14,555 skills found ¡ Page 251 of 486
Besty0728 / skillcheckäŊ æ¯ UnitySkills 饚įŽįä¸č´æ§åŽĄčŽĄåŠæãæĢæææ `[UnitySkill]` C# åŽäšä¸ `skills/*/*.md` + `skills/*/reference/*.md` ææĄŖīŧæ¨Ąåå ĨåŖ `SKILL.md` + åįŽåŊå åŧæäģļ + `reference/` åįŽåŊä¸åąīŧīŧæĨåä¸ä¸č´éŽéĸīŧåæļįģ莥åŽé æčŊæ°éīŧä¸ææĄŖä¸åŖ°į§°įæ°å寚æ¯åšļäŋŽæŖīŧå `/skillcount` 厞åšļå ĨæŦåŊäģ¤īŧã
Besty0728 / unity-materialEdit material and shader properties across Built-in/URP/HDRP
Besty0728 / skill-creatorGuide for authoring user-defined custom UnitySkills skills inside your own Unity project - a [UnitySkill] C# method plus the conventions that let agents and the server discover and gate it
Besty0728 / unity-cliGuide for using the experimental Unity CLI with bound UnitySkills projects
Besty0728 / updateversionäŊ æ¯ UnitySkills 饚įŽįįæŦæ´æ°åŠæãæ¤åŊäģ¤åĒč´č´Ŗåå¤ä¸ä¸Ēå¯åå¸įįæŦåéīŧåŽä¸äŧååģē tag æ GitHub Releaseīŧäšä¸äŧįĢåŗå厞åŽčŖ ፿ˇåéæ´æ°æéã
Besty0728 / metacheckäŊ æ¯ UnitySkills 饚įŽį .meta æäģļ GUID åŽĄčŽĄåŠæãæĢææ´ä¸Ēäģåēį `.meta` æäģļīŧæŖæĩäŊŋį¨äē"äŧĒéæē GUID"įčĩæēââčŋįąģ GUID å ä¸ēåįŦĻæ¨Ąåŧå¯č¯åĢīŧææä¸įŦŦ䏿šå įĸ°æīŧå¯ŧč´ Unity čĩæē ownership äēå¤ēãįąģåįŧēå¤ąãCS0103 įįŧč¯é蝝ãåæļå¯šį §"厞įĨįŦŦ䏿šå GUID éģåå"īŧæåē fork/čĄįå翝ä¸ä¸ä¸æ¸¸éåčį¸åįįĄŽåŽæ§å˛įĒã
Besty0728 / unity-gameobjectCreate and manipulate GameObjects
Besty0728 / unity-qframeworkEditor automation for QFramework (github.com/liangxiegame/QFramework) â architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator), ViewController and UIKit panel code generation bound to a GameObject/prefab, UIKit project settings, ResKit AsseâĻ
Besty0728 / releaseäŊ æ¯ UnitySkills 饚įŽįæŖåŧåå¸åŠæãåå¸åŋ éĄģéĩåŽäģĨä¸éĄēåēīŧ
Besty0728 / unity-animatorEdit Unity Animator Controllers and drive runtime parameters
Besty0728 / unity-assetManage Unity AssetDatabase operations
Besty0728 / unity-behaviorDrive Unity Behavior behavior graphs and blackboard variables
Besty0728 / unity-cleanerClean up and audit a Unity project
Besty0728 / unity-lightCreate and configure Unity lights
Besty0728 / unity-skillsAutomate the Unity Editor through a local REST API â scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations
Besty0728 / unity-batchUnified batch and async-job orchestration
Besty0728 / unity-hybridclrAutomate HybridCLR C# hot-update prebuild
Besty0728 / unity-qframework-designSource-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family toolkits (UIKit/ResKit/ActionKit/PackageKit), distilled from QFramework.cs source and the official Doc.âĻ
Besty0728 / unity-scriptCreate, read and analyze C# scripts
Besty0728 / unity-uitoolkitBuild Unity UI Toolkit (UITK) UIs
Besty0728 / unity-cinemachineSet up Cinemachine Virtual Cameras
Besty0728 / unity-dotweenAutomate DOTween Free/Pro at editor time
Besty0728 / unity-editorControl and observe the Unity Editor state
Besty0728 / unity-netcodeSet up Netcode for GameObjects (NGO 2.x) multiplayer
Besty0728 / unity-smartAI-powered scene queries, layout and auto-binding. AI
Besty0728 / unity-validationValidate project and scene health plus cleanup
Besty0728 / unity-workflowPersistent operation history and orchestration
Besty0728 / unity-xrSet up XR Interaction Toolkit (XRI) for VR/AR
Besty0728 / unity-yooassetAutomate YooAsset hot-update and asset bundles
Besty0728 / unity-componentManage GameObject components