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Highest quality-scored skills across all categories
Showing 7,621–7,680 of 13,480 skills · Page 128 of 225
brycewang-stanford / aeja-identification
1.2kUse when the causal identification argument is the bottleneck for an American Economic Journal: Applied Economics (AEJ: Applied) manuscript — RCT, difference-in-differences/event study, regression discontinuity, IV, or shift-share.
brycewang-stanford / aeja-robustness
1.2kUse when an American Economic Journal: Applied Economics (AEJ: Applied) manuscript's headline estimate must be shown to survive specification, sample, and inference choices before submission or in an R&R.
brycewang-stanford / aeja-tables-figures
1.2kUse when building or revising the exhibits of an American Economic Journal: Applied Economics (AEJ: Applied) manuscript so the main causal result is legible in one table or figure and respects AEA house presentation norms.
brycewang-stanford / aeja-workflow
1.2kUse when deciding which aeja-* sub-skill to invoke next, or when sequencing manuscript work from topic selection through rebuttal for an American Economic Journal: Applied Economics (AEJ: Applied) submission. Routes — it does not replace — the specialized skills.
brycewang-stanford / aejpol-identification
1.2kUse when the credibility of the causal evaluation of a policy is the bottleneck for an AEJ: Economic Policy manuscript — DID/event study, IV, RDD/bunching, or RCT of a program.
brycewang-stanford / aejpol-robustness
1.2kUse when an AEJ: Economic Policy manuscript's headline policy estimate needs to be shown stable and credible against specification, sample, inference, and identification threats.
brycewang-stanford / aejpol-tables-figures
1.2kUse when building or revising exhibits for an AEJ: Economic Policy manuscript so they meet AEA house style and carry the policy message — no significance asterisks, a self-contained headline exhibit, and figures that show the policy effect with uncertainty.
brycewang-stanford / aejpol-workflow
1.2kUse when deciding which aejpol-* sub-skill to invoke next, or when sequencing manuscript work from topic selection through rebuttal for an AEJ: Economic Policy manuscript. Routes — it does not replace — the specialized skills.
brycewang-stanford / aejmac-identification
1.2kUse when the empirical identification of a macro shock or dynamic causal effect is the bottleneck for an American Economic Journal: Macroeconomics (AEJ: Macro) manuscript — SVAR, local projections, narrative, high-frequency/proxy-VAR, or micro-data macro designs.
brycewang-stanford / aejmac-robustness
1.2kUse when the headline result of an American Economic Journal: Macroeconomics (AEJ: Macro) manuscript must be shown stable across specification, sample, identification, and tuning choices.
brycewang-stanford / aejmac-workflow
1.2kUse when deciding which aejmac-* sub-skill to invoke next, or when sequencing manuscript work from topic selection through rebuttal for an American Economic Journal: Macroeconomics (AEJ: Macro) submission. Routes — it does not replace — the specialized skills.
brycewang-stanford / aejmic-identification
1.2kUse when the question is what makes the result tight or what the data identify for an American Economic Journal: Microeconomics (AEJ: Micro) manuscript — covering both (a) structural/empirical-IO and experimental identification and (b) for pure theory, which assumptions drive the result and how robu…
brycewang-stanford / aejmic-robustness
1.2kUse when extensions, edge cases, or applied robustness checks are missing for an American Economic Journal: Microeconomics (AEJ: Micro) manuscript — covering theory extensions (relaxed assumptions, alternative concepts, perturbations) and applied/experimental robustness.
brycewang-stanford / aejmic-theory-model
1.2kUse when the model setup, equilibrium concept, or proof architecture is the bottleneck for an American Economic Journal: Microeconomics (AEJ: Micro) manuscript — the central skill for a theory-first paper.
brycewang-stanford / aejmic-workflow
1.2kUse when deciding which aejmic-* sub-skill to invoke next, or when sequencing manuscript work from topic selection through rebuttal for an American Economic Journal: Microeconomics (AEJ: Micro) submission. Routes — it does not replace — the specialized skills.
brycewang-stanford / aeri-identification
1.2kUse when the identification argument is the bottleneck for an American Economic Review: Insights (AER: Insights) short-format manuscript — causal identification in an empirical design, parameter identification in a structural model, or treatment-effect identification in an experiment.
brycewang-stanford / aeri-workflow
1.2kUse when deciding which aeri-* sub-skill to invoke next, or when sequencing work on a short-format manuscript from topic selection through the conditional-accept response for an American Economic Review: Insights (AER: Insights) submission. Routes — it does not replace — the specialized skills.
brycewang-stanford / amann-evidence-standards
1.2kUse when appraising the cumulative evidence and ensuring balance in an Academy of Management Annals (Annals) review — weighing conflicting findings by credibility, steelmanning rival schools, and handling the author's own work even-handedly.
brycewang-stanford / amann-literature-synthesis
1.2kUse when systematically gathering, coding, and synthesizing a management/organization literature for an Academy of Management Annals (Annals) review — the search-and-coverage methodology and the choice of narrative vs. systematic vs. bibliometric integration.
brycewang-stanford / amann-revision
1.2kUse when responding to an Academy of Management Annals (Annals) proposal decision or full-review referee letter — framework/attitude asks, coverage gaps, balance complaints, and accessibility.
brycewang-stanford / amann-topic-selection
1.2kUse when judging whether a management/organization literature is an Academy of Management Annals (Annals)-scale review topic — mature, important, fragmented, and integrable into a new framework — rather than a narrow review.
brycewang-stanford / amann-workflow
1.2kUse when deciding which amann-* sub-skill to invoke next, or when sequencing a comprehensive review article from topic selection through revision for an Academy of Management Annals (Annals) submission. Routes — it does not replace — the specialized skills.
