frontend-dev
Full-stack frontend development combining premium UI design, cinematic animations, AI-generated media assets, persuasive copywriting, and visual art. Builds complete, visually striking web pages with real media, advanced motion, and compelling copy.
Install / Use
npx skills add MiniMax-AI/skills --skill frontend-devInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Content & MediaSupported Platforms
Our assessment of frontend-dev
frontend-dev scores 93/100 on our quality scale, 77th of 398 Content & Media skills we index (top 20%).
Its SKILL.md is 20 KB long, well organised into 56 sections with 11 code examples: a thorough specification that gives an agent plenty to work with.
With 13,641 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated about 5 months ago. That is recent enough to be usable, but agent tooling moves fast, so check the instructions against your agent's current version.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 98/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
frontend-dev compared with similar skills
All 4 of these similar skills score higher than frontend-dev; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| frontend-dev (this skill)by MiniMax-AI | 93 | 13.6k | 5mo ago | SKILL.md |
| LocalAIby mudler | 100 | 49.3k | today | MCP Server |
| siyuanby siyuan-note | 100 | 46.5k | today | MCP Server |
| algorithmic-artby anthropics | 100 | 177.9k | 3d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 3d ago | SKILL.md |
Frequently asked questions
- How do I install frontend-dev?
- Run
npx skills add MiniMax-AI/skills --skill frontend-dev. The install tabs above show the steps for each supported agent. - Which AI agents does frontend-dev work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is frontend-dev safe to use?
- It is MIT-licensed and scores 98/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is frontend-dev still maintained?
- The repository was last updated about 5 months ago. That is recent enough to be usable, but agent tooling moves fast, so check the instructions against your agent's current version.
Skill content
View source on GitHubname: frontend-dev description: | Full-stack frontend development combining premium UI design, cinematic animations, AI-generated media assets, persuasive copywriting, and visual art. Builds complete, visually striking web pages with real media, advanced motion, and compelling copy. Use when: building landing pages, marketing sites, product pages, dashboards, generating media assets (image/video/audio/music), writing conversion copy, creating generative art, or implementing cinematic scroll animations. license: MIT metadata: version: "1.0.0" category: frontend sources: - taste-skill by Leonxlnx (https://github.com/Leonxlnx/taste-skill) — Design engineering framework - canvas-design by Anthropic (https://github.com/anthropics/skills/tree/main/skills/canvas-design) — Static visual art workflow - algorithmic-art by Anthropic (https://github.com/anthropics/skills/tree/main/skills/algorithmic-art) — Generative art workflow - Framer Motion documentation - GSAP / GreenSock documentation - Three.js documentation - Tailwind CSS documentation - React / Next.js documentation - AIDA Framework (Elmo Lewis) - p5.js documentation
Frontend Studio
Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.
Invocation
/frontend-dev <request>
The user provides their request as natural language (e.g. "build a landing page for a music streaming app").
Skill Structure
frontend-dev/
├── SKILL.md # Core skill (this file)
├── scripts/ # Asset generation scripts
│ ├── minimax_tts.py # Text-to-speech
│ ├── minimax_music.py # Music generation
│ ├── minimax_video.py # Video generation (async)
│ └── minimax_image.py # Image generation
├── references/ # Detailed guides (read as needed)
│ ├── minimax-cli-reference.md # CLI flags quick reference
│ ├── asset-prompt-guide.md # Asset prompt engineering rules
│ ├── minimax-tts-guide.md # TTS usage & voices
