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sayantann11 / All Classification Templetes For MLClassification - Machine Learning This is ‘Classification’ tutorial which is a part of the Machine Learning course offered by Simplilearn. We will learn Classification algorithms, types of classification algorithms, support vector machines(SVM), Naive Bayes, Decision Tree and Random Forest Classifier in this tutorial. Objectives Let us look at some of the objectives covered under this section of Machine Learning tutorial. Define Classification and list its algorithms Describe Logistic Regression and Sigmoid Probability Explain K-Nearest Neighbors and KNN classification Understand Support Vector Machines, Polynomial Kernel, and Kernel Trick Analyze Kernel Support Vector Machines with an example Implement the Naïve Bayes Classifier Demonstrate Decision Tree Classifier Describe Random Forest Classifier Classification: Meaning Classification is a type of supervised learning. It specifies the class to which data elements belong to and is best used when the output has finite and discrete values. It predicts a class for an input variable as well. There are 2 types of Classification: Binomial Multi-Class Classification: Use Cases Some of the key areas where classification cases are being used: To find whether an email received is a spam or ham To identify customer segments To find if a bank loan is granted To identify if a kid will pass or fail in an examination Classification: Example Social media sentiment analysis has two potential outcomes, positive or negative, as displayed by the chart given below. https://www.simplilearn.com/ice9/free_resources_article_thumb/classification-example-machine-learning.JPG This chart shows the classification of the Iris flower dataset into its three sub-species indicated by codes 0, 1, and 2. https://www.simplilearn.com/ice9/free_resources_article_thumb/iris-flower-dataset-graph.JPG The test set dots represent the assignment of new test data points to one class or the other based on the trained classifier model. Types of Classification Algorithms Let’s have a quick look into the types of Classification Algorithm below. Linear Models Logistic Regression Support Vector Machines Nonlinear models K-nearest Neighbors (KNN) Kernel Support Vector Machines (SVM) Naïve Bayes Decision Tree Classification Random Forest Classification Logistic Regression: Meaning Let us understand the Logistic Regression model below. This refers to a regression model that is used for classification. This method is widely used for binary classification problems. It can also be extended to multi-class classification problems. Here, the dependent variable is categorical: y ϵ {0, 1} A binary dependent variable can have only two values, like 0 or 1, win or lose, pass or fail, healthy or sick, etc In this case, you model the probability distribution of output y as 1 or 0. This is called the sigmoid probability (σ). If σ(θ Tx) > 0.5, set y = 1, else set y = 0 Unlike Linear Regression (and its Normal Equation solution), there is no closed form solution for finding optimal weights of Logistic Regression. Instead, you must solve this with maximum likelihood estimation (a probability model to detect the maximum likelihood of something happening). It can be used to calculate the probability of a given outcome in a binary model, like the probability of being classified as sick or passing an exam. https://www.simplilearn.com/ice9/free_resources_article_thumb/logistic-regression-example-graph.JPG Sigmoid Probability The probability in the logistic regression is often represented by the Sigmoid function (also called the logistic function or the S-curve): https://www.simplilearn.com/ice9/free_resources_article_thumb/sigmoid-function-machine-learning.JPG In this equation, t represents data values * the number of hours studied and S(t) represents the probability of passing the exam. Assume sigmoid function: https://www.simplilearn.com/ice9/free_resources_article_thumb/sigmoid-probability-machine-learning.JPG g(z) tends toward 1 as z -> infinity , and g(z) tends toward 0 as z -> infinity K-nearest Neighbors (KNN) K-nearest Neighbors algorithm is used to assign a data point to clusters based on similarity measurement. It uses a supervised method for classification. The steps to writing a k-means algorithm are as given below: https://www.simplilearn.com/ice9/free_resources_article_thumb/knn-distribution-graph-machine-learning.JPG Choose the number of k and a distance metric. (k = 5 is common) Find k-nearest neighbors of the sample that you want to classify Assign the class label by majority vote. KNN Classification A new input point is classified in the category such that it has the most number of neighbors from that category. For example: https://www.simplilearn.com/ice9/free_resources_article_thumb/knn-classification-machine-learning.JPG Classify a patient as high risk or low risk. Mark email as spam or ham. Keen on learning about Classification Algorithms in Machine Learning? Click here! Support Vector Machine (SVM) Let us understand Support Vector Machine (SVM) in detail below. SVMs are classification algorithms used to assign data to various classes. They involve detecting hyperplanes which segregate data into classes. SVMs are very versatile and are also capable of performing linear or nonlinear classification, regression, and outlier detection. Once ideal hyperplanes are discovered, new data points can be easily classified. https://www.simplilearn.com/ice9/free_resources_article_thumb/support-vector-machines-graph-machine-learning.JPG The optimization objective is to find “maximum margin hyperplane” that is farthest from the closest points in the two classes (these points are called support vectors). In the given figure, the middle line represents the hyperplane. SVM Example Let’s look at this image below and have an idea about SVM in general. Hyperplanes with larger margins have lower generalization error. The positive and negative hyperplanes are represented by: https://www.simplilearn.com/ice9/free_resources_article_thumb/positive-negative-hyperplanes-machine-learning.JPG Classification of any new input sample xtest : If w0 + wTxtest > 1, the sample xtest is said to be in the class toward the right of the positive hyperplane. If w0 + wTxtest < -1, the sample xtest is said to be in the class toward the left of the negative hyperplane. When you subtract the two equations, you get: https://www.simplilearn.com/ice9/free_resources_article_thumb/equation-subtraction-machine-learning.JPG Length of vector w is (L2 norm length): https://www.simplilearn.com/ice9/free_resources_article_thumb/length-of-vector-machine-learning.JPG You normalize with the length of w to arrive at: https://www.simplilearn.com/ice9/free_resources_article_thumb/normalize-equation-machine-learning.JPG SVM: Hard Margin Classification Given below are some points to understand Hard Margin Classification. The left side of equation SVM-1 given above can be interpreted as the distance between the positive (+ve) and negative (-ve) hyperplanes; in other words, it is the margin that can be maximized. Hence the objective of the function is to maximize with the constraint that the samples are classified correctly, which is represented as : https://www.simplilearn.com/ice9/free_resources_article_thumb/hard-margin-classification-machine-learning.JPG This means that you are minimizing ‖w‖. This also means that all positive samples are on one side of the positive hyperplane and all negative samples are on the other side of the negative hyperplane. This can be written concisely as : https://www.simplilearn.com/ice9/free_resources_article_thumb/hard-margin-classification-formula.JPG Minimizing ‖w‖ is the same as minimizing. This figure is better as it is differentiable even at w = 0. The approach listed above is called “hard margin linear SVM classifier.” SVM: Soft Margin Classification Given below are some points to understand Soft Margin Classification. To allow for linear constraints to be relaxed for nonlinearly separable data, a slack variable is introduced. (i) measures how much ith instance is allowed to violate the margin. The slack variable is simply added to the linear constraints. https://www.simplilearn.com/ice9/free_resources_article_thumb/soft-margin-calculation-machine-learning.JPG Subject to the above constraints, the new objective to be minimized becomes: https://www.simplilearn.com/ice9/free_resources_article_thumb/soft-margin-calculation-formula.JPG You have two conflicting objectives now—minimizing slack variable to reduce margin violations and minimizing to increase the margin. The hyperparameter C allows us to define this trade-off. Large values of C correspond to larger error penalties (so smaller margins), whereas smaller values of C allow for higher misclassification errors and larger margins. https://www.simplilearn.com/ice9/free_resources_article_thumb/machine-learning-certification-video-preview.jpg SVM: Regularization The concept of C is the reverse of regularization. Higher C means lower regularization, which increases bias and lowers the variance (causing overfitting). https://www.simplilearn.com/ice9/free_resources_article_thumb/concept-of-c-graph-machine-learning.JPG IRIS Data Set The Iris dataset contains measurements of 150 IRIS flowers from three different species: Setosa Versicolor Viriginica Each row represents one sample. Flower measurements in centimeters are stored as columns. These are called features. IRIS Data Set: SVM Let’s train an SVM model using sci-kit-learn for the Iris dataset: https://www.simplilearn.com/ice9/free_resources_article_thumb/svm-model-graph-machine-learning.JPG Nonlinear SVM Classification There are two ways to solve nonlinear SVMs: by adding polynomial features by adding similarity features Polynomial features can be added to datasets; in some cases, this can create a linearly separable dataset. https://www.simplilearn.com/ice9/free_resources_article_thumb/nonlinear-classification-svm-machine-learning.JPG In the figure on the left, there is only 1 feature x1. This dataset is not linearly separable. If you add x2 = (x1)2 (figure on the right), the data becomes linearly separable. Polynomial Kernel In sci-kit-learn, one can use a Pipeline class for creating polynomial features. Classification results for the Moons dataset are shown in the figure. https://www.simplilearn.com/ice9/free_resources_article_thumb/polynomial-kernel-machine-learning.JPG Polynomial Kernel with Kernel Trick Let us look at the image below and understand Kernel Trick in detail. https://www.simplilearn.com/ice9/free_resources_article_thumb/polynomial-kernel-with-kernel-trick.JPG For large dimensional datasets, adding too many polynomial features can slow down the model. You can apply a kernel trick with the effect of polynomial features without actually adding them. The code is shown (SVC class) below trains an SVM classifier using a 3rd-degree polynomial kernel but with a kernel trick. https://www.simplilearn.com/ice9/free_resources_article_thumb/polynomial-kernel-equation-machine-learning.JPG The hyperparameter coefθ controls the influence of high-degree polynomials. Kernel SVM Let us understand in detail about Kernel SVM. Kernel SVMs are used for classification of nonlinear data. In the chart, nonlinear data is projected into a higher dimensional space via a mapping function where it becomes linearly separable. https://www.simplilearn.com/ice9/free_resources_article_thumb/kernel-svm-machine-learning.JPG In the higher dimension, a linear separating hyperplane can be derived and used for classification. A reverse projection of the higher dimension back to original feature space takes it back to nonlinear shape. As mentioned previously, SVMs can be kernelized to solve nonlinear classification problems. You can create a sample dataset for XOR gate (nonlinear problem) from NumPy. 