12 skills found
Ronald106 / Surviv.io<!doctype html> <html lang='en'> <head> <!-- Meta Properties --> <meta charset='UTF-8'> <title>surviv.io - 2d battle royale game</title> <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, viewport-fit=cover, user-scalable=no"> <link rel="manifest" href="manifest.json"> <meta name="mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-title" content="surviv.io"> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent"> <meta name="application-name" content="surviv.io"> <meta name="description" content="Like games such as Player Unknown's Battlegrounds (PUBG), Fortnite or Apex Legends? Play this free 2d battle royale io game in your browser!"> <meta property="og:description" content="Like games such as Player Unknown's Battlegrounds (PUBG), Fortnite or Apex Legends? Play this free 2d battle royale io game in your browser!"> <meta name="keywords" content="survivio, surviv, 2d battle royale, io, battle royale browser game, 2d battlegrounds, battlegrounds, battleroyale, battle, royale, browser game, br, survival, game, web game, multiplayer"> <meta property="og:type" content="website"> <meta property="og:title" content="surviv.io"> <meta property="og:url" content="/~/https://surviv.io/"> <meta property="og:site_name" content="surviv.io"> <meta content="/~/https://surviv.io/img/title.png" property="og:image"> <link rel="canonical" href="/~/https://surviv.io" /> <link rel="apple-touch-icon-precomposed" href="img/icon_app.png"> <link rel="icon" href="favicon.ico" type="image/x-icon"> <!-- Global site tag (gtag.js) - Google Analytics --> <script> window.adsBlocked = false; window.adBlockDetected = function() { window.adsBlocked = true; } window.alert = function() { } /* Cookie consent */ var cfg = {}; var consented = true; var webview = false; try { cfg = JSON.parse(localStorage.getItem('surviv_config')) || {}; if (cfg.cookiesConsented != undefined) { consented = cfg.cookiesConsented; } webview = localStorage.getItem('surviv_webview'); } catch (e) { } window.cookiesConsented = consented; if (window.cookiesConsented) { document.write("<script async src='/~/https://www.googletagmanager.com/gtag/js?id=UA-108811301-1' onerror='adBlockDetected();'>\x3C/script>"); window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'UA-108811301-1', { 'anonymize_ip': true }); } window.webviewDetected = new RegExp("[?&]webview=true","gi").test(window.location.href) || webview; </script> <!-- AIP --> <script> document.write("<script async src='/~/https://api.adinplay.com/libs/aiptag/pub/SRV/surviv.io/tag.min.js'>\x3C/script>"); var aiptag = aiptag || {}; aiptag.gdprConsent = window.cookiesConsented; aiptag.consented = window.cookiesConsented; aiptag.cmd = aiptag.cmd || []; aiptag.cmd.display = aiptag.cmd.display || []; </script> <!-- Fonts --> <link href="/~/https://fonts.googleapis.com/css?family=Roboto+Condensed:400,700" rel="stylesheet"> <link href="css/app.dacc77a5.css" rel="stylesheet"><meta name="ROBOTS" content="NOINDEX, NOFOLLOW"/> </head> <body> <div id='preroll-wrapper'> <div id="preroll"></div> </div> <div id="fb-root"></div> <canvas tabindex='1' id='cvs'></canvas> <div id='game-area-wrapper' style='display: none' oncontextmenu='return false;'> <div id='game-touch-area'></div> <!-- Class Select --> <div id='ui-role-menu-wrapper'> <div id='ui-role-menu'> <div id='ui-role-header'></div> <div id='ui-role-body'></div> <div id='ui-role-footer'> <div id='ui-role-footer-desc' data-l10n='game-select-class'>SELECT A CLASS</div> <div id='ui-role-footer-enter'>ENTER GAME (20)</div> </div> </div> </div> <div id='ui-game' class='click-through'> <div id='tablet-console'></div> <div id='ui-center'> <div id='ui-game-menu'> <div id='btn-game-tabs' class='btns-game-double-row'> <div class='btn-game-container'> <a id='btn-game-settings' class='btn-game-tab-select btn-game-menu btn-game-menu-selected btn-darken' data-tab='settings'></a> <div class='btn-double-row game-menu-icon-static settings-icon'></div> </div> <div class='btn-game-container'> <a id='btn-game-keybinds' class='btn-game-tab-select btn-game-menu btn-darken' data-tab='keybinds'></a> <div class='btn-double-row game-menu-icon-static keybind-icon'></div> </div> </div> <div id='ui-game-tab-settings' class='ui-game-tab'> <a id='btn-game-fullscreen' class='btn-fullscreen-toggle btn-game-menu btn-darken' data-l10n='game-full-screen'>Full Screen</a> <div id='btn-touch-styles' class='btns-game-double-row'> <div class='btn-game-container'> <a id='btn-game-move-style' class='btn-double-row btn-game-touch-style btn-darken'></a> <div class='btn-double-row game-menu-icon-toggle movement-icon'></div> </div> <div class='btn-game-container'> <a id='btn-game-aim-style' class='btn-double-row btn-game-touch-style btn-darken'></a> <div class='btn-double-row game-menu-icon-toggle target-icon'></div> </div> </div> <a id='btn-game-aim-line' class='btn-game-menu btn-darken locked-on-icon' data-l10n='game-aim-line'>Aim Line</a> <a id='btn-game-sound' class='btn-sound-toggle btn-game-menu btn-darken audio-on-icon' data-l10n='game-sound'>Sound</a> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-master-volume'>Master Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-master-volume"> </div> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-sfx-volume'>SFX Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-sound-volume"> </div> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-music-volume'>Music Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-music-volume"> </div> <a id='btn-game-quit' class='btn-quit btn-game-menu btn-darken' data-l10n='game-quit-game'>Quit Game</a> </div> <div id='ui-game-tab-keybinds' class='ui-game-tab'> <div id='ui-keybind-list' class='js-keybind-list'></div> <a class='js-btn-keybind-restore btn-keybind-restore btn-game-menu btn-darken' data-l10n='game-restore-defaults'>Restore Defaults</a> </div> <a id='btn-game-resume' class='btn-game-menu btn-darken' data-l10n='game-return-to-game'>Return to Game</a> </div> </div> <div id='big-map' class='js-ui-map-show'> <div id='big-map-collision'></div> <div id='big-map-close'></div> </div> <div id='ui-emotes' class='ui-emote-wheel'> <div id='ui-emote-middle' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-key='middle' data-id='0'> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-top' class='ui-emote-top ui-emote-quarter ui-emote-parent' data-key='top' data-id='1'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-right' class='ui-emote-right ui-emote-quarter ui-emote-parent' data-key='right' data-id='2'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-bottom' class='ui-emote-bottom ui-emote-quarter ui-emote-parent' data-key='bottom' data-id='3'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-left' class='ui-emote-left ui-emote-quarter ui-emote-parent' data-key='left' data-id='4'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> </div> <div id='ui-team-pings' class='ui-emote-wheel'> <div id='ui-team-ping-middle' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-id='0'> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-top' class='ui-emote-top ui-emote-quarter ui-emote-parent' data-id='1'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-right' class='ui-emote-right ui-emote-quarter ui-emote-parent' data-id='2'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-bottom' class='ui-emote-bottom ui-emote-quarter ui-emote-parent' data-id='3'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-bottom-left' class='ui-emote-bottom-left ui-emote-eighth ui-emote-parent' data-id='4'> <div class='ui-emote ui-emote-bg-eighth'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-small'></div> </div> <div id='ui-team-ping-top-left' class='ui-emote-top-left ui-emote-eighth ui-emote-parent' data-id='5'> <div class='ui-emote ui-emote-bg-eighth'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-small'></div> </div> </div> <div id='ui-team-indicators' class='js-ui-map-hidden js-desktop-ui-hud-show'> <div class='ui-team-indicator ui-indicator-main' data-id='0'> <div class='ui-team-indicator-pos ui-background-yellow'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='1'> <div class='ui-team-indicator-pos ui-background-purple'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='2'> <div class='ui-team-indicator-pos ui-background-cyan'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='3'> <div class='ui-team-indicator-pos ui-background-orange'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='4'> <div class='ui-team-indicator-pos ui-background-yellow'></div> </div> <div class='ui-team-indicator ui-indicator-ping' data-id='0'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='0'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='1'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='1'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='2'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='2'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='3'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='3'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='4'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='4'></div> </div> <div id='ui-right-center' class='ui-right-center-desktop js-ui-map-hidden'> <div id='ui-medical-interactive'> <div id='ui-loot-bandage' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-bandage'>Bandage</div> <div class='tooltip-description'><span data-l10n='game-bandage-tooltip'>Left-click to restore 15 health.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-healthkit' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-healthkit'>Med Kit</div> <div class='tooltip-description'><span data-l10n='game-healthkit-tooltip'>Left-click to restore 100 health.</div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-soda' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-soda'>Soda</div> <div class='tooltip-description'><span data-l10n='game-soda-tooltip'>Left-click to boost adrenaline by 25.</span><br><span data-l10n='game-adrenaline-tooltip'>Adrenaline restores health over time.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-chocolateBox' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-chocolateBox'>ChocolateBox</div> <div class='tooltip-description'><span data-l10n='game-soda-tooltip'>Left-click to boost adrenaline by 25.</span><br><span data-l10n='game-adrenaline-tooltip'>Adrenaline restores health over time.</span><br><span data-l10n='game-chocolateBox-tooltip'>Inmune to frenemy effect for 20s.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-painkiller' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-painkiller'>Pills</div> <div class='tooltip-description'><span data-l10n='game-painkiller-tooltip'>Left-click to boost adrenaline by 50.</div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-flask' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-flask'>Flask</div> <div class='tooltip-description'><span data-l10n='game-flask-tooltip'>Left-click for freeze damage immunity for 20 seconds.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> </div> <div id='ui-ammo-interactive'> <div id='ui-loot-50AE' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-50AE'></div> <div class='tooltip-description'><span data-l10n='game-50AE-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(30,30,30,0.75)'></div> </div> <div id='ui-loot-9mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-9mm'></div> <div class='tooltip-description'><span data-l10n='game-9mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,153,0,0.75)'></div> </div> <div id='ui-loot-308sub' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-308sub'></div> <div class='tooltip-description'><span data-l10n='game-308sub-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(49,56,0,0.75)'></div> </div> <div id='ui-loot-12gauge' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-12gauge'></div> <div class='tooltip-description'><span data-l10n='game-12gauge-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,0,0,0.75)'></div> </div> <div id='ui-loot-flare' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-flare'></div> <div class='tooltip-description'><span data-l10n='game-flare-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,85,0,0.75)'></div> </div> <div id='ui-loot-762mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-762mm'></div> <div class='tooltip-description'><span data-l10n='game-762mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(0,102,255,0.75)'></div> </div> <div id='ui-loot-45acp' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-45acp'></div> <div class='tooltip-description'><span data-l10n='game-45acp-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(121,0,255,0.75)'></div> </div> <div id='ui-loot-556mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-556mm'></div> <div class='tooltip-description'><span data-l10n='game-556mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(3,123,0,0.75)'></div> </div> <div id='ui-loot-40mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-40mm'></div> <div class='tooltip-description'><span data-l10n='game-40mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(12,221,171,0.75)'></div> </div> </div> <div id='ui-emote-button'></div> </div> <div id='ui-top-left' class='js-ui-hud-show click-through'> <div id='ui-team' class='js-ui-mobile-map-hidden'> <div class='ui-team-member ui-bg-standard' data-id='0'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-yellow'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='1'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-purple'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='2'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-cyan'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='3'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-orange'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> </div> </div> <div id='ui-map-wrapper' class='ui-map-wrapper-desktop click-through'> <div id='ui-map-container'> <div id='ui-map-info' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-gas-icon' class='gas-icon'></div> <div id='ui-gas-timer'></div> </div> <div id='ui-spec-counter' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-spec-counter-icon'></div> <div id='ui-spec-counter-number'></div> </div> <div id='ui-settings-container-desktop' class='js-ui-desktop-map-hidden'> <div id='ui-map-expand-desktop' class='ui-map-expand ui-settings-button'> <img id='mag-glass-white' src=''></img> </div> <div id='ui-map-minimize' class='ui-settings-button js-ui-map-hidden'> <img id='ui-minimize-img' src=''></img> </div> </div> <div id='ui-settings-container-mobile' class='js-ui-mobile-map-hidden'> <div id='ui-alive-info'> <div id='ui-alive-icon' class='ui-map-icon alive-icon'></div> <div id='ui-map-counter-default' class='js-ui-players-alive'>0</div> <div id='ui-map-counter-faction'> <span class='ui-players-alive-red