_specular "0" // Set to 1 for shiny ubers mat_trilinear "0" mat_wateroverlaysize "0" mp_usehwmmodels "0" mp_usehwmvcds "0" muzzleflash_light "0" rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_solid_maxalpha "0" rope_solid_maxwidth "0" rope_solid_minalpha "0" rope_solid_minwidth "0" rope_subdiv "0" rope_wind_dist "0" r_3dsky "0" r_ambientboost "0" r_ambientfactor "0" r_ambientmin "0" r_avglight "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintg "0" r_bloomtintr "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decalstaticprops "0" r_decal_cullsize "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_drawmodeldecals "0" r_drawspecificstaticprop "0" r_dynamic "0" r_eyemove "0" r_flashlightdepthtexture "0" r_flashlightrendermodels "0" r_flashlightrenderworld "0" r_forcewaterleaf "1" r_lightaverage "0" r_maxdlights "0" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_physpropstaticlighting "0" r_pixelfog "0" r_radiosity "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_staticprop_lod "4" r_updaterefracttexture "0" r_visualizeproplightcaching "1" r_waterdrawreflection "0" r_waterdrawrefraction "1" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlights "0" tf_particles_disable_weather "1" // Set to 0 to enable weather effects on maps like Viaduct and Sawmill // Misc cl_predict "1" cl_predictweapons "1" cl_showfps "1" // Show unsmoothed FPS meter cl_showpluginmessages "0" // Performance cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded) cl_soundemitter_flush "1" //m_rawinput "1" // Uncomment to enable raw mouse input -- DO NOT ENABLE IF YOU ARE USING XFIRE OVERLAY mat_bufferprimitives "1" mat_clipz "1" // FX owners should set this to 0 mat_disablehwmorph "0" mat_disable_ps_patch "1" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_levelflush "0" mat_maxframelatency "0" mat_postprocessing_combine "1" mat_vsync "0" r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1. r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_occlusion "1" r_unloadlightmaps "0" soundscape_flush "1" // Sound dsp_enhance_stereo "0" dsp_slow_cpu "1" snd_async_fullyasync "1" // Can help stop freezes and sound looping snd_pitchquality "0" snd_spatialize_roundrobin "1" // Threading cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" mat_queue_mode "-1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "0" r_queued_ropes "1" sv_cheats "0" // Console printout clear echo "-------------------------------------------------------" echo " Chris' maxframes config loaded. " echo "-------------------------------------------------------" echo "Please direct all comments/queries/whatnot to" echo "#christf2 on QuakeNet." echo " " echo "-------------------------------------------------------" echo " Memory stats " echo "-------------------------------------------------------" memory echo " " echo "-------------------------------------------------------" echo " Code support " echo "-------------------------------------------------------" r_3dnow r_sse2 echo "-------------------------------------------------------"
schomery / Cpu MeterCPU meter monitor for Firefox browser
tadakado / Smart MeterSmart meter with 6ch monitoring utilizing ADE7816 - sensor board only, need cpu board with I2C or SPI