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Origin

Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API

Install / Use

/learn @krre/Origin
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Origin

Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API.

Dependencies

Status

Initial development stage.

View on GitHub
GitHub Stars12
CategoryDevelopment
Updated16d ago
Forks1

Languages

C++

Security Score

80/100

Audited on Mar 15, 2026

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