js-ui-players-alive-red'>0</span>:<span class='ui-players-alive-blue js-ui-players-alive-blue'>0</span> </div> </div> <div id='ui-map-expand-mobile' class='ui-map-expand ui-settings-button'></div> </div> </div> </div> <div id='ui-menu-display' class='ui-settings-button prop-event'></div> <div id='ui-kill-leader-container'> <div id='ui-kill-leader-wrapper' class='js-ui-map-hidden js-ui-hud-show hide-on-mobile'> <div id='ui-kill-leader-name'>Waiting for new leader</div> <div id='ui-kill-leader-icon'></div> <div id='ui-kill-leader-count'>0</div> </div> </div> <div id='ui-killfeed-wrapper'> <div id='ui-killfeed' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-killfeed-contents'></div> </div> </div> <div id='ui-leaderboard-wrapper'> <div id='ui-leaderboard' class='js-ui-hud-show'> <div id='ui-leaderboard-alive'> <span class='ui-players-alive js-ui-players-alive'>0</span> </div> <div id='ui-leaderboard-alive-faction'> <span class='ui-players-alive-red js-ui-players-alive-red'>0</span> <span class='ui-players-alive-blue js-ui-players-alive-blue'>0</span> </div> <div class='ui-leaderboard-header' data-l10n='game-alive'>Alive</div> </div> <div id='ui-kill-counter-wrapper' class='js-ui-map-show'> <div id='ui-kill-counter'> <span class='ui-player-kills js-ui-player-kills'>0</span> </div> <div class='ui-kill-counter-header' data-l10n='game-kills'>Kills</div> </div> </div> <div id='ui-top-center-scopes-wrapper'> <div id='ui-top-center-scopes' class='click-through js-ui-map-hidden'> <div id='ui-scope-1xscope' class='ui-scope ui-zoom'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>1<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-2xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>2<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-4xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>4<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-8xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>8<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-15xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>15<span class='ui-zoom-append'>x</span></div> </div> </div> </div> </div> <div id='ui-top-center' class='js-ui-map-hidden js-ui-hud-show click-through'> <div id='ui-waiting-text' class='top-center-text'><span data-l10n='game-waiting-for-players'>Waiting for players</span>...</div> <div id='ui-spectate-text' class='top-center-text ui-spectate-mode'> <div class='spectate-text spectate-desc' data-l10n='game-spectating'>Spectating</div> <div id='spectate-player' class='spectate-text'></div> </div> </div> <div id='ui-upper-center' class='click-through'> <div id='ui-announcement'></div> </div> <div id='ui-upper-center-1' class='click-through'> <div id='ui-pickup-notification'> <div id='ui-pickup-description'>Item picked up</div> </div> </div> <div id='ui-lower-center' class='js-ui-map-hidden js-ui-hud-show click-through'> <div id='ui-interaction'> <div id='ui-interaction-press'></div> <div id='ui-interaction-outer'> <div id='ui-interaction-description'></div> </div> </div> </div> <div id='ui-bottom-center-2' class='click-through'> <div id='ui-pickup-message' class='notify-message'></div> <div id='ui-perk-message-wrapper' class='notify-message'> <div id='ui-perk-message-image-wrapper'> <div id='ui-perk-message-image-icon'></div> </div> <div id='ui-perk-message-name' class='notify-message'></div> <div id='ui-perk-message-acquired' class='notify-message'></div> </div> </div> <div id='ui-equipped-ammo-wrapper' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-equipped-ammo'> <div id='ui-bullet-counter'> <div id='ui-current-clip'>0</div> <div id='ui-remaining-ammo'>0</div> <div id='ui-reload-button-container'> <div id='ui-reload-button'></div> </div> </div> </div> </div> <div id='ui-bottom-center-0' class='click-through js-ui-map-hidden js-ui-hud-show'> <div id='ui-boost-counter'> <div class='ui-boost-base' id='ui-boost-counter-0'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-1'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-2'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-3'> <div class='ui-bar-inner'></div> </div> </div> <div id='ui-health-counter'> <div id='ui-health-flair-left' class='ui-health-flair'></div> <div id='ui-health-flair-right' class='ui-health-flair'></div> <div id='ui-health-container'> <div class='ui-bar-inner' id='ui-health-actual'></div> <div class='ui-bar-inner' id='ui-health-depleted'></div> </div> </div> </div> <div id='ui-bottom-center-left' class='js-ui-map-hidden'> <div id='ui-perk-0' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-perk-1' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-perk-2' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> </div> <div id='ui-bottom-center-right' class='js-ui-map-hidden'> <div id='ui-armor-helmet' class='ui-armor-counter ui-outline-hover'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-armor-chest' class='ui-armor-counter ui-outline-hover'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-armor-backpack' class='ui-armor-counter'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> </div> <div id='ui-bottom-right' class='js-ui-map-hidden'> <div id='ui-weapon-container'> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-1' data-slot='1'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>1</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-2' data-slot='2'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>2</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-3'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>3</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-4'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>4</div> <div class='ui-weapon-exp ui-weapon-ammo-counter'>0</div> <img class='ui-weapon-image' src=''></img> </div> </div> </div> </div> <div id='ui-spectate-options-wrapper'> <div id='ui-spectate-options' class='ui-spectate-mode js-ui-hud-show click-through'> <div id='ui-spectate-buttons' class='ui-bg-standard'> <a class='menu-option btn-darken' id='btn-spectate-next-player' data-l10n='game-next-teammate'>Next Teammate</a> <a class='menu-option btn-darken' id='btn-spectate-prev-player' data-l10n='game-previous-teammate'>Previous Teammate</a> <a class='menu-option btn-darken' id='btn-spectate-view-stats' data-l10n='game-view-match-stats'>View Match Stats</a> <a class='menu-option btn-darken btn-quit' id='btn-spectate-quit' data-l10n='game-leave-game'>Leave Game</a> </div> <div id='ui-spectate-stats' class='ui-bg-standard'> <div id='ui-spectate-stats-header' data-l10n='game-your-results'>Your Results</div> <table id='ui-spectate-stats-table'> <tbody id='ui-spectate-stats-data'> </tbody> </table> </div> </div> </div> <div id='ui-bottom-center-1' class='click-through'> <div id='ui-kills'> <div id='ui-kill-text'></div> <div id='ui-kill-count'></div> </div> </div> </div> <div id='ui-stats'> <div id='ui-stats-bg'></div> <div id='ui-stats-contents'> <div id='ui-stats-contents-inner'> <div id='ui-stats-header'></div> <div id='ui-stats-info-box'></div> <div id='ui-stats-options'></div> <div id='ui-stats-logo'></div> </div> <div id='ui-stats-ad-container-desktop' class='ui-stats-ad-container'> <div id='surviv-io_300x250_2'></div> </div> <div id='ui-stats-ad-container-mobile' class='ui-stats-ad-container'> <div id='surviv-io_300x250_mobile_2'></div> </div> </div> </div> <div class='ui-stats-adblock surviv-shirts'> <a class='surviv-shirts-link' href='/~/https://www.amazon.com/s?rh=n%3A7141123011%2Cp_4%3Asurviv.io&ref=w_bl_sl_s_ap_web_7141123011' target="_blank"></a> </div> <div class='ui-stats-adblock adblock-plea'> <span>Please consider supporting us by disabling your adblocker.</span> </div> </div> <div id='start-menu-wrapper'> <div id='safari-margin'></div> <div id='background'> <div id='start-overlay'></div> </div> <div id='event-modal'> <div id='modal-container'> <p id='modal-header' data-l10n='index-modal-test'>(HEADER TEXT)</p> <img id='modal-img-1'> <div id='modal-content'> <img id='modal-img-2'> <p id='modal-text' data-l10n='event-desc'>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Tincidunt dui ut ornare lectus sit amet est.</p> </div> <button class='close' id='modal-btn' data-l10n='modal-btn-txt' type='button'>(BUTTON TEXT)</button> </div> </div> <div id='start-main'> <div id='start-top-left'> <div id='btn-hamburger' class='icon-hamburger'></div> <div id='start-top-left-desktop'> <div id='featured-streamers'> <div class='streaming-header'> <div id='streaming-header-title' data-l10n='index-streaming-live'>Streaming Live!</div> <div id='streaming-icon'></div> </div> <div class='streamer-list'></div> <div id='featured-streamer-template'> <a href='' target='_blank' class='btn-streamer btn-darken'></a> </div> </div> <div id='featured-youtuber'> <div class='youtube-header'> <div id='youtube-header-title' data-l10n='index-featured-youtuber'>Featured YouTuber</div> </div> <a href='' target='_blank' class='btn-youtuber btn-darken'></a> </div> </div> </div> <!-- Accounts Modals --> <div id='modal-account-name-change' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-name'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-create-account'>Create Account</h2> </div> <div class='modal-body modal-body-name'> <div class='modal-settings-item'> <p id='modal-account-name-desc' class='modal-body-text' data-l10n='index-set-account-name'>Set your account name:</p> <div id='modal-body-warning'></div> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='Enter name' id='modal-account-name-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-name modal-footer-round'> <h3 id='modal-account-name-finish' class='finish' data-l10n='index-finish'>Finish</h3> </div> </div> </div> <div id='modal-account-reset-stats' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-reset-stats'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-reset-stats'>Reset Stats</h2> </div> <div class='modal-body modal-body-reset-stats'> <div class='modal-settings-item'> <p id='modal-account-reset-stats-desc' class='modal-body-text' data-l10n='index-reset-stats-desc'>Enter "RESET STATS" to reset your stats:</p> <p id='modal-account-reset-stats-desc-2' class='modal-body-text' data-l10n='index-reset-stats-desc-2'>(This does not reset pass progress.)</p> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='' id='modal-account-reset-stats-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-reset-stats modal-footer-round'> <h3 id='modal-account-reset-stats-finish' class='finish' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> <div id='modal-account-delete' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-delete'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-delete-account'>Delete Account</h2> </div> <div class='modal-body modal-body-delete'> <div class='modal-settings-item'> <p id='modal-account-delete-desc' class='modal-body-text' data-l10n='index-delete-account-desc'>Enter "DELETE" to delete your account:</p> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='' id='modal-account-delete-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-delete modal-footer-round'> <h3 id='modal-account-delete-finish' class='finish' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> <!-- Accounts Mobile --> <div id='modal-mobile-account' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2 data-l10n='index-account' data-l10n='index-account'>Account</h2> </div> <div id='modal-mobile-account-body'> <div class='account-buttons-settings account-buttons-wrapper account-block-arrow modal-close'> <div class='account-buttons'> <div class='account-stats-link btn-player-stats-link menu-option btn-darken btn-standard ' data-l10n='index-my-stats'>My Stats</div> <div class='btn-account-link btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-link-account'>Link Account</div> <div class='btn-account-change-name btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-change-account-name'>Change Account Name</div> <div class='btn-account-reset-stats btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-reset-stats'>Reset Stats</div> <div class='btn-account-delete btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-delete-account'>Delete Account</div> <div class='btn-account-logout btn-account-grey menu-option btn-darken btn-standard' data-l10n='index-log-out'>Log Out</div> </div> </div> <div id='account-login-options-mobile' class='account-buttons-link-account account-buttons-wrapper account-block-arrow modal-close'> <div class='login-options-content'></div> </div> </div> </div> </div> <!-- Accounts --> <div id='start-top-right'> <div class='account-block'> <div class='account-details-top'> <div class="account-details-top-buttons"> <div class="account-details-button-wrapper account-details-button-loadout menu-option btn-darken-alt"> <div class='account-details-button'> <div id='loadout-alert-main' class='account-alert-main account-alert'></div> <div class='account-link account-loadout-link'> <span data-l10n='index-loadout'>Loadout</span> </div> </div> </div> <div class="account-details-button-wrapper account-details-link-out menu-option btn-darken hide-on-mobile"> <div class='account-details-button'> <div class='account-link account-stats-link'><span data-l10n='index-my-stats'>My Stats</span></div> </div> </div> <div class="account-details-button-wrapper account-details-link-out menu-option btn-darken hide-on-mobile"> <div class='account-details-button'> <div class='account-link account-leaderboard-link'><span data-l10n='index-leaderboards'>Leaderboards</span></div> </div> </div> </div> </div> <div class='account-overview'> <div class="account-details-user account-details-block"> <div class="account-details"> <div class="account-avatar"></div> <div id="account-login" class="account-player-name account-name account-name-user" data-l10n='index-log-in-desc'>Log In / Create Account</div> <div id="account-player-name" class="account-player-name account-name account-name-user" style="display:none"></div> <div class="account-loading-container"> <div class="account-loading"></div> </div> </div> </div> </div> <div class='account-buttons-settings account-buttons-wrapper account-block-arrow modal-close hide-on-mobile'> <div class='account-buttons'> <div class='btn-account-link btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-link-account'>Link Account</div> <div class='btn-account-change-name btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-change-account-name'>Change Account Name</div> <div class='btn-account-reset-stats btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-reset-stats'>Reset Stats</div> <div class='btn-account-delete btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-delete-account'>Delete Account</div> <div class='btn-account-logout btn-account-grey menu-option btn-darken btn-standard' data-l10n='index-log-out'>Log Out</div> </div> </div> <div id='account-login-options' class='account-buttons-link-account account-buttons-wrapper account-block-arrow modal-close hide-on-mobile'> <div class='login-options-content'></div> </div> </div> </div> <div id='start-main-center'> <div id='start-row-header'> <div id='server-warning'></div> </div> <div id='start-row-top'> <div id='start-rotate-reminder' class='menu-column menu-block'> <span>Rotate to landscape for a better experience.