62 skills found · Page 1 of 3
cirosantilli / Arm Assembly CheatMOVED TO: https://cirosantilli.com/linux-kernel-module-cheat/userland-assembly with code at https://github.com/cirosantilli/linux-kernel-module-cheat/tree/master/userland/arch/arm SEE README. ARMv7 and ARMv8 assembly userland minimal examples tutorial. Runnable asserts on x86 hosts with QEMU user mode or natively on ARM targets. Nice GDB step debug setup. Tested on Ubuntu 18.04 host and Raspberry Pi 2 and 3 targets.
eatonphil / UlispA compiler for a lisp-like language targeting LLVM IR, x86 assembly
sanusanth / C Basic ProgramsWhat is C#? C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! Why Use C#? It is one of the most popular programming language in the world It is easy to learn and simple to use It has a huge community support C# is an object oriented language which gives a clear structure to programs and allows code to be reused, lowering development costs. As C# is close to C, C++ and Java, it makes it easy for programmers to switch to C# or vice versa. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology C# Programming for Beginners: Introduction, Features and Applications By Simplilearn Last updated on Jan 20, 2020674 C# Programming for Beginners As a programmer, you’re motivated to master the most popular languages that will give you an edge in your career. There’s a vast number of programming languages that you can learn, but how do you know which is the most useful? If you know C and C++, do you need to learn C# as well? How similar is C# to Java? Does it become more comfortable for you to learn C# if you already know Java? Every developer and wannabe programmer asks these types of questions. So let us explore C# programming: how it evolved as an extension of C and why you need to learn it as a part of the Master’s Program in integrated DevOps for server-side execution. Are you a web developer or someone interested to build a website? Enroll for the Javascript Certification Training. Check out the course preview now! What is C#? C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Full Stack Java Developer Course The Gateway to Master Web DevelopmentEXPLORE COURSEFull Stack Java Developer Course Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology Who Should Learn the C# Programming Language and Why? C# is one of the most popular programming languages as it can be used for a variety of applications: mobile apps, game development, and enterprise software. What’s more, the C# 8.0 version is packed with several new features and enhancements to the C# language that can change the way developers write their C# code. The most important new features available are ‘null reference types,’ enhanced ‘pattern matching,’ and ‘async streams’ that help you to write more reliable and readable code. As you’re exposed to the fundamental programming concepts of C# in this course, you can work on projects that open the doors for you as a Full Stack Java Developer. So, upskill and master the C# language for a faster career trajectory and salary scope.
KiExitDispatcher / Ebyte AMSI ProxyInjectorA lightweight tool that injects a custom assembly proxy into a target process to silently bypass AMSI scanning by redirecting AmsiScanBuffer calls. It suspends the target’s threads, patches the function to always return AMSI_RESULT_CLEAN without altering original bytes directly, ensuring stealthy AMSI bypass.
BirolLab / HLAminer⛏ HLA predictions from NGS shotgun data
ketanhwr / ExylusA hobby operating system written in C and Assembly (AT&T syntax) targeted for x86 architecture.
KiExitDispatcher / Ebyte ETW RedirectorA lightweight tool that injects a custom assembly proxy into a target process to silently bypass ETW scanning by redirecting ETW calls to custom proxy.
tom-englert / ILMerge.FodyMerges the referenced types of local dependencies as private types into the target assembly, and removes the references to the local dependencies.
ped7g / SpecBongZX Next Z80N assembly tutorial - final target "moving sprite over Layer 2 background"
bonsai-team / MatamMapping-Assisted Targeted-Assembly for Metagenomics
evilsocket / SoftWireSoftWire is a class library written in object-oriented C++ for compiling assembly code. It can be used in projects to generate x86 machine code at run-time as an alternative to self-modifying code. Scripting languages might also benefit by using SoftWire as a JIT-compiler back-end. It also allows to eliminate jumps for variables which are temporarily constant during run-time, like for efficient graphics processing by constructing an optimised pipeline. Because of its possibility for 'instruction rewiring' by run-time conditional compilation, I named it "SoftWire". It is targeted only at developers with a good knowledge of C++ and x86 assembly. Project originally by Nicolas Capens, new implementation by Simone Margaritelli aka evilsocket
BirolLab / Kollectorde novo targeted gene assembly
wzxie / RAGAGenerate alternative long reads with the help of target`s assemblies, target`s PacBio HiFi reads and reference genome.
