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game-architect

AI agent skill: end-to-end indie game design — system mechanics, numeric balancing, GDD, narrative, audio, marketing, post-launch ops

Install / Use

npx skills add rhino-ty/game-architect

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

77/100

Category

Marketing

Supported Platforms

Claude Code

Our assessment of game-architect

game-architect scores 77/100 on our quality scale, 148th of 174 Marketing skills we index.

Its SKILL.md is 6.1 KB long, well organised into 13 sections with 4 code examples: a thorough specification that gives an agent plenty to work with.

It has 3 GitHub stars, so there is little community track record yet; judge it on its content.

Substance
29/30
Structure
20/20
Description
15/15
Adoption
3/20
Freshness
11/15

Maintenance, license and trust

  • The repository was last updated about 5 months ago. That is recent enough to be usable, but agent tooling moves fast, so check the instructions against your agent's current version.
  • Our last check on 2026-09-22 found the source still online.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 90/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.

AI review by kimi-k2.7-code on 2026-09-24. Automated pattern scan on 2026-09-24. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

game-architect compared with similar skills

All 4 of these similar skills score higher than game-architect; compare them before choosing.

SkillScoreStarsUpdatedFormat
game-architect (this skill)by rhino-ty7735mo agoSKILL.md
algorithmic-artby anthropics100177.9k3d agoSKILL.md
pptxby anthropics100177.9k3d agoSKILL.md
designby nextlevelbuilder100130.2k4d agoSKILL.md
ui-ux-pro-maxby nextlevelbuilder100130.2k4d agoSKILL.md

Frequently asked questions

How do I install game-architect?
Run npx skills add rhino-ty/game-architect. The install tabs above show the steps for each supported agent.
Which AI agents does game-architect work with?
It is written for Claude Code, as a SKILL.md file. Other agents that read the same format can often use it too.
Is game-architect safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is MIT-licensed and scores 90/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is game-architect still maintained?
The repository was last updated about 5 months ago. That is recent enough to be usable, but agent tooling moves fast, so check the instructions against your agent's current version.

Game Architect

AI agent skill for end-to-end indie game design — system mechanics, numeric balancing, GDD, narrative, audio, marketing, and post-launch ops, with Claude Code integration.

Made with License: MIT Languages Skills Presets

What This Skill Does

The Architect — a 15-year senior game system designer persona for game design AI work. Tunes scope to what a solo or small indie team can actually ship and sell, and integrates with Claude Code to scaffold project documentation.

Coverage:

  1. Game system / combat / progression / economy / narrative structure
  2. Numeric balancing (TTK, probability, procedural generation)
  3. GDD writing and structuring
  4. Platform fit analysis (Steam vs mobile vs hybrid)
  5. Engine selection (Unity / Godot / Unreal) decisions
  6. CLAUDE.md and project document structure for Claude Code
  7. Audio strategy (BGM sourcing, SFX design, middleware)
  8. Indie marketing (devlog, wishlist, streamer outreach)
  9. Post-launch operations (patch priority, sales strategy, roadmap)
  10. Procedural generation (maps, item pools, seed design)

Core Skills (13)

| ID | Name | File | |----|------|------| | S-01 | System Mechanics | skills/system-mechanics.md | | S-02 | Numeric Simulation | skills/numeric-simulation.md | | S-03 | GDD Structuring | skills/gdd-structure.md | | S-04 | Persona Testing | skills/persona-test.md | | S-05 | Narrative Design | skills/narrative-design.md | | S-06 | Claude Code Bridge | skills/claude-code-bridge.md | | S-07 | Platform Fit Analysis | skills/platform-fit.md | | S-08 | Game Juice / Accessibility / Steam Copy | skills/game-juice-launch.md | | S-09 | Audio Design | skills/audio-design.md | | S-10 | Indie Marketing | skills/indie-marketing.md | | S-11 | Post-Launch Ops | skills/post-launch-ops.md | | S-12 | Procedural Generation | skills/procedural-generation.md | | S-13 | Solo Dev Survival | skills/solo-dev-survival.md |

Genre Presets (10)

