Claude Configs
CLAUDE.md project files and Claude Code slash commands
Showing 7,321–7,380 of 12,603 skills · Page 123 of 211
brycewang-stanford / amj-submission
1.2kUse when running the final pre-submission preflight for an Academy of Management Journal (AMJ) manuscript — ScholarOne portal, anonymization for double-blind review, AOM house-style formatting, files, and ethics declarations.
brycewang-stanford / amj-workflow
1.2kUse when deciding which amj-* sub-skill to invoke next, or when sequencing manuscript work from topic selection through rebuttal for an Academy of Management Journal (AMJ) manuscript. Routes — it does not replace — the specialized skills.
brycewang-stanford / amr-data-analysis
1.2kUse when stress-testing the LOGIC of an Academy of Management Review (AMR) theory manuscript — checking logical coherence, running thought experiments and counterfactuals, addressing alternative explanations and disconfirming cases, and verifying each proposition follows from its argument.
brycewang-stanford / amr-submission
1.2kUse when running the final pre-submission preflight for an Academy of Management Review (AMR) manuscript — ScholarOne portal, AOM format and length, abstract, anonymization for review, references, ethics/originality, and required files.
matlab / simulink-customize-a2l
1.1kCustomize A2L (ASAP2) files generated from Simulink models using coder.asap2 and coder.mapping APIs. Use this skill when adding COMPU_METHODs, creating GROUPs, converting STD_AXIS to COM_AXIS, adding BIT_OPERATIONs, creating VARIANT_CODING, excluding measurements or struct elements, removing DEFAULT…
matlab / slci-inspection-incompatibility-analysis
1.1kUse when SLCI code inspection has failed due to compatibility issues and you need to diagnose the incompatibilities. Traces inspection failures back to root-cause incompatibility settings or known limitations by matching failed code lines against known incorrect code generation patterns and document…
matlab / simulink-configure-real-time-model
1.1kConfigure a Simulink model for Simulink Real-Time code generation and deployment
matlab / authoring-simulink-inputs
1.1kSynthesize new waveforms from scratch for Simulink inports using createInputDataset. Use ONLY when the user asks to generate, create, or synthesize signals (step, ramp, sine, chirp, pulse, noise) to populate a Dataset for External Inputs or Signal Editor.
matlab / inject-faults
1.1kAdd, configure, and manage faults on Simulink, Simscape, and System Composer model signals for robustness analysis and safety validation
dpearson2699 / swift-architecture
1.1kSelects, reviews, and migrates Apple-platform app architectures across MV with Observation, MVVM, MVI, TCA, Clean Architecture, Coordinator, and legacy VIPER
gamedev-skills / godot-2d-movement
1.1kImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions
gamedev-skills / godot-3d-essentials
1.1kSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels
gamedev-skills / godot-animation
1.1kAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween()
gamedev-skills / godot-audio
1.1kPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing
gamedev-skills / godot-export
1.1kExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds
gamedev-skills / godot-gdscript
1.1kWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow
gamedev-skills / godot-nodes-scenes
1.1kStructure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons
gamedev-skills / godot-resources
1.1kDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading)
gamedev-skills / godot-shaders
1.1kWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture
gamedev-skills / godot-signals-groups
1.1kBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group
gamedev-skills / godot-tilemap
1.1kBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map)
gamedev-skills / godot-ui-control
1.1kBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation
gamedev-skills / roblox-studio-workflow
1.1kModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug o…
gamedev-skills / unity-animation
1.1kDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK
gamedev-skills / unity-scriptableobjects
1.1kArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries
gamedev-skills / unreal-blueprints
1.1kBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers)
gamedev-skills / unreal-cpp-gameplay
1.1kWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs
gamedev-skills / unreal-niagara
1.1kCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++
Spark-To-Paper-Skills / ts-idea2story
1.1kTurn a raw research idea into a compelling, well-grounded research STORY (an 8-field structured proposal) ready to feed the ts-paper pipeline.
Spark-To-Paper-Skills / ts-paper-latex
1.1kStage 7 (final assemble + compile) of the ts-paper suite. Assemble drafted LaTeX section bodies + refs.bib + blueprint into a compilable paper in the active TEMPLATE and compile it to PDF.
Spark-To-Paper-Skills / ts-paper-plan
1.1kStage 1 of the ts-paper suite. Turn a research proposal into a single structured blueprint.json (title, ≤6 keywords, exactly 3 contributions, notation table, terminology glossary, experiment design, and per-section plans with word targets) for a Traitement du Signal proposal paper
ferdinandobons / startup-design
1.1kDesign, validate, and plan a startup from scratch. Covers market research, competitive analysis, business model, brand identity, product definition, financial projections, and validation experiments.
TencentCloudBase / codebase-audit
1.1kPerform a full codebase review, categorize findings by severity, file GitHub issues, then fix each issue in an isolated git worktree and submit PRs.
