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Claude-Code-Game-Studios

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Install / Use

npx skills add Donchitos/Claude-Code-Game-Studios

Installs into whichever agent you are using.

About this skill
🤖

CLAUDE.md

Claude Code project instructions

Quality Score

99/100

Category

Automation

Supported Platforms

Claude Code

Our assessment of Claude-Code-Game-Studios

Claude-Code-Game-Studios scores 99/100 on our quality scale, 48th of 2,863 Automation skills we index (top 2%).

Its CLAUDE.md is 22 KB long, well organised into 26 sections with 4 code examples: a thorough specification that gives an agent plenty to work with.

With 35,727 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
30/30
Structure
20/20
Description
15/15
Adoption
19/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 17 days ago, so Claude-Code-Game-Studios is actively maintained.
  • Our last check on 2026-10-17 found the source still online.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.

AI review by kimi-k2.7-code on 2026-09-24. Automated pattern scan on 2026-09-24. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

Claude-Code-Game-Studios compared with similar skills

All 4 of these similar skills score higher than Claude-Code-Game-Studios; compare them before choosing.

SkillScoreStarsUpdatedFormat
Claude-Code-Game-Studios (this skill)by Donchitos9935.7k17d agoCLAUDE.md
claude-memby thedotmack100113.5ktodayCLAUDE.md
taste-skillby Leonxlnx100110.6ktodayCLAUDE.md
Agent-Reachby Panniantong100109.2ktodayCLAUDE.md
Understand-Anythingby Egonex-AI10090.9k10d agoCLAUDE.md

Frequently asked questions

How do I install Claude-Code-Game-Studios?
Run npx skills add Donchitos/Claude-Code-Game-Studios. The install tabs above show the steps for each supported agent.
Which AI agents does Claude-Code-Game-Studios work with?
It is written for Claude Code, as a CLAUDE.md file. Other agents that read the same format can often use it too.
Is Claude-Code-Game-Studios safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is Claude-Code-Game-Studios still maintained?
The repository was last updated 17 days ago, so Claude-Code-Game-Studios is actively maintained.
<p align="center"> <h1 align="center">Claude Code Game Studios</h1> <p align="center"> Turn a single Claude Code session into a full game development studio. <br /> 49 agents. 74 skills. One coordinated AI team. </p> </p> <p align="center"> <a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-blue.svg" alt="MIT License"></a> <a href=".claude/agents"><img src="https://img.shields.io/badge/agents-49-blueviolet" alt="49 Agents"></a> <a href=".claude/skills"><img src="https://img.shields.io/badge/skills-74-green" alt="74 Skills"></a> <a href=".claude/hooks"><img src="https://img.shields.io/badge/hooks-12-orange" alt="12 Hooks"></a> <a href=".claude/rules"><img src="https://img.shields.io/badge/rules-13-red" alt="13 Rules"></a> <a href="https://docs.anthropic.com/en/docs/claude-code"><img src="https://img.shields.io/badge/built%20for-Claude%20Code-f5f5f5?logo=anthropic" alt="Built for Claude Code"></a> <a href="https://www.buymeacoffee.com/donchitos3"><img src="https://img.shields.io/badge/Buy%20Me%20a%20Coffee-Support%20this%20project-FFDD00?logo=buymeacoffee&logoColor=black" alt="Buy Me a Coffee"></a> <a href="https://github.com/sponsors/Donchitos"><img src="https://img.shields.io/badge/GitHub%20Sponsors-Support%20this%20project-ea4aaa?logo=githubsponsors&logoColor=white" alt="GitHub Sponsors"></a> </p>

Why This Exists

Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"

Claude Code Game Studios solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 49 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.

The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.


Table of Contents


What's Included

| Category | Count | Description | |----------|-------|-------------| | Agents | 49 | Specialized subagents across design, programming, art, audio, narrative, QA, and production | | Skills | 74 | Slash commands for every workflow phase (/start, /design-system, /create-epics, /create-stories, /dev-story, /story-done, etc.) | | Hooks | 12 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection | | Rules | 13 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more | | Templates | 39 | Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more |

Studio Hierarchy

Agents are organized into three tiers, matching how real studios operate:

Tier 1 — Directors
  creative-director    technical-director    producer

Tier 2 — Department Leads
  game-designer        lead-programmer       art-director
  audio-director       narrative-director    qa-lead
  release-manager      localization-lead

Tier 3 — Specialists
  gameplay-programmer  engine-programmer     ai-programmer
  network-programmer   tools-programmer      ui-programmer
  systems-designer     level-designer        economy-designer
  technical-artist     sound-designer        writer
  world-builder        ux-designer           prototyper
  performance-analyst  devops-engineer       analytics-engineer
  security-engineer    qa-tester             accessibility-specialist
  live-ops-designer    community-manager

Each agent declares a model in its frontmatter: the three directors ask for Opus, sixteen specialists name Sonnet or Haiku, and the remaining thirty inherit your session's model. Treat the tiers as seniority of role, not as a billing plan — most of the studio runs on whatever model you are already using.

