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assets-prefab-open

Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.

Install / Use

npx skills add RakameNouya/MR-Bab_10_and_Kel_3 --skill assets-prefab-open

Installs into whichever agent you are using.

About this skill
♊

Gemini Rules

Gemini CLI config

Quality Score

64/100

Category

Other

Supported Platforms

Gemini CLI

Tags

Our assessment of assets-prefab-open

assets-prefab-open scores 64/100 on our quality scale, 98th of 110 Other skills we index.

Its Gemini Rules is 3.4 KB long, well organised into 8 sections with 2 code examples: a solid amount of guidance for an agent.

It has no GitHub stars yet, so there is no community track record; judge it on its content.

Substance
26/30
Structure
18/20
Description
15/15
Adoption
0/20
Freshness
5/15

Maintenance, license and trust

  • We could not determine when the repository was last updated.
  • Our last check on 2026-09-03 found the source still online.
  • No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
  • Its trust signals score 68/100, with 3 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

assets-prefab-open compared with similar skills

All 4 of these similar skills score higher than assets-prefab-open; compare them before choosing.

SkillScoreStarsUpdatedFormat
assets-prefab-open (this skill)by RakameNouya640—Gemini Rules
hyperframesby nexu-io10097.9k4d agoSKILL.md
add-dialby nanocoai9930.8k3d agoSKILL.md
chaos-engineerby Jeffallan9611.6k51d agoSKILL.md
asset-genby htdt957.0k2d agoSKILL.md

Frequently asked questions

How do I install assets-prefab-open?
Run npx skills add RakameNouya/MR-Bab_10_and_Kel_3. The install tabs above show the steps for each supported agent.
Which AI agents does assets-prefab-open work with?
It is written for Gemini CLI, as a Gemini Rules file. Other agents that read the same format can often use it too.
Is assets-prefab-open safe to use?
It declares no license and scores 68/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is assets-prefab-open still maintained?
We could not determine when the repository was last updated.

name: assets-prefab-open description: Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.

Assets / Prefab / Open

Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.

Inputs

  • gameObjectRef — reference to a scene prefab instance OR a prefab asset GameObject. The tool resolves the prefab asset path via PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot and opens the appropriate prefab stage.

Behavior

Asset-side GameObjects open via the simple OpenPrefab(path) overload. Scene-instance GameObjects open via OpenPrefab(path, gameObject) so the editor remembers which instance prompted the edit. Editor windows are repainted before returning. Throws when the GameObject cannot be resolved or the stage fails to open.

How to Call

unity-mcp-cli run-tool assets-prefab-open --input '{
  "gameObjectRef": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-prefab-open --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-prefab-open --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | gameObjectRef | any | Yes | GameObject that represents prefab instance of an original prefab GameObject. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "gameObjectRef"
  ]
}

Output

This tool does not return structured output.

Related Skills

View on GitHub
GitHub Stars0
CategoryOther
UpdatedNaNy ago
Forks0

Trust signals

68/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

2 medium1 low