138 skills found · Page 1 of 5
keith2018 / SoftGLRenderTiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Scthe / Nanite WebgpuUE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
ecumene / Rust SlothA 3D software rasterizer... for the terminal!
wuye9036 / SalviaRendererSALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
EmberGL-org / EmberGLEmberGL - 2D/3D graphics library featuring a tiled software rasterizer.
rustq / Vue SkiaSkia based 2d graphics vue rendering library. It is based on Rust to implement software rasterization to perform rendering. 基于 Skia 的 2D 图形 Vue 渲染库 —— 使用 Rust 语言实现纯软件光栅化
OmarShehata / Webgpu Compute RasterizerA simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
SunXLei / SRenderA c++ implemtation of software rasterization application with pbr
smile-zyk / SRendererSRenderer is a software rasterization renderer
thedmd / Ascii RenderSimple ASCII renderer, because it's fun
StarsX / ComputeRasterReal-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
blitzcode / Rust ExpSoftware rasterization, N-Body simulation and Game of Life in Rust + Haskell
tgjones / RasterizrSoftware rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.
happyfire / URasterizerURasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
jserv / TinyglA portable, software-only OpenGL 1.1 rasterizer in C99
A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.
trenki2 / SoftwareRendererC++ Software Renderer/Rasterizer
Kenji-Ishimaru / Polyphony3D graphics rendering system for FPGA, the project contains hardware rasterizer, software geometry engine, and application middleware.
Scthe / Frostbitten Hair WebgpuSoftware rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendering Behind Frostbite's Hair".
h0MER247 / SwGLA multithreaded software implementation of OpenGL 1.3 in C++.