mobile-ios-design
Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps
Install / Use
npx skills add wshobson/agents --skill mobile-ios-designInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Our assessment of mobile-ios-design
mobile-ios-design scores 95/100 on our quality scale, 172nd of 1,947 Development & Engineering skills we index (top 9%).
Its SKILL.md is 6.8 KB long, well organised into 11 sections with 9 code examples: a thorough specification that gives an agent plenty to work with.
With 39,920 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 5 days ago, so mobile-ios-design is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-09-26. Automated pattern scan on 2026-09-26. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
mobile-ios-design compared with similar skills
All 4 of these similar skills score higher than mobile-ios-design; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| mobile-ios-design (this skill)by wshobson | 95 | 39.9k | 5d ago | SKILL.md |
| ai-job-searchby MadsLorentzen | 100 | 44.0k | 4d ago | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 41.7k | today | CLAUDE.md |
| algorithmic-artby anthropics | 100 | 177.9k | 3d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 3d ago | SKILL.md |
Frequently asked questions
- How do I install mobile-ios-design?
- Run
npx skills add wshobson/agents --skill mobile-ios-design. The install tabs above show the steps for each supported agent. - Which AI agents does mobile-ios-design work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is mobile-ios-design safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is mobile-ios-design still maintained?
- The repository was last updated 5 days ago, so mobile-ios-design is actively maintained.
Skill content
View source on GitHubname: mobile-ios-design description: Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles.
iOS Mobile Design
Master iOS Human Interface Guidelines (HIG) and SwiftUI patterns to build polished, native iOS applications that feel at home on Apple platforms.
When to Use This Skill
- Designing iOS app interfaces following Apple HIG
- Building SwiftUI views and layouts
- Implementing iOS navigation patterns (NavigationStack, TabView, sheets)
- Creating adaptive layouts for iPhone and iPad
- Using SF Symbols and system typography
- Building accessible iOS interfaces
- Implementing iOS-specific gestures and interactions
- Designing for Dynamic Type and Dark Mode
Core Concepts
1. Human Interface Guidelines Principles
Clarity: Content is legible, icons are precise, adornments are subtle Deference: UI helps users understand content without competing with it Depth: Visual layers and motion convey hierarchy and enable navigation
Platform Considerations:
- iOS: Touch-first, compact displays, portrait orientation
- iPadOS: Larger canvas, multitasking, pointer support
- visionOS: Spatial computing, eye/hand input
2. SwiftUI Layout System
Stack-Based Layouts:
// Vertical stack with alignment
VStack(alignment: .leading, spacing: 12) {
Text("Title")
.font(.headline)
Text("Subtitle")
.font(.subheadline)
.foregroundStyle(.secondary)
}
// Horizontal stack with flexible spacing
HStack {
Image(systemName: "star.fill")
Text("Featured")
Spacer()
Text("View All")
.foregroundStyle(.blue)
}
Grid Layouts:
// Adaptive grid that fills available width
LazyVGrid(columns: [
GridItem(.adaptive(minimum: 150, maximum: 200))
], spacing: 16) {
ForEach(items) { item in
ItemCard(item: item)
}
}
// Fixed column grid
LazyVGrid(columns: [
GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible())
], spacing: 12) {
ForEach(items) { item in
ItemThumbnail(item: item)
}
}
3. Navigation Patterns
NavigationStack (iOS 16+):
struct ContentView: View {
@State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
List(items) { item in
NavigationLink(value: item) {
ItemRow(item: item)
}
}
.navigationTitle("Items")
.navigationDestination(for: Item.self) { item in
ItemDetailView(item: item)
}
}
}
}
TabView (iOS 18+):
struct MainTabView: View {
@State private var selectedTab = 0
var body: some View {
TabView(selection: $selectedTab) {
Tab("Home", systemImage: "house", value: 0) {
HomeView()
}
Tab("Search", systemImage: "magnifyingglass", value: 1) {
SearchView()
}
Tab("Profile", systemImage: "person", value: 2) {
ProfileView()
}
}
}
}
4. System Integration
SF Symbols:
// Basic symbol
Image(systemName: "heart.fill")
.foregroundStyle(.red)
// Symbol with rendering mode
Image(systemName: "cloud.sun.fill")
.symbolRenderingMode(.multicolor)
// Variable symbol (iOS 16+)
Image(systemName: "speaker.wave.3.fill", variableValue: volume)
// Symbol effect (iOS 17+)
Image(systemName: "bell.fill")
.symbolEffect(.bounce, value: notificationCount)
Dynamic Type:
// Use semantic fonts
Text("Headline")
.font(.headline)
Text("Body text that scales with user preferences")
.font(.body)
// Custom font that respects Dynamic Type
Text("Custom")
.font(.custom("Avenir", size: 17, relativeTo: .body))
5. Visual Design
Colors and Materials:
// Semantic colors that adapt to light/dark mode
Text("Primary")
.foregroundStyle(.primary)
Text("Secondary")
.foregroundStyle(.secondary)
// System materials for blur effects
Rectangle()
.fill(.ultraThinMaterial)
.frame(height: 100)
// Vibrant materials for overlays
Text("Overlay")
.padding()
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 12))
Shadows and Depth:
// Standard card shadow
RoundedRectangle(cornerRadius: 16)
.fill(.background)
.shadow(color: .black.opacity(0.1), radius: 8, y: 4)
// Elevated appearance
.shadow(radius: 2, y: 1)
.shadow(radius: 8, y: 4)
Quick Start Component
import SwiftUI
struct FeatureCard: View {
let title: String
let description: String
let systemImage: String
var body: some View {
HStack(spacing: 16) {
Image(systemName: systemImage)
.font(.title)
.foregroundStyle(.blue)
.frame(width: 44, height: 44)
.background(.blue.opacity(0.1), in: Circle())
VStack(alignment: .leading, spacing: 4) {
Text(title)
.font(.headline)
Text(description)
.font(.subheadline)
.foregroundStyle(.secondary)
.lineLimit(2)
}
Spacer()
Image(systemName: "chevron.right")
.foregroundStyle(.tertiary)
}
.padding()
.background(.background, in: RoundedRectangle(cornerRadius: 12))
.shadow(color: .black.opacity(0.05), radius: 4, y: 2)
}
}
Best Practices
- Use Semantic Colors: Always use
.primary,.secondary,.backgroundfor automatic light/dark mode support - Embrace SF Symbols: Use system symbols for consistency and automatic accessibility
- Support Dynamic Type: Use semantic fonts (
.body,.headline) instead of fixed sizes - Add Accessibility: Include
.accessibilityLabel()and.accessibilityHint()modifiers - Use Safe Areas: Respect
safeAreaInsetand avoid hardcoded padding at screen edges - Implement State Restoration: Use
@SceneStoragefor preserving user state - Support iPad Multitasking: Design for split view and slide over
- Test on Device: Simulator doesn't capture full haptic and performance experience
Common Issues
- Layout Breaking: Use
.fixedSize()sparingly; prefer flexible layouts - Performance Issues: Use
LazyVStack/LazyHStackfor long scrolling lists - Navigation Bugs: Ensure
NavigationLinkvalues areHashable - Dark Mode Problems: Avoid hardcoded colors; use semantic or asset catalog colors
- Accessibility Failures: Test with VoiceOver enabled
- Memory Leaks: Watch for strong reference cycles in closures
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