100 samples will be assigned the class sample 1, and 100 samples will be assigned the class label -1. https://www.simplilearn.com/ice9/free_resources_article_thumb/kernel-svm-graph-machine-learning.JPG As you can see, this data is not linearly separable. https://www.simplilearn.com/ice9/free_resources_article_thumb/kernel-svm-non-separable.JPG You now use the kernel trick to classify XOR dataset created earlier. https://www.simplilearn.com/ice9/free_resources_article_thumb/kernel-svm-xor-machine-learning.JPG Naïve Bayes Classifier What is Naive Bayes Classifier? Have you ever wondered how your mail provider implements spam filtering or how online news channels perform news text classification or even how companies perform sentiment analysis of their audience on social media? All of this and more are done through a machine learning algorithm called Naive Bayes Classifier. Naive Bayes Named after Thomas Bayes from the 1700s who first coined this in the Western literature. Naive Bayes classifier works on the principle of conditional probability as given by the Bayes theorem. Advantages of Naive Bayes Classifier Listed below are six benefits of Naive Bayes Classifier. Very simple and easy to implement Needs less training data Handles both continuous and discrete data Highly scalable with the number of predictors and data points As it is fast, it can be used in real-time predictions Not sensitive to irrelevant features Bayes Theorem We will understand Bayes Theorem in detail from the points mentioned below. According to the Bayes model, the conditional probability P(Y|X) can be calculated as: P(Y|X) = P(X|Y)P(Y) / P(X) This means you have to estimate a very large number of P(X|Y) probabilities for a relatively small vector space X. For example, for a Boolean Y and 30 possible Boolean attributes in the X vector, you will have to estimate 3 billion probabilities P(X|Y). To make it practical, a Naïve Bayes classifier is used, which assumes conditional independence of P(X) to each other, with a given value of Y. This reduces the number of probability estimates to 2*30=60 in the above example. Naïve Bayes Classifier for SMS Spam Detection Consider a labeled SMS database having 5574 messages. It has messages as given below: https://www.simplilearn.com/ice9/free_resources_article_thumb/naive-bayes-spam-machine-learning.JPG Each message is marked as spam or ham in the data set. Let’s train a model with Naïve Bayes algorithm to detect spam from ham. The message lengths and their frequency (in the training dataset) are as shown below: https://www.simplilearn.com/ice9/free_resources_article_thumb/naive-bayes-spam-spam-detection.JPG Analyze the logic you use to train an algorithm to detect spam: Split each message into individual words/tokens (bag of words). Lemmatize the data (each word takes its base form, like “walking” or “walked” is replaced with “walk”). Convert data to vectors using scikit-learn module CountVectorizer. Run TFIDF to remove common words like “is,” “are,” “and.” Now apply scikit-learn module for Naïve Bayes MultinomialNB to get the Spam Detector. This spam detector can then be used to classify a random new message as spam or ham. Next, the accuracy of the spam detector is checked using the Confusion Matrix. For the SMS spam example above, the confusion matrix is shown on the right. Accuracy Rate = Correct / Total = (4827 + 592)/5574 = 97.21% Error Rate = Wrong / Total = (155 + 0)/5574 = 2.78% https://www.simplilearn.com/ice9/free_resources_article_thumb/confusion-matrix-machine-learning.JPG Although confusion Matrix is useful, some more precise metrics are provided by Precision and Recall. https://www.simplilearn.com/ice9/free_resources_article_thumb/precision-recall-matrix-machine-learning.JPG Precision refers to the accuracy of positive predictions. https://www.simplilearn.com/ice9/free_resources_article_thumb/precision-formula-machine-learning.JPG Recall refers to the ratio of positive instances that are correctly detected by the classifier (also known as True positive rate or TPR). https://www.simplilearn.com/ice9/free_resources_article_thumb/recall-formula-machine-learning.JPG Precision/Recall Trade-off To detect age-appropriate videos for kids, you need high precision (low recall) to ensure that only safe videos make the cut (even though a few safe videos may be left out). The high recall is needed (low precision is acceptable) in-store surveillance to catch shoplifters; a few false alarms are acceptable, but all shoplifters must be caught. Learn about Naive Bayes in detail. Click here! Decision Tree Classifier Some aspects of the Decision Tree Classifier mentioned below are. Decision Trees (DT) can be used both for classification and regression. The advantage of decision trees is that they require very little data preparation. They do not require feature scaling or centering at all. They are also the fundamental components of Random Forests, one of the most powerful ML algorithms. Unlike Random Forests and Neural Networks (which do black-box modeling), Decision Trees are white box models, which means that inner workings of these models are clearly understood. In the case of classification, the data is segregated based on a series of questions. Any new data point is assigned to the selected leaf node. https://www.simplilearn.com/ice9/free_resources_article_thumb/decision-tree-classifier-machine-learning.JPG Start at the tree root and split the data on the feature using the decision algorithm, resulting in the largest information gain (IG). This splitting procedure is then repeated in an iterative process at each child node until the leaves are pure. This means that the samples at each node belonging to the same class. In practice, you can set a limit on the depth of the tree to prevent overfitting. The purity is compromised here as the final leaves may still have some impurity. The figure shows the classification of the Iris dataset. https://www.simplilearn.com/ice9/free_resources_article_thumb/decision-tree-classifier-graph.JPG IRIS Decision Tree Let’s build a Decision Tree using scikit-learn for the Iris flower dataset and also visualize it using export_graphviz API. https://www.simplilearn.com/ice9/free_resources_article_thumb/iris-decision-tree-machine-learning.JPG The output of export_graphviz can be converted into png format: https://www.simplilearn.com/ice9/free_resources_article_thumb/iris-decision-tree-output.JPG Sample attribute stands for the number of training instances the node applies to. Value attribute stands for the number of training instances of each class the node applies to. Gini impurity measures the node’s impurity. A node is “pure” (gini=0) if all training instances it applies to belong to the same class. https://www.simplilearn.com/ice9/free_resources_article_thumb/impurity-formula-machine-learning.JPG For example, for Versicolor (green color node), the Gini is 1-(0/54)2 -(49/54)2 -(5/54) 2 ≈ 0.168 https://www.simplilearn.com/ice9/free_resources_article_thumb/iris-decision-tree-sample.JPG Decision Boundaries Let us learn to create decision boundaries below. For the first node (depth 0), the solid line splits the data (Iris-Setosa on left). Gini is 0 for Setosa node, so no further split is possible. The second node (depth 1) splits the data into Versicolor and Virginica. If max_depth were set as 3, a third split would happen (vertical dotted line). https://www.simplilearn.com/ice9/free_resources_article_thumb/decision-tree-boundaries.JPG For a sample with petal length 5 cm and petal width 1.5 cm, the tree traverses to depth 2 left node, so the probability predictions for this sample are 0% for Iris-Setosa (0/54), 90.7% for Iris-Versicolor (49/54), and 9.3% for Iris-Virginica (5/54) CART Training Algorithm Scikit-learn uses Classification and Regression Trees (CART) algorithm to train Decision Trees. CART algorithm: Split the data into two subsets using a single feature k and threshold tk (example, petal length < “2.45 cm”). This is done recursively for each node. k and tk are chosen such that they produce the purest subsets (weighted by their size). The objective is to minimize the cost function as given below: https://www.simplilearn.com/ice9/free_resources_article_thumb/cart-training-algorithm-machine-learning.JPG The algorithm stops executing if one of the following situations occurs: max_depth is reached No further splits are found for each node Other hyperparameters may be used to stop the tree: min_samples_split min_samples_leaf min_weight_fraction_leaf max_leaf_nodes Gini Impurity or Entropy Entropy is one more measure of impurity and can be used in place of Gini. https://www.simplilearn.com/ice9/free_resources_article_thumb/gini-impurity-entrophy.JPG It is a degree of uncertainty, and Information Gain is the reduction that occurs in entropy as one traverses down the tree. Entropy is zero for a DT node when the node contains instances of only one class. Entropy for depth 2 left node in the example given above is: https://www.simplilearn.com/ice9/free_resources_article_thumb/entrophy-for-depth-2.JPG Gini and Entropy both lead to similar trees. DT: Regularization The following figure shows two decision trees on the moons dataset. https://www.simplilearn.com/ice9/free_resources_article_thumb/dt-regularization-machine-learning.JPG The decision tree on the right is restricted by min_samples_leaf = 4. The model on the left is overfitting, while the model on the right generalizes better. Random Forest Classifier Let us have an understanding of Random Forest Classifier below. A random forest can be considered an ensemble of decision trees (Ensemble learning). Random Forest algorithm: Draw a random bootstrap sample of size n (randomly choose n samples from the training set). Grow a decision tree from the bootstrap sample. At each node, randomly select d features. Split the node using the feature that provides the best split according to the objective function, for instance by maximizing the information gain. Repeat the steps 1 to 2 k times. (k is the number of trees you want to create, using a subset of samples) Aggregate the prediction by each tree for a new data point to assign the class label by majority vote (pick the group selected by the most number of trees and assign new data point to that group). Random Forests are opaque, which means it is difficult to visualize their inner workings. https://www.simplilearn.com/ice9/free_resources_article_thumb/random-forest-classifier-graph.JPG However, the advantages outweigh their limitations since you do not have to worry about hyperparameters except k, which stands for the number of decision trees to be created from a subset of samples. RF is quite robust to noise from the individual decision trees. Hence, you need not prune individual decision trees. The larger the number of decision trees, the more accurate the Random Forest prediction is. (This, however, comes with higher computation cost). Key Takeaways Let us quickly run through what we have learned so far in this Classification tutorial. Classification algorithms are supervised learning methods to split data into classes. They can work on Linear Data as well as Nonlinear Data. Logistic Regression can classify data based on weighted parameters and sigmoid conversion to calculate the probability of classes. K-nearest Neighbors (KNN) algorithm uses similar features to classify data. Support Vector Machines (SVMs) classify data by detecting the maximum margin hyperplane between data classes. Naïve Bayes, a simplified Bayes Model, can help classify data using conditional probability models. Decision Trees are powerful classifiers and use tree splitting logic until pure or somewhat pure leaf node classes are attained. Random Forests apply Ensemble Learning to Decision Trees for more accurate classification predictions. Conclusion This completes ‘Classification’ tutorial. In the next tutorial, we will learn 'Unsupervised Learning with Clustering.'