brycewang-stanford / amj-data-analysis
1.2kUse when running and reporting the statistical analysis for an Academy of Management Journal (AMJ) manuscript — measurement validity, common-method bias, the right estimator (HLM, SEM, panel, experiments), endogeneity, and robustness.
brycewang-stanford / amj-methods
1.2kUse when the research design and method are the bottleneck for an Academy of Management Journal (AMJ) manuscript — matching design (archival, survey, experiment, multi-method, field) and level of analysis to the theoretical question.
brycewang-stanford / amj-submission
1.2kUse when running the final pre-submission preflight for an Academy of Management Journal (AMJ) manuscript — ScholarOne portal, anonymization for double-blind review, AOM house-style formatting, files, and ethics declarations.
brycewang-stanford / amj-workflow
1.2kUse when deciding which amj-* sub-skill to invoke next, or when sequencing manuscript work from topic selection through rebuttal for an Academy of Management Journal (AMJ) manuscript. Routes — it does not replace — the specialized skills.
brycewang-stanford / amr-data-analysis
1.2kUse when stress-testing the LOGIC of an Academy of Management Review (AMR) theory manuscript — checking logical coherence, running thought experiments and counterfactuals, addressing alternative explanations and disconfirming cases, and verifying each proposition follows from its argument.
brycewang-stanford / amr-submission
1.2kUse when running the final pre-submission preflight for an Academy of Management Review (AMR) manuscript — ScholarOne portal, AOM format and length, abstract, anonymization for review, references, ethics/originality, and required files.
matlab / simulink-customize-a2l
1.1kCustomize A2L (ASAP2) files generated from Simulink models using coder.asap2 and coder.mapping APIs. Use this skill when adding COMPU_METHODs, creating GROUPs, converting STD_AXIS to COM_AXIS, adding BIT_OPERATIONs, creating VARIANT_CODING, excluding measurements or struct elements, removing DEFAULT…
matlab / slci-inspection-incompatibility-analysis
1.1kUse when SLCI code inspection has failed due to compatibility issues and you need to diagnose the incompatibilities. Traces inspection failures back to root-cause incompatibility settings or known limitations by matching failed code lines against known incorrect code generation patterns and document…
matlab / simulink-configure-real-time-model
1.1kConfigure a Simulink model for Simulink Real-Time code generation and deployment
matlab / authoring-simulink-inputs
1.1kSynthesize new waveforms from scratch for Simulink inports using createInputDataset. Use ONLY when the user asks to generate, create, or synthesize signals (step, ramp, sine, chirp, pulse, noise) to populate a Dataset for External Inputs or Signal Editor.
matlab / inject-faults
1.1kAdd, configure, and manage faults on Simulink, Simscape, and System Composer model signals for robustness analysis and safety validation
dpearson2699 / swift-architecture
1.1kSelects, reviews, and migrates Apple-platform app architectures across MV with Observation, MVVM, MVI, TCA, Clean Architecture, Coordinator, and legacy VIPER
gamedev-skills / godot-2d-movement
1.1kImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions
gamedev-skills / godot-3d-essentials
1.1kSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels
gamedev-skills / godot-animation
1.1kAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween()
gamedev-skills / godot-audio
1.1kPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing
gamedev-skills / godot-export
1.1kExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds
gamedev-skills / godot-gdscript
1.1kWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow
gamedev-skills / godot-nodes-scenes
1.1kStructure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons
gamedev-skills / godot-resources
1.1kDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading)
gamedev-skills / godot-shaders
1.1kWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture
gamedev-skills / godot-signals-groups
1.1kBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group
gamedev-skills / godot-tilemap
1.1kBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map)
gamedev-skills / godot-ui-control
1.1kBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation
gamedev-skills / roblox-studio-workflow
1.1kModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug o…
gamedev-skills / unity-animation
1.1kDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK
gamedev-skills / unity-scriptableobjects
1.1kArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries
gamedev-skills / unreal-blueprints
1.1kBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers)
gamedev-skills / unreal-cpp-gameplay
1.1kWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs
gamedev-skills / unreal-niagara
1.1kCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++
Spark-To-Paper-Skills / ts-idea2story
1.1kTurn a raw research idea into a compelling, well-grounded research STORY (an 8-field structured proposal) ready to feed the ts-paper pipeline.
Spark-To-Paper-Skills / ts-paper-latex
1.1kStage 7 (final assemble + compile) of the ts-paper suite. Assemble drafted LaTeX section bodies + refs.bib + blueprint into a compilable paper in the active TEMPLATE and compile it to PDF.
Spark-To-Paper-Skills / ts-paper-plan
1.1kStage 1 of the ts-paper suite. Turn a research proposal into a single structured blueprint.json (title, ≤6 keywords, exactly 3 contributions, notation table, terminology glossary, experiment design, and per-section plans with word targets) for a Traitement du Signal proposal paper
ferdinandobons / startup-design
1.1kDesign, validate, and plan a startup from scratch. Covers market research, competitive analysis, business model, brand identity, product definition, financial projections, and validation experiments.
TencentCloudBase / codebase-audit
1.1kPerform a full codebase review, categorize findings by severity, file GitHub issues, then fix each issue in an isolated git worktree and submit PRs.
TencentCloudBase / cloudbase-document-database-in-wechat-miniprogram
1.1kUse CloudBase document database WeChat MiniProgram SDK to query, create, update, and delete data. Supports complex queries, pagination, aggregation, and geolocation queries.
BagelHole / incident-management
1.1kImplement incident management processes and escalation procedures. Configure on-call schedules and post-incident reviews
BagelHole / llmops-platform-engineering
1.1kBuild production LLMOps platforms with CI/CD, model promotion workflows, evaluation gates, rollback, and governance across cloud and self-hosted inference.