ENvironmentSet / Lambda2wasmA Lambda expression compiler targeting web assembly.
Novartis / MoaBoxA repository of compound-target annotations in support of Systematic Chemogenetic Library Assembly
ajbonkoski / DynvmDynVM is a high-level VM intended as a target for dynamic languages. DynVM executes a high-level assembly language modeled after the Lua IR. This high-level assembly laguage (hlasm) can be the target dynamic language compiler, analogous to static compilation to machine code. Internal DynVM uses dynamic/JIT compilation techniques to achieve performance.
BabyFlokiCoin / Baby Floki Coin/** *Submitted for verification at BscScan.com on 2021-03-01 */ /** *Submitted for verification at BscScan.com on 2021-03-01 */ /** #BEE #LIQ+#RFI+#SHIB+#DOGE = #BEE #SAFEMOON features: 3% fee auto add to the liquidity pool to locked forever when selling 2% fee auto distribute to all holders I created a black hole so #Bee token will deflate itself in supply with every transaction 50% Supply is burned at start. */ pragma solidity ^0.6.12; // SPDX-License-Identifier: Unlicensed interface IERC20 { function totalSupply() external view returns (uint256); /** * @dev Returns the amount of tokens owned by `account`. */ function balanceOf(address account) external view returns (uint256); /** * @dev Moves `amount` tokens from the caller's account to `recipient`. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transfer(address recipient, uint256 amount) external returns (bool); /** * @dev Returns the remaining number of tokens that `spender` will be * allowed to spend on behalf of `owner` through {transferFrom}. This is * zero by default. * * This value changes when {approve} or {transferFrom} are called. */ function allowance(address owner, address spender) external view returns (uint256); /** * @dev Sets `amount` as the allowance of `spender` over the caller's tokens. * * Returns a boolean value indicating whether the operation succeeded. * * IMPORTANT: Beware that changing an allowance with this method brings the risk * that someone may use both the old and the new allowance by unfortunate * transaction ordering. One possible solution to mitigate this race * condition is to first reduce the spender's allowance to 0 and set the * desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * * Emits an {Approval} event. */ function approve(address spender, uint256 amount) external returns (bool); /** * @dev Moves `amount` tokens from `sender` to `recipient` using the * allowance mechanism. `amount` is then deducted from the caller's * allowance. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transferFrom(address sender, address recipient, uint256 amount) external returns (bool); /** * @dev Emitted when `value` tokens are moved from one account (`from`) to * another (`to`). * * Note that `value` may be zero. */ event Transfer(address indexed from, address indexed to, uint256 value); /** * @dev Emitted when the allowance of a `spender` for an `owner` is set by * a call to {approve}. `value` is the new allowance. */ event Approval(address indexed owner, address indexed spender, uint256 value); } /** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */ library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } } abstract contract Context { function _msgSender() internal view virtual returns (address payable) { return msg.sender; } function _msgData() internal view virtual returns (bytes memory) { this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691 return msg.data; } } /** * @dev Collection of functions related to the address type */ library Address { /** * @dev Returns true if `account` is a contract. * * [IMPORTANT] * ==== * It is unsafe to assume that an address for which this function returns * false is an externally-owned account (EOA) and not a contract. * * Among others, `isContract` will return false for the following * types of addresses: * * - an externally-owned account * - a contract in construction * - an address where a contract will be created * - an address where a contract lived, but was destroyed * ==== */ function isContract(address account) internal view returns (bool) { // According to EIP-1052, 0x0 is the value returned for not-yet created accounts // and 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470 is returned // for accounts