ManojKumarPatnaik / Major Project ListA list of practical projects that anyone can solve in any programming language (See solutions). These projects are divided into multiple categories, and each category has its own folder. To get started, simply fork this repo. CONTRIBUTING See ways of contributing to this repo. You can contribute solutions (will be published in this repo) to existing problems, add new projects, or remove existing ones. Make sure you follow all instructions properly. Solutions You can find implementations of these projects in many other languages by other users in this repo. Credits Problems are motivated by the ones shared at: Martyr2’s Mega Project List Rosetta Code Table of Contents Numbers Classic Algorithms Graph Data Structures Text Networking Classes Threading Web Files Databases Graphics and Multimedia Security Numbers Find PI to the Nth Digit - Enter a number and have the program generate PI up to that many decimal places. Keep a limit to how far the program will go. Find e to the Nth Digit - Just like the previous problem, but with e instead of PI. Enter a number and have the program generate e up to that many decimal places. Keep a limit to how far the program will go. Fibonacci Sequence - Enter a number and have the program generate the Fibonacci sequence to that number or to the Nth number. Prime Factorization - Have the user enter a number and find all Prime Factors (if there are any) and display them. Next Prime Number - Have the program find prime numbers until the user chooses to stop asking for the next one. Find Cost of Tile to Cover W x H Floor - Calculate the total cost of the tile it would take to cover a floor plan of width and height, using a cost entered by the user. Mortgage Calculator - Calculate the monthly payments of a fixed-term mortgage over given Nth terms at a given interest rate. Also, figure out how long it will take the user to pay back the loan. For added complexity, add an option for users to select the compounding interval (Monthly, Weekly, Daily, Continually). Change Return Program - The user enters a cost and then the amount of money given. The program will figure out the change and the number of quarters, dimes, nickels, pennies needed for the change. Binary to Decimal and Back Converter - Develop a converter to convert a decimal number to binary or a binary number to its decimal equivalent. Calculator - A simple calculator to do basic operators. Make it a scientific calculator for added complexity. Unit Converter (temp, currency, volume, mass, and more) - Converts various units between one another. The user enters the type of unit being entered, the type of unit they want to convert to, and then the value. The program will then make the conversion. Alarm Clock - A simple clock where it plays a sound after X number of minutes/seconds or at a particular time. Distance Between Two Cities - Calculates the distance between two cities and allows the user to specify a unit of distance. This program may require finding coordinates for the cities like latitude and longitude. Credit Card Validator - Takes in a credit card number from a common credit card vendor (Visa, MasterCard, American Express, Discoverer) and validates it to make sure that it is a valid number (look into how credit cards use a checksum). Tax Calculator - Asks the user to enter a cost and either a country or state tax. It then returns the tax plus the total cost with tax. Factorial Finder - The Factorial of a positive integer, n, is defined as the product of the sequence n, n-1, n-2, ...1, and the factorial of zero, 0, is defined as being 1. Solve this using both loops and recursion. Complex Number Algebra - Show addition, multiplication, negation, and inversion of complex numbers in separate functions. (Subtraction and division operations can be made with pairs of these operations.) Print the results for each operation tested. Happy Numbers - A happy number is defined by the following process. Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals 1 (where it will stay), or it loops endlessly in a cycle which does not include 1. Those numbers for which this process ends in 1 are happy numbers, while those that do not end in 1 are unhappy numbers. Display an example of your output here. Find the first 8 happy numbers. Number Names - Show how to spell out a number in English. You can use a preexisting implementation or roll your own, but you should support inputs up to at least one million (or the maximum value of your language's default bounded integer type if that's less). Optional: Support for inputs other than positive integers (like zero, negative integers, and floating-point numbers). Coin Flip Simulation - Write some code that simulates flipping a single coin however many times the user decides. The code should record the outcomes and count the number of tails and heads. Limit Calculator - Ask the user to enter f(x) and the limit value, then return the value of the limit statement Optional: Make the calculator capable of supporting infinite limits. Fast Exponentiation - Ask the user to enter 2 integers a and b and output a^b (i.e. pow(a,b)) in O(LG n) time complexity. Classic Algorithms Collatz Conjecture - Start with a number n > 1. Find the number of steps it takes to reach one using the following process: If n is even, divide it by 2. If n is odd, multiply it by 3 and add 1. Sorting - Implement two types of sorting algorithms: Merge sort and bubble sort. Closest pair problem - The closest pair of points problem or closest pair problem is a problem of computational geometry: given n points in metric space, find a pair of points with the smallest distance between them. Sieve of Eratosthenes - The sieve of Eratosthenes is one of the most efficient ways to find all of the smaller primes (below 10 million or so). Graph Graph from links - Create a program that will create a graph or network from a series of links. Eulerian Path - Create a program that will take as an input a graph and output either an Eulerian path or an Eulerian cycle, or state that it is not possible. An Eulerian path starts at one node and traverses every edge of a graph through every node and finishes at another node. An Eulerian cycle is an eulerian Path that starts and finishes at the same node. Connected Graph - Create a program that takes a graph as an input and outputs whether every node is connected or not. Dijkstra’s Algorithm - Create a program that finds the shortest path through a graph using its edges. Minimum Spanning Tree - Create a program that takes a connected, undirected graph with weights and outputs the minimum spanning tree of the graph i.e., a subgraph that is a tree, contains all the vertices, and the sum of its weights is the least possible. Data Structures Inverted index - An Inverted Index is a data structure used to create full-text search. Given a set of text files, implement a program to create an inverted index. Also, create a user interface to do a search using that inverted index which returns a list of files that contain the query term/terms. The search index can be in memory. Text Fizz Buzz - Write a program that prints the numbers from 1 to 100. But for multiples of three print “Fizz” instead of the number and for the multiples of five print “Buzz”. For numbers which are multiples of both three and five print “FizzBuzz”. Reverse a String - Enter a string and the program will reverse it and print it out. Pig Latin - Pig Latin is a game of alterations played in the English language game. To create the Pig Latin form of an English word the initial consonant sound is transposed to the end of the word and an ay is affixed (Ex.: "banana" would yield anana-bay). Read Wikipedia for more information on rules. Count Vowels - Enter a string and the program counts the number of vowels in the text. For added complexity have it report a sum of each vowel found. Check if Palindrome - Checks if the string entered by the user is a palindrome. That is that it reads the same forwards as backward like “racecar” Count Words in a String - Counts the number of individual words in a string. For added complexity read these strings in from a text file and generate a summary. Text Editor - Notepad-style application that can open, edit, and save text documents. Optional: Add syntax highlighting and other features. RSS Feed Creator - Given a link to RSS/Atom Feed, get all posts and display them. Quote Tracker (market symbols etc) - A program that can go out and check the current value of stocks for a list of symbols entered by the user. The user can set how often the stocks are checked. For CLI, show whether the stock has moved up or down. Optional: If GUI, the program can show green up and red down arrows to show which direction the stock value has moved. Guestbook / Journal - A simple application that allows people to add comments or write journal entries. It can allow comments or not and timestamps for all entries. Could also be made into a shoutbox. Optional: Deploy it on Google App Engine or Heroku or any other PaaS (if possible, of course). Vigenere / Vernam / Ceasar Ciphers - Functions for encrypting and decrypting data messages. Then send them to a friend. Regex Query Tool - A tool that allows the user to enter a text string and then in a separate control enter a regex pattern. It will run the regular expression against the source text and return any matches or flag errors in the regular expression. Networking FTP Program - A file transfer program that can transfer files back and forth from a remote web sever. Bandwidth Monitor - A small utility program that tracks how much data you have uploaded and downloaded from the net during the course of your current online session. See if you can find out what periods of the day you use more and less and generate a report or graph that shows it. Port Scanner - Enter an IP address and a port range where the program will then attempt to find open ports on the given computer by connecting to each of them. On any successful connections mark the port as open. Mail Checker (POP3 / IMAP) - The user enters various account information include web server and IP, protocol type (POP3 or IMAP), and the application will check for email at a given interval. Country from IP Lookup - Enter an IP address and find the country that IP is registered in. Optional: Find the Ip automatically. Whois Search Tool - Enter an IP or host address and have it look it up through whois and return the results to you. Site Checker with Time Scheduling - An application that attempts to connect to a website or server every so many minute or a given time and check if it is up. If it is down, it will notify you by email or by posting a notice on the screen. Classes Product Inventory Project - Create an application that manages an inventory of products. Create a product class that has a price, id, and quantity on hand. Then create an inventory class that keeps track of various products and can sum up the inventory value. Airline / Hotel Reservation System - Create a reservation system that books airline seats or hotel rooms. It charges various rates for particular sections of the plane or hotel. For example, first class is going to cost more than a coach. Hotel rooms have penthouse suites which cost more. Keep track of when rooms will be available and can be scheduled. Company Manager - Create a hierarchy of classes - abstract class Employee and subclasses HourlyEmployee, SalariedEmployee, Manager, and Executive. Everyone's pay is calculated differently, research a bit about it. After you've established an employee hierarchy, create a Company class that allows you to manage the employees. You should be able to hire, fire, and raise employees. Bank Account Manager - Create a class called Account which will be an abstract class for three other classes called CheckingAccount, SavingsAccount, and BusinessAccount. Manage credits and debits from these accounts through an ATM-style program. Patient / Doctor Scheduler - Create a patient class and a doctor class. Have a doctor that can handle multiple patients and set up a scheduling program where a doctor can only handle 16 patients during an 8 hr workday. Recipe Creator and Manager - Create a recipe class with ingredients and put them in a recipe manager program that organizes them into categories like desserts, main courses, or by ingredients