</span> </div> <div id='left-column' class='menu-column'> <div id='ad-block-left'> <div class='surviv-shirts'> <a href='/~/https://www.amazon.com/s?rh=n%3A7141123011%2Cp_4%3Asurviv.io&ref=w_bl_sl_s_ap_web_7141123011' target="_blank"></a> </div> <div class='adblock-plea'> <span>Please consider supporting us by disabling your adblocker.</span> </div> <div class='ad-block-med-rect' id='surviv-io_300x250'> </div> </div> <div id='social-share-block-wrapper'> <div id='social-share-block' class='menu-block'> <div class='btn-social-wrapper'> <a href='/~/https://facebook.com/surviviogame' target='_blank' class='btn-social btn-darken btn-facebook'></a> <a href='/~/https://twitter.com/survivio' target='_blank' class='btn-social btn-darken btn-twitter'></a> <a href='/~/https://www.instagram.com/surviviogame/' target='_blank' class='btn-social btn-darken btn-instagram'></a> <a href='/~/https://discord.gg/survivio' target='_blank' class='btn-social btn-darken btn-discord'></a> <a href='/~/https://www.youtube.com/c/survivio?sub_confirmation=1' target='_blank' class='btn-social btn-darken btn-youtube'></a> </div> </div> </div> </div> <div id='start-menu' class='menu-column menu-block'> <div class='play-loading-outer'> <div class='play-loading-inner'> <div class='play-loading-spinner'></div> </div> </div> <div class='play-button-container'> <div id='player-options'> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='Enter your name here' id='player-name-input-solo' maxlength='16' /> <a class='btn-darken menu-option player-options-btn' id='btn-customize'></a> </div> <select id='server-select-main' class='server-select menu-option btn-hollow btn-hollow-selected'> <optgroup id='server-opts' label='Region' data-l10n='index-region'> <option value='na' data-label='North America' data-l10n='index-north-america'>North America</option> <option value='sa' data-label='South America' data-l10n='index-south-america'>South America</option> <option value='eu' data-label='Europe' data-l10n='index-europe'>Europe</option> <option value='as' data-label='Asia' data-l10n='index-asia'>Asia</option> <option value='kr' data-label='Korea' data-l10n='index-korea'>South Korea</option> </optgroup> </select> <a class='btn-green btn-darken menu-option' id='btn-start-mode-0' data-l10n='index-play-solo'>Play Solo</a> <div id='btns-quick-start'> <a class='btn-green btn-darken menu-option' id='btn-start-mode-1' data-l10n='index-play-duo'>Play Duo</a> <a class='btn-green btn-darken menu-option' id='btn-start-mode-2' data-l10n='index-play-squad'>Play Squad</a> </div> <div class='btns-double-row'> <a class='btn-darken menu-option btn-team-option' id='btn-join-team' data-l10n='index-join-team'>Join Team</a> <a class='btn-darken menu-option btn-team-option' id='btn-create-team' data-l10n='index-create-team'>Create Team</a> </div> <div id='btn-help' class='menu-option btn-darken' data-l10n='index-how-to-play'>How to Play</div> <div id='start-help'> <h1 data-l10n='index-controls'>Controls</h1> <p><span class='help-action' data-l10n='index-movement'></span>: <span class='help-control' data-l10n='index-movement-ctrl'></span></p> <p><span class='help-action' data-l10n='index-aim'></span>: <span class='help-control' data-l10n='index-aim-ctrl'></span></p> <p><span class='help-action' data-l10n='index-punch'></span>/<span class='help-action' data-l10n='index-shoot'></span>: <span class='help-control' data-l10n='index-shoot-ctrl'></span></p> <p><span class='help-action' data-l10n='index-change-weapons'></span>: <span class='help-control' data-l10n='index-change-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-stow-weapons'></span>: <span class='help-control' data-l10n='index-stow-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-swap-weapons'></span>: <span class='help-control' data-l10n='index-swap-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-swap-weapon-slots'></span>: <span class='help-control' data-l10n='index-swap-weapon-slots-ctrl'></span></p> <p><span class='help-action' data-l10n='index-reload'></span>: <span class='help-control' data-l10n='index-reload-ctrl'></span></p> <p><span class='help-action' data-l10n='index-scope-zoom'></span>: <span class='help-control' data-l10n='index-scope-zoom-ctrl'></span></p> <p><span class='help-action' data-l10n='index-pickup'></span>/<span class='help-action' data-l10n='index-loot'></span>/<span class='help-action' data-l10n='index-revive'></span>: <span class='help-control' data-l10n='index-pickup-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-medical'></span>: <span class='help-control' data-l10n='index-use-medical-ctrl'></span></p> <p><span class='help-action' data-l10n='index-drop-item'></span>: <span class='help-control' data-l10n='index-drop-item-ctrl'></span></p> <p><span class='help-action' data-l10n='index-cancel-action'></span>: <span class='help-control' data-l10n='index-cancel-action-ctrl'></span></p> <p><span class='help-action' data-l10n='index-view-map'></span>: <span class='help-control' data-l10n='index-view-map-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-toggle-minimap'></span>: <span class='help-control' data-l10n='index-toggle-minimap-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-ping'></span>: <span class='help-control' data-l10n='index-use-ping-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-emote'></span>: <span class='help-control' data-l10n='index-use-emote-ctrl'></span></p> <h1 data-l10n='index-how-to-play'>How to Play</h1> <p data-l10n='index-tips-1-desc'>The goal of surviv.io is to be the last player standing. You only live once per game - there is no respawn!</p> <h1 data-l10n='index-tips-2'>2D PUBG</h1> <p data-l10n='index-tips-2-desc'>If you've played other battle royale games like PUBG, Fortnite or H1Z1, then you're already halfway there! Think of surviv.io as 2D PUBG (with slightly less desync and more chicken).</p> <h1 data-l10n='index-tips-3'>Loot and Kill</h1> <p data-l10n='index-tips-3-desc'>You'll begin the game with no items other than a simple backpack. Move around the map to find loot: weapons, ammo, scopes, and medical items. Eliminate other players and you can take their loot!</p> <h1 data-l10n='index-tips-4'>Red = Bad!</h1> <p data-l10n='index-tips-4-desc'>Players aren't the only thing that can hurt you. The deadly red zone will move in from the sides of the map and deal increasingly greater damage if you stand in it. Keep an eye on the map and stay safe.</p> </div> </div> </div> <div id='team-menu' class='menu-column menu-block'> <div class='play-loading-outer'> <div class='play-loading-inner'> <div class='play-loading-spinner'></div> </div> </div> <div class='play-button-container'> <a class='btn-darken menu-option' id='btn-team-leave' data-l10n='index-leave-team'>Leave Team</a> <div id='team-menu-connecting'> <div class='ui-spinner'></div> <div class='team-menu-connecting-text' id='team-menu-joining-text'><span data-l10n='index-joining-team'>Joining team</span> ...</div> <div class='team-menu-connecting-text' id='team-menu-creating-text'><span data-l10n='index-creating-team'>Creating team</span> ...</div> </div> <div id='team-menu-contents'> <div id='team-desc'> <div id='team-desc-text'><span id='invite-link-text' data-l10n='index-invite-link'>Invite link</span>: <span id='team-url'></span> </div> <a id='team-copy-url' class='copy-item btn-darken'></a> <a id='team-hide-url' class='hide-item btn-darken'></a> <div id='team-code-text'><span id='invite-code-text' data-l10n='index-invite-code'>Invite code</span>: <span id='team-code'></span></div> </div> <div id='team-menu-columns'> <div id='team-menu-members' class='team-menu-block'> <div id='team-menu-member-list'></div> </div> <div id='team-menu-options' class='team-menu-block'> <select id='team-server-select' class='btn-hollow btn-hollow-selected server-select menu-option'> <optgroup id='team-server-opts' label='Region'> <option value='na' data-label='North America' data-l10n='index-north-america'>North America</option> <option value='sa' data-label='South America' data-l10n='index-south-america'>South America</option> <option value='eu' data-label='Europe' data-l10n='index-europe'>Europe</option> <option value='as' data-label='Asia' data-l10n='index-asia'>Asia</option> <option value='kr' data-label='Korea' data-l10n='index-korea'>South Korea</option> </optgroup> </select> <div class='team-menu-options-buttons'> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-queue' id='btn-team-queue-mode-1' data-l10n='index-duo'>Duo</a> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-queue' id='btn-team-queue-mode-2' data-l10n='index-squad'>Squad</a> </div> <div class='team-menu-options-buttons'> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-fill' id='btn-team-fill-auto' data-l10n='index-auto-fill'>Auto Fill</a> <a class='btn-hollow btn-darken team-menu-option btn-team-fill' id='btn-team-fill-none' data-l10n='index-no-fill'>No Fill</a> </div> <div id='team-menu-options-start'> <a class='btn-green btn-darken menu-option' id='btn-start-team' data-label='Play' data-l10n='index-play'>Play</a> <div id='msg-wait-reason'></div> </div> </div> </div> </div> </div> </div> <div id='team-mobile-link' class='menu-column menu-block'> <div id='team-mobile-link-desc' class='team-mobile-link-text' data-l10n='index-join-team-help'>Got a team link or code? Paste it here:</div> <div id='team-mobile-link-warning' class='team-mobile-link-text'>Invalid link!</div> <input type='text' class='menu-option' contenteditable="false" tabindex='0' autofocus placeholder='Paste team link or enter code here' id='team-link-input' /> <a class='btn-darken menu-option btn-team-option' id='btn-team-mobile-link-join' data-l10n='index-join-team'>Join Team</a> <a class='btn-darken menu-option' id='btn-team-mobile-link-leave' data-l10n='index-back-to-main'>Back to Main Menu</a> </div> <div id='right-column' class='menu-column'> <div id='pass-wrapper'> <div id='pass-unlock-tooltip'> <div class='tooltip-pass-title'></div> <div class='tooltip-pass-desc'></div> </div> <div class='right-column-toggle news-toggle'> <div class='account-alert'></div> </div> <div id='pass-loading' class='pass-column menu-block'> <div id='pass-loading-spinner'></div> </div> <div id='pass-block' class='pass-column menu-block'> <div id='pass-name'> <span id='pass-name-text'></span> </div> <div id='pass-progress' class=''> <div id='pass-progress-level' class=''></div> <div id='pass-progress-bar' class=''> <div id='pass-progress-bar-fill'></div> <div id='pass-progress-xp'> <span id='pass-progress-xp-current'></span> <span>/</span> <span id='pass-progress-xp-target'></span> <span>XP</span> </div> </div> <div id='pass-progress-unlock-wrapper'> <div id='pass-progress-unlock' class=''> <div id='pass-progress-unlock-image' class=''></div> </div> <div id='pass-progress-unlock-type-wrapper' class=''> <div id='pass-progress-unlock-type-border' class=''> <div id='pass-progress-unlock-type-image' class=''></div> </div> <div id='pass-progress-unlock-overlay' class=''></div> </div> </div> </div> <div id='pass-quest-wrapper' class=''> <div id='pass-locked'> <div id='btn-pass-locked' class='menu-option btn-darken' data-l10n='quest-login-prompt'>Log in to get quests!</div> </div> <div id='pass-quest-0' class='pass-quest'> <div class='pass-quest-timer'></div> <div class='pass-quest-spinner-container'> <div class='pass-quest-spinner'></div> </div> <div class='pass-quest-refresh-prompt'> <div class='pass-quest-refresh-prompt-text' data-l10n='quest-refresh-prompt'>Get a new quest?</div> <div class='pass-quest-refresh-confirm btn-pass-quest-refresh'></div> <div class='pass-quest-refresh-cancel btn-pass-quest-refresh'></div> </div> <div class='pass-quest-info'> <div class='pass-quest-desc'></div> <div class='pass-quest-xp'></div> <div class='pass-quest-refresh'></div> <div class='pass-quest-progress'> <div class='pass-quest-bar'> <div class='pass-quest-bar-fill'></div> </div> <div class='pass-quest-counter'> <span class='pass-quest-counter-current'></span> <span>/</span> <span class='pass-quest-counter-target'></span> </div> </div> </div> </div> <div id='pass-quest-1' class='pass-quest'> <div class='pass-quest-timer'></div> <div class='pass-quest-spinner-container'> <div class='pass-quest-spinner'></div> </div> <div class='pass-quest-refresh-prompt'> <div class='pass-quest-refresh-prompt-text' data-l10n='quest-refresh-prompt'>Get a new quest?</div> <div class='pass-quest-refresh-confirm btn-pass-quest-refresh'></div> <div class='pass-quest-refresh-cancel btn-pass-quest-refresh'></div> </div> <div class='pass-quest-info'> <div class='pass-quest-desc'></div> <div class='pass-quest-xp'></div> <div class='pass-quest-refresh'></div> <div class='pass-quest-progress'> <div class='pass-quest-bar'> <div class='pass-quest-bar-fill'></div> </div> <div class='pass-quest-counter'> <span class='pass-quest-counter-current'></span> <span>/</span> <span class='pass-quest-counter-target'></span> </div> </div> </div> </div> </div> </div> </div> <div id='news-wrapper'> <div class='right-column-toggle pass-toggle'></div> <div id='news-block' class='menu-block'> <div id='news'> <h3 class='news-header'>What's New!</h3> <div id='news-current' data-date='2020-2-24'> <small class='news-date'>February 24, 2020</small> <p class='news-paragraph'><strong>Curveball</strong></p> <p class='news-paragraph'>The <span class='highlight'>Savannah</span> has returned with a new perk to help flush snipers out of position.</p> <p class='news-paragraph'>The <span class='highlight'>Closer Perk</span> throws grenades much farther, allowing you to put Snipers on the move.</p> </div> <div data-date='2020-2-10'> <small class='news-date'>February 10, 2020</small> <p class='news-paragraph'><strong>Keep Your Enemies Closer</strong></p> <p class='news-paragraph'>PARMA recognizes this season of togetherness and generously offers to help rivals resolve their differences. The all new <span class='highlight'>Heart Cannon</span> diffuses damage taken from your frenemies. For groups of future friends, the same effect is achieved with the all-new <span class='highlight'>Heart Grenade</span>.</p> <p class='news-paragraph'>If you do not trust the intentions of your new friends, eat an entire <span class='highlight'>box of chocolates</span> to counter the effect of <span class='highlight'>Heart Weapons</span>.</p> </div> <div data-date='2020-1-27'> <small class='news-date'>January 27, 2020</small> <p class='news-paragraph'><strong>Dodge This</strong></p> <p class='news-paragraph'><span class='highlight'>Woods</span> Mode is back with two new weapons and things are bound to get explosive. The <span class='highlight'>PKM</span> and <span class='highlight'>Hawk 12G</span> join the Woods Map arsenal, along with increased grenade capacity.</p> <p class='news-paragraph'>The <span class='highlight'>PKM</span> packs a punch while balancing mobility and range. Based on the M870 with an added magazine, the <span class='highlight'>Hawk 12G</span>'s ammo capacity of 5 is the same as its parent weapon, the fire delay is faster and fires a tighter spread. </p> </div> <div data-date='2020-1-13'> <small class='news-date'>January 13, 2020</small> <p class='news-paragraph'><strong>Stay frosty</strong></p> <p class='news-paragraph'>Winter has arrived on the Island with new features and is more dangerous than ever, including PARMA's latest item, the <span class='highlight'>Flask</span>.</p> <p class='news-paragraph'>Track your enemy's footprints and use the <span class='highlight'>Snow Fox</span> perk to cover up your footprints. Be sure to keep moving or take freezing damage. Flasks and the <span class='highlight'>Polar Bear</span> perk keep you from freezing. And watch out for ice. It's slippery.</p> </div> <div data-date='2019-12-30'> <small class='news-date'>December 30, 2019</small> <p class='news-paragraph'><strong>Free Fryer</strong></p> <p class='news-paragraph'>PARMA's FSTMS division is pleased to introduce the next generation in starch-based modern warfare: the <span class='highlight'>spud gun</span>.</p> <p class='news-paragraph'>Officially designated the SMG-8 (Spud Missile Generator), the spud gun uses a proprietary breech-to-muzzle heat expander to fry and propel wedge-shaped projectiles at tremendous speeds. Like its cousin, the potato cannon, the spud gun also features nitroglycerin-spiked ammunition and a nifty tuber replication device!</p> </div> </div> </div> </div> </div> </div> <div class='ad-block-leaderboard-bottom' id='surviv-io_728x90'></div> </div> <div id='start-bottom-left'> <div class='hide-on-mobile'> <a href='/~/https://play.google.com/store/apps/details?id=io.surviv.surviv_io_mobile' target='_blank' class='btn-download-android btn-download-app btn-darken'></a> </div> <div class='hide-on-mobile'> <a href='/~/https://itunes.apple.com/us/app/surviv-io/id1401727934?ls=1&mt=8' target='_blank' class='btn-download-ios btn-download-app btn-darken'></a> </div> <div id='mobile-settings-front'> <div class='btn-settings menu-option btn-darken btn-start-option'></div> </div> </div> <div id="start-bottom-middle"> <a href='changelog.html' target="_blank" class="footer-after">ver 0.9.1b</a> <a href='proxy.txt' target="_blank" data-l10n='index-proxy-sites'>proxy sites</a> </div> <div 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<div class='ui-modal-keybind-content modal-content modal-close'> <div id='ui-modal-keybind-header' class='modal-header'> <span id='ui-close-keybind' class='close close-corner'></span> <h2 data-l10n='index-customize-keybinds'>Customize Keybinds</h2> </div> <div id='ui-modal-keybind-body' class='modal-body'> <div id='ui-modal-keybind-list' class='js-keybind-list'></div> <div id='ui-modal-keybind-share'> <div class='ui-modal-keybind-share-row'> <div class='ui-modal-keybind-share-elem'> <span data-l10n='index-keybind-link'>Share your keybinds with this code</span>: </div> <div class='ui-modal-keybind-share-elem'> <div id='keybind-link-text'> <div id='keybind-link'>aFvc42SfhpoFlrJKVkA1fx+5afasdf9034hfSF09nASqqF</div> <span id='keybind-copy' class='copy-item btn-darken'></span> </div> </div> </div> <span class='keybind-share-paste-text' data-l10n='index-keybind-paste'>Load keybinds using a code here</span><span>:</span> <div id='keybind-warning' class='link-warning'>Invalid code!</div> <div class='ui-modal-keybind-share-row'> <input type='text' class='menu-option' contenteditable="false" tabindex='0' autofocus placeholder='Paste a keybind code here' id='keybind-code-input' /> <a class='btn-game-menu btn-darken' id='btn-keybind-code-load' data-l10n='index-keybind-apply'>Load</a> </div> </div> </div> <div id='ui-modal-keybind-footer' class='modal-footer modal-footer-round'> <a class='js-btn-keybind-share btn-game-menu btn-darken' data-l10n='game-share'>Share</a> <a class='js-btn-keybind-restore btn-game-menu btn-darken' data-l10n='game-restore-defaults'>Restore Defaults</a> </div> </div> </div> <!-- Loadouts --> <div id='modal-customize' class='modal'> <div class='ad-block-loadouts-left hide-on-mobile' id='surviv-io_300x600'></div> <div id='modal-customize-wrapper' class='modal-close'> <div id='modal-content-left' class='modal-content-shadow'> <div id='modal-customize-cat-title'></div> <div id="modal-customize-sort-wrap"> <select id='modal-customize-sort'> <option id='customize-sort-newest' value='newest' data-l10n='loadout-newest'>Newest</option> <option id='customize-sort-alpha' value='alpha' data-l10n='loadout-alpha'>Alpha</option> <option id='customize-sort-rarity' value='rarity' data-l10n='loadout-rarity'>Rarity</option> <option id='customize-sort-subcat' value='subcat' data-l10n='loadout-subcat'>Category</option> </select> </div> <div id='modal-customize-close'> <span class='close close-corner'></span> </div> <div id='modal-customize-header' class='modal-header'></div> <div class='modal-disabled'> <div class='modal-disabled-message'>The Edge browser does not support custom cursors.</div> </div> <div id='modal-customize-body' class='modal-body'> <div id='modal-customize-item-header'> <div id='modal-customize-item-name'></div> <div id='modal-customize-item-rarity'></div> <div id='modal-customize-loading-container'> <div id='modal-customize-loading'></div> </div> </div> <div id='modal-customize-list'></div> </div> <div id='modal-customize-footer' class='modal-footer modal-footer-round'> <div id='modal-customize-item-source'></div> <div id='modal-customize-item-lore'></div> </div> <div id='modal-customize-unlocks' class=''> <div id='customize-instagram-follow-unlock' class='customize-social-unlock customize-social-tooltip' data-lock-reason='instagram'> <div class="tooltiptext" data-l10n='loadout-instagram-reward'></div> <a href='/~/https://www.instagram.com/surviviogame/' target="_blank" id='btn-instagram-follow-unlock' class='menu-option btn-darken btn-social-unlock btn-instagram' data-lock-reason='instagram' data-l10n='loadout-instagram-follow'></a> </div> <div id='customize-youtube-subscribe-unlock' class='customize-social-unlock customize-social-tooltip' data-lock-reason='youtube'> <div class="tooltiptext" data-l10n='loadout-youtube-reward'></div> <a href='/~/https://www.youtube.com/c/survivio?sub_confirmation=1' target='_blank' id='btn-youtube-subscribe-unlock' class='menu-option btn-darken 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data-l10n='loadout-facebook-like'></a> </div> </div> </div> <div id='modal-content-right-crosshair' class='modal-content-right modal-content-shadow'> <div class='modal-spacer'></div> <div class='modal-disabled'></div> <div id='customize-crosshair-parent'> <div id='customize-crosshair-selected'> <div class="customize-item-image customize-crosshair-image" draggable="false"></div> </div> <div id='customize-crosshair-sliders'> <div class="crosshair-hex-outer"> <span>#</span><input type="text" id='color-picker-hex'> </div> <section id="color-picker"></section> <div class="crosshair-slider-container"> <p class='' data-l10n='loadout-size'>Size</p> <input type="range" min="0.25" max="1.0" value="0.5" step='0.025' class="crosshair-slider" id="crosshair-size"> </div> <div class="crosshair-slider-container"> <p class='' data-l10n='loadout-stroke'>Stroke</p> <input type="range" min="0.0" max="1.5" value="0.0" step='0.025' class="crosshair-slider" id="crosshair-stroke"> </div> </div> </div> </div> <div id='modal-content-right-emote' class='modal-content-right modal-content-shadow'> <div id='customize-emote-parent'> <div id='customize-emote-wheel' class='ui-emote-wheel'> <div id='customize-emote-middle' class='ui-emote-middle ui-emote-circle ui-emote-parent'> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> </div> <div id='customize-emote-top' class='ui-emote-top ui-emote-quarter ui-emote-parent' data-slot='emoteTop' data-idx='0'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> <div id='customize-emote-right' class='ui-emote-right ui-emote-quarter ui-emote-parent' data-slot='emoteRight' data-idx='1'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> <div id='customize-emote-bottom' class='ui-emote-bottom ui-emote-quarter ui-emote-parent' data-slot='emoteBottom' data-idx='2'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> <div id='customize-emote-left' class='ui-emote-left ui-emote-quarter ui-emote-parent' data-slot='emoteLeft' data-idx='3'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> </div> <div id='customize-emote-autos'> <div id='customize-emote-win' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-slot='emoteWin' data-idx='4'> <div class='ui-emote ui-emote-auto-trash'></div> <div class='ui-emote ui-emote-auto-icon ui-emote-auto-chicken'></div> <div class='ui-emote ui-emote-bg-circle-outer'></div> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image'></div> <div class='customize-col customize-col-large' draggable="true"></div> </div> <div id='customize-emote-death' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-slot='emoteDeath' data-idx='5'> <div class='ui-emote ui-emote-auto-trash'></div> <div class='ui-emote ui-emote-auto-icon ui-emote-auto-skull'></div> <div class='ui-emote ui-emote-bg-circle-outer'></div> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image'></div> <div class='customize-col customize-col-large' 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thieu1995 / Pfevaluatorpfevaluator: A library for evaluating performance metrics of Pareto fronts in multiple/many objective optimization problems
dallyswag / Sqygd############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: '4' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # The maximum length allowed in nicknames. The nickname prefix is included in this. max-nick-length: 15 # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname. # This setting is ignored if essentialschat.jar is used, and defaults to 'true'. # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # If the teleport destination is unsafe, should players be teleported to the nearest safe location? # If this is set to true, Essentials will attempt to teleport players close to the intended destination. # If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning. teleport-safety: true # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 3 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command. # This will also prevent the player attacking other players. teleport-invulnerability: 4 # The delay, in seconds, required between /heal or /feed attempts. heal-cooldown: 60 # What to prevent from /i /give. # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules. # Note: The blacklist above will be ignored then. # Example permissions (these go in your permissions manager): # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # - essentials.unlimited.item-all # - essentials.unlimited.item-[itemname] # - essentials.unlimited.item-[itemid] # - essentials.unlimited.item-bucket # Unlimited liquid placing # # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution. spawnmob-limit: 1 # Shall we notify users when using /lightning? warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt. # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # - info # Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts. # Commands should fallback to the vanilla versions if available. # You should not have to disable commands used in other plugins, they will automatically get priority. disabled-commands: # - nick # - clear - mail - mail.send - nuke - afk # These commands will be shown to players with socialSpy enabled. # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on. socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system, simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: Goblin: delay: 3600 items: - 272 1 sharpness:2 unbreaking:1 looting:1 name:&8[&2Goblin&8]&fSword - 306 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fHelmet - 307 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fChestplate - 308 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fLeggings - 309 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fBoots - 256 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fShovel - 257 1 efficiency:1 unbreaking:1 fortune:1 name:&8[&2Goblin&8]&fPickaxe - 258 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fAxe - 364 16 Griefer: delay: 14400 items: - 276 1 sharpness:3 unbreaking:3 name:&8[&d&lGriefer&8]&fSword - 322:1 1 - 310 1 protection:2 name:&8[&d&lGriefer&8]&fHelmet - 311 1 protection:2 name:&8[&d&lGriefer&8]&fChestplate - 312 1 protection:2 name:&8[&d&lGriefer&8]&fLeggings - 313 1 protection:2 name:&8[&d&lGriefer&8]&fBoots Villager: delay: 43200 items: - 267 1 sharpness:4 name:&8[&eVillager&8]&fSword - 306 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fHelmet - 307 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fChestplate - 308 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fLeggings - 309 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fBoots - 388 10 - 383:120 2 Knight: delay: 43200 items: - 276 1 sharpness:3 name:&8[&cKnight&8]&fSword - 310 1 protection:2 name:&8[&cKnight&8]&fHelmet - 311 1 protection:2 name:&8[&cKnight&8]&fChestplate - 312 1 protection:2 name:&8[&cKnight&8]&fLeggings - 313 1 protection:2 name:&8[&cKnight&8]&fBoots - 388 20 - 383:120 4 King: delay: 43200 items: - 276 1 sharpness:4 fire:1 name:&8[&5King&8]&fSword - 310 1 protection:4 name:&8[&5King&8]&fHelmet - 311 1 protection:4 name:&8[&5King&8]&fChestplate - 312 1 protection:4 name:&8[&5King&8]&fLeggings - 313 1 protection:4 name:&8[&5King&8]&fBoots - 388 30 - 383:120 6 Hero: delay: 43200 items: - 276 1 sharpness:4 fire:2 name:&8[&aHero&8]&fSword - 310 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fHelmet - 311 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fChestplate - 312 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fLeggings - 313 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fBoots - 388 40 - 383:120 8 God: delay: 43200 items: - 276 1 sharpness:5 fire:2 name:&8[&4God&8]&fSword - 310 1 protection:4 unbreaking:3 name:&8[&4God&8]&fHelmet - 311 1 protection:4 unbreaking:3 name:&8[&4God&8]&fChestplate - 312 1 protection:4 unbreaking:3 name:&8[&4God&8]&fLeggings - 313 1 protection:4 unbreaking:3 name:&8[&4God&8]&fBoots - 388 50 - 383:120 10 - 322:1 5 Legend: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&6&lLegend&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&6&lLegend&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&6&lLegend&8]&fAxe Youtube: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&f&lYou&c&lTube&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fAxe Join: delay: 3600 items: - 17 16 - 333 1 - 49 32 - 50 16 - 4 64 - 373:8258 1 - 320 16 Reset: delay: 31536000 items: - 272 1 sharpness:4 unbreaking:3 name:&8[&cR&ee&as&be&dt&8]&fSword - 298 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fHelmet - 299 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fChestplate - 300 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fLeggings - 301 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fBoots - 354 1 name:&f&l Cake &4Vote # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: - color - balance - buy - sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled. backup: # Interval in minutes. interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups. # You can hide and merge the groups displayed in /list by defining the desired behaviour here. # Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List list: # To merge groups, list the groups you wish to merge #Staff: owner admin moderator Admins: owner admin # To limit groups, set a max user limit #builder: 20 # To hide groups, set the group as hidden #default: hidden # Uncomment the line below to simply list all players with no grouping #Players: '*' # More output to the console. debug: false # Set the locale for all messages. # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties". # Don't forget to remove the # in front of the line. # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit. remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # This feature requires the player to have essentials.afk.auto node. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # essentials.afk.kickexempt node overrides this feature. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here. death-messages: false # Should operators be able to join and part silently. # You can control this with permissions if it is enabled. allow-silent-join-quit: true # You can set a custom join message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-join-message: "" # You can set a custom quit message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-quit-message: "" # Add worlds to this list, if you want to automatically disable god mode there. no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands. # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks. # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission. # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in. login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the max walk speed, values range from 0.1 to 1.0 max-walk-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime. update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds. # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home. # You can set the default number of multiple homes using the 'default' rank below. # To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'. # To grant different home amounts to different people, you need to define a 'home-rank' below. # Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank> # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: Goblin: 1 Villager: 2 Knight: 3 King: 4 Hero: 5 God: 6 # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout. tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 1000 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE. # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have. # The amount is always limited to 10 trillion because of the limitations of a java double. max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command. economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help. non-ess-in-help: true # Hide plugins which do not give a permission. # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat. # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '<{DISPLAYNAME}> {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: Goblin: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Youtuber: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Witch: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Wizard: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Sorcerer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Raider: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Greifer: '&7{DISPLAYNAME}&8:&a {MESSAGE}' ChatMod: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Owner: '&7{DISPLAYNAME}&8:&c {MESSAGE}' OP: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Developer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Admin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' JuniorAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' StaffManager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' ForumAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadModerator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Moderator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Helper: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Villager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Knight: '&7{DISPLAYNAME}&8:&f {MESSAGE}' King: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Hero: '&7{DISPLAYNAME}&8:&f {MESSAGE}' God: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Legend: '&7{DISPLAYNAME}&8:&b {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # General physics/behavior modifications. prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false tnt-minecart-explosion: false tnt-minecart-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players. # permission essentials.protect.entitytarget.bypass disables this. entitytarget: false # Prevent the spawning of creatures. spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: true bat: false witch: false horse: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Disable various default physics and behaviors. disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value.) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled? projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options? weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build? # Set true to disable building for those people. # Setting to false means EssentialsAntiBuild will never prevent you from building. build: true # Should people with build: false in permissions be allowed to use items? # Set true to disable using for those people. # Setting to false means EssentialsAntiBuild will never prevent you from using items. use: true # Should we tell people they are not allowed to build? warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing? placement: 10,11,46,327 # Which items should people be prevented from using? usage: 327 # Which blocks should people be prevented from breaking? break: # Which blocks should not be pushed by pistons? piston: # Which blocks should not be dispensed by dispensers dispenser: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&cWelcome &e&l{DISPLAYNAME}&c to the &8R&7e&8t&7r&8o&4-&cFactions server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: join # Set this to lowest, if you want Multiverse to handle the respawning. # Set this to high, if you want EssentialsSpawn to handle the respawning. # Set this to highest, if you want to force EssentialsSpawn to handle the respawning. respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
Altiruss / Altiruss############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: 'none' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isnt used, force essentials to add the prefix and suffix from permission plugins to displayname # This setting is ignored if essentialschat.jar is used, and defaults to 'true' # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 5 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command # This will also prevent the player attacking other players teleport-invulnerability: 4 # The delay, in seconds, required between /heal attempts heal-cooldown: 60 # What to prevent from /i /give # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules # Note: The blacklist above will be ignored then. # Permissions: # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution spawnmob-limit: 10 # Shall we notify users when using /lightning warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # Disabled commands will be completely unavailable on the server. # Disabling commands here will have no effect on command conflicts. disabled-commands: # - nick # These commands will be shown to players with socialSpy enabled # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: tools: delay: 10 items: - 272 1 - 273 1 - 274 1 - 275 1 dtools: delay: 600 items: - 278 1 efficiency:1 durability:1 fortune:1 name:&4Gigadrill lore:The_drill_that_&npierces|the_heavens - 277 1 digspeed:3 name:Dwarf lore:Diggy|Diggy|Hole - 298 1 color:255,255,255 name:Top_Hat lore:Good_day,_Good_day - 279:780 1 notch: delay: 6000 items: - 397:3 1 player:Notch color: delay: 6000 items: - 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors firework: delay: 6000 items: - 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1 - 401 1 name:StarryNight color:yellow,orange fade:blue type:star effect:trail,twinkle power:1 - 401 2 name:SolarWind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1 # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: #- color #- balance #- buy #- sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled backup: # Interval in minutes interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups sort-list-by-groups: false # More output to the console debug: false # Set the locale for all messages # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties" # Don't forget to remove the # in front of the line # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here death-messages: true # Add worlds to this list, if you want to automatically disable god mode there no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home, defaults to 'default' below. # Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip # People with essentials.sethome.multiple.unlimited are not limited by these numbers. # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: default: 3 # essentials.sethome.multiple.vip vip: 5 # essentials.sethome.multiple.staff staff: 10 # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 0 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have # The amount is always limited to 10 trillion because of the limitations of a java double max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help non-ess-in-help: true # Hide plugins which do not give a permission # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '&l{DISPLAYNAME} &3➽ &f&l{MESSAGE}' Dziewczyna: '{DISPLAYNAME} &3➽ &5 {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: # Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}' # Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # Database settings for sign/rail protection # mysql or sqlite # We strongly recommend against using mysql here, unless you have a good reason. # Sqlite seems to be faster in almost all cases, and in some cases mysql can be much slower. datatype: 'sqlite' # If you specified MySQL above, you MUST enter the appropriate details here. # If you specified SQLite above, these will be IGNORED. username: 'root' password: 'root' mysqlDb: 'jdbc:mysql://localhost:3306/minecraft' # General physics/behavior modifications prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players # permission essentials.protect.entitytarget.bypass disables this entitytarget: false # Prevent the spawning of creatures spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: false bat: false witch: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Protect various blocks. protect: # Protect all signs signs: false # Prevent users from destroying rails rails: false # Blocks below rails/signs are also protected if the respective rail/sign is protected. # This makes it more difficult to circumvent protection, and should be enabled. # This only has an effect if "rails" or "signs" is also enabled. block-below: true # Prevent placing blocks above protected rails, this is to stop a potential griefing prevent-block-on-rails: false # Store blocks / signs in memory before writing memstore: false # Disable various default physics and behaviors disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build # Set true to disable building for those people # Setting to false means EssentialsAntiBuild will never prevent you from building build: true # Should people with build: false in permissions be allowed to use items # Set true to disable using for those people # Setting to false means EssentialsAntiBuild will never prevent you from using use: true # Should we tell people they are not allowed to build warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing placement: 10,11,46,327 # Which items should people be prevented from using usage: 327 # Which blocks should people be prevented from breaking break: # Which blocks should not be pushed by pistons piston: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&dWelcome {DISPLAYNAME}&d to the server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: tools # Set this to lowest, if you want Multiverse to handle the respawning # Set this to high, if you want EssentialsSpawn to handle the respawning # Set this to highest, if you want to force EssentialsSpawn to handle the respawning respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
giuseppecangemi / QuantfinanceOur project aims to analyze and obtain an options investment strategy, having the Oil Futures (WTI Crude Oil) as underlying. The analysis is based on a Monte Carlo simulation that takes the historical data of the underlying from Yahoo Finance; it calculates its historical volatility and indicates its latest price (May 9, 2020). On the basis of the prices, the risk free rate and the maturity taken as reference (17 June 2020), it carries out “i” simulations, for a predetermined number of steps, estimating the average price at maturity. After running the Monte Carlo simulation, through the Black-Scholes-Merton model, we calculate the price of the options with the data of May 9, 2020. We also present an alternative calculation through the Black model (which are almost equal). Once the prices of the options have been calculated, we have evaluated which strategy to implement based on the options available on the market. We therefore opted for a Put Spread Ratio strategy which consists of buying a Put with a strike price of 30 and shorting 2 Put with a strike price of 25. Then we have the profit positions of the individual options, reaching the graphic screen of the strategy and indicating the maximum payoffs and minimums. Finally, we concluded with the calculation of the Greek and the respective plots. We also present part of the project using an open source library, QuantLib.