Engine Specialists

The template includes agent sets for all three major engines. Use the set that matches your project:

| Engine | Lead Agent | Sub-Specialists | |--------|-----------|-----------------| | Godot 4 | godot-specialist | GDScript, Shaders, GDExtension | | Unity | unity-specialist | DOTS/ECS, Shaders/VFX, Addressables, UI Toolkit | | Unreal Engine 5 | unreal-specialist | GAS, Blueprints, Replication, UMG/CommonUI |

Slash Commands

Type / in Claude Code to access all 74 skills:

Onboarding & Navigation /start /help /project-stage-detect /setup-engine /adopt /settings

Game Design /brainstorm /map-systems /design-system /quick-design /review-all-gdds /propagate-design-change

Art & Assets /art-bible /asset-spec /asset-audit

UX & Interface Design /ux-design /ux-review

Architecture /create-architecture /architecture-decision /architecture-review /create-control-manifest

Stories & Sprints /create-epics /create-stories /dev-story /sprint-plan /sprint-status /story-readiness /story-done /estimate

Reviews & Analysis /design-review /code-review /balance-check /content-audit /scope-check /perf-profile /tech-debt /gate-check /consistency-check /security-audit

QA & Testing /qa-plan /smoke-check /soak-test /regression-suite /test-setup /test-helpers /test-evidence-review /test-flakiness /skill-test /skill-improve

Production /milestone-review /retrospective /bug-report /bug-triage /reverse-document /playtest-report

Release /release-checklist /launch-checklist /changelog /patch-notes /hotfix /day-one-patch

Creative & Content /prototype /vertical-slice /onboard /localize

Team Orchestration (coordinate multiple agents on a single feature) /team-combat /team-narrative /team-ui /team-release /team-polish /team-audio /team-level /team-live-ops /team-qa

Does it produce games, or documents?

A fair question, and the answer is a measurement rather than a sample project. Four games were built from one brief at different modes.rigor levels and the documents each wrote before its first line of game code were counted:

| modes.rigor | Docs before first line of game code | Time | |---|---:|---:| | minimal | 1 (the one-page brief) | 0 min | | standard | 30 | 58 min |

All of them produced a running, tested game. Two blind reviewers and a human playtest then ranked the standard build last — the extra 29 documents bought traceability, not a better game.

It runs the game and looks at it

The measurement above is about cost. The other half is whether the thing works, and for a game that means someone has to look at it — a passing test says nothing about a menu drawn off-screen. So a story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in production/qa/evidence/. A parse check is not a run. This holds at every rigor level, including minimal, where automated tests are waived but the look is not.

The games themselves are deliberately not shipped here: this is a template you clone to start your own project, and somebody else's game in your repo is clutter, not evidence.

Getting Started

Prerequisites

  • Git
  • Claude Code (npm install -g @anthropic-ai/claude-code)
  • Recommended: jq (for hook validation) and Python 3 (for JSON validation)

All hooks fail gracefully if optional tools are missing — nothing breaks, you just lose validation.

Setup

  1. Clone or use as template:

    git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
    cd my-game
    
  2. Open Claude Code and start a session:

    claude
    
  3. Run /start — the system asks where you are (no idea, vague concept, clear design, existing work) and guides you to the right workflow. No assumptions.

    Or jump directly to a specific skill if you already know what you need:

    • /brainstorm — explore game ideas from scratch
    • /setup-engine godot 4.6 — configure your engine if you already know
    • /project-stage-detect — analyze an existing project

Configuration

project.yaml at the repo root is the single source of truth for how the studio behaves on your project — engine, naming conventions, and a modes block that controls how much process every skill enforces. /start writes it for you; you rarely need to hand-edit it.

The one question that matters most is modes.rigor — minimal, standard, or full. It's a single front door over six separate knobs (workflow — which GDD sections are required, docs.density, qa.level, story_granularity, review_mode — how many director agents review your work, and team.size), so /start asks it once instead of six times:

  • minimal (default) — jam-game speed. No GDDs required, terse docs, minimal QA evidence, solo review. /start → /setup-engine → /dev-story in a handful of steps.
  • standard — 5 required GDD sections, balanced doc depth, standard QA evidence, lean review.
  • full — all 8 GDD sections, thorough docs, full QA evidence on every story type, full director review.

minimal is the default because it was measured against the alternatives: the heavier tier cost several times more to reach working code, was ranked last on play quality, and returned nothing measurable when a fresh developer inherited the project. Raise it in one /settings call when your project grows — /help and /gate-check will suggest it when they see the signs.

Two escape hatches keep one setting from being a blunt instrument. system_overrides holds a single system to a higher standard than the rest of the project — your combat system gets the full treatment while everything else stays light. testing.strict sets, per test type (logic, integration, visual, UI, config), whether missing evidence blocks a story or merely warns.

Any of the six underlying knobs can still be set individually if you want a mix (e.g. workflow: full with docs.density: terse — comprehensive but compact). Two of them — review_mode (full / lean / solo) and team.size — are also personal: rigor sets the team-wide default, but you can override them per-developer in a gitignored project.local.yaml without touching the shared config. modes.automation (how often the AI pauses to ask before it acts) sits outside rigor and is likewise personally overridable.

View or change any setting with the /settings skill:

/settings                              # view effective config
/settings modes.review_mode            # view one setting
/settings modes.rigor=full             # write to project.yaml (team-wide)
/settings --local modes.review_mode=solo   # write to project.local.yaml (just you)

Full schema and per-setting behavior: .claude/docs/effects-map.md.

Upgrading

Already using an older version of this template? See [UPGRADING.md](UP

Truncated for display — read the full file on GitHub.

Related Skills

View on GitHub
GitHub Stars35.7k
CategoryAutomation
Updated17d ago
Forks4.7k

Languages

Shell

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions