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gdtoolkit

Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis.

Install / Use

npx skills add RandallLiuXin/GodotMaker --skill gdtoolkit

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

90/100

Supported Platforms

Universal

Our assessment of gdtoolkit

gdtoolkit scores 90/100 on our quality scale, 392nd of 1,215 Content & Media skills we index (top 33%).

Its SKILL.md is 8.5 KB long, well organised into 26 sections with 6 code examples: a thorough specification that gives an agent plenty to work with.

It has 549 GitHub stars, a meaningful sign that others use it.

Substance
29/30
Structure
20/20
Description
15/15
Adoption
12/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 16 days ago, so gdtoolkit is actively maintained.
  • No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
  • Its trust signals score 88/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

gdtoolkit compared with similar skills

All 4 of these similar skills score higher than gdtoolkit; compare them before choosing.

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Frequently asked questions

How do I install gdtoolkit?
Run npx skills add RandallLiuXin/GodotMaker --skill gdtoolkit. The install tabs above show the steps for each supported agent.
Which AI agents does gdtoolkit work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is gdtoolkit safe to use?
It declares no license and scores 88/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is gdtoolkit still maintained?
The repository was last updated 16 days ago, so gdtoolkit is actively maintained.

name: gdtoolkit description: | Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis. Does NOT require Godot — runs as a standalone Python tool.

gdtoolkit — GDScript Lint & Format

Currently disabled (v0.3.4+). gm-verify no longer invokes gdlint / gdformat, and gm-build / gm-fixgap have removed this skill from their Available Skills tables. Reason: repeated gdtoolkit/linter/class_checks.py:144 NotImplementedError crashes on common ECS-style GDScript class shapes, plus low signal-to-noise vs the headless compile + reviewer pattern checks. Re-enabling tracked as ROADMAP R-112. The reference content below is preserved for ad-hoc use outside the pipeline and for the future re-enablement.

Wraps two CLI tools from the gdtoolkit Python package:

  • gdlint — static analysis and style checking
  • gdformat — deterministic auto-formatter

Prerequisites

pip install "gdtoolkit==4.*"    # Godot 4 projects
pip install "gdtoolkit==3.*"    # Godot 3 projects

Verify installation: gdlint --version && gdformat --version

If not installed, tell the user and offer to install. The version major must match the project's Godot major version (read from project.godot config/features).

Lint workflow

Run gdlint

gdlint path/to/file.gd          # single file
gdlint path/to/directory/       # all .gd files recursively

Interpret output

Each problem is one line on stderr:

path/to/file.gd:42: Error: Function name "MyFunc" is not valid (function-name)

Format: {file}:{line}: Error: {message} ({rule-id})

Exit codes:

  • 0 — no problems (stdout: Success: no problems found)
  • 1 — problems found (stderr: Failure: N problem(s) found)

Fix lint issues

For each reported issue, either:

  1. Fix the code — rename to match convention, remove unused arg, reorder members
  2. Suppress inline — when the violation is intentional:
    # gdlint:ignore = rule-id
    var _unusedButNeeded := 0   # this line + next line are suppressed
    
  3. Suppress region — for larger blocks:
    # gdlint: disable=function-name
    func ALLCAPS_required_by_engine():
        pass
    # gdlint: enable=function-name
    

When suppressing, always add a brief comment explaining why.

Format workflow

Run gdformat

gdformat path/to/file.gd        # format in-place
gdformat path/to/directory/      # format all .gd files
gdformat --check path/           # check only, don't modify (exit 1 if changes needed)
gdformat --diff path/            # show unified diff on stderr, don't modify

Exit codes:

  • 0 — already formatted / formatting succeeded
  • 1 — check mode found differences / parse error / safety check failed

Safety checks

gdformat runs three safety checks by default (disable with --fast):

  • TreeInvariantViolation — parse tree changed after formatting
  • FormattingStabilityViolation — formatting isn't idempotent
  • CommentPersistenceViolation — comments were lost

If a safety check fails, report the error to the user — do NOT use --fast to bypass it. This likely indicates a gdtoolkit bug; the file should be formatted manually or the problematic section excluded.

Rule reference

Naming rules (regex-configurable)

| Rule ID | Default convention | Example | |---|---|---| | function-name | snake_case or _on_PascalCase_signal | move_player, _on_Button_pressed | | class-name | PascalCase | PlayerController | | sub-class-name | _PascalCase (leading underscore) | _InternalHelper | | signal-name | snake_case | health_changed | | class-variable-name | snake_case or _private | speed, _cache | | function-variable-name | snake_case | local_var | | function-argument-name | snake_case or _unused | target_pos, _ignored | | loop-variable-name | snake_case or _unused | item, _i | | constant-name | UPPER_SNAKE_CASE | MAX_SPEED | | enum-name | PascalCase | Direction | | enum-element-name | UPPER_SNAKE_CASE | NORTH, SOUTH_EAST |

Code quality rules

| Rule ID | Default | What it checks | |---|---|---| | max-returns | 6 | Too many return statements per function | | max-public-methods | 20 | Too many public methods per class | | function-arguments-number | 10 | Too many function arguments | | max-file-lines | 1000 | File too long | | max-line-length | 100 | Line too long |

Style rules

| Rule ID | What it checks | |---|---| | unnecessary-pass | pass in non-empty body | | duplicated-load | Same resource loaded twice | | expression-not-assigned | Standalone expression with no effect | | unused-argument | Argument never used (fix: prefix with _) | | comparison-with-itself | x == x | | private-method-call | Calling _private_method() from outside | | class-definitions-order | Members not in canonical order (see below) | | trailing-whitespace | Trailing spaces | | mixed-tabs-and-spaces | Mixed indentation | | no-elif-return | Unnecessary elif after return | | no-else-return | Unnecessary else after return |

Class member order (class-definitions-order)

gdlint expects this top-to-bottom order:

  1. @tool
  2. class_name
  3. extends
  4. Docstring
  5. Signals
  6. Enums
  7. Constants
  8. Static variables
  9. @export variables
  10. Public variables
  11. Private variables (_prefixed)
  12. @onready public variables
  13. @onready private variables
  14. Remaining declarations

Configuration

gdlintrc

Create .gdlintrc (or gdlintrc) in the project root. YAML format. gdlint searches upward from CWD, uses the first file found.

Generate defaults: gdlint -d > .gdlintrc

Example with customizations:

# Relax line length to match gdformat default
max-line-length: 120

# Allow _on_NodeName_signal pattern (already default)
function-name: '(_on_[A-Z][a-z0-9]*(_[a-z0-9]+)*|[a-z][a-z0-9]*(_[a-z0-9]+)*)'

# Disable rules that conflict with project style
disable:
  - unnecessary-pass        # we use pass as explicit "intentionally empty"

# Exclude generated/vendored code
excluded_directories: !!set
  .git: null
  addons: null
  .godot: null

gdformatrc

Create gdformatrc in the project root. YAML format.

Generate defaults: gdformat --dump-default-config > gdformatrc

line_length: 120
# use_spaces: 4            # uncomment to use spaces instead of tabs
excluded_directories: !!set
  .git: null
  addons: null
  .godot: null

Important: no pyproject.toml support

gdtoolkit does NOT read from pyproject.toml. Only its own YAML config files work.

Recommended: align line lengths

Set max-line-length in .gdlintrc and line_length in gdformatrc to the same value. If they differ, gdformat may merge lines that then exceed gdlint's limit — a known source of false positives.

Quirks and limitations

  1. No # gdformat: off/on — there is no way to skip formatting for a code region. If gdformat mangles a specific construct, the only workaround is to restructure the code.

  2. gdlint checks unused arguments, not unused variables — var x = 1 with no further use of x will NOT be flagged. Only function arguments trigger unused-argument.

  3. excluded_directories only works when scanning directories — passing a file path directly (gdlint addons/plugin/main.gd) bypasses exclusion rules.

  4. gdformat safety check failures are real bugs — do not silence them with --fast. Report to the user and format that section manually.

  5. gdformat may cause data loss — always ensure the file is under version control before formatting. Run git diff after formatting to verify changes are correct.

  6. Version must match Godot version — gdtoolkit 4.x parses Godot 4 syntax, 3.x parses Godot 3. Mismatched versions cause parse errors on valid code.

Fallback: upstream documentation

If this skill's instructions don't resolve your issue — unexpected output, unfamiliar rule IDs, config syntax errors, or parse failures — consult the upstream repo directly:

  • Repository: https://github.com/Scony/godot-gdscript-toolkit
  • Linter wiki: https://github.com/Scony/godot-gdscript-toolkit/wiki/3.-Linter
  • Formatter wiki: https://github.com/Scony/godot-gdscript-toolkit/wiki/4.-Formatter
  • Open issues: https://github.com/Scony/godot-gdscript-toolkit/issues

Use WebFetch to read the wiki pages or issue threads when you need details beyond what this skill covers.

Related Skills

View on GitHub
GitHub Stars549
CategoryContent
Updated16d ago
Forks50

Languages

Python

Trust signals

88/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

1 medium