24 skills found
RevenantX / LiteNetLibLite reliable UDP library for Mono and .NET
CitiesSkylinesMultiplayer / CSMSource code for the Cities: Skylines Multiplayer mod (CSM)
RevenantX / LiteEntitySystemPure C# HighLevel API for multiplayer games
RevenantX / NetGameExampleExample simple game with LiteNetLib (work in progress)
insthync / LiteNetLibManagerHigher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
Saishy / TinyBirdNet Unity[DISCONTINUED] A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib
MichalPetryka / LiteNetLib4MirrorLiteNetLib based transport for Mirror
sotanmochi / VolumetricStreamingLiteReal-time Volumetric Video Streaming Implementation using Unity and LiteNetLib (Reliable UDP Library).
edornd / Lockstep SampleRough draft of a multiplayer lockstep model for Unity, networked thanks to the LiteNetLib library.
MirrorNetworking / LiteNetLibTransportNo description available
Revan600 / LiteNetLibPPLightweight and easy to use reliable UDP game networking library with peer-to-peer and classic server/client support written in C++
Ariesybs / TinySyncTinySync — 一款轻量级帧同步服务端(.NET 8 / LiteNetLib / ASP.NET Core / MemoryPack)
insthync / LiteNetLibManager Dissonance IntegrationThe LiteNetLibManager integration for Dissonance Voice Chat
Reloaded-Project / Reloaded.MessagingReloaded II's extensible "event-like" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.
sotanmochi / VolumetricStreamingLite HoloLensReal-time Volumetric Video Streaming Implementation using Unity and LiteNetLib (Reliable UDP Library).
Torres156 / Nero EngineMotor para jogos mmorpg 2D, utilizando SFML como API gráfica, e LiteNetLib para conexões!
nongvantinh / LiteNetLibSystemExampleProjectsThis project is meant to provide a working version of using `LiteNetLibSystem` with Godot Engine.
SodiumCXI / TalknadoTalknado is a lightweight combined client–server application for real‑time voice chat and screen sharing. All control and media packets are encrypted. Signaling uses TCP while low‑latency audio and screen streams use LiteNetLib (UDP). H.264 encode/decode is handled via FFmpeg.AutoGen, audio via NAudio with RRNoise noise suppression.
insthync / LiteNetLibManagerSampleSample for LiteNetLibManager project
Fyffe / LiteNetLobbyLiteNetLib lobby test for Unity