like chicken, beef, soups, pies, etc. Image Gallery - Create an image abstract class and then a class that inherits from it for each image type. Put them in a program that displays them in a gallery-style format for viewing. Shape Area and Perimeter Classes - Create an abstract class called Shape and then inherit from it other shapes like diamond, rectangle, circle, triangle, etc. Then have each class override the area and perimeter functionality to handle each shape type. Flower Shop Ordering To Go - Create a flower shop application that deals in flower objects and use those flower objects in a bouquet object which can then be sold. Keep track of the number of objects and when you may need to order more. Family Tree Creator - Create a class called Person which will have a name, when they were born, and when (and if) they died. Allow the user to create these Person classes and put them into a family tree structure. Print out the tree to the screen. Threading Create A Progress Bar for Downloads - Create a progress bar for applications that can keep track of a download in progress. The progress bar will be on a separate thread and will communicate with the main thread using delegates. Bulk Thumbnail Creator - Picture processing can take a bit of time for some transformations. Especially if the image is large. Create an image program that can take hundreds of images and converts them to a specified size in the background thread while you do other things. For added complexity, have one thread handling re-sizing, have another bulk renaming of thumbnails, etc. Web Page Scraper - Create an application that connects to a site and pulls out all links, or images, and saves them to a list. Optional: Organize the indexed content and don’t allow duplicates. Have it put the results into an easily searchable index file. Online White Board - Create an application that allows you to draw pictures, write notes and use various colors to flesh out ideas for projects. Optional: Add a feature to invite friends to collaborate on a whiteboard online. Get Atomic Time from Internet Clock - This program will get the true atomic time from an atomic time clock on the Internet. Use any one of the atomic clocks returned by a simple Google search. Fetch Current Weather - Get the current weather for a given zip/postal code. Optional: Try locating the user automatically. Scheduled Auto Login and Action - Make an application that logs into a given site on a schedule and invokes a certain action and then logs out. This can be useful for checking webmail, posting regular content, or getting info for other applications and saving it to your computer. E-Card Generator - Make a site that allows people to generate their own little e-cards and send them to other people. Do not use Flash. Use a picture library and perhaps insightful mottos or quotes. Content Management System - Create a content management system (CMS) like Joomla, Drupal, PHP Nuke, etc. Start small. Optional: Allow for the addition of modules/addons. Web Board (Forum) - Create a forum for you and your buddies to post, administer and share thoughts and ideas. CAPTCHA Maker - Ever see those images with letters numbers when you signup for a service and then ask you to enter what you see? It keeps web bots from automatically signing up and spamming. Try creating one yourself for online forms. Files Quiz Maker - Make an application that takes various questions from a file, picked randomly, and puts together a quiz for students. Each quiz can be different and then reads a key to grade the quizzes. Sort Excel/CSV File Utility - Reads a file of records, sorts them, and then writes them back to the file. Allow the user to choose various sort style and sorting based on a particular field. Create Zip File Maker - The user enters various files from different directories and the program zips them up into a zip file. Optional: Apply actual compression to the files. Start with Huffman Algorithm. PDF Generator - An application that can read in a text file, HTML file, or some other file and generates a PDF file out of it. Great for a web-based service where the user uploads the file and the program returns a PDF of the file. Optional: Deploy on GAE or Heroku if possible. Mp3 Tagger - Modify and add ID3v1 tags to MP3 files. See if you can also add in the album art into the MP3 file’s header as well as other ID3v2 tags. Code Snippet Manager - Another utility program that allows coders to put in functions, classes, or other tidbits to save for use later. Organized by the type of snippet or language the coder can quickly lookup code. Optional: For extra practice try adding syntax highlighting based on the language. Databases SQL Query Analyzer - A utility application in which a user can enter a query and have it run against a local database and look for ways to make it more efficient. Remote SQL Tool - A utility that can execute queries on remote servers from your local computer across the Internet. It should take in a remote host, user name, and password, run the query and return the results. Report Generator - Create a utility that generates a report based on some tables in a database. Generates sales reports based on the order/order details tables or sums up the day's current database activity. Event Scheduler and Calendar - Make an application that allows the user to enter a date and time of an event, event notes, and then schedule those events on a calendar. The user can then browse the calendar or search the calendar for specific events. Optional: Allow the application to create re-occurrence events that reoccur every day, week, month, year, etc. Budget Tracker - Write an application that keeps track of a household’s budget. The user can add expenses, income, and recurring costs to find out how much they are saving or losing over a period of time. Optional: Allow the user to specify a date range and see the net flow of money in and out of the house budget for that time period. TV Show Tracker - Got a favorite show you don’t want to miss? Don’t have a PVR or want to be able to find the show to then PVR it later? Make an application that can search various online TV Guide sites, locate the shows/times/channels and add them to a database application. The database/website then can send you email reminders that a show is about to start and which channel it will be on. Travel Planner System - Make a system that allows users to put together their own little travel itinerary and keep track of the airline/hotel arrangements, points of interest, budget, and schedule. Graphics and Multimedia Slide Show - Make an application that shows various pictures in a slide show format. Optional: Try adding various effects like fade in/out, star wipe, and window blinds transitions. Stream Video from Online - Try to create your own online streaming video player. Mp3 Player - A simple program for playing your favorite music files. Add features you think are missing from your favorite music player. Watermarking Application - Have some pictures you want copyright protected? Add your own logo or text lightly across the background so that no one can simply steal your graphics off your site. Make a program that will add this watermark to the picture. Optional: Use threading to process multiple images simultaneously. Turtle Graphics - This is a common project where you create a floor of 20 x 20 squares. Using various commands you tell a turtle to draw a line on the floor. You have moved forward, left or right, lift or drop the pen, etc. Do a search online for "Turtle Graphics" for more information. Optional: Allow the program to read in the list of commands from a file. GIF Creator A program that puts together multiple images (PNGs, JPGs, TIFFs) to make a smooth GIF that can be exported. Optional: Make the program convert small video files to GIFs as well. Security Caesar cipher - Implement a Caesar cipher, both encoding, and decoding. The key is an integer from 1 to 25. This cipher rotates the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to "JK", but key 20 encrypts "HI" to "BC". This simple "monoalphabetic substitution cipher" provides almost no security, because an attacker who has the encoded message can either use frequency analysis to guess the key, or just try all 25 keys.
Koubae / Programming CookBookProgrammer & Developer Cook-Book | Covers Programming Languages, Databases, Linux Commands and more.
JayabharathP / The Python Mega Course Build 10 Real World Applications The Python Mega Course is one of the top online Python courses with over 100,000 enrolled students and is targeted toward people with little or no previous programming experience. The course follows a modern-teaching approach where students learn by doing. You will start Python from scratch by first creating simple programs. Once you learn the basics you will then be guided on how to create 10 real-world complex applications in Python 3 through easy video explanations and support by the course instructor. Some of the applications you will build during the course are database web apps, desktop apps, web scraping scripts, webcam object detectors, web maps, and more. These programs are not only great examples to master Python, you can also use any of them as a portfolio once you have built them. By buying the course you will gain lifetime access to all its videos, coding exercises, quizzes, code notebooks, and the Q&A inside the course where you can ask your questions and get an answer the same day. On top of that you are covered by the Udemy 30-day money back guarantee, so you can easily return the course if you don't like it. If you don't know anything about Python, do not worry! In the first two sections, you will learn Python basics such as functions, loops, and conditionals. If you already know the basics, then the first two sections can serve as a refresher. The other 22 sections focus entirely on building real-world applications. The applications you will build cover a wide range of interesting topics: Web applications Desktop applications Database applications Web scraping Web mapping Data analysis Data visualization Computer vision Object-Oriented Programming Specifically, the 10 Python applications you will build are: A program that returns English-word definitions A program that blocks access to distracting websites A web map visualizing volcanoes and population data A portfolio website A desktop-graphical program with a database backend A webcam motion detector A web scraper of real estate data An interactive web graph A database web application A web service that converts addresses to geographic coordinates To consider yourself a professional programmer you need to know how to make professional programs and there's no other course that teaches you that, so join thousands of other students who have successfully applied their Python skills in the real world. Sign up and start learning Python today! What you’ll learn Go from a total beginner to an advanced-Python programmer Create 10 real-world Python programs (no useless programs) Solidify your skills with bonus practice activities throughout the course Create an app that translates English words Create a web-mapping app Create a portfolio website Create a desktop app for storing book information Create a webcam video app that detects objects Create a web scraper Create a data visualization app Create a database app Create a geocoding web app Create a website blocker Send automated emails Analyze and visualize data Use Python to schedule programs based on computer events. Learn OOP (Object-Oriented Programming) Learn GUIs (Graphical-User Interfaces) Are there any course requirements or prerequisites? A computer (Windows, Mac, or Linux). No prior knowledge of Python is required. No previous programming experience needed. Who this course is for: Those with no prior knowledge of Python. Those who know Python basics and want to master Python
KenBroTech / Django Inventory Management SystemThis is a Django Inventory Management System Web Application. This course contains the basics of Django to intermediary and advanced concepts in Django, Web Development and Software Engineering as a whole.This project covers building an interface using bootstrap, integration with Chartjs for data visualization for the interface and the CRUD functionalities of a database-driven application.