Spreads / Spreads.UnsafeModified S.R.CS.Unsafe package with additional methods to get maximum performance from Spreads library
dallyswag / Robert Swag############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: '4' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # The maximum length allowed in nicknames. The nickname prefix is included in this. max-nick-length: 15 # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname. # This setting is ignored if essentialschat.jar is used, and defaults to 'true'. # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # If the teleport destination is unsafe, should players be teleported to the nearest safe location? # If this is set to true, Essentials will attempt to teleport players close to the intended destination. # If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning. teleport-safety: true # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 3 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command. # This will also prevent the player attacking other players. teleport-invulnerability: 4 # The delay, in seconds, required between /heal or /feed attempts. heal-cooldown: 60 # What to prevent from /i /give. # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules. # Note: The blacklist above will be ignored then. # Example permissions (these go in your permissions manager): # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # - essentials.unlimited.item-all # - essentials.unlimited.item-[itemname] # - essentials.unlimited.item-[itemid] # - essentials.unlimited.item-bucket # Unlimited liquid placing # # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution. spawnmob-limit: 1 # Shall we notify users when using /lightning? warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt. # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # - info # Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts. # Commands should fallback to the vanilla versions if available. # You should not have to disable commands used in other plugins, they will automatically get priority. disabled-commands: # - nick # - clear - mail - mail.send - nuke - afk # These commands will be shown to players with socialSpy enabled. # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on. socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system, simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: Goblin: delay: 3600 items: - 272 1 sharpness:2 unbreaking:1 looting:1 name:&8[&2Goblin&8]&fSword - 306 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fHelmet - 307 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fChestplate - 308 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fLeggings - 309 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fBoots - 256 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fShovel - 257 1 efficiency:1 unbreaking:1 fortune:1 name:&8[&2Goblin&8]&fPickaxe - 258 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fAxe - 364 16 Griefer: delay: 14400 items: - 276 1 sharpness:3 unbreaking:3 name:&8[&d&lGriefer&8]&fSword - 322:1 1 - 310 1 protection:2 name:&8[&d&lGriefer&8]&fHelmet - 311 1 protection:2 name:&8[&d&lGriefer&8]&fChestplate - 312 1 protection:2 name:&8[&d&lGriefer&8]&fLeggings - 313 1 protection:2 name:&8[&d&lGriefer&8]&fBoots Villager: delay: 43200 items: - 267 1 sharpness:4 name:&8[&eVillager&8]&fSword - 306 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fHelmet - 307 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fChestplate - 308 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fLeggings - 309 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fBoots - 388 10 - 383:120 2 Knight: delay: 43200 items: - 276 1 sharpness:3 name:&8[&cKnight&8]&fSword - 310 1 protection:2 name:&8[&cKnight&8]&fHelmet - 311 1 protection:2 name:&8[&cKnight&8]&fChestplate - 312 1 protection:2 name:&8[&cKnight&8]&fLeggings - 313 1 protection:2 name:&8[&cKnight&8]&fBoots - 388 20 - 383:120 4 King: delay: 43200 items: - 276 1 sharpness:4 fire:1 name:&8[&5King&8]&fSword - 310 1 protection:4 name:&8[&5King&8]&fHelmet - 311 1 protection:4 name:&8[&5King&8]&fChestplate - 312 1 protection:4 name:&8[&5King&8]&fLeggings - 313 1 protection:4 name:&8[&5King&8]&fBoots - 388 30 - 383:120 6 Hero: delay: 43200 items: - 276 1 sharpness:4 fire:2 name:&8[&aHero&8]&fSword - 310 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fHelmet - 311 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fChestplate - 312 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fLeggings - 313 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fBoots - 388 40 - 383:120 8 God: delay: 43200 items: - 276 1 sharpness:5 fire:2 name:&8[&4God&8]&fSword - 310 1 protection:4 unbreaking:3 name:&8[&4God&8]&fHelmet - 311 1 protection:4 unbreaking:3 name:&8[&4God&8]&fChestplate - 312 1 protection:4 unbreaking:3 name:&8[&4God&8]&fLeggings - 313 1 protection:4 unbreaking:3 name:&8[&4God&8]&fBoots - 388 50 - 383:120 10 - 322:1 5 Legend: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&6&lLegend&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&6&lLegend&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&6&lLegend&8]&fAxe Youtube: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&f&lYou&c&lTube&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fAxe Join: delay: 3600 items: - 17 16 - 333 1 - 49 32 - 50 16 - 4 64 - 373:8258 1 - 320 16 Reset: delay: 31536000 items: - 272 1 sharpness:4 unbreaking:3 name:&8[&cR&ee&as&be&dt&8]&fSword - 298 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fHelmet - 299 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fChestplate - 300 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fLeggings - 301 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fBoots - 354 1 name:&f&l Cake &4Vote # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: - color - balance - buy - sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled. backup: # Interval in minutes. interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups. # You can hide and merge the groups displayed in /list by defining the desired behaviour here. # Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List list: # To merge groups, list the groups you wish to merge #Staff: owner admin moderator Admins: owner admin # To limit groups, set a max user limit #builder: 20 # To hide groups, set the group as hidden #default: hidden # Uncomment the line below to simply list all players with no grouping #Players: '*' # More output to the console. debug: false # Set the locale for all messages. # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties". # Don't forget to remove the # in front of the line. # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit. remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # This feature requires the player to have essentials.afk.auto node. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # essentials.afk.kickexempt node overrides this feature. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here. death-messages: false # Should operators be able to join and part silently. # You can control this with permissions if it is enabled. allow-silent-join-quit: true # You can set a custom join message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-join-message: "" # You can set a custom quit message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-quit-message: "" # Add worlds to this list, if you want to automatically disable god mode there. no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands. # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks. # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission. # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in. login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the max walk speed, values range from 0.1 to 1.0 max-walk-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime. update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds. # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home. # You can set the default number of multiple homes using the 'default' rank below. # To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'. # To grant different home amounts to different people, you need to define a 'home-rank' below. # Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank> # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: Goblin: 1 Villager: 2 Knight: 3 King: 4 Hero: 5 God: 6 # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout. tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 1000 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE. # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have. # The amount is always limited to 10 trillion because of the limitations of a java double. max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command. economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help. non-ess-in-help: true # Hide plugins which do not give a permission. # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat. # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '<{DISPLAYNAME}> {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: Goblin: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Youtuber: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Witch: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Wizard: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Sorcerer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Raider: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Greifer: '&7{DISPLAYNAME}&8:&a {MESSAGE}' ChatMod: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Owner: '&7{DISPLAYNAME}&8:&c {MESSAGE}' OP: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Developer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Admin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' JuniorAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' StaffManager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' ForumAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadModerator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Moderator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Helper: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Villager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Knight: '&7{DISPLAYNAME}&8:&f {MESSAGE}' King: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Hero: '&7{DISPLAYNAME}&8:&f {MESSAGE}' God: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Legend: '&7{DISPLAYNAME}&8:&b {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # General physics/behavior modifications. prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false tnt-minecart-explosion: false tnt-minecart-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players. # permission essentials.protect.entitytarget.bypass disables this. entitytarget: false # Prevent the spawning of creatures. spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: true bat: false witch: false horse: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Disable various default physics and behaviors. disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value.) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled? projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options? weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build? # Set true to disable building for those people. # Setting to false means EssentialsAntiBuild will never prevent you from building. build: true # Should people with build: false in permissions be allowed to use items? # Set true to disable using for those people. # Setting to false means EssentialsAntiBuild will never prevent you from using items. use: true # Should we tell people they are not allowed to build? warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing? placement: 10,11,46,327 # Which items should people be prevented from using? usage: 327 # Which blocks should people be prevented from breaking? break: # Which blocks should not be pushed by pistons? piston: # Which blocks should not be dispensed by dispensers dispenser: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&cWelcome &e&l{DISPLAYNAME}&c to the &8R&7e&8t&7r&8o&4-&cFactions server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: join # Set this to lowest, if you want Multiverse to handle the respawning. # Set this to high, if you want EssentialsSpawn to handle the respawning. # Set this to highest, if you want to force EssentialsSpawn to handle the respawning. respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
bhargavsaidasari / Network Science Influence MaximizationSimulating Social Network Diffusion Process IC and LT on a Graph and choosing a set of initial seeds for maximum information Spreading
klimanyusuf / Combating Twitter Hate Speech Using ML And NLPUsing NLP and ML, make a model to identify hate speech (racist or sexist tweets) in Twitter. Problem Statement: Twitter is the biggest platform where anybody and everybody can have their views heard. Some of these voices spread hate and negativity. Twitter is wary of its platform being used as a medium to spread hate. You are a data scientist at Twitter, and you will help Twitter in identifying the tweets with hate speech and removing them from the platform. You will use NLP techniques, perform specific cleanup for tweets data, and make a robust model. Domain: Social Media Analysis to be done: Clean up tweets and build a classification model by using NLP techniques, cleanup specific for tweets data, regularization and hyperparameter tuning using stratified k-fold and cross validation to get the best model. Content: id: identifier number of the tweet Label: 0 (non-hate) /1 (hate) Tweet: the text in the tweet Tasks: Load the tweets file using read_csv function from Pandas package. Get the tweets into a list for easy text cleanup and manipulation. To cleanup: Normalize the casing. Using regular expressions, remove user handles. These begin with '@’. Using regular expressions, remove URLs. Using TweetTokenizer from NLTK, tokenize the tweets into individual terms. Remove stop words. Remove redundant terms like ‘amp’, ‘rt’, etc. Remove ‘#’ symbols from the tweet while retaining the term. Extra cleanup by removing terms with a length of 1. Check out the top terms in the tweets: First, get all the tokenized terms into one large list. Use the counter and find the 10 most common terms. Data formatting for predictive modeling: Join the tokens back to form strings. This will be required for the vectorizers. Assign x and y. Perform train_test_split using sklearn. We’ll use TF-IDF values for the terms as a feature to get into a vector space model. Import TF-IDF vectorizer from sklearn. Instantiate with a maximum of 5000 terms in your vocabulary. Fit and apply on the train set. Apply on the test set. Model building: Ordinary Logistic Regression Instantiate Logistic Regression from sklearn with default parameters. Fit into the train data. Make predictions for the train and the test set. Model evaluation: Accuracy, recall, and f_1 score. Report the accuracy on the train set. Report the recall on the train set: decent, high, or low. Get the f1 score on the train set. Looks like you need to adjust the class imbalance, as the model seems to focus on the 0s. Adjust the appropriate class in the LogisticRegression model. Train again with the adjustment and evaluate. Train the model on the train set. Evaluate the predictions on the train set: accuracy, recall, and f_1 score. Regularization and Hyperparameter tuning: Import GridSearch and StratifiedKFold because of class imbalance. Provide the parameter grid to choose for ‘C’ and ‘penalty’ parameters. Use a balanced class weight while instantiating the logistic regression. Find the parameters with the best recall in cross validation. Choose ‘recall’ as the metric for scoring. Choose stratified 4 fold cross validation scheme. Fit into the train set. What are the best parameters? Predict and evaluate using the best estimator. Use the best estimator from the grid search to make predictions on the test set. What is the recall on the test set for the toxic comments? What is the f_1 score?
