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talking-head-recut

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath…

Install / Use

npx skills add heygen-com/hyperframes --skill talking-head-recut

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

90/100

Category

Design

Supported Platforms

Universal

Our assessment of talking-head-recut

talking-head-recut scores 90/100 on our quality scale, 19th of 133 Design skills we index (top 15%).

Its SKILL.md is 64 KB long, well organised into 35 sections with 20 code examples: long enough that it reads more like full documentation than a focused instruction file, which agents can find harder to follow.

With 52,778 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
21/30
Structure
20/20
Description
15/15
Adoption
20/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated today, so talking-head-recut is actively maintained.
  • It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

talking-head-recut compared with similar skills

All 4 of these similar skills score higher than talking-head-recut; compare them before choosing.

SkillScoreStarsUpdatedFormat
talking-head-recut (this skill)by heygen-com9052.8ktodaySKILL.md
algorithmic-artby anthropics100177.9k2d agoSKILL.md
pptxby anthropics100177.9k2d agoSKILL.md
designby nextlevelbuilder100130.2k3d agoSKILL.md
ui-ux-pro-maxby nextlevelbuilder100130.2k3d agoSKILL.md

Frequently asked questions

How do I install talking-head-recut?
Run npx skills add heygen-com/hyperframes --skill talking-head-recut. The install tabs above show the steps for each supported agent.
Which AI agents does talking-head-recut work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is talking-head-recut safe to use?
It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is talking-head-recut still maintained?
The repository was last updated today, so talking-head-recut is actively maintained.

name: talking-head-recut description: Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

First, keep this skill fresh — confirm with the user before running: npx hyperframes skills update talking-head-recut. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

Talking Head Recut

Talking Head Recut takes a local video that plays in full and layers a sequence of timed, designed graphic cards onto it — titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to what's being said. The agent designs the cards (timing + content) and writes each card's HTML directly in the conversation, then assembles a single composition HTML and renders it to MP4 via hyperframes. There is no fixed archetype list and no prescribed card structure — the overlays emerge from what the transcript actually says.

The front door is /hyperframes. This skill packages an existing talking-head clip with designed graphic cards (titles, lower-thirds, data callouts, quotes, side panels, PiP) — not plain captions (the spoken words as text). The clip plays untouched. Any other intent — plain subtitles, a standalone graphic, a from-scratch video — or any uncertainty → read /hyperframes first: the intent layer owns every route decision.

Graphic-packaging sibling of embedded-captions. Captions add the spoken words as a readable subtitle; this adds designed graphics on top of the playing video. Plain subtitles → embedded-captions. Build a video from scratch → the creation workflows (product-launch-video / faceless-explainer / …).

Routed through /hyperframes, the intent layer confirms only the input (which clip) and announces the render-strategy questions as deferred asks — aspect, layout, style group, and card count stay at Step 7, where the probed footage and transcript ground the recommendations; the layer's run-shape questions don't apply. A BRIEF.md, when present, carries the confirmed input and any user notes — read it first.

Inspectable intermediate files in the work directory:

  • metadata.json — duration / width / height / fps
  • audio.mp3 — extracted audio
  • transcript.json — a flat word array [{ text, start, end }, …] (Whisper; no segments, no words wrapper)
  • storyboard.json — lightweight card outline (the agent's plan)
  • public/cards/card-XX.html — one HTML fragment per card
  • public/index.html — final assembled composition
  • output.mp4 — rendered video

CLI Resolution

# hyperframes — transcription (local Whisper) + rendering the assembled HTML to MP4
npx hyperframes --help

This skill runs entirely on the hyperframes CLI plus system ffmpeg / ffprobe. Transcription is local Whisper via hyperframes transcribe — no third-party service, API key, or rate-limited proxy.

Workflow

1. Check Environment

npx hyperframes doctor          # ffmpeg, headless browser, render deps
# confirm bundled assets:
ls "<SKILL_DIR>/assets/fonts" "<SKILL_DIR>/assets/vendor/gsap.min.js"

Required:

  • ffmpeg / ffprobe (system)
  • <SKILL_DIR>/assets/fonts/*.woff2, <SKILL_DIR>/assets/vendor/gsap.min.js (bundled inside this skill, staged to work dir in Step 9)

Transcription needs no key — hyperframes transcribe runs Whisper locally (Step 4).

Strongly recommended on macOS for hyperframes render:

export PRODUCER_BROWSER_GPU_MODE=hardware

2. Create a Work Directory

All artifacts live under videos/<project-name>/ — the same convention as the other video workflows (product-launch-video / faceless-explainer / pr-to-video). Keep the cwd at the workspace root; everything below writes under this one subdirectory.

VIDEO_PATH="/absolute/path/input.mp4"
WORK_DIR="videos/$(basename "$VIDEO_PATH" | sed 's/\.[^.]*$//')"
mkdir -p "$WORK_DIR"

3. Extract Audio and Metadata

# metadata — duration / width / height / fps
ffprobe -v error -select_streams v:0 \
  -show_entries stream=width,height,r_frame_rate \
  -show_entries format=duration -of json "$VIDEO_PATH" > "$WORK_DIR/metadata.json"
# audio
ffmpeg -y -i "$VIDEO_PATH" -vn -acodec libmp3lame -q:a 2 "$WORK_DIR/audio.mp3"

Outputs: metadata.json (read width/height/duration; fps = the r_frame_rate fraction evaluated, e.g. 30000/1001 → 29.97) + audio.mp3.