TencentCloudBase / cloudbase-document-database-in-wechat-miniprogram
1.1kUse CloudBase document database WeChat MiniProgram SDK to query, create, update, and delete data. Supports complex queries, pagination, aggregation, and geolocation queries.
BagelHole / incident-management
1.1kImplement incident management processes and escalation procedures. Configure on-call schedules and post-incident reviews
BagelHole / llmops-platform-engineering
1.1kBuild production LLMOps platforms with CI/CD, model promotion workflows, evaluation gates, rollback, and governance across cloud and self-hosted inference.
BagelHole / model-registry-governance
1.1kEstablish model registry standards, governance controls, metadata schemas, approvals, and lifecycle policies for enterprise AI deployments.
BagelHole / rag-observability-evals
1.1kMonitor and evaluate RAG systems with retrieval quality metrics, groundedness checks, hallucination detection, and continuous regression testing.
BagelHole / alerting-oncall
1.1kSet up alerting rules, configure on-call rotations, and manage incident response workflows. Integrate with PagerDuty, Opsgenie, or Grafana OnCall for alert routing and escalation
BagelHole / ebpf-observability
1.1kUse eBPF for deep kernel-level observability — trace syscalls, network flows, and application behavior without code changes using Cilium, Tetragon, and bpftrace.
BagelHole / platform-engineering
1.1kBuild internal developer platforms (IDPs) with self-service infrastructure, golden paths, and developer portals using Backstage, Crossplane, and score.
BagelHole / mdm-device-management
1.1kManage and secure company devices with MDM solutions — enroll macOS, Windows, iOS, and Android devices, enforce security policies, and automate software deployment
BagelHole / saas-security-posture
1.1kAudit and harden your SaaS tool stack — enforce SSO, review OAuth grants, manage shadow IT, and secure admin accounts across Slack, GitHub, Google Workspace, and AWS
BagelHole / gpu-kubernetes-operations
1.1kOperate GPU-backed Kubernetes clusters for AI inference and training with scheduling, autoscaling, node health, MIG partitioning, and cost controls.
BagelHole / multi-tenant-llm-hosting
1.1kDesign secure, multi-tenant LLM hosting platforms with tenant isolation, quotas, billing attribution, noisy-neighbor protection, and per-tenant policy controls.
BagelHole / ai-coding-agent-guardrails
1.1kSecure AI coding agents (Claude Code, Cursor, Codex, Copilot) with permission boundaries, secret protection, code review gates, and safe sandbox configurations for team environments.
BagelHole / ai-red-teaming
1.1kRun structured AI red team exercises for jailbreak resistance, data exfiltration risk, harmful output controls, and agent tool abuse resilience.
BagelHole / mcp-server-security
1.1kSecure Model Context Protocol (MCP) servers with transport encryption, tool authorization, input validation, and audit logging for safe AI agent integrations.
BagelHole / model-supply-chain-security
1.1kSecure the AI model supply chain with artifact signing, provenance attestation, SBOM workflows, dependency controls, and trusted model promotion.
BagelHole / prompt-injection-defense
1.1kDefend AI systems against prompt injection and indirect prompt attacks using input controls, tool permissions, output validation, and isolation boundaries.
BagelHole / windows-hardening
1.1kHarden Windows servers per security baselines and CIS benchmarks. Configure Group Policy, Windows Defender, and security features
BagelHole / ssl-tls-management
1.1kManage SSL/TLS certificates with Let's Encrypt and internal PKI. Configure secure HTTPS, certificate renewal, and cipher suites
BagelHole / incident-response
1.1kHandle security incidents with IR playbooks and procedures. Implement detection, containment, eradication, and recovery processes
BagelHole / supply-chain-attack-response
1.1kDetect, respond to, and prevent software supply chain attacks on package registries, container images, and CI/CD pipelines with lockfile auditing, provenance verification, and emergency response playbooks.
BagelHole / aws-secrets-manager
1.1kStore and rotate secrets in AWS Secrets Manager. Configure automatic rotation, access policies, and application integration
BagelHole / azure-keyvault
1.1kManage secrets and certificates in Azure Key Vault. Configure access policies, integrate with Azure services, and implement secure secret management
matlab / matlab-import-external-ai-model
1.1kImport PyTorch, ONNX, or Keras 3 / TensorFlow 2.16+ deep learning models into MATLAB as dlnetwork objects
matlab / matlab-deploy-ai-model
1.1kGenerate C/C++ or CUDA code from an AI model (PyTorch, LiteRT) using MATLAB Coder or GPU Coder
matlab / matlab-deploy-embedded-code
1.1kDeploy MATLAB-generated code to embedded hardware using Embedded Coder
matlab / matlab-call-python
1.1kCall Python libraries from MATLAB using the py. interface, pyrun, pyrunfile, or pyenv