assets-find-built-in
Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.
Install / Use
npx skills add kuo1234/garbage_game --skill assets-find-built-inInstalls into whichever agent you are using.
Gemini Rules
Gemini CLI config
Quality Score
Category
Customer SupportSupported Platforms
Tags
Our assessment of assets-find-built-in
assets-find-built-in scores 62/100 on our quality scale, 302nd of 319 Customer Support skills we index.
Its Gemini Rules is 3.3 KB long, split into 7 sections with 3 code examples: a solid amount of guidance for an agent.
It has no GitHub stars yet, so there is no community track record; judge it on its content.
Maintenance, license and trust
- We could not determine when the repository was last updated.
- No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
- Its trust signals score 68/100, with 3 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
assets-find-built-in compared with similar skills
All 4 of these similar skills score higher than assets-find-built-in; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| assets-find-built-in (this skill)by kuo1234 | 62 | 0 | — | Gemini Rules |
| gtarsby K-Dense-AI | 100 | 46.4k | 46d ago | SKILL.md |
| phylogeneticsby K-Dense-AI | 100 | 46.4k | 46d ago | SKILL.md |
| pufferlibby K-Dense-AI | 100 | 46.4k | 46d ago | SKILL.md |
| relsa-severity-assessmentby K-Dense-AI | 100 | 46.4k | 46d ago | SKILL.md |
Frequently asked questions
- How do I install assets-find-built-in?
- Run
npx skills add kuo1234/garbage_game. The install tabs above show the steps for each supported agent. - Which AI agents does assets-find-built-in work with?
- It is written for Gemini CLI, as a Gemini Rules file. Other agents that read the same format can often use it too.
- Is assets-find-built-in safe to use?
- It declares no license and scores 68/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is assets-find-built-in still maintained?
- We could not determine when the repository was last updated.
Skill content
View source on GitHubname: assets-find-built-in description: "Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them."
Assets / Find (Built-in)
How to Call
unity-mcp-cli run-tool assets-find-built-in --input '{
"name": "string_value",
"type": "string_value",
"maxResults": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-find-built-in --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-find-built-in --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| name | string | No | The name of the asset to filter by. |
| type | any | No | The type of the asset to filter by. |
| maxResults | integer | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
Input JSON Schema
{
"type": "object",
"properties": {
"name": {
"type": "string"
},
"type": {
"$ref": "#/$defs/System.Type"
},
"maxResults": {
"type": "integer"
}
},
"$defs": {
"System.Type": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
},
"System.Type": {
"type": "string"
},
"System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef",
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
}
},
"required": [
"result"
]
}
Related Skills
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phylogenetics
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
