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Gameimage

Gameimage - FlatImage Game Packer

Install / Use

/learn @gameimage/Gameimage
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<a href="https://discord.gg/JXqnze9gRF"><img src="https://img.shields.io/discord/1332381739385098312?style=flat&logo=discord&label=discord"></img></a> <a href="https://github.com/ruanformigoni/gameimage/releases"><img src="https://img.shields.io/github/v/release/ruanformigoni/gameimage?style=flat&logo=github&label=download"></img></a>

<div align="center"> <img src="doc/img/gameimage.svg" width="150"> </div>

GameImage - FlatImage Game Packer

About

https://github.com/ruanformigoni/gameimage/assets/18180693/7690e65a-aed9-4bfa-aa98-3ffd57e20e65


Game emulation is on the rise, with years of contribution from the community and now with Valve's portable handheld, the steam deck. The fragmentation with several platform emulators is daunting, especially since it requires repetitive configuration for the first time or if the config files go missing. GameImage is a tool to pack a runner (such as an emulator), a game, and it's configs in a single flatimage.

Advantages:

  • [x] Simplicity:
    • [x] No need to install an emulator or wine to run your games, they are downloaded as images and packaged with the game.
    • [x] Each game config/saves are in the same folder as the flatimage by default, which simplifies backups.
  • [x] Usability: get your game running with a double click on a fresh linux install, no dependencies required.
  • [x] Storage: Smaller file sizes than loose files, since the images uses a compressed filesystem.

Supported Package Types

<a href="" target="_blank"> <img src="doc/img/linux.svg" width="120" height="120"> </a> <a href="https://www.retroarch.com/" target="_blank"> <img src="doc/img/retroarch.svg" width="120" height="120"> </a> <a href="https://pcsx2.net/" target="_blank"> <img src="doc/img/PCSX2.svg" width="120" height="120"> </a> <a href="https://rpcs3.net/" target="_blank"> <img src="doc/img/RPCS3.svg" width="120" height="120"> </a> <a href="https://www.winehq.org/" target="_blank"> <img src="doc/img/wine.svg" width="120" height="120"> </a>

Showcase

<a href="" target="_blank"><img src="doc/readme/showcase-00.png" width="32%"></a> <a href="" target="_blank"><img src="doc/readme/showcase-01.png" width="32%"></a> <a href="" target="_blank"><img src="doc/readme/showcase-02.png" width="32%"></a>

<img src="doc/readme/showcase-03.png" width="100%">

Install

Download the latest gameimage.run file in the releases page.

https://github.com/ruanformigoni/gameimage/assets/18180693/208c41dd-2454-484a-a30f-8b711e94b41b

download video

Tutorials

Wine Single

https://github.com/ruanformigoni/gameimage/assets/18180693/0592dd5f-9b27-4503-9978-77842ad4c7b6

download video

Wine Multiple

https://github.com/ruanformigoni/gameimage/assets/18180693/a2d92de2-ce28-4c7b-9f25-02eb9db525da

download video

Linux

https://github.com/ruanformigoni/gameimage/assets/18180693/b5ad407e-23a6-48fd-b636-c2ef2a89fd28

download video

FlatImage

The key advantages of flatimage are:

  1. Flatimage packs everything the application requires to run in a single file.
  2. Subsequently, the generated file works on linux distributions without, expecting any libraries to be available on the host.
  3. Flatimage runs the application on a containerized environment, it only allows the application to access what is necessary for it to work (such as sockets and devices).
  4. Flatimage is read-write, you can create a flatimage that stores your saves in the image itself, that way, instead of having back-up one file (wine+prefix+game data) and one directory (saves), you just have to backup one file. Flatimage grows automatically to accomodate your save data, you can still use the previous method with flatimage, as well as others listed in

Cli

You can skip the GUI launcher and run a game directly with:

$ ./my-game.flatimage --select-index=0

This will launch the game with index 0, to list valid indices, use:

$ ./my-game.flatimage --select-list

To disable the launcher completely, and open your game directly when double clicked in the file manager, use:

$ ./my-game.flatimage fim-boot sh -c '/fim/static/gameimage-launcher "$@"' -- --select-index 0

Tips

  • Wine umu takes longer to start than other options
  • Select shaders in retroarch, and use ‘save as global preset’. GameImage will remember your selected shaders after the image creation.
  • Use the environment variable GAMEID to set the gameid for umu, either on the wizard or on the launcher.

Known Issues

General

Avoid using NTFS formatted hard-drives.

Disclaimer: This project does not endorse piracy, buy your games and console to use this software.

Related Skills

View on GitHub
GitHub Stars338
CategoryDevelopment
Updated3d ago
Forks4

Languages

Rust

Security Score

100/100

Audited on Mar 28, 2026

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