│ ├── minimax-music-guide.md # Music prompts & lyrics format
│ ├── minimax-video-guide.md # Camera commands & models
│ ├── minimax-image-guide.md # Ratios & batch generation
│ ├── minimax-voice-catalog.md # All voice IDs
│ ├── motion-recipes.md # Animation code snippets
│ ├── env-setup.md # Environment setup
│ └── troubleshooting.md # Common issues
├── templates/ # Visual art templates
│ ├── viewer.html # p5.js interactive art base
│ └── generator_template.js # p5.js code reference
└── canvas-fonts/ # Static art fonts (TTF + licenses)
Project Structure
Assets (Universal)
All frameworks use the same asset organization:
assets/
├── images/
│ ├── hero-landing-1710xxx.webp
│ ├── icon-feature-01.webp
│ └── bg-pattern.svg
├── videos/
│ ├── hero-bg-1710xxx.mp4
│ └── demo-preview.mp4
└── audio/
├── bgm-ambient-1710xxx.mp3
└── tts-intro-1710xxx.mp3
Asset naming: {type}-{descriptor}-{timestamp}.{ext}
By Framework
| Framework | Asset Location | Component Location |
|-----------|---------------|-------------------|
| Pure HTML | ./assets/ | N/A (inline or ./js/) |
| React/Next.js | public/assets/ | src/components/ |
| Vue/Nuxt | public/assets/ | src/components/ |
| Svelte/SvelteKit | static/assets/ | src/lib/components/ |
| Astro | public/assets/ | src/components/ |
Pure HTML
project/
├── index.html
├── assets/
│ ├── images/
│ ├── videos/
│ └── audio/
├── css/
│ └── styles.css
└── js/
└── main.js # Animations (GSAP/vanilla)
React / Next.js
project/
├── public/assets/ # Static assets
├── src/
│ ├── components/
│ │ ├── ui/ # Button, Card, Input
│ │ ├── sections/ # Hero, Features, CTA
│ │ └── motion/ # RevealSection, StaggerGrid
│ ├── lib/
│ ├── styles/
│ └── app/ # Pages
└── package.json
Vue / Nuxt
project/
├── public/assets/
├── src/ # or root for Nuxt
│ ├── components/
│ │ ├── ui/
│ │ ├── sections/
│ │ └── motion/
│ ├── composables/ # Shared logic
│ ├── pages/
│ └── assets/ # Processed assets (optional)
└── package.json
Astro
project/
├── public/assets/
├── src/
│ ├── components/ # .astro, .tsx, .vue, .svelte
│ ├── layouts/
│ ├── pages/
│ └── styles/
└── package.json
Component naming: PascalCase (HeroSection.tsx, HeroSection.vue, HeroSection.astro)
Compliance
All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.
Workflow
Phase 1: Design Architecture
- Analyze the request — determine page type and context
- Set design dials based on page type
- Plan layout sections and identify asset needs
Phase 2: Motion Architecture
- Select animation tools per section (see Tool Selection Matrix)
- Plan motion sequences following performance guardrails
Phase 3: Asset Generation
Generate all image/video/audio assets using scripts/. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.
- Parse asset requirements (type, style, spec, usage)
- Craft optimized prompts, show to user, confirm before generating
- Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally
Phase 4: Copywriting & Content
Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.
Phase 5: Build UI
Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All <img>, <video>, <source>, and CSS background-image MUST reference local assets from Phase 3.
Phase 6: Quality Gates
Run final checklist (see Quality Gates section).
1. Design Engineering
1.1 Baseline Configuration
| Dial | Default | Range | |------|---------|-------| | DESIGN_VARIANCE | 8 | 1=Symmetry, 10=Asymmetric | | MOTION_INTENSITY | 6 | 1=Static, 10=Cinematic | | VISUAL_DENSITY | 4 | 1=Airy, 10=Packed |
Adapt dynamically based on user requests.
1.2 Architecture Conventions
- DEPENDENCY VERIFICATION: Check
package.jsonbefore importing any library. Output install command if missing. - Framework: React/Next.js. Default to Server Components. Interactive components must be isolated
"use client"leaf components. - Styling: Tailwind CSS. Check version in
package.json— NEVER mix v3/v4 syntax. - ANTI-EMOJI POLICY: NEVER use emojis anywhere. Use Phosphor or Radix icons only.
- Viewport: Use
min-h-[100dvh]noth-screen. Use CSS Grid not flex percentage math. - Layout:
max-w-[1400px] mx-autoormax-w-7xl.
1.3 Design Rules
| Rule | Directive |
|------|-----------|
| Typography | Headlines: text-4xl md:text-6xl tracking-tighter. Body: text-base leading-relaxed max-w-[65ch]. NEVER use Inter — use Geist/Outfit/Satoshi. NEVER use Serif on dashboards. |
| Color | Max 1 accent, saturation < 80%. NEVER use AI purple/blue. Stick to one palette. |
| Layout | NEVER use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts. |
| Cards | NEVER use generic cards when DENSITY > 7. Use border-t, divide-y, or spacing. |
| States | ALWAYS implement: Loading (skeleton), Empty, Error, Tactile feedback (scale-[0.98]). |
| Forms | Label above input. Error below. gap-2 for input blocks. |
1.4 Anti-Slop Techniques
- Liquid Glass:
backdrop-blur+border-white/10+shadow-[inset_0_1px_0_rgba(255,255,255,0.1)] - Magnetic Buttons: Use
useMotionValue/useTransform— neveruseStatefor continuous animations - Perpetual Motion: When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)
- Layout Transitions: Use Framer
layoutandlayoutIdprops - Stagger: Use
staggerChildrenor CSSanimation-delay: calc(var(--index) * 100ms)
1.5 Forbidden Patterns
| Category | Banned | |----------|--------| | Visual | Neon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors | | Typography | Inter font, oversized H1s, Serif on dashboards | | Layout | 3-column equal card rows, floating elements with awkward gaps | | Components | Default shadcn/ui without customization |
1.6 Creative Arsenal
| Category | Patterns | |----------|----------| | Navigation | Dock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu | | Layout | Bento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal | | Cards | Parallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal | | Scroll | Sticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe | | Gallery | Dome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect | | Text | Kinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid | | Micro | Particle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur |
1.7 Bento Paradigm
- Palette: Background
#f9fafb, cards pure white withborder-slate-200/50 - Surfaces:
rounded-[2.5rem], diffusion shadow - Typography: Geist/Satoshi,
tracking-tightheaders - Labels: Outside and below cards
- Animation: Spring physics (
stiffness: 100, damping: 20), infinite loops,React.memoisolation
5-Card Archetypes:
- Intelligent List — auto-sorting with
layoutId - Command Input — typewriter + blinking cursor
- Live Status — breathing indicators
- Wide Data Stream — infinite horizontal carousel
- Contextual UI — staggered highlight + float-in toolbar
1.8 Brand Override
When brand styling is active:
- Dark:
#141413, Light:#faf9f5, Mid:#b0aea5, Subtle:#e8e6dc - Accents: Orange
#d97757, Blue#6a9bcc, Green#788c5d - Fonts: Poppins (headings), Lora (body)
2. Motion Engine
2.1 Tool Selection Matrix
| Need | Tool |
|------|------|
| UI enter/exit/layout | Framer Motion — AnimatePresence, layoutId, springs |
| Scroll storytelling (pin, scrub) | GSAP + ScrollTrigger — frame-accurate control |
| Looping icons | Lottie — lazy-load (~50KB) |
| 3D/WebGL | Three.js / R3F — isolated <Canvas>, own "use client" boundary |
| Hover/focus states | CSS only — zero JS cost |
| Native scroll-driven | CSS — animation-timeline: scroll() |
Conflict Rules [MANDATORY]:
- NEVER mix GSAP + Framer Motion in same component
- R3F MUST live in isolated Canvas wrapper
- ALWAYS lazy-load Lottie, GSAP, Three.js
2.2 Intensity Scale
| Level | Techniques |
|-------|------------|
| 1-2 Subtle | CSS transitions only, 150-300ms |
| 3-4 Smooth | CSS keyframes + Framer animate, stagger ≤3 items |
| 5-6 Fluid | whileInView, magnetic hover, parallax tilt |
| 7-8 Cinematic | GSAP ScrollTrigger, pinned sections, horizontal hijack |
| 9-10 Immersive | Full scroll sequences, Three.js particles, WebGL shaders |
2.3 Animation Recipes
See references/motion-recipes.md for full code. Summary:
| Recipe | Tool | Use For | |--------|------|---------| | Scroll Reveal | Framer | Fade+slide on viewport entry | | Stagger Grid | Framer | Sequential list animations | | Pinned Timeline | GSAP | Horizontal scroll with pinning | | Tilt Card | Framer | Mouse-tracking 3D perspective | | Magnetic Button | Framer | Cursor-attracted buttons | | Text Scramble | Vanilla | Matrix-style decode effect | | SVG Path Draw | CSS | Scroll-linked p
Truncated for display — read the full file on GitHub.
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
