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assets-find-built-in

Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.

Install / Use

npx skills add kuo1234/garbage_game --skill assets-find-built-in

Installs into whichever agent you are using.

About this skill
♊

Gemini Rules

Gemini CLI config

Quality Score

62/100

Supported Platforms

Gemini CLI

Tags

Our assessment of assets-find-built-in

assets-find-built-in scores 62/100 on our quality scale, 302nd of 319 Customer Support skills we index.

Its Gemini Rules is 3.3 KB long, split into 7 sections with 3 code examples: a solid amount of guidance for an agent.

It has no GitHub stars yet, so there is no community track record; judge it on its content.

Substance
26/30
Structure
16/20
Description
15/15
Adoption
0/20
Freshness
5/15

Maintenance, license and trust

  • We could not determine when the repository was last updated.
  • No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
  • Its trust signals score 68/100, with 3 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

assets-find-built-in compared with similar skills

All 4 of these similar skills score higher than assets-find-built-in; compare them before choosing.

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Frequently asked questions

How do I install assets-find-built-in?
Run npx skills add kuo1234/garbage_game. The install tabs above show the steps for each supported agent.
Which AI agents does assets-find-built-in work with?
It is written for Gemini CLI, as a Gemini Rules file. Other agents that read the same format can often use it too.
Is assets-find-built-in safe to use?
It declares no license and scores 68/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is assets-find-built-in still maintained?
We could not determine when the repository was last updated.

name: assets-find-built-in description: "Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them."

Assets / Find (Built-in)

How to Call

unity-mcp-cli run-tool assets-find-built-in --input '{
  "name": "string_value",
  "type": "string_value",
  "maxResults": 0
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-find-built-in --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-find-built-in --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | name | string | No | The name of the asset to filter by. | | type | any | No | The type of the asset to filter by. | | maxResults | integer | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "name": {
      "type": "string"
    },
    "type": {
      "$ref": "#/$defs/System.Type"
    },
    "maxResults": {
      "type": "integer"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>"
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    },
    "System.Type": {
      "type": "string"
    },
    "System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef",
        "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
      }
    }
  },
  "required": [
    "result"
  ]
}

Related Skills

View on GitHub
GitHub Stars0
CategoryCustomer
UpdatedNaNy ago
Forks0

Trust signals

68/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

2 medium1 low