48 skills found · Page 1 of 2
colyseus / Colyseus⚔ Multiplayer Framework for Node.js
walkor / Workerman TodpoleHTML5+WebSocket+PHP(Workerman) , rumpetroll server writen using php
yvt / OpenspadesCompatible client of Ace of Spades 0.75
ruby0x1 / Realtime Multiplayer In Html5Read the full article: http://buildnewgames.com/real-time-multiplayer/ An example using node.js, socket.io and HTML5 Canvas to explain and demonstrate realtime multiplayer games in the browser.
NazaraEngine / NazaraEngineNazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
Javanaise / Mrboom LibretroMr.Boom is an 8 player Bomberman clone for RetroArch/Libretro
HectorMF / BRDFGeneratorBRDF LUT generation for PBR Pipelines
JakobPCoder / ReshadeMotionEstimationOptical Flow for games in realtime
olofson / Audiality2A realtime scripted modular audio engine for video games and musical applications.
tomkrcha / RealtimeGameLibSimple library for building multiplayer realtime games using P2P (and Flash Media Server).
zachstronaut / CanvasCaptureAn HTML5 Canvas screen capture tool written in JavaScript. Record animations from HTML5 Canvas in realtime. Create videos of HTML5 video games and demos.
wight-airmash / Ab Server2d multiplayer action game server for Node.js based on WebSocket communication.
regaxjs / RegaxA fast,scalable,distributed game server framework for Node.js
STREGAsGate / GameMathGameMath provides common types, related functions, and operators used for interactive realtime simulations (games).
siecvi / ZerospadesOpenSpades modified to some extent
yarpoplar / VFX Photoshop ScriptsVarious Photoshop scripts, related to creating realtime visual effects for games
AaronCQL / PixiesPixelA cross-platform realtime online multiplayer PvP game made with Godot and GDScript. Voted runner up (out of 243 teams) at NUS Orbital 2019.
hodefoting / LydRealtime paralell audio synthesis engine for games and instruments
jaroslavstehlik / HRPHybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produce realtime lighting effects. Ideal for horror games.
DanielJimenezMorales / Network LibraryNetwork library for realtime multiplayer games written in C++