4. Transcribe

npx hyperframes transcribe "$WORK_DIR/audio.mp3" -d "$WORK_DIR" --json --model small.en

Local Whisper — no API key, no proxy, no rate limit. Writes a word-level transcript.json into the work dir (word text + start / end timestamps). Read it for the word / sentence timings that drive card timing in Step 6; group words into sentences yourself at punctuation / pauses if you need segment-level chunks.

Clamp to media duration. Whisper can return the final word's end a hair past the actual clip length — clamp every card endSec and composition.durationSeconds to the metadata.json duration, or the render will show a black tail past the video.

5. Correct Transcript

transcript.json is a flat array of word objects — [{ "text": "...", "start": s, "end": s }, …] (no segments array, no words wrapper; the per-word key is text). Read it and fix obvious ASR errors:

  • Homophones, product names, technical terms, punctuation
  • Edit a word's text in place; preserve its start / end timestamps
  • There is no pre-grouped segments array — group words into sentences yourself (split at terminal punctuation / pauses) when you need segment-level chunks for card timing

6. Draft a Lightweight Storyboard (in chat)

No CLI involved. Read transcript.json + metadata.json and design cards directly. storyboard.json is an agent-internal planning artifact — no CLI command consumes it; it exists so you can think clearly about timing and content before writing each card's HTML. Keep the shape consistent with the example below so the same outline can drive the composition you author in Step 9:

{
  "schemaVersion": 3,
  "composition": {
    "fps": 30,
    "width": 1080,
    "height": 1920,
    "durationSeconds": 121.2,
    "layout": "portrait",
    "themeId": "noir",
    "seed": 42
  },
  "videoTrack": {
    "sourcePath": "input-video.mp4",
    "startSec": 0,
    "endSec": 121.2,
    "bounds": { "x": 0, "y": 0, "width": 1080, "height": 1920 }
  },
  "subtitles": { "enabled": false },
  "cards": [
    {
      "id": "card-01",
      "intent": "Hook with the speaker's anxious midnight question",
      "startSec": 0.5,
      "endSec": 13.0,
      "accentIndex": 0,
      "zone": "fullscreen",
      "contentHints": {
        "kicker": "AN HONEST QUESTION",
        "title": "The soul-searching question at 11 PM",
        "detail": "Client's 60-second voice message: 'If the RMB appreciates, does that mean my USD policy is a terrible loss?'"
      }
    }
  ]
}

Required Card fields:

| field | type | purpose | | ----------------------- | ------------------------------------------ | ----------------------------------------------------------------------------------------------------- | | id | string | stable id used in card HTML & GSAP selectors | | intent | string | natural-language description; fed to card synthesis | | startSec / endSec | number | times in seconds (endSec > startSec) | | accentIndex | 0 | 1 | 2 | 3 | 4 | which of the 5 theme accent colors this card pulls | | zone | enum (see below) | where on the canvas the card lives | | contentHints | object | free-form bag; agent puts kicker/title/detail/data/quote here | | archetype (optional) | string | free-form label you may attach to remember a card's pattern; absent = free-form, which is the default | | transition (optional) | enum: cut | fade | slide | wipe | declarative card-to-card transition |

Five zone values:

| zone | resolved bounds | when to use | | ----------------- | ---------------------------------------------- | --------------------------------------- | | fullscreen | covers whole canvas | hero moments, big numbers, mantras | | whiteboard-area | inset 40px margin (or 45% of portrait height) | dense data / annotated content | | lower-third | bottom 30% band | annotation over visible video | | side-panel | right 42% (landscape) or bottom 40% (portrait) | data side, video other side | | video-overlay | full canvas, expects mostly-transparent card | annotation overlays on full-bleed video |

When you assemble the composition in Step 9, resolve each card's zone into pixel bounds on the card-host wrapper following the table above. Video bounds are set once at composition level (videoTrack.bounds); to make video appear to "move between cards", author GSAP tweens against #video-wrap in the composition's <script> (see Step 9).

No prescribed card roles, no prescribed narrative arc. Cards emerge from what the video actually says — could be all quotes or all data, could open with a number or with a story. Let the transcript drive the rhythm.

How many takeaways? — auto-infer from duration + density. No fixed upper limit. Pick a base pace from the video duration, then adjust by information density. Only floor is fixed: minimum 5 cards so even short videos have rhythm.

Step 1 — base pace by duration (the natural sec/card for medium density):

| video duration | base pace (sec per card) | rationale | | ------------------ | ------------------------ | ------------------------------------------- | | < 60s (short reel) | 6–8s | viewers expect fast cuts in short-form | | 60s – 3 min | 8–12s | normal social pace | | 3 – 10 min | 12–20s | give breathing room; each card carries more | | 10 – 30 min | 20–35s | long-form lecture / interview rhythm | | > 30 min | 30–60s | episodic, near-chapter feel |

Step 2 — density multiplier (multiplies the base pace):

| signal in the transcript | multiplier | effect | | --------------------------------------------------------------------------------------------------------------------------- | --------

Truncated for display — read the full file on GitHub.

Related Skills

View on GitHub
GitHub Stars52.8k
CategoryDesign
Updated15h ago
Forks4.8k

Languages

TypeScript

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions