Phy
Physics for three. Game engine
Install / Use
/learn @lo-th/PhyREADME
Oimo — Ammo — Rapier — Jolt — Havok — Physx<br> <img src="./assets/icons/phy_map.png"/><br>
START DEMO/EDITOR<br> START DEMO/EDITOR WEBGPU<br><br> PHY Universal physics language on Worker or Direct for three.js<br> Phy simplify game creation, is a bridge between three.js and physics.<br> You can use compress or full version of physics engines.<br>
phy-engine
Features
math, pool, EnhanceLighning, ES6, chamfer geometry, compact engine, fast worker
Usage
Phy main function is : add, remove and change.<br> You can see and edit demo code directlly on webpage
You can drag file directly on viewport ( code js or environement hdr )
Todo
Add more function and demo, standardize and clean code.
Docs
docs in progress...
About
Phy is under active development<br> You can help me improve phy engine with Sponsor<br><br>
Note
For the moment my worker source on Physx and Havok are private.<br> It's a long research work to standardize all engines.<br> I'm thinking opening everything but i need more Sponsors<br> But is possible to use compile version without restriction.
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