16 skills found
AnkleBreaker-Studio / unity-mcp-serverUnity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more.
IvanMurzak / Unity-MCPAI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
dunward / unity-mcp-templateSimple template project for controlling Unity via MCP
keijiro / YamuYet another minimal MCP server for Unity
dyCuong03 / unity-agent-teamUnity Agent Team is a multi-agent AI framework for Unity DOTS (ECS, Jobs, Burst). It simulates a real dev team (Architect, Unity Dev, Data Tool, QA) to design, build, debug, and optimize systems using a structured workflow.
NishantJLU / Unity-MCPAgentic bridge between LLMs and Unity game engine using MCP Protocol and WebSockets
RakameNouya / assets-prefab-openOpen the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.
InvDog567 / assets-prefab-openOpen the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.
nowsprinting / mcp-extension-unityIntelliJ MCP Server extension plugin for Unity Editor
htdt / godogenAutonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex
CoplayDev / unity-mcpUnity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
CoderGamester / mcp-unityModel Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
bsoc-bitbyte / assets-prefab-openOpen the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.
MosaicXR-AI / mosaic-bridgeUnity Editor MCP plugin — AI agents drive Unity via Model Context Protocol. Apache 2.0, ~290 domain-specialized tools including procedural generation, simulation, physics, rendering, and AI behavior from published research papers.
takashicompany / playcallerAn MCP server for Unity that lets AI verify implementations by performing tap, drag, and flick operations on the Game View.
Common-ka / ai-agent-unity-rules🎮 Production-ready AI rules for Unity 6.2+. Single Source of Truth for Cursor (.cursor) and Google Antigravity (.agent) with auto-sync workflow.