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plan-ui-change

Plan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sideba…

Install / Use

npx skills add dotnet/skills --skill plan-ui-change

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

87/100

Supported Platforms

Universal

Our assessment of plan-ui-change

plan-ui-change scores 87/100 on our quality scale, 848th of 2,398 Development & Engineering skills we index (top 36%).

Its SKILL.md is 7.5 KB long, well organised into 15 sections with 3 code examples: a thorough specification that gives an agent plenty to work with.

With 5,471 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
29/30
Structure
18/20
Description
15/15
Adoption
16/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 2 days ago, so plan-ui-change is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

plan-ui-change compared with similar skills

All 4 of these similar skills score higher than plan-ui-change; compare them before choosing.

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plan-ui-change (this skill)by dotnet875.5k2d agoSKILL.md
ai-job-searchby MadsLorentzen10044.0k5d agoCLAUDE.md
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algorithmic-artby anthropics100177.9k4d agoSKILL.md
pptxby anthropics100177.9k4d agoSKILL.md

Frequently asked questions

How do I install plan-ui-change?
Run npx skills add dotnet/skills --skill plan-ui-change. The install tabs above show the steps for each supported agent.
Which AI agents does plan-ui-change work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is plan-ui-change safe to use?
It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is plan-ui-change still maintained?
The repository was last updated 2 days ago, so plan-ui-change is actively maintained.

license: MIT name: plan-ui-change description: > Plan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sidebars and content panels, any page with 3+ distinct visual sections or multiple interacting sub-features, identifying parent-child relationships and data flow. DO NOT USE FOR: creating new Blazor projects or apps from scratch (use create-blazor-project), implementing a single individual component (use author-component), writing component code with parameters and EventCallback (use author-component), or simple single-component pages.

Plan a Blazor UI Change

When asked to build a complex UI feature, plan the component decomposition first, then immediately implement it. A single monolithic page component is almost never the right answer — break the UI into focused, composable components.

Planning Workflow

Step 1 — Map the Visual Regions

Read the request and identify every distinct visual region. Each region that has its own data, behavior, or layout responsibility is a candidate component.

Draw the component tree:

InventoryDashboard          (page — owns data, orchestrates layout)
├── StockSummaryBar         (read-only stats: total items, low-stock count, value)
├── InventoryFilters        (search box, category dropdown, stock-level toggle)
├── InventoryTable          (sortable table of products)
│   └── InventoryRow        (single product row with inline edit/delete)
└── AddProductForm          (slide-out form for new products)

Rules for identifying components:

  • Distinct responsibility — a region owns its own state or behavior → separate component
  • Repeated structure — items in a list, cards in a grid → extract the item template
  • Independent interactivity — a section that handles user input separately from its siblings → separate component
  • Size — any section that would exceed ~150 lines of markup on its own → split it

Step 2 — Classify Each Component

For every component in the tree, determine:

| Component | Action | Render Mode | State Owned | Lines (est.) | |-----------|--------|-------------|-------------|-------------| | InventoryDashboard | Create | InteractiveServer | product list, filter state | ~80 | | StockSummaryBar | Create | (inherits) | none — receives data | ~30 | | InventoryFilters | Create | (inherits) | search text, selected category | ~60 | | InventoryTable | Create | (inherits) | sort column, sort direction | ~50 | | InventoryRow | Create | (inherits) | inline-edit mode flag | ~60 | | AddProductForm | Create | (inherits) | form model | ~80 |

A page component that exceeds ~200 lines of combined markup + code is too large. If your estimate puts a single component above that, split further.

