Unity-MCP
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
Install / Use
claude mcp add IvanMurzak -- npx -y github:IvanMurzak/Unity-MCPIf the server publishes to npm under a different name, use that package instead — check the repo README.
MCP Server
Model Context Protocol server
Quality Score
Category
AI & Machine LearningSupported Platforms
Tags
Our assessment of Unity-MCP
Unity-MCP scores 87/100 on our quality scale, 463rd of 955 AI & Machine Learning skills we index (top 49%).
Its MCP Server is 49 KB long, well organised into 58 sections with 18 code examples: long enough that it reads more like full documentation than a focused instruction file, which agents can find harder to follow.
With 4,596 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated today, so Unity-MCP is actively maintained.
- Our last check on 2026-10-17 found the source still online.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-09-24. Automated pattern scan on 2026-09-24. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
Unity-MCP compared with similar skills
All 4 of these similar skills score higher than Unity-MCP; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| Unity-MCP (this skill)by IvanMurzak | 87 | 4.6k | today | MCP Server |
| claude-memby thedotmack | 100 | 113.9k | today | CLAUDE.md |
| Agent-Reachby Panniantong | 100 | 109.6k | today | CLAUDE.md |
| Understand-Anythingby Egonex-AI | 100 | 91.1k | today | CLAUDE.md |
| headroomby headroomlabs-ai | 100 | 79.0k | today | CLAUDE.md |
Frequently asked questions
- How do I install Unity-MCP?
- Run
claude mcp add IvanMurzak -- npx -y github:IvanMurzak/Unity-MCP. The install tabs above show the steps for each supported agent. - Which AI agents does Unity-MCP work with?
- It is written for Claude Code, Claude Desktop, Cursor, GitHub Copilot, Windsurf and Gemini CLI, as a MCP Server file. Other agents that read the same format can often use it too.
- Is Unity-MCP safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is Unity-MCP still maintained?
- The repository was last updated today, so Unity-MCP is actively maintained.
Skill content
View source on GitHubUnity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games.
Unlike other tools, this plugin works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.
💬 Join our Discord Server - Ask questions, showcase your work, and connect with other developers!
- ✔️ AI agents - Use the best agents from Anthropic, OpenAI, Microsoft, or any other provider with no vendor lock-in
- ✔️ Tools - A wide range of default MCP Tools for operating in Unity Editor
- ✔️ Skills - Generate skills for AI based on operating system, Unity version, plugins in the project
- ✔️ Code and Tests - Develop game mechanics and test them with AI agents
- ✔️ Runtime (in-game) - Use LLMs directly inside your compiled game for dynamic NPC behavior or debugging
- ✔️ Debug support - Let AI debug and fix the problems in a project
- ✔️ Natural conversation - Chat with AI like you would with a human
- ✔️ Flexible deployment - Works locally (stdio) and remotely (http) via configuration
- ✔️ Extensible - Create custom Tools in your project code
https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd
OR use cli
# 1. Install unity-mcp-cli
npm install -g unity-mcp-cli
# 2. Install "AI Game Developer" in Unity project
unity-mcp-cli install-plugin ./MyUnityProject
# 3. Sign in to ai-game.dev (opens your browser — OAuth device flow)
unity-mcp-cli login
# 4. Open Unity project (auto-connects and generates skills)
unity-mcp-cli open ./MyUnityProject

Quick Start
Get up and running in three steps:
- Install plugin — download the
.unitypackageinstaller or runopenupm add com.ivanmurzak.unity.mcpAlternative:
npx unity-mcp-cli install-plugin ./MyUnityProject— see CLI documentation - Pick an AI agent — Claude Code, Claude Desktop, GitHub Copilot, Cursor, or any other
- Setup AI agent — open
Window/AI Game Developerin Unity and click Auto-generate skills (recommended) or Configure MCP
Alternative:
npx unity-mcp-cli setup-skills claude-code ./MyUnityProject— see CLI documentation
That's it. Ask your AI "Create 3 cubes in a circle with radius 2" and watch it happen. ✨
Skills and Tools Reference
The plugin ships with 70+ built-in tools across four categories. Each tool brings AI skill. All tools are available immediately after installation — no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions.
<details> <summary>Project & Assets</summary>🧰 Browse the full MCP tools registry online: ai-game.dev/docs/tools
assets-copy- Copy the asset at path and stores it at newPathassets-create-folder- Creates a new folder in the specified parent folderassets-delete- Delete the assets at paths from the projectassets-find- Search the asset database using the search filter stringassets-find-built-in- Search the built-in assets of the Unity Editorassets-get-data- Get asset data from the asset file including all serializable fields and propertiesassets-material-create- Create new material asset with default parametersassets-modify- Modify asset file in the projectassets-move- Move the assets at paths in the project (also used for rename)assets-prefab-close- Close currently opened prefabassets-prefab-create- Create a prefab from a GameObject in the current active sceneassets-prefab-instantiate- Instantiates prefab in the current active sceneassets-prefab-open- Open prefab edit mode for a specific GameObjectassets-prefab-save- Save a prefab in prefab editing modeassets-refresh- Refreshes the AssetDatabaseassets-shader-get-data- Get detailed data about a shader asset (properties, subshaders, passes)assets-shader-list-all- List all available shaders in the project assets and packagespackage-add- Install a package from the Unity Package Manager registry, Git URL, or local pathpackage-list- List all packages installed in the Unity project (UPM packages)package-remove- Remove (uninstall) a package from the Unity projectpackage-search- Search for packages in both Unity Package Manager registry and installed packages
gameobject-component-add- Add Component to GameObjectgameobject-component-destroy- Destroy one or many components from target GameObjectgameobject-component-get- Get detailed information about a specific Component on a GameObjectgameobject-component-list-all- List C# class names extended from UnityEngine.Componentgameobject-component-modify- Modify a specific Component on a GameObjectgameobject-create- Create a new GameObject in opened Prefab or in a Scenegameobject-destroy- Destroy GameObject and all nested GameObjects recursivelygameobject-duplicate- Duplicate GameObjects in opened Prefab or in a Scenegameobject-find- Finds specific GameObject by provided informationgameobject-modify- Modify GameObjects and/or attached component's fields and propertiesgameobject-set-parent- Set parent GameObject to list of GameObjectsobject-get-data- Get data of the specified Unity Objectobject-modify- Modify the specified Unity Objectscene-create- Create new scene in the project assetsscene-get-data- Retrieves the list of root GameObjects in the specified scenescene-list-opened- Returns the list of currently opened scenes in Unity Editorscene-open- Open scene from the project asset filescene-save- Save opened scene to the asset filescene-set-active- Set the specified opened scene as the active scene- `scen
Truncated for display — read the full file on GitHub.
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
