android-native-dev
Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development.
Install / Use
npx skills add MiniMax-AI/skills --skill android-native-devInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Content & MediaSupported Platforms
Our assessment of android-native-dev
android-native-dev scores 93/100 on our quality scale, 76th of 398 Content & Media skills we index (top 20%).
Its SKILL.md is 28 KB long, well organised into 69 sections with 28 code examples: a thorough specification that gives an agent plenty to work with.
With 13,641 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated about 5 months ago. That is recent enough to be usable, but agent tooling moves fast, so check the instructions against your agent's current version.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 98/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
android-native-dev compared with similar skills
All 4 of these similar skills score higher than android-native-dev; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| android-native-dev (this skill)by MiniMax-AI | 93 | 13.6k | 5mo ago | SKILL.md |
| siyuanby siyuan-note | 100 | 46.5k | today | MCP Server |
| algorithmic-artby anthropics | 100 | 177.9k | 3d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 3d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 130.2k | 5d ago | SKILL.md |
Frequently asked questions
- How do I install android-native-dev?
- Run
npx skills add MiniMax-AI/skills --skill android-native-dev. The install tabs above show the steps for each supported agent. - Which AI agents does android-native-dev work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is android-native-dev safe to use?
- It is MIT-licensed and scores 98/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is android-native-dev still maintained?
- The repository was last updated about 5 months ago. That is recent enough to be usable, but agent tooling moves fast, so check the instructions against your agent's current version.
Skill content
View source on GitHubname: android-native-dev description: Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development. license: MIT metadata: version: "1.0.0" category: mobile sources: - Material Design 3 Guidelines (material.io) - Android Developer Documentation (developer.android.com) - Google Play Quality Guidelines - WCAG Accessibility Guidelines
1. Project Scenario Assessment
Before starting development, assess the current project state:
| Scenario | Characteristics | Approach |
|----------|-----------------|----------|
| Empty Directory | No files present | Full initialization required, including Gradle Wrapper |
| Has Gradle Wrapper | gradlew and gradle/wrapper/ exist | Use ./gradlew directly for builds |
| Android Studio Project | Complete project structure, may lack wrapper | Check wrapper, run gradle wrapper if needed |
| Incomplete Project | Partial files present | Check missing files, complete configuration |
Key Principles:
- Before writing business logic, ensure
./gradlew assembleDebugsucceeds - If
gradle.propertiesis missing, create it first and configure AndroidX
1.1 Required Files Checklist
MyApp/
├── gradle.properties # Configure AndroidX and other settings
├── settings.gradle.kts
├── build.gradle.kts # Root level
├── gradle/wrapper/
│ └── gradle-wrapper.properties
├── app/
│ ├── build.gradle.kts # Module level
│ └── src/main/
│ ├── AndroidManifest.xml
│ ├── java/com/example/myapp/
│ │ └── MainActivity.kt
│ └── res/
│ ├── values/
│ │ ├── strings.xml
│ │ ├── colors.xml
│ │ └── themes.xml
│ └── mipmap-*/ # App icons
2. Project Configuration
2.1 gradle.properties
# Required configuration
android.useAndroidX=true
android.enableJetifier=true
# Build optimization
org.gradle.parallel=true
kotlin.code.style=official
# JVM memory settings (adjust based on project size)
# Small projects: 2048m, Medium: 4096m, Large: 8192m+
# org.gradle.jvmargs=-Xmx4096m -Dfile.encoding=UTF-8
Note: If you encounter
OutOfMemoryErrorduring build, increase-Xmxvalue. Large projects with many dependencies may require 8GB or more.
2.2 Dependency Declaration Standards
dependencies {
// Use BOM to manage Compose versions
implementation(platform("androidx.compose:compose-bom:2024.02.00"))
implementation("androidx.compose.ui:ui")
implementation("androidx.compose.material3:material3")
// Activity & ViewModel
implementation("androidx.activity:activity-compose:1.8.2")
implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.7.0")
}
2.3 Build Variants & Product Flavors
Product Flavors allow you to create different versions of your app (e.g., free/paid, dev/staging/prod).
Configuration in app/build.gradle.kts:
android {
// Define flavor dimensions
flavorDimensions += "environment"
productFlavors {
create("dev") {
dimension = "environment"
applicationIdSuffix = ".dev"
versionNameSuffix = "-dev"
// Different config values per flavor
buildConfigField("String", "API_BASE_URL", "\"https://dev-api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "true")
// Different resources
resValue("string", "app_name", "MyApp Dev")
}
create("staging") {
dimension = "environment"
applicationIdSuffix = ".staging"
versionNameSuffix = "-staging"
buildConfigField("String", "API_BASE_URL", "\"https://staging-api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "true")
resValue("string", "app_name", "MyApp Staging")
}
create("prod") {
dimension = "environment"
// No suffix for production
buildConfigField("String", "API_BASE_URL", "\"https://api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "false")
resValue("string", "app_name", "MyApp")
}
}
buildTypes {
debug {
isDebuggable = true
isMinifyEnabled = false
}
release {
isDebuggable = false
isMinifyEnabled = true
proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
}
}
}
Build Variant Naming: {flavor}{BuildType} → e.g., devDebug, prodRelease
Gradle Build Commands:
# List all available build variants
./gradlew tasks --group="build"
# Build specific variant (flavor + buildType)
./gradlew assembleDevDebug # Dev flavor, Debug build
./gradlew assembleStagingDebug # Staging flavor, Debug build
./gradlew assembleProdRelease # Prod flavor, Release build
# Build all variants of a specific flavor
./gradlew assembleDev # All Dev variants (debug + release)
./gradlew assembleProd # All Prod variants
# Build all variants of a specific build type
./gradlew assembleDebug # All flavors, Debug build
./gradlew assembleRelease # All flavors, Release build
# Install specific variant to device
./gradlew installDevDebug
./gradlew installProdRelease
# Build and install in one command
./gradlew installDevDebug && adb shell am start -n com.example.myapp.dev/.MainActivity
Access BuildConfig in Code:
Note: Starting from AGP 8.0,
BuildConfigis no longer generated by default. You must explicitly enable it in yourbuild.gradle.kts:android { buildFeatures { buildConfig = true } }
// Use build config values in your code
val apiUrl = BuildConfig.API_BASE_URL
val isLoggingEnabled = BuildConfig.ENABLE_LOGGING
if (BuildConfig.DEBUG) {
// Debug-only code
}
Flavor-Specific Source Sets:
app/src/
├── main/ # Shared code for all flavors
├── dev/ # Dev-only code and resources
│ ├── java/
│ └── res/
├── staging/ # Staging-only code and resources
├── prod/ # Prod-only code and resources
├── debug/ # Debug build type code
└── release/ # Release build type code
Multiple Flavor Dimensions (e.g., environment + tier):
android {
flavorDimensions += listOf("environment", "tier")
productFlavors {
create("dev") { dimension = "environment" }
create("prod") { dimension = "environment" }
create("free") { dimension = "tier" }
create("paid") { dimension = "tier" }
}
}
// Results in: devFreeDebug, devPaidDebug, prodFreeRelease, etc.
3. Kotlin Development Standards
3.1 Naming Conventions
| Type | Convention | Example |
|------|------------|---------|
| Class/Interface | PascalCase | UserRepository, MainActivity |
| Function/Variable | camelCase | getUserName(), isLoading |
| Constant | SCREAMING_SNAKE | MAX_RETRY_COUNT |
| Package | lowercase | com.example.myapp |
| Composable | PascalCase | @Composable fun UserCard() |
3.2 Code Standards (Important)
Null Safety:
// ❌ Avoid: Non-null assertion !! (may crash)
val name = user!!.name
// ✅ Recommended: Safe call + default value
val name = user?.name ?: "Unknown"
// ✅ Recommended: let handling
user?.let { processUser(it) }
Exception Handling:
// ❌ Avoid: Random try-catch in business layer swallowing exceptions
fun loadData() {
try {
val data = api.fetch()
} catch (e: Exception) {
// Swallowing exception, hard to debug
}
}
// ✅ Recommended: Let exceptions propagate, handle at appropriate layer
suspend fun loadData(): Result<Data> {
return try {
Result.success(api.fetch())
} catch (e: Exception) {
Result.failure(e) // Wrap and return, let caller decide handling
}
}
// ✅ Recommended: Unified handling in ViewModel
viewModelScope.launch {
runCatching { repository.loadData() }
.onSuccess { _uiState.value = UiState.Success(it) }
.onFailure { _uiState.value = UiState.Error(it.message) }
}
3.3 Threading & Coroutines (Critical)
Thread Selection Principles:
| Operation Type | Thread | Description |
|----------------|--------|-------------|
| UI Updates | Dispatchers.Main | Update View, State, LiveData |
| Network Requests | Dispatchers.IO | HTTP calls, API requests |
| File I/O | Dispatchers.IO | Local storage, database operations |
| Compute Intensive | Dispatchers.Default | JSON parsing, sorting, encryption |
Correct Usage:
// In ViewModel
viewModelScope.launch {
// Default Main thread, can update UI State
_uiState.value = UiState.Loading
// Switch to IO thread for network request
val result = withContext(Dispatchers.IO) {
repository.fetchData()
}
// Automatically returns to Main thread, update UI
_uiState.value = UiState.Success(result)
}
// In Repository (suspend functions should be main-safe)
suspend fun fetchData(): Data = withContext(Dispatchers.IO) {
api.getData()
}
Common Mistakes:
// ❌ Wrong: Updating UI on IO thread
viewModelScope.launch(Dispatchers.IO) {
val data = api.fetch()
_uiState.value = data // Crash or warning!
}
// ❌ Wrong: Executing time-consuming operation on Main thread
viewModelScope.launch {
val data = api.fetch() // Blocking main thread! ANR
}
// ✅ Correct: Fetch on IO, update on Main
viewModelScope.launch {
val data = withContext(Dispatchers.IO) { api.fetch() }
_uiState.value = data
}
3.4 Visibility Rules
// Default is public, declare explicitly when needed
class UserRepository { // public
private val cache = mutableMapOf<String, User>() // Visible only within class
internal fun clearCache() {} // Visible only within module
}
// data class properties are public by default, be careful when used across modules
data class User(
val id: String, // public
val name: String
)
3.5 Common Syntax Pitfalls
// ❌ Wrong: Accessing uninitialized lateinit
class MyViewModel : ViewModel() {
lateinit var data: String
fun process() = data.length // May crash
}
// ✅ Correct: Use nullable or default value
class MyViewModel : ViewModel() {
var data: String? = null
fun process() = data?.length ?: 0
}
// ❌ Wrong: Using return in lambda
list.forEach { item ->
if (item.isEmpty()) return // Returns from outer function!
}
// ✅ Correct: Use return@forEach
list.forEach { item ->
if (item.isEmpty()) return@forEach
}
3.6 Server Response Data Class Fields Must Be Nullable
// ❌ Wrong: Fields declared as non-null (server may not return them)
data class UserResponse(
val id: String = "",
val name: String = "",
val avatar: String = ""
)
// ✅ Correct: All fields declared as nullable
data class UserResponse(
@SerializedName("id")
val id: String? = null,
@SerializedName("name")
val name: String? = null,
@SerializedName("avatar")
val avatar: String? = null
)
3.7 Lifecycle Resource Management
// ❌ Wrong: Only adding Observer, not removing
class MyView : View {
override fun onAttachedToWindow() {
super.onAttachedToWindow()
activity?.lifecycle?.addObserver(this)
}
// Memory leak!
}
// ✅ Correct: Paired add and remove
class MyView : View {
override fun onAttachedToWindow() {
super.onAttachedToWindow()
activity?.lifecycle?.addObserver(this)
}
override fun onDetache
Truncated for display — read the full file on GitHub.
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From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