without code, i.e. `keccak256('')` bytes32 codehash; bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470; // solhint-disable-next-line no-inline-assembly assembly { codehash := extcodehash(account) } return (codehash != accountHash && codehash != 0x0); } /** * @dev Replacement for Solidity's `transfer`: sends `amount` wei to * `recipient`, forwarding all available gas and reverting on errors. * * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost * of certain opcodes, possibly making contracts go over the 2300 gas limit * imposed by `transfer`, making them unable to receive funds via * `transfer`. {sendValue} removes this limitation. * * https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more]. * * IMPORTANT: because control is transferred to `recipient`, care must be * taken to not create reentrancy vulnerabilities. Consider using * {ReentrancyGuard} or the * https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern]. */ function sendValue(address payable recipient, uint256 amount) internal { require(address(this).balance >= amount, "Address: insufficient balance"); // solhint-disable-next-line avoid-low-level-calls, avoid-call-value (bool success, ) = recipient.call{ value: amount }(""); require(success, "Address: unable to send value, recipient may have reverted"); } /** * @dev Performs a Solidity function call using a low level `call`. A * plain`call` is an unsafe replacement for a function call: use this * function instead. * * If `target` reverts with a revert reason, it is bubbled up by this * function (like regular Solidity function calls). * * Returns the raw returned data. To convert to the expected return value, * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`]. * * Requirements: * * - `target` must be a contract. * - calling `target` with `data` must not revert. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data) internal returns (bytes memory) { return functionCall(target, data, "Address: low-level call failed"); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with * `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) { return _functionCallWithValue(target, data, 0, errorMessage); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but also transferring `value` wei to `target`. * * Requirements: * * - the calling contract must have an ETH balance of at least `value`. * - the called Solidity function must be `payable`. * * _Available since v3.1._ */ function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) { return functionCallWithValue(target, data, value, "Address: low-level call with value failed"); } /** * @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but * with `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) { require(address(this).balance >= value, "Address: insufficient balance for call"); return _functionCallWithValue(target, data, value, errorMessage); } function _functionCallWithValue(address target, bytes memory data, uint256 weiValue, string memory errorMessage) private returns (bytes memory) { require(isContract(target), "Address: call to non-contract"); // solhint-disable-next-line avoid-low-level-calls (bool success, bytes memory returndata) = target.call{ value: weiValue }(data); if (success) { return returndata; } else { // Look for revert reason and bubble it up if present if (returndata.length > 0) { // The easiest way to bubble the revert reason is using memory via assembly // solhint-disable-next-line no-inline-assembly assembly { let returndata_size := mload(returndata) revert(add(32, returndata), returndata_size) } } else { revert(errorMessage); } } } } /** * @dev Contract module which provides a basic access control mechanism, where * there is an account (an owner) that can be granted exclusive access to * specific functions. * * By default, the owner account will be the one that deploys the contract. This * can later be changed with {transferOwnership}. * * This module is used through inheritance. It will make available the modifier * `onlyOwner`, which can be applied to your functions to restrict their use to * the owner. */ contract Ownable is Context { address private _owner; address private _previousOwner; uint256 private _lockTime; event OwnershipTransferred(address indexed previousOwner, address indexed newOwner); /** * @dev Initializes the contract setting the deployer as the initial owner. */ constructor () internal { address msgSender = _msgSender(); _owner = msgSender; emit OwnershipTransferred(address(0), msgSender); } /** * @dev Returns the address of the current owner. */ function owner() public view returns (address) { return _owner; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(_owner == _msgSender(), "Ownable: caller is not the owner"); _; } /** * @dev Leaves the contract without owner. It will not be possible to call * `onlyOwner` functions anymore. Can only be called by the current owner. * * NOTE: Renouncing ownership will leave the contract without an owner, * thereby removing any functionality that is only available to the owner. */ function renounceOwnership() public virtual onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Can only be called by the current owner. */ function transferOwnership(address newOwner) public virtual onlyOwner { require(newOwner != address(0), "Ownable: new owner is the zero address"); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; } function geUnlockTime() public view returns (uint256) { return _lockTime; } //Locks the contract for owner for the amount of time provided function lock(uint256 time) public virtual onlyOwner { _previousOwner = _owner; _owner = address(0); _lockTime = now + time; emit OwnershipTransferred(_owner, address(0)); } //Unlocks the contract for owner when _lockTime is exceeds function unlock() public virtual { require(_previousOwner == msg.sender, "You don't have permission to unlock"); require(now > _lockTime , "Contract is locked until 7 days"); emit OwnershipTransferred(_owner, _previousOwner); _owner = _previousOwner; } } // pragma solidity >=0.5.0; interface IUniswapV2Factory { event PairCreated(address indexed token0, address indexed token1, address pair, uint); function feeTo() external view returns (address); function feeToSetter() external view returns (address); function getPair(address tokenA, address tokenB) external view returns (address pair); function allPairs(uint) external view returns (address pair); function allPairsLength() external view returns (uint); function createPair(address tokenA, address tokenB) external returns (address pair); function setFeeTo(address) external; function setFeeToSetter(address) external; } // pragma solidity >=0.5.0; interface IUniswapV2Pair { event Approval(address indexed owner, address indexed spender, uint value); event Transfer(address indexed from, address indexed to, uint value); function name() external pure returns (string memory); function symbol() external pure returns (string memory); function decimals() external pure returns (uint8); function totalSupply() external view returns (uint); function balanceOf(address owner) external view returns (uint); function allowance(address owner, address spender) external view returns (uint); function approve(address spender, uint value) external returns (bool); function transfer(address to, uint value) external returns (bool); function transferFrom(address from, address to, uint value) external returns (bool); function DOMAIN_SEPARATOR() external view returns (bytes32); function PERMIT_TYPEHASH() external pure returns (bytes32); function nonces(address owner) external view returns (uint); function permit(address owner, address spender, uint value, uint deadline, uint8 v, bytes32 r, bytes32 s) external; event Mint(address indexed sender, uint amount0, uint amount1); event Burn(address indexed sender, uint amount0, uint amount1, address indexed to); event Swap( address indexed sender, uint amount0In, uint amount1In, uint amount0Out, uint amount1Out, address indexed to ); event Sync(uint112 reserve0, uint112 reserve1); function MINIMUM_LIQUIDITY() external pure returns (uint); function factory() external view returns (address); function token0() external view returns (address); function token1() external view returns (address); function getReserves() external view returns (uint112 reserve0, uint112 reserve1, uint32 blockTimestampLast); function price0CumulativeLast() external view returns (uint); function price1CumulativeLast() external view returns (uint); function kLast() external view returns (uint); function mint(address to) external returns (uint liquidity); function burn(address to) external returns (uint amount0, uint amount1); function swap(uint amount0Out, uint amount1Out, address to, bytes calldata data) external; function skim(address to) external; function sync() external; function initialize(address, address) external; } // pragma solidity >=0.6.2; interface IUniswapV2Router01 { function factory() external pure returns (address); function WETH() external pure returns (address); function addLiquidity( address tokenA, address tokenB, uint amountADesired, uint amountBDesired, uint amountAMin, uint amountBMin, address to, uint deadline ) external returns (uint amountA, uint amountB, uint liquidity); function addLiquidityETH( address token, uint amountTokenDesired, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external payable returns (uint amountToken, uint amountETH, uint liquidity); function removeLiquidity( address tokenA, address tokenB, uint liquidity, uint amountAMin, uint amountBMin, address to, uint deadline ) external returns (uint amountA, uint amountB); function removeLiquidityETH( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external returns (uint amountToken, uint amountETH); function removeLiquidityWithPermit( address tokenA, address tokenB, uint liquidity, uint amountAMin, uint amountBMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountA, uint amountB); function removeLiquidityETHWithPermit( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountToken, uint amountETH); function swapExactTokensForTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external returns (uint[] memory amounts); function swapTokensForExactTokens( uint amountOut, uint amountInMax, address[] calldata path, address to, uint deadline ) external returns (uint[] memory amounts); function swapExactETHForTokens(uint amountOutMin, address[] calldata path, address to, uint deadline) external payable returns (uint[] memory amounts); function swapTokensForExactETH(uint amountOut, uint amountInMax, address[] calldata path, address to, uint deadline) external returns (uint[] memory amounts); function swapExactTokensForETH(uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline) external returns (uint[] memory amounts); function swapETHForExactTokens(uint amountOut, address[] calldata path, address to, uint deadline) external payable returns (uint[] memory amounts); function quote(uint amountA, uint reserveA, uint reserveB) external pure returns (uint amountB); function getAmountOut(uint amountIn, uint reserveIn, uint reserveOut) external pure returns (uint amountOut); function getAmountIn(uint amountOut, uint reserveIn, uint reserveOut) external pure returns (uint amountIn); function getAmountsOut(uint amountIn, address[] calldata path) external view returns (uint[] memory amounts); function getAmountsIn(uint amountOut, address[] calldata path) external view returns (uint[] memory amounts); } // pragma solidity >=0.6.2; interface IUniswapV2Router02 is IUniswapV2Router01 { function removeLiquidityETHSupportingFeeOnTransferTokens( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external returns (uint amountETH); function removeLiquidityETHWithPermitSupportingFeeOnTransferTokens( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountETH); function swapExactTokensForTokensSupportingFeeOnTransferTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external; function swapExactETHForTokensSupportingFeeOnTransferTokens( uint amountOutMin, address[] calldata path, address to, uint deadline ) external payable; function swapExactTokensForETHSupportingFeeOnTransferTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external; } contract SafeMoon is Context, IERC20, Ownable { using SafeMath for uint256; using Address for address; mapping (address => uint256) private _rOwned; mapping (address => uint256) private _tOwned; mapping (address => mapping (address => uint256)) private _allowances; mapping (address => bool) private _isExcludedFromFee; mapping (address => bool) private _isExcluded; address[] private _excluded; uint256 private constant MAX = ~uint256(0); uint256 private _tTotal = 1000000000 * 10**6 * 10**9; uint256 private _rTotal = (MAX - (MAX % _tTotal)); uint256 private _tFeeTotal; string private _name = "SafeMoon"; string private _symbol = "SAFEMOON"; uint8 private _decimals = 9; uint256 public _taxFee = 5; uint256 private _previousTaxFee = _taxFee; uint256 public _liquidityFee = 5; uint256 private _previousLiquidityFee = _liquidityFee; IUniswapV2Router02 public immutable uniswapV2Router; address public immutable uniswapV2Pair; bool inSwapAndLiquify; bool public swapAndLiquifyEnabled = true; uint256 public _maxTxAmount = 5000000 * 10**6 * 10**9; uint256 private numTokensSellToAddToLiquidity = 500000 * 10**6 * 10**9; event MinTokensBeforeSwapUpdated(uint256 minTokensBeforeSwap); event SwapAndLiquifyEnabledUpdated(bool enabled); event SwapAndLiquify( uint256 tokensSwapped, uint256 ethReceived, uint256 tokensIntoLiqudity ); modifier lockTheSwap { inSwapAndLiquify = true; _; inSwapAndLiquify = false; } constructor () public { _rOwned[_msgSender()] = _rTotal; IUniswapV2Router02 _uniswapV2Router = IUniswapV2Router02(0x05fF2B0DB69458A0750badebc4f9e13aDd608C7F); // Create a uniswap pair for this new token uniswapV2Pair = IUniswapV2Factory(_uniswapV2Router.factory()) .createPair(address(this), _uniswapV2Router.WETH()); // set the rest of the contract variables uniswapV2Router = _uniswapV2Router; //exclude owner and this contract from fee _isExcludedFromFee[owner()] = true; _isExcludedFromFee[address(this)] = true; emit Transfer(address(0), _msgSender(), _tTotal); } function name() public view returns (string memory) { return _name; } function symbol() public view returns (string memory) { return _symbol; } function decimals() public view returns (uint8) { return _decimals; } function totalSupply() public view override returns (uint256) { return _tTotal; } function balanceOf(address account) public view override returns (uint256) { if (_isExcluded[account]) return _tOwned[account]; return tokenFromReflection(_rOwned[account]); } function transfer(address recipient, uint256 amount) public override returns (bool) { _transfer(_msgSender(), recipient, amount); return true; } function allowance(address owner, address spender) public view override returns (uint256) { return _allowances[owner][spender]; } function approve(address spender, uint256 amount) public override returns (bool) { _approve(_msgSender(), spender, amount); return true; } function transferFrom(address sender, address recipient, uint256 amount) public override returns (bool) { _transfer(sender, recipient, amount); _approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance")); return true; } function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) { _approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue)); return true; } function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) { _approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "ERC20: decreased allowance below zero")); return true; } function isExcludedFromReward(address account) public view returns (bool) { return _isExcluded[account]; } function totalFees() public view returns (uint256) { return _tFeeTotal; } function deliver(uint256 tAmount) public { address sender = _msgSender(); require(!_isExcluded[sender], "Excluded addresses cannot call this function"); (uint256 rAmount,,,,,) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rTotal = _rTotal.sub(rAmount); _tFeeTotal = _tFeeTotal.add(tAmount); } function reflectionFromToken(uint256 tAmount, bool deductTransferFee) public view returns(uint256) { require(tAmount <= _tTotal, "Amount must be less than supply"); if (!deductTransferFee) { (uint256 rAmount,,,,,) = _getValues(tAmount); return rAmount; } else { (,uint256 rTransferAmount,,,,) = _getValues(tAmount); return rTransferAmount; } } function tokenFromReflection(uint256 rAmount) public view returns(uint256) { require(rAmount <= _rTotal, "Amount must be less than total reflections"); uint256 currentRate = _getRate(); return rAmount.div(currentRate); } function excludeFromReward(address account) public onlyOwner() { // require(account != 0x7a250d5630B4cF539739dF2C5dAcb4c659F2488D, 'We can not exclude Uniswap router.'); require(!_isExcluded[account], "Account is already excluded"); if(_rOwned[account] > 0) { _tOwned[account] = tokenFromReflection(_rOwned[account]); } _isExcluded[account] = true; _excluded.push(account); } function includeInReward(address account) external onlyOwner() { require(_isExcluded[account], "Account is already excluded"); for (uint256 i = 0; i < _excluded.length; i++) { if (_excluded[i] == account) { _excluded[i] = _excluded[_excluded.length - 1]; _tOwned[account] = 0; _isExcluded[account] = false; _excluded.pop(); break; } } } function _transferBothExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _tOwned[sender] = _tOwned[sender].sub(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _tOwned[recipient] = _tOwned[recipient].add(tTransferAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function excludeFromFee(address account) public onlyOwner { _isExcludedFromFee[account] = true; } function includeInFee(address account) public onlyOwner { _isExcludedFromFee[account] = false; } function setTaxFeePercent(uint256 taxFee) external onlyOwner() { _taxFee = taxFee; } function setLiquidityFeePercent(uint256 liquidityFee) external onlyOwner() { _liquidityFee = liquidityFee; } function setMaxTxPercent(uint256 maxTxPercent) external onlyOwner() { _maxTxAmount = _tTotal.mul(maxTxPercent).div( 10**2 ); } function setSwapAndLiquifyEnabled(bool _enabled) public onlyOwner { swapAndLiquifyEnabled = _enabled; emit SwapAndLiquifyEnabledUpdated(_enabled); } //to recieve ETH from uniswapV2Router when swaping receive() external payable {} function _reflectFee(uint256 rFee, uint256 tFee) private { _rTotal = _rTotal.sub(rFee); _tFeeTotal = _tFeeTotal.add(tFee); } function _getValues(uint256 tAmount) private view returns (uint256, uint256, uint256, uint256, uint256, uint256) { (uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getTValues(tAmount); (uint256 rAmount, uint256 rTransferAmount, uint256 rFee) = _getRValues(tAmount, tFee, tLiquidity, _getRate()); return (rAmount, rTransferAmount, rFee, tTransferAmount, tFee, tLiquidity); } function _getTValues(uint256 tAmount) private view returns (uint256, uint256, uint256) { uint256 tFee = calculateTaxFee(tAmount); uint256 tLiquidity = calculateLiquidityFee(tAmount); uint256 tTransferAmount = tAmount.sub(tFee).sub(tLiquidity); return (tTransferAmount, tFee, tLiquidity); } function _getRValues(uint256 tAmount, uint256 tFee, uint256 tLiquidity, uint256 currentRate) private pure returns (uint256, uint256, uint256) { uint256 rAmount = tAmount.mul(currentRate); uint256 rFee = tFee.mul(currentRate); uint256 rLiquidity = tLiquidity.mul(currentRate); uint256 rTransferAmount = rAmount.sub(rFee).sub(rLiquidity); return (rAmount, rTransferAmount, rFee); } function _getRate() private view returns(uint256) { (uint256 rSupply, uint256 tSupply) = _getCurrentSupply(); return rSupply.div(tSupply); } function _getCurrentSupply() private view returns(uint256, uint256) { uint256 rSupply = _rTotal; uint256 tSupply = _tTotal; for (uint256 i = 0; i < _excluded.length; i++) { if (_rOwned[_excluded[i]] > rSupply || _tOwned[_excluded[i]] > tSupply) return (_rTotal, _tTotal); rSupply = rSupply.sub(_rOwned[_excluded[i]]); tSupply = tSupply.sub(_tOwned[_excluded[i]]); } if (rSupply < _rTotal.div(_tTotal)) return (_rTotal, _tTotal); return (rSupply, tSupply); } function _takeLiquidity(uint256 tLiquidity) private { uint256 currentRate = _getRate(); uint256 rLiquidity = tLiquidity.mul(currentRate); _rOwned[address(this)] = _rOwned[address(this)].add(rLiquidity); if(_isExcluded[address(this)]) _tOwned[address(this)] = _tOwned[address(this)].add(tLiquidity); } function calculateTaxFee(uint256 _amount) private view returns (uint256) { return _amount.mul(_taxFee).div( 10**2 ); } function calculateLiquidityFee(uint256 _amount) private view returns (uint256) { return _amount.mul(_liquidityFee).div( 10**2 ); } function removeAllFee() private { if(_taxFee == 0 && _liquidityFee == 0) return; _previousTaxFee = _taxFee; _previousLiquidityFee = _liquidityFee; _taxFee = 0; _liquidityFee = 0; } function restoreAllFee() private { _taxFee = _previousTaxFee; _liquidityFee = _previousLiquidityFee; } function isExcludedFromFee(address account) public view returns(bool) { return _isExcludedFromFee[account]; } function _approve(address owner, address spender, uint256 amount) private { require(owner != address(0), "ERC20: approve from the zero address"); require(spender != address(0), "ERC20: approve to the zero address"); _allowances[owner][spender] = amount; emit Approval(owner, spender, amount); } function _transfer( address from, address to, uint256 amount ) private { require(from != address(0), "ERC20: transfer from the zero address"); require(to != address(0), "ERC20: transfer to the zero address"); require(amount > 0, "Transfer amount must be greater than zero"); if(from != owner() && to != owner()) require(amount <= _maxTxAmount, "Transfer amount exceeds the maxTxAmount."); // is the token balance of this contract address over the min number of // tokens that we need to initiate a swap + liquidity lock? // also, don't get caught in a circular liquidity event. // also, don't swap & liquify if sender is uniswap pair. uint256 contractTokenBalance = balanceOf(address(this)); if(contractTokenBalance >= _maxTxAmount) { contractTokenBalance = _maxTxAmount; } bool overMinTokenBalance = contractTokenBalance >= numTokensSellToAddToLiquidity; if ( overMinTokenBalance && !inSwapAndLiquify && from != uniswapV2Pair && swapAndLiquifyEnabled ) { contractTokenBalance = numTokensSellToAddToLiquidity; //add liquidity swapAndLiquify(contractTokenBalance); } //indicates if fee should be deducted from transfer bool takeFee = true; //if any account belongs to _isExcludedFromFee account then remove the fee if(_isExcludedFromFee[from] || _isExcludedFromFee[to]){ takeFee = false; } //transfer amount, it will take tax, burn, liquidity fee _tokenTransfer(from,to,amount,takeFee); } function swapAndLiquify(uint256 contractTokenBalance) private lockTheSwap { // split the contract balance into halves uint256 half = contractTokenBalance.div(2); uint256 otherHalf = contractTokenBalance.sub(half); // capture the contract's current ETH balance. // this is so that we can capture exactly the amount of ETH that the // swap creates, and not make the liquidity event include any ETH that // has been manually sent to the contract uint256 initialBalance = address(this).balance; // swap tokens for ETH swapTokensForEth(half); // <- this breaks the ETH -> HATE swap when swap+liquify is triggered // how much ETH did we just swap into? uint256 newBalance = address(this).balance.sub(initialBalance); // add liquidity to uniswap addLiquidity(otherHalf, newBalance); emit SwapAndLiquify(half, newBalance, otherHalf); } function swapTokensForEth(uint256 tokenAmount) private { // generate the uniswap pair path of token -> weth address[] memory path = new address[](2); path[0] = address(this); path[1] = uniswapV2Router.WETH(); _approve(address(this), address(uniswapV2Router), tokenAmount); // make the swap uniswapV2Router.swapExactTokensForETHSupportingFeeOnTransferTokens( tokenAmount, 0, // accept any amount of ETH path, address(this), block.timestamp ); } function addLiquidity(uint256 tokenAmount, uint256 ethAmount) private { // approve token transfer to cover all possible scenarios _approve(address(this), address(uniswapV2Router), tokenAmount); // add the liquidity uniswapV2Router.addLiquidityETH{value: ethAmount}( address(this), tokenAmount, 0, // slippage is unavoidable 0, // slippage is unavoidable owner(), block.timestamp ); } //this method is responsible for taking all fee, if takeFee is true function _tokenTransfer(address sender, address recipient, uint256 amount,bool takeFee) private { if(!takeFee) removeAllFee(); if (_isExcluded[sender] && !_isExcluded[recipient]) { _transferFromExcluded(sender, recipient, amount); } else if (!_isExcluded[sender] && _isExcluded[recipient]) { _transferToExcluded(sender, recipient, amount); } else if (!_isExcluded[sender] && !_isExcluded[recipient]) { _transferStandard(sender, recipient, amount); } else if (_isExcluded[sender] && _isExcluded[recipient]) { _transferBothExcluded(sender, recipient, amount); } else { _transferStandard(sender, recipient, amount); } if(!takeFee) restoreAllFee(); } function _transferStandard(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function _transferToExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _tOwned[recipient] = _tOwned[recipient].add(tTransferAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function _transferFromExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _tOwned[sender] = _tOwned[sender].sub(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } }
kwongj / Contig PullerExtracts contigs harbouring a target gene / sequence from assemblies and aligns the contigs around the target sequence
ardangelo / Scheme Gbascheme->gba : a Scheme compiler targeting ARM assembly.
rswinkle / Mips BookA book on MIPS assembly programming using simulators (MARS, SPIM, QtSpim) targeted at college students.