jettbrains / L W3C Strategic Highlights September 2019 This report was prepared for the September 2019 W3C Advisory Committee Meeting (W3C Member link). See the accompanying W3C Fact Sheet — September 2019. For the previous edition, see the April 2019 W3C Strategic Highlights. For future editions of this report, please consult the latest version. A Chinese translation is available. ☰ Contents Introduction Future Web Standards Meeting Industry Needs Web Payments Digital Publishing Media and Entertainment Web & Telecommunications Real-Time Communications (WebRTC) Web & Networks Automotive Web of Things Strengthening the Core of the Web HTML CSS Fonts SVG Audio Performance Web Performance WebAssembly Testing Browser Testing and Tools WebPlatform Tests Web of Data Web for All Security, Privacy, Identity Internationalization (i18n) Web Accessibility Outreach to the world W3C Developer Relations W3C Training Translations W3C Liaisons Introduction This report highlights recent work of enhancement of the existing landscape of the Web platform and innovation for the growth and strength of the Web. 33 working groups and a dozen interest groups enable W3C to pursue its mission through the creation of Web standards, guidelines, and supporting materials. We track the tremendous work done across the Consortium through homogeneous work-spaces in Github which enables better monitoring and management. We are in the middle of a period where we are chartering numerous working groups which demonstrate the rapid degree of change for the Web platform: After 4 years, we are nearly ready to publish a Payment Request API Proposed Recommendation and we need to soon charter follow-on work. In the last year we chartered the Web Payment Security Interest Group. In the last year we chartered the Web Media Working Group with 7 specifications for next generation Media support on the Web. We have Accessibility Guidelines under W3C Member review which includes Silver, a new approach. We have just launched the Decentralized Identifier Working Group which has tremendous potential because Decentralized Identifier (DID) is an identifier that is globally unique, resolveable with high availability, and cryptographically verifiable. We have Privacy IG (PING) under W3C Member review which strengthens our focus on the tradeoff between privacy and function. We have a new CSS charter under W3C Member review which maps the group's work for the next three years. In this period, W3C and the WHATWG have succesfully completed the negotiation of a Memorandum of Understanding rooted in the mutual belief that that having two distinct specifications claiming to be normative is generally harmful for the Web community. The MOU, signed last May, describes how the two organizations are to collaborate on the development of a single authoritative version of the HTML and DOM specifications. W3C subsequently rechartered the HTML Working Group to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and for the production of W3C Recommendations from WHATWG Review Drafts. As the Web evolves continuously, some groups are looking for ways for specifications to do so as well. So-called "evergreen recommendations" or "living standards" aim to track continuous development (and maintenance) of features, on a feature-by-feature basis, while getting review and patent commitments. We see the maturation and further development of an incredible number of new technologies coming to the Web. Continued progress in many areas demonstrates the vitality of the W3C and the Web community, as the rest of the report illustrates. Future Web Standards W3C has a variety of mechanisms for listening to what the community thinks could become good future Web standards. These include discussions with the Membership, discussions with other standards bodies, the activities of thousands of participants in over 300 community groups, and W3C Workshops. There are lots of good ideas. The W3C strategy team has been identifying promising topics and invites public participation. Future, recent and under consideration Workshops include: Inclusive XR (5-6 November 2019, Seattle, WA, USA) to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive, including to people with disabilities; W3C Workshop on Data Models for Transportation (12-13 September 2019, Palo Alto, CA, USA) W3C Workshop on Web Games (27-28 June 2019, Redmond, WA, USA), view report Second W3C Workshop on the Web of Things (3-5 June 2019, Munich, Germany) W3C Workshop on Web Standardization for Graph Data; Creating Bridges: RDF, Property Graph and SQL (4-6 March 2019, Berlin, Germany), view report Web & Machine Learning. The Strategy Funnel documents the staff's exploration of potential new work at various phases: Exploration and Investigation, Incubation and Evaluation, and eventually to the chartering of a new standards group. The Funnel view is a GitHub Project where new area are issues represented by “cards” which move through the columns, usually from left to right. Most cards start in Exploration and move towards Chartering, or move out of the funnel. Public input is welcome at any stage but particularly once Incubation has begun. This helps W3C identify work that is sufficiently incubated to warrant standardization, to review the ecosystem around the work and indicate interest in participating in its standardization, and then to draft a charter that reflects an appropriate scope. Ongoing feedback can speed up the overall standardization process. Since the previous highlights document, W3C has chartered a number of groups, and started discussion on many more: Newly Chartered or Rechartered Web Application Security WG (03-Apr) Web Payment Security IG (17-Apr) Patent and Standards IG (24-Apr) Web Applications WG (14-May) Web & Networks IG (16-May) Media WG (23-May) Media and Entertainment IG (06-Jun) HTML WG (06-Jun) Decentralized Identifier WG (05-Sep) Extended Privacy IG (PING) (30-Sep) Verifiable Claims WG (30-Sep) Service Workers WG (31-Dec) Dataset Exchange WG (31-Dec) Web of Things Working Group (31-Dec) Web Audio Working Group (31-Dec) Proposed charters / Advance Notice Accessibility Guidelines WG Privacy IG (PING) RDF Literal Direction WG Timed Text WG CSS WG Web Authentication WG Closed Internationalization Tag Set IG Meeting Industry Needs Web Payments All Web Payments specifications W3C's payments standards enable a streamlined checkout experience, enabling a consistent user experience across the Web with lower front end development costs for merchants. Users can store and reuse information and more quickly and accurately complete online transactions. The Web Payments Working Group has republished Payment Request API as a Candidate Recommendation, aiming to publish a Proposed Recommendation in the Fall 2019, and is discussing use cases and features for Payment Request after publication of the 1.0 Recommendation. Browser vendors have been finalizing implementation of features added in the past year (view the implementation report). As work continues on the Payment Handler API and its implementation (currently in Chrome and Edge Canary), one focus in 2019 is to increase adoption in other browsers. Recently, Mastercard demonstrated the use of Payment Request API to carry out EMVCo's Secure Remote Commerce (SRC) protocol whose payment method definition is being developed with active participation by Visa, Mastercard, American Express, and Discover. Payment method availability is a key factor in merchant considerations about adopting Payment Request API. The ability to get uniform adoption of a new payment method such as Secure Remote Commerce (SRC) also depends on the availability of the Payment Handler API in browsers, or of proprietary alternatives. Web Monetization, which the Web Payments Working Group will discuss again at its face-to-face meeting in September, can be used to enable micropayments as an alternative revenue stream to advertising. Since the beginning of 2019, Amazon, Brave Software, JCB, Certus Cybersecurity Solutions and Netflix have joined the Web Payments Working Group. In April, W3C launched the Web Payment Security Group to enable W3C, EMVCo, and the FIDO Alliance to collaborate on a vision for Web payment security and interoperability. Participants will define areas of collaboration and identify gaps between existing technical specifications in order to increase compatibility among different technologies, such as: How do SRC, FIDO, and Payment Request relate? The Payment Services Directive 2 (PSD2) regulations in Europe are scheduled to take effect in September 2019. What is the role of EMVCo, W3C, and FIDO technologies, and what is the current state of readiness for the deadline? How can we improve privacy on the Web at the same time as we meet industry requirements regarding user identity? Digital Publishing All Digital Publishing specifications, Publication milestones The Web is the universal publishing platform. Publishing is increasingly impacted by the Web, and the Web increasingly impacts Publishing. Topic of particular interest to Publishing@W3C include typography and layout, accessibility, usability, portability, distribution, archiving, offline access, print on demand, and reliable cross referencing. And the diverse publishing community represented in the groups consist of the traditional "trade" publishers, ebook reading system manufacturers, but also publishers of audio book, scholarly journals or educational materials, library scientists or browser developers. The Publishing Working Group currently concentrates on Audiobooks which lack a comprehensive standard, thus incurring extra costs and time to publish in this booming market. Active development is ongoing on the future standard: Publication Manifest Audiobook profile for Web Publications Lightweight Packaging Format The BD Comics Manga Community Group, the Synchronized Multimedia for Publications Community Group, the Publishing Community Group and a future group on archival, are companions to the working group where specific work is developed and incubated. The Publishing Community Group is a recently launched incubation channel for Publishing@W3C. The goal of the group is to propose, document, and prototype features broadly related to: publications on the Web reading modes and systems and the user experience of publications The EPUB 3 Community Group has successfully completed the revision of EPUB 3.2. The Publishing Business Group fosters ongoing participation by members of the publishing industry and the overall ecosystem in the development of Web infrastructure to better support the needs of the industry. The Business Group serves as an additional conduit to the Publishing Working Group and several Community Groups for feedback between the publishing ecosystem and W3C. The Publishing BG has played a vital role in fostering and advancing the adoption and continued development of EPUB 3. In particular the BG provided critical support to the update of EPUBCheck to validate EPUB content to the new EPUB 3.2 specification. This resulted in the development, in conjunction with the EPUB3 Community Group, of a new generation of EPUBCheck, i.e., EPUBCheck 4.2 production-ready release. Media and Entertainment All Media specifications The Media and Entertainment vertical tracks media-related topics and features that create immersive experiences for end users. HTML5 brought standard audio and video elements to the Web. Standardization activities since then have aimed at turning the Web into a professional platform fully suitable for the delivery of media content and associated materials, enabling missing features to stream video content on the Web such as adaptive streaming and content protection. Together with Microsoft, Comcast, Netflix and Google, W3C received an Technology & Engineering Emmy Award in April 2019 for standardization of a full TV experience on the Web. Current goals are to: Reinforce core media technologies: Creation of the Media Working Group, to develop media-related specifications incubated in the WICG (e.g. Media Capabilities, Picture-in-picture, Media Session) and maintain maintain/evolve Media Source Extensions (MSE) and Encrypted Media Extensions (EME). Improve support for Media Timed Events: data cues incubation. Enhance color support (HDR, wide gamut), in scope of the CSS WG and in the Color on the Web CG. Reduce fragmentation: Continue annual releases of a common and testable baseline media devices, in scope of the Web Media APIs CG and in collaboration with the CTA WAVE Project. Maintain the Road-map of Media Technologies for the Web which highlights Web technologies that can be used to build media applications and services, as well as known gaps to enable additional use cases. Create the future: Discuss perspectives for Media and Entertainment for the Web. Bring the power of GPUs to the Web (graphics, machine learning, heavy processing), under incubation in the GPU for the Web CG. Transition to a Working Group is under discussion. Determine next steps after the successful W3C Workshop on Web Games of June 2019. View the report. Timed Text The Timed Text Working Group develops and maintains formats used for the representation of text synchronized with other timed media, like audio and video, and notably works on TTML, profiles of TTML, and WebVTT. Recent progress includes: A robust WebVTT implementation report poises the specification for publication as a proposed recommendation. Discussions around re-chartering, notably to add a TTML Profile for Audio Description deliverable to the scope of the group, and clarify that rendering of captions within XR content is also in scope. Immersive Web Hardware that enables Virtual Reality (VR) and Augmented Reality (AR) applications are now broadly available to consumers, offering an immersive computing platform with both new opportunities and challenges. The ability to interact directly with immersive hardware is critical to ensuring that the web is well equipped to operate as a first-class citizen in this environment. The Immersive Web Working Group has been stabilizing the WebXR Device API while the companion Immersive Web Community Group incubates the next series of features identified as key for the future of the Immersive Web. W3C plans a workshop focused on the needs and benefits at the intersection of VR & Accessibility (Inclusive XR), on 5-6 November 2019 in Seattle, WA, USA, to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive. Web & Telecommunications The Web is the Open Platform for Mobile. Telecommunication service providers and network equipment providers have long been critical actors in