1,061 skills found ¡ Page 30 of 36
nWave-ai / nw-sa-critique-dimensionsArchitecture quality critique dimensions for peer review. Load when invoking solution-architect-reviewer or performing self-review of architecture documents.
nWave-ai / nw-shared-artifact-trackingShared artifact registry, common artifact patterns, and integration validation. Load when tracking data that flows across journey steps or validating horizontal coherence.
nWave-ai / nw-diagramGenerates C4 architecture diagrams (context, container, component) in Mermaid or PlantUML
nWave-ai / nw-distillAcceptance test creation methodology for the DISTILL wave. Domain knowledge for the acceptance designer agent: port-to-port principle, prior wave reading, wave-decision reconciliation, graceful degradation, and document back-propagation.
nWave-ai / nw-ux-principlesCore UX principles for product owners. Load when evaluating interface designs, writing acceptance criteria with UX requirements, or reviewing wireframes and mockups.
nWave-ai / nw-ab-critique-dimensionsReview dimensions for validating agent quality - template compliance, safety, testing, and priority validation
nWave-ai / nw-collapse-detectionDocumentation collapse anti-patterns - detection rules, bad examples, and remediation strategies for type-mixing violations
nWave-ai / nw-post-mortem-frameworkBlameless post-mortem structure, incident timeline reconstruction, response evaluation, and organizational learning
nWave-ai / nw-rr-critique-dimensionsCritique dimensions and scoring for research document reviews
nWave-ai / nw-sar-critique-dimensionsArchitecture quality critique dimensions for peer review. Load when performing architecture document reviews.
oliver-kriska / learn-from-fixCapture Elixir/Ecto/LiveView lessons and Hex API rules. Use after corrections or when asked to document learning, record a lesson, prevent a fixed mistake, or remember package guidance with --library.
oliver-kriska / analyzeAnalyze a legacy app in any language before rewriting it in Elixir: inventory, features as goals, why each mechanism exists, runtime topology, external contracts. Use to start or refresh a rewrite.
oliver-kriska / docs-checkCONTRIBUTOR TOOL - Validate plugin against latest Claude Code documentation. Catches breaking changes, deprecations, discovers new features. Run before releases or periodically
oliver-kriska / phx-learn-from-fixCapture Elixir/Ecto/LiveView lessons and Hex API rules. Use after corrections
oliver-kriska / compoundCapture solved problems as searchable solution docs. Use after fixing bugs, when "that worked", or after successful /phx:review or /phx:investigate.
oliver-kriska / documentUse when asked to document Elixir code: add or fill in @moduledoc and @doc for modules and functions. Documents tested code only; may add a README section or ADR. Not for docs lookup or audits.
oliver-kriska / briefInteractive briefing of a plan file â explains reasoning, schema decisions, component choices
oliver-kriska / ecto-patternsUse when a task touches Ecto, even a how-to question: schemas, changesets, validations, queries, preloads, Multi, migrations, constraints, money fields. Load it before writing Ecto code. Skip for Ash.
oliver-kriska / elixir-idiomsOTP/BEAM patterns and Elixir idioms â GenServer, Supervisor, Task, Registry, pattern matching, with chains, pipes
oliver-kriska / hexdocs-fetcherFetch HexDocs for Elixir libraries with HTML-to-markdown conversion
oliver-kriska / phx-briefInteractive briefing of a plan file â explains reasoning, schema decisions,
oliver-kriska / promoteGenerate X/Twitter release promotion posts with ASCII tables and CodeSnap rendering
oliver-kriska / phx-compoundCapture solved problems as searchable solution docs. Use after fixing
oliver-kriska / phx-document'Use when asked to document Elixir code: add or fill in @moduledoc and
levnikolaevich / ln-26-architecture-migration-plannerPlans architecture migrations with compatibility, data safety, rollout and recovery; does not execute them.
RandallLiuXin / game-plannerClarifies game design requirements and produces a Game Design Document (GDD). Use this skill BEFORE writing any game code.
RandallLiuXin / gdunit-driverRun gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention.
RandallLiuXin / gdtoolkitLint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis.
RandallLiuXin / gecsgecs ECS framework API reference â the Entity-Component-System addon for Godot 4.x used by this project. Covers Entity, Component, System, World, QueryBuilder, Relationship, Observer, CommandBuffer, SystemTimer.
RandallLiuXin / gm-gddGame Design Document phase for one tag. On the first ever run, runs the full Socratic interview, produces GDD.md, and derives ROADMAP.md (split into SemVer-tagged release tags).