Step 3 — Design Data Flow

Identify the state owner for each piece of data, then map how it flows:

InventoryDashboard (owns: products[], filters)
  │
  ├─ [Parameter] products ──→ StockSummaryBar (reads aggregate stats)
  │
  ├─ [Parameter] filters ──→ InventoryFilters
  │   └─ EventCallback<Filters> OnFiltersChanged ──→ InventoryDashboard
  │
  ├─ [Parameter] filteredProducts ──→ InventoryTable
  │   └─ [Parameter] product ──→ InventoryRow
  │       ├─ EventCallback<Product> OnSave ──→ InventoryTable ──→ InventoryDashboard
  │       └─ EventCallback<Product> OnDelete ──→ InventoryTable ──→ InventoryDashboard
  │
  └─ EventCallback<Product> OnProductAdded ←── AddProductForm

Rules:

  • Data always flows down through [Parameter]
  • Events always flow up through EventCallback<T>
  • The page/parent owns the data and passes filtered/transformed views to children
  • Children never mutate parameters — they notify the parent via callbacks
  • If data must cross more than 2 levels without intermediate components needing it, use a cascading value or a scoped service

Step 4 — Identify Reuse Opportunities

Before creating a new component, check if an existing component in the project can serve the purpose. Look for:

  • Existing list-item components that match the structure
  • Shared filter/search components already in the project
  • Generic components (e.g., DataTable<T>, Pagination) that accept templates

If a component will be used in more than one page, place it in a Shared/ or Components/ folder.

Step 5 — Order the Implementation

Build bottom-up — leaf components first, then parents that compose them:

  1. Models/DTOs — define the data shapes
  2. Services — data access, business logic (interface + implementation)
  3. Leaf components — components with no children (InventoryRow, StockSummaryBar)
  4. Container components — components that compose leaves (InventoryTable, InventoryFilters)
  5. Page component — wires everything together, registers routes
  6. Configuration — DI registration, render mode setup

Each component should be independently compilable. Never reference a component that doesn't exist yet.

Output Format

Present the plan briefly, then immediately proceed to implement — never stop at just the plan or ask for confirmation before writing code. The plan is a thinking tool, not a deliverable.

## Component Plan: [Feature Name]

### Component Tree
[ASCII tree showing parent-child relationships]

### Component Table
| Component | Action | Render Mode | Purpose | Est. Lines |
|-----------|--------|-------------|---------|------------|
| ... | ... | ... | ... | ... |

### Data Flow
[State owner] → [Parameters down] → [EventCallbacks up]

### Implementation Order
1. [First file to create — why]
2. [Second file — why]
...

After outputting the plan, immediately begin implementing the components in the order listed. Do not wait for approval or ask "shall I proceed?" — the plan is a guide for you to follow, not a proposal for the user to approve.

Anti-Patterns to Avoid

| Anti-Pattern | Why It's Wrong | Correct Approach | |-------------|----------------|-----------------| | One page component with 500+ lines | Impossible to test, reuse, or maintain | Decompose into focused components | | Passing 10+ parameters through intermediate components | Parameter drilling obscures intent | Use cascading values or a scoped state service | | Child component fetching its own data from an API | Multiple components making redundant calls | Parent owns data, passes via parameters | | Inline rendering of list items with complex markup | Duplicated logic, no reuse, hard to test | Extract item template into its own component | | Building everything in one file then "refactoring later" | Refactoring rarely happens; the monolith ships | Plan the decomposition upfront | | Generic components for one-off usage | Over-engineering adds complexity | Only extract generics when reuse is proven |

Guidelines

  • Plan briefly, then implement. Write a concise component table and data flow map, then immediately create the .razor files — never stop at just the plan.
  • Prefer many small components over one large one. A component with a single clear purpose is easier to understand, test, and reuse.
  • State ownership is the first decision. Before writing fetch logic, decide which component owns the data.
  • Build bottom-up. Create leaf components first so parent components can reference them immediately.
  • Name components after what they render, not what they do internally: ProductCard not ProductRenderer, OrderFilters not FilterHandler.

Related Skills

View on GitHub
GitHub Stars5.5k
CategoryDevelopment
Updated2d ago
Forks418

Languages

C#

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions