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Ricochlime

Satisfying monster shooter

Install / Use

/learn @adil192/Ricochlime

README

<img src="assets/icon/icon.png" width="30" height="30" alt="" aria-hidden="true"> Ricochlime

Ricochlime is a casual game for every platform where you defend yourself against waves of monsters with your ricocheting projectiles.

I originally built this game as something to do with my hands while I focused on lectures during my computer science degree. It's designed as a calm, relaxed alternative to the fast-paced, high-stimulation games that dominate the app stores.

You can play it online:

Web:   <img src='assets_raw/pwa-badge.png' alt='Launch as web app' height=50>

Or download it for your device:

Android:   <img src='assets_raw/google-play-badge.png' alt='Get it on Google Play' height=50>   <img src='assets_raw/f-droid-badge.png' alt='Get it on F-Droid' height=50>   <img src='https://images-na.ssl-images-amazon.com/images/G/01/mobile-apps/devportal2/res/images/amazon-appstore-badge-english-black.png' alt='Available at Amazon Appstore' height=50>

iOS/macOS:   <img src='assets_raw/app-store-badge.svg' alt='Get it on the App Store' height=50>   Windows:   <img src="assets_raw/windows-badge.png" alt="Download for Windows" height=50>   Linux:   <img src="assets_raw/flathub-badge.svg" alt="Download on Flathub" height=50>   <img src="assets_raw/appimage-logo.png" alt="Get it as an AppImage" height=50>

<img src='metadata/en-US/images/flathubScreenshots/2_play.png' alt='Game screen with a player at the bottom facing multiple monsters' />

Licenses

  • This repo (excluding assets) is licensed under the AGPL-3.0 license.

  • Ricochlime uses third party works including audio assets, visual assets, and code packages, which are licensed independently.

    All licenses are available in the app: Go to Settings >> App Info >> View Licenses.

    Here is a non-exhaustive subset of those licenses: | Asset | Purpose | License | | --- | --- | --- | | Abstraction - Music Loop Bundle | Background music | CC0 | | HitWood by NoisyRedFox | Sound effect | CC0 | | Zelda-like tilesets and sprites by ArMM1998 (modified by me) | Sprite images | CC0 |

Technical

The game is made with the Flame game engine and Flutter, allowing it to be deployed to a wide variety of platforms from a single codebase.

Why Flutter and Flame?

I chose Flame because of its integration with Flutter. It is much easier to produce a good user interface in Flutter than with game engines like Unity.

Additionally, Flame is lightweight and performant, making it the best fit for a simple 2D game like this. Ricochlime launches in less than a second and easily runs at 60fps+ on low-end devices while sipping very little battery.

Project structure

RICOCHLIME
├── assets           Game assets
│   ├── audio            Background music files
│   ├── google_fonts     Fonts
│   ├── icon             Icon variants for different platforms
│   └── images           Spritesheets for the character, monsters, etc.
│
├── lib              Main source code
│   ├── ads              In-app purchase handling (ads were removed v1.11.6)
│   ├── flame            Game engine specific code
│   ├── i18n             Translations
│   ├── nes              Retro themed components, extending from the nes package
│   ├── pages            App pages (home, settings, etc.)
│   └── utils            Misc code
│
├── patches          Patches to remove development/proprietary code before publishing
├── scripts          Development scripts (e.g. for generating icons or updating versions)
└── test             Unit and widget tests

Build

To build this project yourself, see BUILD.md.

View on GitHub
GitHub Stars151
CategoryDevelopment
Updated16h ago
Forks14

Languages

Dart

Security Score

100/100

Audited on Mar 26, 2026

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