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Reloaded.Messaging

Reloaded II's extensible "event-like" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.

Install / Use

/learn @Reloaded-Project/Reloaded.Messaging
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<div align="center"> <h1>Reloaded II: Networking Module</h1> <img src="https://i.imgur.com/BjPn7rU.png" width="150" align="center" /> <br/> <br/> <strong><i>Assert.Equal(funnyMessage, Dio)</i></strong> <br/> <br/> </div>

Introduction

Reloaded.Networking is library that adds support for simple, high performance message packing to existing networking libraries.

Specifically, it provides a minimal framework for performing the following tasks:

  • Asynchronous message processing for external networking libraries.
  • Sending/Receiving messages with (de)serialization and [optional] (de)compression.
  • Automatically dispatching messages to appropriate handlers (per message type).

It was originally created for Reloaded II, however has been extended in the hope of becoming a more general purpose library.

This library is heavily optimized for achieving high throughput for messages < 128KB.

Characteristics

  • High performance. (Memory pooling, allocation free).
  • Low networking overhead.
  • Custom serializer/compressor per class type.
  • Simple message packing/protocol.
  • 1 byte overhead for uncompressed, 5 bytes for compressed.
  • Unsafe.

Documentation

More information can be found in the dedicated documentation site.

View on GitHub
GitHub Stars12
CategoryDevelopment
Updated2mo ago
Forks2

Languages

C#

Security Score

95/100

Audited on Feb 1, 2026

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