armankarimpour / HyperarmanWelcome to Hyper Bot ! Create your own permanent Hyper Bot ( runs on Heroku, no Lc0 ) If you want to create your own permanent bot, do the following: Sign up to GitHub https://github.com/join , if you have not already. With your GitHub account visit https://github.com/hyperchessbot/hyperbot , then click on Fork. Create a BOT account if you do not already have one. To create one use an account that has not played any games yet, log into this account, then visit https://hypereasy.herokuapp.com/auth/lichess/bot , approve oauth and then on the page you are taken to click on 'Request upgrade to bot'. Create an API access token with your BOT account at https://lichess.org/account/oauth/token ( should have scopes Read incoming challenges / Create, accept, decline challenges / Play games with the bot API ) Sign up to Heroku https://signup.heroku.com/ , if you have not already. At Heroku create a new app using New / Create new app. Choose Europe for region. In the app's dashboard go to the Deploy tab. Use the GitHub button to connect the app to your forked repo. Press Search to find your repositories, then select hyperbot. You need to deploy the master branch. Enable Automatic Deploys and press Deploy Branch, for the initial deploy. Wait for the build to finish. In Heroku Settings / Reveal Config Vars create a new variable TOKEN and set its value to your newly created access token, then create a new variable BOT_NAME and set its value to your bot's lichess username. For more detailed instructions and screenshots on setting up your Heroku app refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Creating-and-configuring-your-app-on-Heroku#creating-and-configuring-your-app-on-heroku . Congratulations, you have an up and running lichess bot. If you want to use 3-4-5 piece tablebases on Heroku, refer to this guide https://github.com/hyperchessbot/hyperbot/wiki/Update-Heroku-app-to-latest-version-using-Gitpod#enabling-syzygy-tablebases . Upgrade to bot and play games in your browser To upgrade an account, that has played no games yet, to bot, and to make this bot accept challenges and play games in your browser, visit https://hypereasy.herokuapp.com . For detailed instructions see https://lichess.org/forum/off-topic-discussion/hyper-easy-all-variants-lichess-bot-running-in-your-browser#1 . Update Heroku app to latest version using Gitpod Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Update-Heroku-app-to-latest-version-using-Gitpod#update-heroku-app-to-latest-version-using-gitpod . Creating a MongoDb account Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Creating-a-MongoDb-account#creating-a-mongodb-account . Build external multi game PGN file with MongoDb book builder ( version 2 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Build-book-from-external-multi-game-PGN-file#build-book-from-external-multi-game-pgn-file . Install bot on Windows ( runs Lc0 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Install-bot-on-Windows-(-runs-Lc0-)#install-bot-on-windows--runs-lc0- . Install bot on goorm.io ( runs Lc0 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Install-bot-on-goorm.io-(-runs-Lc0-)#install-bot-on-goormio--runs-lc0- . Download a net for Lc0 Dowload a net from https://lczero.org/dev/wiki/best-nets-for-lc0 . Rename the weights file 'weights.pb.gz', then copy it to the 'lc0goorm' folder. Overwrite the old file. Update to latest version on Windows / goorm Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Update-to-latest-version-on-Windows-or-goorm#update-to-latest-version-on-windows--goorm . Explanation of files Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Explanation-of-files#git . Contribute to code Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Contribute-to-code#contribute-to-code . Discussion / Feedback Discuss Hyper Bot on Discord https://discord.gg/8m3Muay . Post issues on GitHub https://github.com/hyperchessbot/hyperbot/issues . Getting assistance in lichess PM You can seek assistance in lichess PM using your BOT account. Open an issue at https://github.com/hyperchessbot/hyperbot/issues with the GitHub account on which your forked Hyper Bot, with the title 'Identifying lichess account'. Give a link to your lichess account in the issue. After identification you can PM https://lichess.org/@/hyperchessbotauthor . Seeking assistance in lichess PM without verifying your lichess account with your GitHub account may get you blocked. The block may be lifted once you identify your lichess account with your GitHub account. Config vars KEEP_ALIVE_URL : set this to the full link of your bot home page ( https://[yourappname].herokuapp.com , where change [yourappname] to your Heroku app name ) if you want your bot to be kept alive from early morning till late night Heroku server time, keeping alive a free Heroku bot for 24/7 is not possible, because a free Heroku account has a monthly quota of 550 hours ALWAYS_ON : requires paid Heroku account, set it to 'true' to keep the bot alive 24/7, you have to set KEEP_ALIVE_URL to your bot's full home page link for ALWAYS_ON to work ( see also the explanation of KEEP_ALIVE_URL config var ) ALLOW_CORRESPONDENCE : set it to 'true' to allow playing correspondence and infinite time control games CORRESPONDENCE_THINKING_TIME : think in correspondence as if the bot had that many seconds left on its clock ( default : 120 ), the actual thinking time will be decided by the engine MONGODB_URI : connect URI of your MongoDb admin user ( only the host, no slash after the host, do database specified, no query string ), if defined, your latest games or games downloaded from an url ( version 2 only ) will be added to the database on every startup, by default this config var is not defined USE_MONGO_BOOK : set it to 'true' to use the MongoDb book specified by MONGODB_URI DISABLE_ENGINE_FOR_MONGO : set it to 'true' to disable using engine completely when a MongoDb book move is available ( by default the bot may ignore a MongoDb book move at its discretion and use the engine instead for better performance and to allow for more varied play ) MONGO_VERSION : MongoDb book builder version, possible values are 1 ( default, builds a book from bot games as downloaded from lichess as JSON ), 2 ( builds a book from bot games as downloaded from lichess as PGN, or from an arbitrary url specified in PGN_URL ) PGN_URL : url for downloading a multi game PGN file for MongoDb book builder ( version 2 only ) MAX_GAMES : maximum number of games to be built by MongoDb book builder GENERAL_TIMEOUT : timeout for event streams in seconds ( default : 15 ) ENGINE_THREADS : engine Threads uci option ( default : 1 ) ENGINE_HASH : engine Hash uci option in megabytes ( default : 16 ) ENGINE_CONTEMPT : engine Contempt uci option in centipawns ( default : 24 ) ENGINE_MOVE_OVERHEAD : engine Move Overhead uci option in milliseconds ( default : 500 ) ALLOW_PONDER : set it to 'true' to make the bot think on opponent time BOOK_DEPTH : up to how many plies into the game should the bot use the book, choosing too high book depth is running the risk of playing unsound moves ( default : 20 ) BOOK_SPREAD : select the move from that many of the top book moves, choosing to high book spread is running the risk of playing unsound moves ( default : 4 ) BOOK_RATINGS : comma separated list of allowed book rating brackets, possible ratings are 1600, 1800, 2000, 2200, 2500 ( default : '2200,2500') BOOK_SPEEDS : comma separated list of allowed book speeds, possible speeds are bullet, blitz, rapid, classical ( default : 'blitz,rapid' ) LOG_API : set it to 'true' to allow more verbose logging, logs are available in the Inspection / Console of the browser USE_SCALACHESS : set it to 'true' to use scalachess library and multi variant engine ACCEPT_VARIANTS : space separated list of variant keys to accept ( default : 'standard' ), for non standard variants USE_SCALACHESS has to be set to 'true' , example : 'standard crazyhouse chess960 kingOfTheHill threeCheck antichess atomic horde racingKings fromPosition' ACCEPT_SPEEDS : space separated list of speeds to accept ( default : 'bullet blitz rapid classical' ), to allow correspondence set ALLOW_CORRESPONDENCE to 'true' DISABLE_RATED : set it to 'true' to reject rated challenges DISABLE_CASUAL : set it to 'true' to reject casual challenges DISABLE_BOT : set it to 'true' to reject bot challenges DISABLE_HUMAN : set it to 'true' to reject human challenges GAME_START_DELAY : delay between accepting challenge and starting to play game in seconds ( default : 2 ) CHALLENGE_INTERVAL : delay between auto challenge attempts in minutes ( default : 30 ) CHALLENGE_TIMEOUT : start attempting auto challenges after being idle for that many minutes ( default : 60 ) USE_NNUE : space separated list of variant keys for which to use NNUE ( default: 'standard chess960 fromPosition' ) USE_LC0 : set it to 'true' to use Lc0 engine, only works with Windows and goorm installation, on Heroku and Gitpod you should not use it or set it to false USE_POLYGLOT : set it to 'true' to use polyglot opening book WELCOME_MESSAGE : game chat welcome message ( delay from game start : 2 seconds , default : 'coded by @hyperchessbotauthor' ) GOOD_LUCK_MESSAGE : game chat good luck message ( delay from game start : 4 seconds , default : 'Good luck !' ) GOOD_GAME_MESSAGE : game chat good game message ( delay from game end : 2 seconds , default : 'Good game !' ) DISABLE_SYZYGY : set it to 'true' to disable using syzygy tablebases, note that syzygy tablebases are always disabled when USE_LC0 is set to 'true', syzygy tablebases are only installed for deployment on Heroku APP_NAME : Heroku app name ( necessary for interactive viewing of MongoDb book ) ABORT_AFTER : abort game after that many seconds if the opponent fails to make their opening move ( default : 120 ) DECLINE_HARD : set it to 'true' to explicitly decline unwanted challenges ( by default they are only ignored and can be accepted manually )
klimanyusuf / Twitter HateDESCRIPTION Using NLP and ML, make a model to identify hate speech (racist or sexist tweets) in Twitter. Problem Statement: Twitter is the biggest platform where anybody and everybody can have their views heard. Some of these voices spread hate and negativity. Twitter is wary of its platform being used as a medium to spread hate. You are a data scientist at Twitter, and you will help Twitter in identifying the tweets with hate speech and removing them from the platform. You will use NLP techniques, perform specific cleanup for tweets data, and make a robust model. Domain: Social Media Analysis to be done: Clean up tweets and build a classification model by using NLP techniques, cleanup specific for tweets data, regularization and hyperparameter tuning using stratified k-fold and cross-validation to get the best model. Content: id: identifier number of the tweet Label: 0 (non-hate) /1 (hate) Tweet: the text in the tweet Tasks: Load the tweets file using read_csv function from Pandas package. Get the tweets into a list for easy text cleanup and manipulation. To cleanup: Normalize the casing. Using regular expressions, remove user handles. These begin with '@’. Using regular expressions, remove URLs. Using TweetTokenizer from NLTK, tokenize the tweets into individual terms. Remove stop words. Remove redundant terms like ‘amp’, ‘rt’, etc. Remove ‘#’ symbols from the tweet while retaining the term. Extra cleanup by removing terms with a length of 1. Check out the top terms in the tweets: First, get all the tokenized terms into one large list. Use the counter and find the 10 most common terms. Data formatting for predictive modeling: Join the tokens back to form strings. This will be required for the vectorizers. Assign x and y. Perform train_test_split using sklearn. We’ll use TF-IDF values for the terms as a feature to get into a vector space model. Import TF-IDF vectorizer from sklearn. Instantiate with a maximum of 5000 terms in your vocabulary. Fit and apply on the train set. Apply on the test set. Model building: Ordinary Logistic Regression Instantiate Logistic Regression from sklearn with default parameters. Fit into the train data. Make predictions for the train and the test set. Model evaluation: Accuracy, recall, and f_1 score. Report the accuracy on the train set. Report the recall on the train set: decent, high, or low. Get the f1 score on the train set. Looks like you need to adjust the class imbalance, as the model seems to focus on the 0s. Adjust the appropriate class in the LogisticRegression model. Train again with the adjustment and evaluate. Train the model on the train set. Evaluate the predictions on the train set: accuracy, recall, and f_1 score. Regularization and Hyperparameter tuning: Import GridSearch and StratifiedKFold because of class imbalance. Provide the parameter grid to choose for ‘C’ and ‘penalty’ parameters. Use a balanced class weight while instantiating the logistic regression. Find the parameters with the best recall in cross validation. Choose ‘recall’ as the metric for scoring. Choose stratified 4 fold cross validation scheme. Fit into the train set. What are the best parameters? Predict and evaluate using the best estimator. Use the best estimator from the grid search to make predictions on the test set. What is the recall on the test set for the toxic comments?
