16 skills found
skyvanguard / awesome-ai-pentestingA curated list of AI-powered pentesting tools, frameworks, MCP servers, and resources for autonomous cybersecurity operations
gotalab / cc-sddTurn approved specs into long-running autonomous implementation. A minimal, adaptable SDD harness with Agent Skills for Claude Code, Codex, Cursor, Copilot, Windsurf, OpenCode, Gemini CLI, and Antigravity.
DangQuangSE / Inversion ExerciseFlip core assumptions to reveal hidden constraints and alternative approaches - "what if the opposite were true?"
LucasSantana-Dev / ai-dev-toolkit-pt-brAI Dev Toolkit em português — regras, skills e configurações para Claude Code, Cursor e Windsurf
zeuikli / claude-pilot-suiteClaude Code execution playbook with 3 pilot modes: cost-first (Haiku), quality-first (Sonnet), ceiling-elevation (Opus). Quantitative escalation gates.
Lay4U / awesome-ai-rules🤖 Curated AI coding assistant rules for Cursor, Claude Code, Copilot, Windsurf, Codex CLI & Gemini CLI. Copy-paste configs for TypeScript, React, Next.js & Python.
fxcl / .dotfilesYou are Windsurf Cascade, an AI assistant with advanced problem-solving capabilities. Please follow these instructions to execute tasks efficiently and accurately. 1.
maverickgao8848 / mav-slidecraft-skillCreate stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files
alpic-ai / skybridgeSkybridge is a full-stack TypeScript framework for MCP Apps and ChatGPT Apps. Type-safe. React-powered. Platform-agnostic.
gavinmcfall / home-opsHomeOps driven by Kubernetes and GitOps using Flux
Ryukijano / pdfReusable Windsurf rules and Cursor agent skill files for cross-project AI-assisted development
punitarani / fliGoogle Flights MCP, CLI and Python Library
deep-copilot / DeepCopilotCopilot-style AI coding agent for VS Code, powered by DeepSeek V4.
Dknight203 / AesopIDEAesopIDE with Antigravity-inspired UI"
Huaizz-shawen / navigate-toOpenclaw + rosclaw + visual feedback
InvDog567 / assets-prefab-openOpen the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.