the deployment of Web technologies. As the Web platform matures, it brings richer and richer capabilities to extend existing services to new users and devices, and propose new and innovative services. Real-Time Communications (WebRTC) All Real-Time Communications specifications WebRTC has reshaped the whole communication landscape by making any connected device a potential communication end-point, bringing audio and video communications anywhere, on any network, vastly expanding the ability of operators to reach their customers. WebRTC serves as the corner-stone of many online communication and collaboration services. The WebRTC Working Group aims to bringing WebRTC 1.0 (and companion specification Media Capture and Streams) to Recommendation by the end of 2019. Intense efforts are focused on testing (supported by a dedicated hackathon at IETF 104) and interoperability. The group is considering pushing features that have not gotten enough traction to separate modules or to a later minor revision of the spec. Beyond WebRTC 1.0, the WebRTC Working Group will focus its efforts on WebRTC NV which the group has started documenting by identifying use cases. Web & Networks Recently launched, in the wake of the May 2018 Web5G workshop, the Web & Networks Interest Group is chaired by representatives from AT&T, China Mobile and Intel, with a goal to explore solutions for web applications to achieve better performance and resource allocation, both on the device and network. The group's first efforts are around use cases, privacy & security requirements and liaisons. Automotive All Automotive specifications To create a rich application ecosystem for vehicles and other devices allowed to connect to the vehicle, the W3C Automotive Working Group is delivering a service specification to expose all common vehicle signals (engine temperature, fuel/charge level, range, tire pressure, speed, etc.) The Vehicle Information Service Specification (VISS), which is a Candidate Recommendation, is seeing more implementations across the industry. It provides the access method to a common data model for all the vehicle signals –presently encapsulating a thousand or so different data elements– and will be growing to accommodate the advances in automotive such as autonomous and driver assist technologies and electrification. The group is already working on a successor to VISS, leveraging the underlying data model and the VIWI submission from Volkswagen, for a more robust means of accessing vehicle signals information and the same paradigm for other automotive needs including location-based services, media, notifications and caching content. The Automotive and Web Platform Business Group acts as an incubator for prospective standards work. One of its task forces is using W3C VISS in performing data sampling and off-boarding the information to the cloud. Access to the wealth of information that W3C's auto signals standard exposes is of interest to regulators, urban planners, insurance companies, auto manufacturers, fleet managers and owners, service providers and others. In addition to components needed for data sampling and edge computing, capturing user and owner consent, information collection methods and handling of data are in scope. The upcoming W3C Workshop on Data Models for Transportation (September 2019) is expected to focus on the need of additional ontologies around transportation space. Web of Things All Web of Things specifications W3C's Web of Things work is designed to bridge disparate technology stacks to allow devices to work together and achieve scale, thus enabling the potential of the Internet of Things by eliminating fragmentation and fostering interoperability. Thing descriptions expressed in JSON-LD cover the behavior, interaction affordances, data schema, security configuration, and protocol bindings. The Web of Things complements existing IoT ecosystems to reduce the cost and risk for suppliers and consumers of applications that create value by combining multiple devices and information services. There are many sectors that will benefit, e.g. smart homes, smart cities, smart industry, smart agriculture, smart healthcare and many more. The Web of Things Working Group is finishing the initial Web of Things standards, with support from the Web of Things Interest Group: Web of Things Architecture Thing Descriptions Strengthening the Core of the Web HTML The HTML Working Group was chartered early June to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and to produce W3C Recommendations from WHATWG Review Drafts. A few days before, W3C and the WHATWG signed a Memorandum of Understanding outlining the agreement to collaborate on the development of a single version of the HTML and DOM specifications. Issues and proposed solutions for HTML and DOM done via the newly rechartered HTML Working Group in the WHATWG repositories The HTML Working Group is targetting November 2019 to bring HTML and DOM to Candidate Recommendations. CSS All CSS specifications CSS is a critical part of the Open Web Platform. The CSS Working Group gathers requirements from two large groups of CSS users: the publishing industry and application developers. Within W3C, those groups are exemplified by the Publishing groups and the Web Platform Working Group. The former requires things like better pagination support and advanced font handling, the latter needs intelligent (and fast!) scrolling and animations. What we know as CSS is actually a collection of almost a hundred specifications, referred to as ‘modules’. The current state of CSS is defined by a snapshot, updated once a year. The group also publishes an index defining every term defined by CSS specifications. Fonts All Fonts specifications The Web Fonts Working Group develops specifications that allow the interoperable deployment of downloadable fonts on the Web, with a focus on Progressive Font Enrichment as well as maintenance of WOFF Recommendations. Recent and ongoing work includes: Early API experiments by Adobe and Monotype have demonstrated the feasibility of a font enrichment API, where a server delivers a font with minimal glyph repertoire and the client can query the full repertoire and request additional subsets on-the-fly. In other experiments, the Brotli compression used in WOFF 2 was extended to support shared dictionaries and patch update. Metrics to quantify improvement are a current hot discussion topic. The group will meet at ATypi 2019 in Japan, to gather requirements from the international typography community. The group will first produce a report summarizing the strengths and weaknesses of each prototype solution by Q2 2020. SVG All SVG specifications SVG is an important and widely-used part of the Open Web Platform. The SVG Working Group focuses on aligning the SVG 2.0 specification with browser implementations, having split the specification into a currently-implemented 2.0 and a forward-looking 2.1. Current activity is on stabilization, increased integration with the Open Web Platform, and test coverage analysis. The Working Group was rechartered in March 2019. A new work item concerns native (non-Web-browser) uses of SVG as a non-interactive, vector graphics format. Audio The Web Audio Working Group was extended to finish its work on the Web Audio API, expecting to publish it as a Recommendation by year end. The specification enables synthesizing audio in the browser. Audio operations are performed with audio nodes, which are linked together to form a modular audio routing graph. Multiple sources — with different types of channel layout — are supported. This modular design provides the flexibility to create complex audio functions with dynamic effects. The first version of Web Audio API is now feature complete and is implemented in all modern browsers. Work has started on the next version, and new features are being incubated in the Audio Community Group. Performance Web Performance All Web Performance specifications There are currently 18 specifications in development in the Web Performance Working Group aiming to provide methods to observe and improve aspects of application performance of user agent features and APIs. The W3C team is looking at related work incubated in the W3C GPU for the Web (WebGPU) Community Group which is poised to transition to a W3C Working Group. A preliminary draft charter is available. WebAssembly All WebAssembly specifications WebAssembly improves Web performance and power by being a virtual machine and execution environment enabling loaded pages to run native (compiled) code. It is deployed in Firefox, Edge, Safari and Chrome. The specification will soon reach Candidate Recommendation. WebAssembly enables near-native performance, optimized load time, and perhaps most importantly, a compilation target for existing code bases. While it has a small number of native types, much of the performance increase relative to Javascript derives from its use of consistent typing. WebAssembly leverages decades of optimization for compiled languages and the byte code is optimized for compactness and streaming (the web page starts executing while the rest of the code downloads). Network and API access all occurs through accompanying Javascript libraries -- the security model is identical to that of Javascript. Requirements gathering and language development occur in the Community Group while the Working Group manages test development, community review and progression of specifications on the Recommendation Track. Testing Browser testing plays a critical role in the growth of the Web by: Improving the reliability of Web technology definitions; Improving the quality of implementations of these technologies by helping vendors to detect bugs in their products; Improving the data available to Web developers on known bugs and deficiencies of Web technologies by publishing results of these tests. Browser Testing and Tools The Browser Testing and Tools Working Group is developing WebDriver version 2, having published last year the W3C Recommendation of WebDriver. WebDriver acts as a remote control interface that enables introspection and control of user agents, provides a platform- and language-neutral wire protocol as a way for out-of-process programs to remotely instruct the behavior of Web, and emulates the actions of a real person using the browser. WebPlatform Tests The WebPlatform Tests project now provides a mechanism which allows to fully automate tests that previously needed to be run manually: TestDriver. TestDriver enables sending trusted key and mouse events, sending complex series of trusted pointer and key interactions for things like in-content drag-and-drop or pinch zoom, and even file upload. Since 2014 W3C began work on this coordinated open-source effort to build a cross-browser test suite for the Web Platform, which WHATWG, and all major browsers adopted. Web of Data All Data specifications There have been several great success stories around the standardization of data on the web over the past year. Verifiable Claims seems to have significant uptake. It is also significant that the Distributed Identifier WG charter has received numerous favorable reviews, and was just recently launched. JSON-LD has been a major success with the large deployment on Web sites via schema.org. JSON-LD 1.1 completed technical work, about to transition to CR More than 25% of websites today include schema.org data in JSON-LD The Web of Things description is in CR since May, making use of JSON-LD Verifiable Credentials data model is in CR since July, also making use of JSON-LD Continued strong interest in decentralized identifiers Engagement from the TAG with reframing core documents, such as Ethical Web Principles, to include data on the web within their scope Data is increasingly important for all organizations, especially with the rise of IoT and Big Data. W3C has a mature and extensive suite of standards relating to data that were developed over two decades of experience, with plans for further work on making it easier for developers to work with graph data and knowledge graphs. Linked Data is about the use of URIs as names for things, the ability to dereference these URIs to get further information and to include links to other data. There are ever-increasing sources of open Linked Data on the Web, as well as data services that are restricted to the suppliers and consumers of those services. The digital transformation of industry is seeking to exploit advanced digital technologies. This will facilitate businesses to integrate horizontally along the supply and value chains, and vertically from the factory floor to the office floor. W3C is seeking to make it easier to support enterprise-wide data management and governance, reflecting the strategic importance of data to modern businesses. Traditional approaches to data have focused on tabular databases (SQL/RDBMS), Comma Separated Value (CSV) files, and data embedded in PDF documents and spreadsheets. We're now in midst of a major shift to graph data with nodes and labeled directed links between them. Graph data is: Faster than using SQL and associated JOIN operations More favorable to integrating data from heterogeneous sources Better suited to situations where the data model is evolving In the wake of the recent W3C Workshop on Graph Data we are in the process of launching a Graph Standardization Business Group to provide a business perspective with use cases and requirements, to coordinate technical standards work and liaisons with external organizations. Web for All Security, Privacy, Identity All Security specifications, all Privacy specifications Authentication on the Web As the WebAuthn Level 1 W3C Recommendation published last March is seeing wide implementation and adoption of strong cryptographic authentication, work is proceeding on Level 2. The open standard Web API gives native authentication technology built into native platforms, browsers, operating systems (including mobile) and hardware, offering protection against hacking, credential theft, phishing attacks, thus aiming to end the era of passwords as a security construct. You may read more in our March press release. Privacy An increasing number of W3C specifications are benefitting from Privacy and Security review; there are security and privacy aspects to every specification. Early review is essential. Working with the TAG, the Privacy Interest Group has updated the Self-Review Questionnaire: Security and Privacy. Other recent work of the group includes public blogging further to the exploration of anti-patterns in standards and permission prompts. Security The Web Application Security Working Group adopted Feature Policy, aiming to allow developers to selectively enable, disable, or modify the behavior of some of these browser features and APIs within their application; and Fetch Metadata, aiming to provide servers with enough information to make a priori decisions about whether or not to service a request based on the way it was made, and the context in which it will be used. The Web Payment Security Interest Group, launched last April, convenes members from W3C, EMVCo, and the FIDO Alliance to discuss cooperative work to enhance the security and interoperability of Web payments (read more about payments). Internationalization (i18n) All Internationalization specifications, educational articles related to Internationalization, spec developers checklist Only a quarter or so current Web users use English online and that proportion will continue to decrease as the Web reaches more and more communities of limited English proficiency. If the Web is to live up to the "World Wide" portion of its name, and for the Web to truly work for stakeholders all around the world engaging with content in various languages, it must support the needs of worldwide users as they engage with content in the various languages. The growth of epublishing also brings requirements for new features and improved typography on the Web. It is important to ensure the needs of local communities are captured. The W3C Internationalization Initiative was set up to increase in-house resources dedicated to accelerating progress in making the World Wide Web "worldwide" by gathering user requirements, supporting developers, and education & outreach. For an overview of current projects see the i18n radar. W3C's Internationalization efforts progressed on a number of fronts recently: Requirements: New African and European language groups will work on the gap analysis, errata and layout requirements. Gap analysis: Japanese, Devanagari, Bengali, Tamil, Lao, Khmer, Javanese, and Ethiopic updated in the gap-analysis documents. Layout requirements document: notable progress tracked in the Southeast Asian Task Force while work continues on Chinese layout requirements. Developer support: Spec reviews: the i18n WG continues active review of specifications of the WHATWG and other W3C Working Groups. Short review checklist: easy way to begin a self-review to help spec developers understand what aspects of their spec are likely to need attention for internationalization, and points them to more detailed checklists for the relevant topics. It also helps those reviewing specs for i18n issues. Strings on the Web: Language and Direction Metadata lays out issues and discusses potential solutions for passing information about language and direction with strings in JSON or other data formats. The document was rewritten for clarity, and expanded. The group is collaborating with the JSON-LD and Web Publishing groups to develop a plan for updating RDF, JSON-LD and related specifications to handle metadata for base direction of text (bidi). User-friendly test format: a new format was developed for Internationalization Test Suite tests, which displays helpful information about how the test works. This particularly useful because those tests are pointed to by educational materials and gap-analysis documents. Web Platform Tests: a large number of tests in the i18n test suite have been ported to the WPT repository, including: css-counter-styles, css-ruby, css-syntax, css-test, css-text-decor, css-writing-modes, and css-pseudo. Education & outreach: (for all educational materials, see the HTML & CSS Authoring Techniques) Web Accessibility All Accessibility specifications, WAI resources The Web Accessibility Initiative supports W3C's Web for All mission. Recent achievements include: Education and training: Inaccessibility of CAPTCHA updated to bring our analysis and recommendations up to date with CAPTCHA practice today, concluding two years of extensive work and invaluable input from the public (read more on the W3C Blog Learn why your web content and applications should be accessible. The Education and Outreach Working Group has completed revision and updating of the Business Case for Digital Accessibility. Accessibility guidelines: The Accessibility Guidelines Working Group has continued to update WCAG Techniques and Understanding WCAG 2.1; and published a Candidate Recommendation of Accessibility Conformance Testing Rules Format 1.0 to improve inter-rater reliability when evaluating conformance of web content to WCAG An updated charter is being developed to host work on "Silver", the next generation accessibility guidelines (WCAG 2.2) There are accessibility aspects to most specifications. Check your work with the FAST checklist. Outreach to the world W3C Developer Relations To foster the excellent feedback loop between Web Standards development and Web developers, and to grow participation from that diverse community, recent W3C Developer Relations activities include: @w3cdevs tracks the enormous amount of work happening across W3C W3C Track during the Web Conference 2019 in San Francisco Tech videos: W3C published the 2019 Web Games Workshop videos The 16 September 2019 Developer Meetup in Fukuoka, Japan, is open to all and will combine a set of technical demos prepared by W3C groups, and a series of talks on a selected set of W3C technologies and projects W3C is involved with Mozilla, Google, Samsung, Microsoft and Bocoup in the organization of ViewSource 2019 in Amsterdam (read more on the W3C Blog) W3C Training In partnership with EdX, W3C's MOOC training program, W3Cx offers a complete "Front-End Web Developer" (FEWD) professional certificate program that consists of a suite of five courses on the foundational languages that power the Web: HTML5, CSS and JavaScript. We count nearly 900K students from all over the world. Translations Many Web users rely on translations of documents developed at W3C whose official language is English. W3C is extremely grateful to the continuous efforts of its community in ensuring our various deliverables in general, and in our specifications in particular, are made available in other languages, for free, ensuring their exposure to a much more diverse set of readers. Last Spring we developed a more robust system, a new listing of translations of W3C specifications and updated the instructions on how to contribute to our translation efforts. W3C Liaisons Liaisons and coordination with numerous organizations and Standards Development Organizations (SDOs) is crucial for W3C to: make sure standards are interoperable coordinate our respective agenda in Internet governance: W3C participates in ICANN, GIPO, IGF, the I* organizations (ICANN, IETF, ISOC, IAB). ensure at the government liaison level that our standards work is officially recognized when important to our membership so that products based on them (often done by our members) are part of procurement orders. W3C has ARO/PAS status with ISO. W3C participates in the EU MSP and Rolling Plan on Standardization ensure the global set of Web and Internet standards form a compatible stack of technologies, at the technical and policy level (patent regime, fragmentation, use in policy making) promote Standards adoption equally by the industry, the public sector, and the public at large Coralie Mercier, Editor, W3C Marketing & Communications $Id: Overview.html,v 1.60 2019/10/15 12:05:52 coralie Exp $ Copyright © 2019 W3C ® (MIT, ERCIM, Keio, Beihang) Usage policies apply.
rstudio / BigdataclassTwo-day workshop that covers how to use R to interact databases and Spark
T8RIN / Firenote:notebook_with_decorative_cover::pushpin: Firenote demonstrates, how to use Jetpack Compose to create Material You based lightweight notepad application using MVVM pattern and Firebase Database
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http://www.seedpeer.me/details/6185755/TutsPlus---The-MVC-Mindser-Jeffery-Way---ICARUS.html http://www.seedpeer.me/details/5024493/TutsPlus---Venture-Into-Vim.html http://www.seedpeer.me/details/6286416/Tutsplus---Vim-for-Advanced-Users.html http://www.seedpeer.me/details/6585031/Tutsplus---WordPress-Hackers-Guide-to-the-Galaxy.html http://www.seedpeer.me/details/4848477/TutsPlus---Writing-Modular-JavaScript.html @giansalex Owner Author giansalex commented on 26 Feb 2018 • SOLID http://www.allitebooks.com/beginning-solid-principles-and-design-patterns-for-asp-net-developers/ @giansalex Owner Author giansalex commented on 7 Mar 2018 Udemy: AWS Arquitecto de Soluciones Certificado Asociado https://mega.co.nz/#!ZzhGWSAL!wuthFca0SdJBjmaP5lFX0QF6PeMsrdclKFXlZL1Rsi4 Pass: gratismas.org @giansalex Owner Author giansalex commented on 7 Mar 2018 Go lang Complete https://www.freetutorials.us/wp-content/uploads/2017/11/FreeTutorials.Us-Udemy-go-the-complete-developers-guide.torrent @GCPBigData GCPBigData commented on 15 Jul 2018 go books https://drive.google.com/open?id=1d6OsFAn8kpHCXtw0bcoYuyHqrAdGZva0 @freisrael freisrael commented on 14 Aug 2018 giansalex thanks for sharing. I am looking for learning phython with Joe Marini. It would be great if you post it. @FirstBoy1 FirstBoy1 commented on 25 May 2019 Can anyone provide this book "Getting started with Spring Framework: covers Spring 5" by " J Sharma (Author), Ashish Sarin ". Thanks in advance @okreka okreka commented on 31 May 2019 Can anyone provide "Windows Presentation Foundation Masterclass" course from Udemy. Thanks in advance @singhaltanvi singhaltanvi commented on 8 Aug 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. @kumarsreenivas051 kumarsreenivas051 commented on 9 Sep 2019 Can anyone provide "Programming languages A,B and C" course from Coursera. Thanks in advance. @BrunoMoreno BrunoMoreno commented on 11 Sep 2019 The link for the torrents in piratebay, now is .org to the correct url. @sany2k8 sany2k8 commented on 24 Sep 2019 Can anyone add this The Complete Hands-On Course to Master Apache Airflow @pharaoh1 pharaoh1 commented on 30 Sep 2019 can you pls add this course to your list https://www.udemy.com/course/advanced-python3/ @SushantDhote936 SushantDhote936 commented on 1 Oct 2019 Can you add Plural Sight CISSP @allayGerald allayGerald commented on 1 Oct 2019 open directive for lynda courses: https://drive.google.com/drive/folders/1zQan1cq1ZnqXmueRF5IqKoOtpFxl6Y4G @ezekielskottarathil ezekielskottarathil commented on 3 Oct 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. "wrong place boy" @pulkitd2699 pulkitd2699 commented on 8 Oct 2019 Does anyone has a link for 'Cyber security: Python and web applications' course? Thanks @mohanrajrc mohanrajrc commented on 19 Oct 2019 • Can anyone provide torrent file for Mastering React By Mosh Hamedani. Thanks https://codewithmosh.com/p/mastering-react @evilprince2009 evilprince2009 commented on 27 Oct 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 @nunusandio nunusandio commented on 30 Oct 2019 Can anyone post torrent file for ASP.NET Authentication: The Big Picture https://app.pluralsight.com/library/courses/aspdotnet-authentication-big-picture/table-of-contents @EslamElmadny EslamElmadny commented on 9 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 hay brother! do you have html5 game development with javascript course ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 This link is not working brother! http://www.seedpeer.me/details/4657790/Lynda.com-Building-Facebook-Applications-with-HTML-and-JavaScript.html @smithtuka smithtuka commented on 20 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? @AbdOoSaed AbdOoSaed commented on 22 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff @EslamElmadny EslamElmadny commented on 23 Dec 2019 • Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj @jedi2610 jedi2610 commented on 27 Dec 2019 Can anyone provide me with Code with Mosh's Ultimate Java Mastery Series link? plis @InnocentZaib InnocentZaib commented on 31 Dec 2019 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms @edward-teixeira edward-teixeira commented on 1 Jan 2020 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms Yea i'm looking for it too @kaneyxx kaneyxx commented on 1 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj could you please share the part-1 & part-3? @edward-teixeira edward-teixeira commented on 2 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? @ravisharmaa ravisharmaa commented on 7 Jan Please add this . https://www.letsbuildthatapp.com/course/AppStore-JSON-APIs @WaleedAlrashed WaleedAlrashed commented on 13 Jan This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ @Sopheakmorm Sopheakmorm commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 @EslamElmadny EslamElmadny commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 +1 @EslamElmadny EslamElmadny commented on 20 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses @mohanrajrc mohanrajrc commented on 22 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. @shihab122 shihab122 commented on 22 Jan Please give me the torrnet file or link to download The Ultimate Design Patterns @EslamElmadny EslamElmadny commented on 22 Jan • Please give me the torrnet file or link to download The Ultimate Design Patterns Waiting for it also :D @K-wachira K-wachira commented on 23 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. You are a saviour .. Altho i feel bad i cant really buy the course... its really good @msdyn95 msdyn95 commented 25 days ago • Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ @K-wachira K-wachira commented 23 days ago This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ Hey did you find this one? @edward-teixeira edward-teixeira commented 22 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? @msdyn95 msdyn95 commented 21 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. @edward-teixeira edward-teixeira commented 20 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. Found it ! https://vminhsang.name.vn/category/it-courses/codewithmosh/ @ZainA14 ZainA14 commented 16 days ago • Can someone please link me to this mosh course for torrent or direct download link https://codewithmosh.com/p/the-ultimate-full-stack-net-developer-bundle @khushiigupta khushiigupta commented 9 days ago Can any one please provide me link for jenkins so that I can learn as al as possible to join this conversation on GitHub. Already have an account? Sign in to comment © 2020 GitHub, Inc. Terms Privacy Security Status Help Contact GitHub Pricing API Training Blog About
karan0805 / Hire MeA GUI based Database Management System Project which covers the CRUD & Search Operations for Job Posting & Applying.
rick2785 / JavaCodeI specifically cover the following topics: Java primitive data types, declaration statements, expression statements, importing class libraries, excepting user input, checking for valid input, catching errors in input, math functions, if statement, relational operators, logical operators, ternary operator, switch statement, and looping. How class variables differ from local variables, Java Exception handling, the difference between run time and checked exceptions, Arrays, and UML Diagrams. Monsters gameboard, Java collection classes, Java ArrayLists, Linked Lists, manipulating Strings and StringBuilders, Polymorphism, Inheritance, Protected, Final, Instanceof, interfaces, abstract classes, abstract methods. You need interfaces and abstract classes because Java doesn't allow you to inherit from more than one other class. Java threads, Regular Expressions, Graphical User Interfaces (GUI) using Java Swing and its components, GUI Event Handling, ChangeListener, JOptionPane, combo boxes, list boxes, JLists, DefaultListModel, using JScrollpane with JList, JSpinner, JTree, Flow, Border, and Box Layout Managers. Created a calculator layout with Java Swing's GridLayout, GridBagLayout, GridBagConstraints, Font, and Insets. JLabel, JTextField, JComboBox, JSpinner, JSlider, JRadioButton, ButtonGroup, JCheckBox, JTextArea, JScrollPane, ChangeListener, pack, create and delete files and directories. How to pull lists of files from directories and manipulate them, write to and read character streams from files. PrintWriter, BufferedWriter, FileWriter, BufferedReader, FileReader, common file exceptions Binary Streams - DataOutputStream, FileOutputStream, BufferedOutputStream, all of the reading and writing primitive type methods, setup Java JDBC in Eclipse, connect to a MySQL database, query it and get the results of a query. JTables, JEditorPane Swing component. HyperlinkEvent and HyperlinkListener. Java JApplet, Java Servlets with Tomcat, GET and POST methods, Java Server Pages, parsing XML with Java, Java XPath, JDOM2 library, and 2D graphics. *Created a Java Paint Application using swing, events, mouse events, Graphics2D, ArrayList *Designed a Java Video Game like Asteroids with collision detection and shooting torpedos which also played sound in a JFrame, and removed items from the screen when they were destroyed. Rotating polygons, and Making Java Executable. Model View Controller (MVC) The Model is the class that contains the data and the methods needed to use the data. The View is the interface. The Controller coordinates interactions between the Model and View. DESIGN PATTERNS: Strategy design patternis used if you need to dynamically change an algorithm used by an object at run time. The pattern also allows you to eliminate code duplication. It separates behavior from super and subclasses. The Observer pattern is a software design pattern in which an object, called the subject (Publisher), maintains a list of its dependents, called observers (Subscribers), and notifies them automatically of any state changes, usually by calling one of their methods. The Factory design pattern is used when you want to define the class of an object at runtime. It also allows you to encapsulate object creation so that you can keep all object creation code in one place The Abstract Factory Design Pattern is like a factory, but everything is encapsulated. The Singleton pattern is used when you want to eliminate the option of instantiating more than one object. (Scrabble letters app) The Builder Design Pattern is used when you want to have many classes help in the creation of an object. By having different classes build the object you can then easily create many different types of objects without being forced to rewrite code. The Builder pattern provides a different way to make complex objects like you'd make using the Abstract Factory design pattern. The Prototype design pattern is used for creating new objects (instances) by cloning (copying) other objects. It allows for the adding of any subclass instance of a known super class at run time. It is used when there are numerous potential classes that you want to only use if needed at runtime. The major benefit of using the Prototype pattern is that it reduces the need for creating potentially unneeded subclasses. Java Reflection is an API and it's used to manipulate classes and everything in a class including fields, methods, constructors, private data, etc. (TestingReflection.java) The Decorator allows you to modify an object dynamically. You would use it when you want the capabilities of inheritance with subclasses, but you need to add functionality at run time. It is more flexible than inheritance. The Decorator Design Pattern simplifies code because you add functionality using many simple classes. Also, rather than rewrite old code you can extend it with new code and that is always good. (Pizza app) The Command design pattern allows you to store a list of commands for later use. With it you can store multiple commands in a class to use over and over. (ElectronicDevice app) The Adapter pattern is used when you want to translate one interface of a class into another interface. Allows 2 incompatible interfaces to work together. It allows the use of the available interface and the target interface. Any class can work together as long as the Adapter solves the issue that all classes must implement every method defined by the shared interface. (EnemyAttacker app) The Facade pattern basically says that you should simplify your methods so that much of what is done is in the background. In technical terms you should decouple the client from the sub components needed to perform an operation. (Bank app) The Bridge Pattern is used to decouple an abstraction from its implementation so that the two can vary independently. Progressively adding functionality while separating out major differences using abstract classes. (EntertainmentDevice app) In a Template Method pattern, you define a method (algorithm) in an abstract class. It contains both abstract methods and non-abstract methods. The subclasses that extend this abstract class then override those methods that don't make sense for them to use in the default way. (Sandwich app) The Iterator pattern provides you with a uniform way to access different collections of Objects. You can also write polymorphic code because you can refer to each collection of objects because they'll implement the same interface. (SongIterator app) The Composite design pattern is used to structure data into its individual parts as well as represent the inner workings of every part of a larger object. The composite pattern also allows you to treat both groups of parts in the same way as you treat the parts polymorphically. You can structure data, or represent the inner working of every part of a whole object individually. (SongComponent app) The flyweight design pattern is used to dramatically increase the speed of your code when you are using many similar objects. To reduce memory usage the flyweight design pattern shares Objects that are the same rather than creating new ones. (FlyWeightTest app) State Pattern allows an object to alter its behavior when its internal state changes. The object will appear to change its class. (ATMState) The Proxy design pattern limits access to just the methods you want made accessible in another class. It can be used for security reasons, because an Object is intensive to create, or is accessed from a remote location. You can think of it as a gate keeper that blocks access to another Object. (TestATMMachine) The Chain of Responsibility pattern has a group of objects that are expected to between them be able to solve a problem. If the first Object can't solve it, it passes the data to the next Object in the chain. (TestCalcChain) The Interpreter pattern is used to convert one representation of data into another. The context cantains the information that will be interpreted. The expression is an abstract class that defines all the methods needed to perform the different conversions. The terminal or concrete expressions provide specific conversions on different types of data. (MeasurementConversion) The Mediator design pattern is used to handle communication between related objects (Colleagues). All communication is handled by a Mediator Object and the Colleagues don't need to know anything about each other to work together. (TestStockMediator) The Memento design pattern provides a way to store previous states of an Object easily. It has 3 main classes: 1) Memento: The basic object that is stored in different states. 2) Originator: Sets and Gets values from the currently targeted Memento. Creates new Mementos and assigns current values to them. 3) Caretaker: Holds an ArrayList that contains all previous versions of the Memento. It can store and retrieve stored Mementos. (TestMemento) The Visitor design pattern allows you to add methods to classes of different types without much altering to those classes. You can make completely different methods depending on the class used with this pattern. (VisitorTest)
rcolinp / Clinical Informatics UmlsAn exploratory, tutorial and analytical view of the Unified Medical Language System (UMLS) & the software/technologies provided via being a free UMLS license holder. This repo will subset 2021AB UMLS native release, introduce/build upon UMLS provided tools to load a configured subset into first a relational database --> MySQL, SQLite, PostgreSQL and MariaDB all covered within this repo. Next the UMLS subset which is stored in a relational DB will be queried, modeled and lastly loaded into a defined Neo4j label property graph. Lastly, Neo4j database containing UMLS 2021AB subset in schema promoting intuitive analysis and rich visualization will become the central datastore for analysis. The datastore contains ~5 million distinct nodes & >40 million distinct relationships (edges). Currently, Neo4j is running via Docker but deployment options are NOT limited to Docker. If choosing to deploy via Neo4j Aura, server, Neo4j Desktop, VM etc... Please note and be aware of the specific volumes and environment variables specified within this repository (docker run). The ability for the loaded Neo4j Graph to interact with RDF data (i.e. import/export RDF data to and from Neo4j) may not be possible via all Neo4j deployment avenues (i.e. Neo4j Aura currently does not support RDF integration that is demonstrated in this repository).
Amanullahgit / FCM Flutter NotificationThe repo is about flutter notification and FCM (Firebase Cloud Messaging). It covers flutter notification (foreground, background) and receiving notification automatically on document change in firebase database using javascript code.
feedzai / PdbPulseDB is a database-mapping software library written in Java, it provides a transparent access and manipulation to a great variety of database implementations. PDB provides a DSL that covers most of SQL functionalities and allows to easily integrate persistence into your projects and modules.
Andiweli / HexFlow CoversThe official HEXFlow database - Cover images, background pictures and background music for RetroFlow-Launcher and HexFlow-Launcher.
gongbaochicken / Golang Notes:notebook_with_decorative_cover: Notes for Golang basics, web services, database.
ShannonWetnight / GameshelfA self-hosted, no-nonsense, read-only file browser built for displaying and downloading local game collections. Point it at your directory to automatically index games, detect cover art, and present a fast, modern UI. No accounts or sign-ups, no databases or phoning home. Because you never had to enter a password to pull a game off the shelf.
a7medhazem / SQL SERVER TASKSThis repository contains a complete set of SQL Server tasks and solutions based on the ITI course by Eng. Rami. It covers topics from database fundamentals to advanced SQL Server concepts, serving as a structured reference for learning, practicing, and revision.
KrunalLathiya / Angular5CRUDAngular 5 CRUD Tutorial Example From Scratch is today’s leading topic. NodeJS is a platform nowadays because of its features and Express is a web framework build on top of Node.js. Angular CRUD Tutorial is the perfect example of How to use Angular and Node.js together. We will use MongoDB as a database. It is sort of like MEAN Stack Application. We will cover the detailed tutorial about MEAN Stack in the future. Right now, just CRUD application, we will build.