armankarimpour / HyperChessArmanWelcome to Hyper Bot ! Create your own permanent Hyper Bot ( runs on Heroku, no Lc0 ) If you want to create your own permanent bot, do the following: Sign up to GitHub https://github.com/join , if you have not already. With your GitHub account visit https://github.com/hyperchessbot/hyperbot , then click on Fork. Create a BOT account if you do not already have one. To create one use an account that has not played any games yet, log into this account, then visit https://hypereasy.herokuapp.com/auth/lichess/bot , approve oauth and then on the page you are taken to click on 'Request upgrade to bot'. Create an API access token with your BOT account at https://lichess.org/account/oauth/token ( should have scopes Read incoming challenges / Create, accept, decline challenges / Play games with the bot API ) Sign up to Heroku https://signup.heroku.com/ , if you have not already. At Heroku create a new app using New / Create new app. Choose Europe for region. In the app's dashboard go to the Deploy tab. Use the GitHub button to connect the app to your forked repo. Press Search to find your repositories, then select hyperbot. You need to deploy the master branch. Enable Automatic Deploys and press Deploy Branch, for the initial deploy. Wait for the build to finish. In Heroku Settings / Reveal Config Vars create a new variable TOKEN and set its value to your newly created access token, then create a new variable BOT_NAME and set its value to your bot's lichess username. For more detailed instructions and screenshots on setting up your Heroku app refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Creating-and-configuring-your-app-on-Heroku#creating-and-configuring-your-app-on-heroku . Congratulations, you have an up and running lichess bot. If you want to use 3-4-5 piece tablebases on Heroku, refer to this guide https://github.com/hyperchessbot/hyperbot/wiki/Update-Heroku-app-to-latest-version-using-Gitpod#enabling-syzygy-tablebases . Upgrade to bot and play games in your browser To upgrade an account, that has played no games yet, to bot, and to make this bot accept challenges and play games in your browser, visit https://hypereasy.herokuapp.com . For detailed instructions see https://lichess.org/forum/off-topic-discussion/hyper-easy-all-variants-lichess-bot-running-in-your-browser#1 . Update Heroku app to latest version using Gitpod Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Update-Heroku-app-to-latest-version-using-Gitpod#update-heroku-app-to-latest-version-using-gitpod . Creating a MongoDb account Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Creating-a-MongoDb-account#creating-a-mongodb-account . Build external multi game PGN file with MongoDb book builder ( version 2 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Build-book-from-external-multi-game-PGN-file#build-book-from-external-multi-game-pgn-file . Install bot on Windows ( runs Lc0 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Install-bot-on-Windows-(-runs-Lc0-)#install-bot-on-windows--runs-lc0- . Install bot on goorm.io ( runs Lc0 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Install-bot-on-goorm.io-(-runs-Lc0-)#install-bot-on-goormio--runs-lc0- . Download a net for Lc0 Dowload a net from https://lczero.org/dev/wiki/best-nets-for-lc0 . Rename the weights file 'weights.pb.gz', then copy it to the 'lc0goorm' folder. Overwrite the old file. Update to latest version on Windows / goorm Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Update-to-latest-version-on-Windows-or-goorm#update-to-latest-version-on-windows--goorm . Explanation of files Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Explanation-of-files#git . Contribute to code Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Contribute-to-code#contribute-to-code . Discussion / Feedback Discuss Hyper Bot on Discord https://discord.gg/8m3Muay . Post issues on GitHub https://github.com/hyperchessbot/hyperbot/issues . Getting assistance in lichess PM You can seek assistance in lichess PM using your BOT account. Open an issue at https://github.com/hyperchessbot/hyperbot/issues with the GitHub account on which your forked Hyper Bot, with the title 'Identifying lichess account'. Give a link to your lichess account in the issue. After identification you can PM https://lichess.org/@/hyperchessbotauthor . Seeking assistance in lichess PM without verifying your lichess account with your GitHub account may get you blocked. The block may be lifted once you identify your lichess account with your GitHub account. Config vars KEEP_ALIVE_URL : set this to the full link of your bot home page ( https://[yourappname].herokuapp.com , where change [yourappname] to your Heroku app name ) if you want your bot to be kept alive from early morning till late night Heroku server time, keeping alive a free Heroku bot for 24/7 is not possible, because a free Heroku account has a monthly quota of 550 hours ALWAYS_ON : requires paid Heroku account, set it to 'true' to keep the bot alive 24/7, you have to set KEEP_ALIVE_URL to your bot's full home page link for ALWAYS_ON to work ( see also the explanation of KEEP_ALIVE_URL config var ) ALLOW_CORRESPONDENCE : set it to 'true' to allow playing correspondence and infinite time control games CORRESPONDENCE_THINKING_TIME : think in correspondence as if the bot had that many seconds left on its clock ( default : 120 ), the actual thinking time will be decided by the engine MONGODB_URI : connect URI of your MongoDb admin user ( only the host, no slash after the host, do database specified, no query string ), if defined, your latest games or games downloaded from an url ( version 2 only ) will be added to the database on every startup, by default this config var is not defined USE_MONGO_BOOK : set it to 'true' to use the MongoDb book specified by MONGODB_URI DISABLE_ENGINE_FOR_MONGO : set it to 'true' to disable using engine completely when a MongoDb book move is available ( by default the bot may ignore a MongoDb book move at its discretion and use the engine instead for better performance and to allow for more varied play ) MONGO_VERSION : MongoDb book builder version, possible values are 1 ( default, builds a book from bot games as downloaded from lichess as JSON ), 2 ( builds a book from bot games as downloaded from lichess as PGN, or from an arbitrary url specified in PGN_URL ) PGN_URL : url for downloading a multi game PGN file for MongoDb book builder ( version 2 only ) MAX_GAMES : maximum number of games to be built by MongoDb book builder GENERAL_TIMEOUT : timeout for event streams in seconds ( default : 15 ) ENGINE_THREADS : engine Threads uci option ( default : 1 ) ENGINE_HASH : engine Hash uci option in megabytes ( default : 16 ) ENGINE_CONTEMPT : engine Contempt uci option in centipawns ( default : 24 ) ENGINE_MOVE_OVERHEAD : engine Move Overhead uci option in milliseconds ( default : 500 ) ALLOW_PONDER : set it to 'true' to make the bot think on opponent time BOOK_DEPTH : up to how many plies into the game should the bot use the book, choosing too high book depth is running the risk of playing unsound moves ( default : 20 ) BOOK_SPREAD : select the move from that many of the top book moves, choosing to high book spread is running the risk of playing unsound moves ( default : 4 ) BOOK_RATINGS : comma separated list of allowed book rating brackets, possible ratings are 1600, 1800, 2000, 2200, 2500 ( default : '2200,2500') BOOK_SPEEDS : comma separated list of allowed book speeds, possible speeds are bullet, blitz, rapid, classical ( default : 'blitz,rapid' ) LOG_API : set it to 'true' to allow more verbose logging, logs are available in the Inspection / Console of the browser USE_SCALACHESS : set it to 'true' to use scalachess library and multi variant engine ACCEPT_VARIANTS : space separated list of variant keys to accept ( default : 'standard' ), for non standard variants USE_SCALACHESS has to be set to 'true' , example : 'standard crazyhouse chess960 kingOfTheHill threeCheck antichess atomic horde racingKings fromPosition' ACCEPT_SPEEDS : space separated list of speeds to accept ( default : 'bullet blitz rapid classical' ), to allow correspondence set ALLOW_CORRESPONDENCE to 'true' DISABLE_RATED : set it to 'true' to reject rated challenges DISABLE_CASUAL : set it to 'true' to reject casual challenges DISABLE_BOT : set it to 'true' to reject bot challenges DISABLE_HUMAN : set it to 'true' to reject human challenges GAME_START_DELAY : delay between accepting challenge and starting to play game in seconds ( default : 2 ) CHALLENGE_INTERVAL : delay between auto challenge attempts in minutes ( default : 30 ) CHALLENGE_TIMEOUT : start attempting auto challenges after being idle for that many minutes ( default : 60 ) USE_NNUE : space separated list of variant keys for which to use NNUE ( default: 'standard chess960 fromPosition' ) USE_LC0 : set it to 'true' to use Lc0 engine, only works with Windows and goorm installation, on Heroku and Gitpod you should not use it or set it to false USE_POLYGLOT : set it to 'true' to use polyglot opening book WELCOME_MESSAGE : game chat welcome message ( delay from game start : 2 seconds , default : 'coded by @hyperchessbotauthor' ) GOOD_LUCK_MESSAGE : game chat good luck message ( delay from game start : 4 seconds , default : 'Good luck !' ) GOOD_GAME_MESSAGE : game chat good game message ( delay from game end : 2 seconds , default : 'Good game !' ) DISABLE_SYZYGY : set it to 'true' to disable using syzygy tablebases, note that syzygy tablebases are always disabled when USE_LC0 is set to 'true', syzygy tablebases are only installed for deployment on Heroku APP_NAME : Heroku app name ( necessary for interactive viewing of MongoDb book ) ABORT_AFTER : abort game after that many seconds if the opponent fails to make their opening move ( default : 120 ) DECLINE_HARD : set it to 'true' to explicitly decline unwanted challenges ( by default they are only ignored and can be accepted manually )