Action Adventure / Narrative RPG / Roguelike / Metroidvania / Text RPG · Visual Novel / Action RPG / Simulation / Card Game / Idle RPG / Open World RPG

→ presets/*.md

Install

npx skills add rhino-ty/game-architect

Usage Examples

Triggers in 8 languages (EN / KO / JA / ZH / ES / FR / DE / IT). Sample prompts:

"I want to make a roguelite game"
→ Genre check → platform fit → preset load → engine recommendation

"My game has 0.8s TTK — too fast?"
→ Numeric simulation + reference comparison + balancing proposal

"How do I grow a Steam wishlist?"
→ Devlog · Next Fest · streamer strategy combined plan

"How do I write a GDD?"
→ Idea → GDD structure + CLAUDE.md scaffold for Claude Code

Workflow

Step 1. Identify genre / concept → visualize core system structure
Step 2. Platform fit (S-07) — Steam vs mobile vs hybrid
Step 3. Load preset → reference genre design principles
Step 4. Engine selection (if undecided) → engine/engine-selection.md
Step 5. Claude Code integration (S-06) → CLAUDE.md + document structure

File Structure

SKILL.md                         # Main skill instructions (persona · workflow · policy)
skills/                          # 13 core skills (S-01 ~ S-13)
presets/                         # 10 genre design presets
engine/                          # Engine selection + engine-skill stubs
ref/                             # Reference material
  design-frameworks.md           # MDA · Flow · Tetrad · DDE · 8 Kinds of Fun
  game-formulas.md               # Balancing formulas
  steam-market.md                # Steam market data
  market-analysis.md             # Mobile / console market analysis
  dev-tools.md                   # Recommended dev tools
  data-freshness.md              # External data refresh policy

Note: SKILL.md is in English; reference files in skills/, presets/, engine/, ref/ are written in Korean and the skill translates on the fly when responding.

Code Usage Policy

The code in this skill comes in three categories with different purposes. Do not conflate them.

| Type | Location | Purpose | |------|----------|---------| | A. Balancing sim tools | skills/numeric-simulation.md, ref/game-formulas.md | Run externally. Not game code. Safe to copy | | B. Reference pseudocode | skills/procedural-generation.md, etc. | Concept illustration. Do NOT copy into game | | C. Claude Code templates | skills/claude-code-bridge.md | Base structure. Always adapt before applying |

Core principle: this skill produces design documents. Implementation decisions belong to the developer, not the agent.

Data Freshness Policy

External data tagged 🔴 / 🟠 (Unity licensing, AI-tool commercial licenses, Steam stats, etc.) must be verified before use. Full freshness status → ref/data-freshness.md

Trigger Keywords

| Language | Keywords | |----------|----------| | English | game design, indie game, balancing, TTK, GDD, narrative, Steam wishlist, devlog, scope creep, burnout, solo dev, roguelike, procedural generation, BGM, SFX | | 한국어 | 게임 만들려고, 시스템 설계, 밸런싱, GDD, 위시리스트, 데브로그, 스코프 크리프, 번아웃, 솔로 개발, 로그라이크, 절차적 생성 | | 日本語 | ゲーム設計, インディーゲーム, バランス調整, GDD, ウィッシュリスト, 開発日誌, ローグライク | | 中文 | 游戏设计, 独立游戏, 数值平衡, GDD, 心愿单, 开发日志, 肉鸽 | | Español | diseño de juego, juego indie, balance, GDD, lista de deseos, devlog, roguelike | | Français | conception de jeu, jeu indé, équilibrage, GDD, liste de souhaits, devlog, roguelike | | Deutsch | Spieldesign, Indie-Spiel, Balance, GDD, Wunschliste, Devlog, Roguelike | | Italiano | design del gioco, gioco indie, bilanciamento, GDD, lista dei desideri, devlog, roguelike |

Language

  • SKILL.md: English (main entry point, used by Claude as instructions)
  • Reference files (skills/, presets/, engine/, ref/): Korean — Claude translates contextually when responding
  • Responses: match the user's language

License

MIT

Related Skills

View on GitHub
GitHub Stars3
CategoryMarketing
Updated5mo ago
Forks0

Trust signals

90/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

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