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Boulder

Boulder Dash clone (Amiga), collect diamonds and reach the exit. It is complete with level editor.

Install / Use

/learn @rh-galaxy/Boulder
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Screenshot

https://rh-galaxy.itch.io/boulder


Windows

Software:

  1. Install Visual Studio https://visualstudio.microsoft.com/vs/older-downloads/ Select "Visual Studio Community 2019"

Building:

  1. Open build/windows/Boulder.sln with VC2019 or newer and upgrade
  2. Select build configuration and platform (x86 or x64)
  3. Build all (F7)

Running:

  1. Run either from the IDE or copy files from "output_directory" to /exe/windows_x86 or /exe/windows_x64, where output_directory is either Release Debug Release_x64 or Debug_x64 in build/windows/

Linux

Software:

  1. If the build fails, this might help

    sudo apt-get install build-essential

Building:

  1. Enter the package dir build/linux
  2. Type 'make all'
  3. Type 'make install' Binaries are copied to exe/linux_x64

Running:

  1. Enter the package dir ./exe/linux_x64
  2. Run ./boulder
  3. (Run ./mapeditor fileandpath.map)

Mac

Only on Intelx64 or Arm64

Building:

  1. Open build/mac/Boulder.xcworkspace with Xcode 15
  2. Press menu: "Product/Build For/Build For Profiling" (Release) "Product/Build For/Build For Running" (Debug) Select all other projects and repeat (next to 'My Mac' text, grey not obvious drop down)

Running:

  1. Run either from the IDE or copy files from "output_directory" to /exe/mac Where output_directory is some hidden directory with a 170 char name default (You can change this in an Xcode setting "Xcode/Settings/Locations.Derived Data" To get it in "build/mac/DerivedData" for example:
    • Change it to "Relative" and "DerivedData"
    • Click "advanced" and select the Custom "Relative to Derived Data").

Files

  • build

    • linux
      • Makefile - to build on linux
      • virtualbox.txt - describes how to setup, build and run on a virtual machine (running linux)
    • mac
      • XCode 15 project files - to build and run on mac
    • windows
      • VS project files - to build and run on windows
      • build_release_files.bat - to build the release zip packages
  • exe

    • executable files for windows, linux and mac
    • data folder is common for all versions
  • ext_include

    • external includes, with the exception of mac/fs*.* files
  • lib

    • external libs for windows, linux and mac
  • original_gfx

    • source files for gfx
  • utils

    • fnt_comp - font compiler project source files (uses opengl and builds on windows and linux)
    • img_cut - image cutter project source files
    • res_comp - resource compiler project source files
    • zip_exec - zip executable flag fix project source files
  • src

    • common - common source files for all projects, also includes gui.cpp/h and tileset.cpp/h which are used in both game and editor and depends on other code
    • graph - common source files for handling graphics
    • editor - editor project source files
    • boulder - game project source files

Related Skills

View on GitHub
GitHub Stars11
CategoryDevelopment
Updated3d ago
Forks2

Languages

C

Security Score

80/100

Audited on Mar 31, 2026

No findings